Залив

This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

View File

@@ -0,0 +1,288 @@
AddCSLuaFile()
SWEP.Animations = {
["Idle"] = {--idle is a special animation index, movement animations are played when this is on
Sequences = {"idle"},
Fps = 30,
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:EnableGrip2() end},
}
--does not need NextSequence to loop, it's an exception to the rule
},
["Draw"] = {
Sequences = {"draw"},
Length = 0.85,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0.067, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_xmike109_raise_01")) end},
}
},
["Holster"] = {
Sequences = {"holster"},
Length = 1,
Fps = 30,
Events = {
{Time = 0.067, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_xmike109_drop_01")) end},
}
},
["Equip"] = {
Sequences = {"draw_First"},
Length = 1.25,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0.467, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_xmike109_raise_first_02")) end},
{Time = 0.0, Callback = function(self) self:DisableGrip() end},
{Time = 0.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_xmike109_raise_first_01")) end},
{Time = 0.9, Callback = function(self) self:EnableGrip() end},
{Time = 1.033, Callback = function(self) self:EnableGrip() end},
{Time = 0.9, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_xmike109_raise_first_03")) end},
{Time = 0.0, Callback = function(self) self:DisableGrip() end},
}
},
["Reload"] = {
Sequences = {"reload"},
Length = 4.4,
MagLength = 3.2,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 3.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_xmike109_reload_055")) end},
{Time = 3.567, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_xmike109_reload_06")) end},
{Time = 2.367, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_xmike109_reload_04")) end},
{Time = 2.867, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_xmike109_reload_05")) end},
{Time = 0.9, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_xmike109_reload_02")) end},
{Time = 1.4, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_xmike109_reload_03")) end},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_xmike109_reload_01")) end},
}
},
["Reload_Fast"] = {
Sequences = {"reload_fast"},
Length = 2.7,
MagLength = 2,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 2.467, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_xmike109_reload_fast_06")) end},
{Time = 1.967, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_xmike109_reload_fast_045")) end},
{Time = 0.633, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_xmike109_reload_fast_02")) end},
{Time = 1.4, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_xmike109_reload_fast_03")) end},
{Time = 0.167, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_xmike109_reload_fast_01")) end},
{Time = 1.567, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_xmike109_reload_fast_04")) end},
{Time = 2.0, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_xmike109_reload_fast_05")) end},
}
},
["Reload_Empty"] = {
Sequences = {"reload_empty"},
Length = 5.5,
MagLength = 3.2,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 4.8, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_xmike109_reload_empty_08")) end},
{Time = 5.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_xmike109_reload_empty_09")) end},
{Time = 1.0, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_xmike109_reload_empty_02")) end},
{Time = 1.433, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_xmike109_reload_empty_03")) end},
{Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_xmike109_reload_empty_01")) end},
{Time = 3.667, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_xmike109_reload_empty_06")) end},
{Time = 4.267, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_xmike109_reload_empty_07")) end},
{Time = 2.2, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_xmike109_reload_empty_04")) end},
{Time = 2.767, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_xmike109_reload_empty_05")) end},
{Time = 3.2, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_xmike109_reload_empty_055")) end},
}
},
["Reload_Empty_Fast"] = {
Sequences = {"reload_empty_fast"},
Length = 3.7,
MagLength = 2,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 1.967, Callback = function(self) end},
{Time = 1.967, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_xmike109_reload_empty_fast_045")) end},
{Time = 3.233, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_xmike109_reload_empty_fast_07")) end},
{Time = 2.833, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_xmike109_reload_empty_fast_06")) end},
{Time = 1.667, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_xmike109_reload_empty_fast_04")) end},
{Time = 2.367, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_xmike109_reload_empty_fast_05")) end},
{Time = 0.633, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_xmike109_reload_empty_fast_02")) end},
{Time = 1.333, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_xmike109_reload_empty_fast_03")) end},
{Time = 0.267, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_xmike109_reload_empty_fast_01")) end},
{Time = 3.533, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_xmike109_reload_empty_fast_08")) end},
}
},
["Fire"] = {
Sequences = {"fire"},
Fps = 30,
NextSequence = "Idle",
Events = {
{
Time = 0,
Callback = function(self)
self:DoParticle("MuzzleFlash", "muzzle")
self:DoEjection("shell_eject")
end
},
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:EnableGrip2() end},
}
},
["Fire_Last"] = {
Sequences = {"fire"},
Fps = 30,
NextSequence = "Idle",
Events = {
{
Time = 0,
Callback = function(self)
self:DoParticle("MuzzleFlash", "muzzle")
self:DoEjection("shell_eject")
end
},
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:EnableGrip2() end},
}
},
["Ads_In"] = {
Sequences = {"ads_in"},
Length = 0.225,
Fps = 17,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:EnableGrip2() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("weap_sn_xmike109_ads_up")) end},
}
},
["Ads_Out"] = {
Sequences = {"ads_out"},
Length = 0.225,
Fps = 17,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:EnableGrip2() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("weap_sn_xmike109_ads_down")) end},
}
},
["Sprint_In"] = {
Sequences = {"sprint_in"},
Fps = 24,
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:EnableGrip2() end},
}
--NextSequence = "Sprint_Loop",
},
["Sprint_Loop"] = {
Sequences = {"sprint_loop"},
Fps = 30,
NextSequence = "Sprint_Loop", --make our state loop
--while sprinting, the playback rate of the viewmodel is scaled with velocity (cod-like behaviour)
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:EnableGrip2() end},
}
},
["Sprint_Out"] = {
Sequences = {"sprint_out"},
Length = 0.3,
Fps = 24,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:EnableGrip2() end},
}
},
["Inspect"] = {
Sequences = {"inspect"},
Length = 5,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 3.8, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_xmike109_inspect_03")) end},
{Time = 0.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_xmike109_inspect_01")) end},
{Time = 1.767, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_xmike109_inspect_02")) end},
}
},
["Jog_Out"] = {
Sequences = {"jog_out"},
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:EnableGrip2() end},
}
},
["Jump"] = {
Sequences = {"jump"},
Fps = 15,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:EnableGrip2() end},
}
},
["Land"] = {
Sequences = {"jump_land"},
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:EnableGrip2() end},
}
},
["Melee"] = {
Sequences = {"melee_miss_01", "melee_miss_02", "melee_miss_03"},
Length = 0.6, --if melee misses
Size = 15,
Range = 40,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DisableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Medium")) end},
{Time = 0.8, Callback = function(self) self:EnableGrip() end},
}
},
["Melee_Hit"] = {
Sequences = {"melee_hit_01", "melee_hit_02", "melee_hit_03"},
Length = 0.3, --if melee hits
Damage = 45,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DisableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Medium")) end},
{Time = 0.8, Callback = function(self) self:EnableGrip() end},
}
},
}

View File

@@ -0,0 +1,55 @@
AddCSLuaFile()
function SWEP:doSuppressorStats()
self.Primary.Sound = Sound("weap_xmike109_sup_plr")
self.Reverb = {
RoomScale = 50000,
Sounds = {
Outside = {
Layer = Sound("Atmo_Sniper_Sup.Outside"),
Reflection = Sound("Reflection_Sniper.Outside")
},
Inside = {
Layer = Sound("Atmo_DMR_Sup.Inside"),
Reflection = Sound("Reflection_ARSUP.Inside")
}
}
}
self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
end
function SWEP:doDBStats()
end
SWEP.Customization = {
{"att_perk", "attachment_vm_sn_xmike109_perk_soh", "att_perk_steadywalk", "att_perk_nodrop", "att_perk_scopesway"},
{"attachment_vm_sn_xmike109_stock", "attachment_vm_sn_xmike109_stockl",
"attachment_vm_sn_xmike109_stocks"},
{"attachment_vm_sn_xmike109_mag", "attachment_vm_sn_xmike109_calcust1", "attachment_vm_sn_xmike109_calcust2"},
{"attachment_vm_sn_xmike109_barrel", "attachment_vm_sn_xmike109_barlong",
"attachment_vm_sn_xmike109_barshort", "attachment_vm_sn_xmike109_barhvy"},
{"att_muzzle", "att_vm_hdromeo_compensator01", "att_vm_hdromeo_flashhider01", "att_vm_hdromeo_muzzlebrake01",
"att_vm_hdromeo_muzzlebrake02", "att_vm_hdromeo_silencer01", "att_vm_hdromeo_silencer02",
"att_vm_hdromeo_silencer03", "attachment_vm_sn_xmike109_brake", "attachment_vm_sn_xmike109_silencerlrg"},
{"attachment_vm_sn_xmike109_irons", "att_vm_2x_west02_holo", "att_vm_2x_west02", "att_vm_reflex_02", "attachment_vm_sn_xmike109_scope",
"att_vm_minireddot01_tall", "att_vm_minireddot02_tall", "att_vm_minireddot03_tall",
"att_vm_holo_west01", "att_vm_holo_west02", "att_vm_holo_east01", "att_vm_reflex_east01",
"att_vm_reflex_east02_tall", "att_vm_reflex_west02_tall", "att_vm_reflex_west03",
"att_vm_thermal_east01", "att_vm_thermal_west01", "att_vm_thermal_east01_hybrid",
"att_vm_hybrid_west01", "att_vm_hybrid_west03", "att_vm_4x_east01_tall", "att_vm_2x_west01",
"att_vm_4x_west01_tall", "att_vm_4x_west02_tall", "att_vm_reflex_west04",
"att_vm_scope_xmike109", "att_vm_scope_vz"},
{"att_laser", "attachment_vm_sn_xmike109_laser01", "attachment_vm_sn_xmike109_laser02",
"attachment_vm_sn_xmike109_laser03"},
}
--NECESSARY: it loads custom attachments from other authors
require("mw_utils")
mw_utils.LoadInjectors(SWEP)

View File

@@ -0,0 +1,178 @@
AddCSLuaFile()
PrecacheParticleSystem("AC_muzzle_shotgun")
PrecacheParticleSystem("AC_muzzle_shotgun_db")
PrecacheParticleSystem("AC_muzzle_pistol_suppressed")
PrecacheParticleSystem("AC_muzzle_pistol_ejection")
PrecacheParticleSystem("AC_muzzle_pistol_smoke_barrel")
PrecacheParticleSystem("AC_muzzle_minigun_smoke_barrel")
include("animations.lua")
include("customization.lua")
if CLIENT then
killicon.Add( "mg_xmike109", "VGUI/entities/mg_xmike109", Color(255, 0, 0, 255))
SWEP.WepSelectIcon = surface.GetTextureID("VGUI/spawnicons/icon_cac_weapon_sn_xmike109")
end
-- SWEP.GripPoseParameters = {"grip_ang_offset", "grip_vert_offset"}
-- SWEP.GripPoseParameters2 = {"grip_pistolgrip_offset"}
SWEP.Base = "mg_base"
SWEP.PrintName = "Rytec AMR"
SWEP.Category = "Modern Warfare"
SWEP.SubCategory = "Sniper Rifles"
SWEP.Spawnable = true
SWEP.VModel = Model("models/viper/mw/weapons/vm_sn_xmike109.mdl")
SWEP.WorldModel = Model("models/viper/mw/weapons/w_xmike109.mdl")
SWEP.Trigger = {
PressedSound = Sound("weap_delta_fire_first"),
ReleasedSound = Sound("weap_delta_fire_disconnector"),
Time = 0.03
}
SWEP.Slot = 3
SWEP.HoldType = "BigGun"
SWEP.Primary.Sound = Sound("weap_xmike109_fire_plr")
SWEP.Primary.Ammo = "357"
SWEP.Primary.ClipSize = 10
SWEP.Primary.Automatic = false
SWEP.Primary.BurstRounds = 1
SWEP.Primary.BurstDelay = 0
SWEP.Primary.RPM = 150
SWEP.CanChamberRound = true
SWEP.CanDisableAimReload = false
SWEP.ParticleEffects = {
["MuzzleFlash"] = "mw_fas2_muzzleflash_slug",
["MuzzleFlash_DB"] = "mw_fas2_muzzleflash_slug",
["MuzzleFlash_Suppressed"] = "mw_fas2_muzzleflash_suppressed",
["Ejection"] = "mw_ins2_shell_eject",
["Overheating"] = "AC_muzzle_pistol_smoke_barrel",
}
SWEP.Reverb = {
RoomScale = 50000, --(cubic hu)
--how big should an area be before it is categorized as 'outside'?
Sounds = {
Outside = {
Layer = Sound("Atmo_Sniper3.Outside"),
Reflection = Sound("Reflection_Sniper.Outside")
},
Inside = {
Layer = Sound("Atmo_Shotgun.Inside"),
Reflection = Sound("Reflection_Shotgun.Inside")
}
}
}
SWEP.Firemodes = {
[1] = {
Name = "Semi-Automatic",
OnSet = function(self)
self.Primary.Automatic = false
return "Firemode_Semi"
end
},
}
SWEP.BarrelSmoke = {
Particle = "AC_muzzle_minigun_smoke_barrel",
Attachment = "muzzle",
ShotTemperatureIncrease = 75,
TemperatureThreshold = 100, --temperature that triggers smoke
TemperatureCooldown = 65 --degrees per second
}
SWEP.Cone = {
Hip = 2.4, --accuracy while hip
Ads = 0.033, --accuracy while aiming
Increase = 3, --increase cone size by this amount every time we shoot
AdsMultiplier = 0.025, --multiply the increase value by this amount while aiming
Max = 5, --the cone size will not go beyond this size
Decrease = 2, -- amount (in seconds) for the cone to completely reset (from max)
Seed = 3456 --just give this a random number
}
SWEP.Recoil = {
Vertical = {3, 4}, --random value between the 2
Horizontal = {-1, 1}, --random value between the 2
Shake = 5, --camera shake
AdsMultiplier = 0.8, --multiply the values by this amount while aiming
Seed = 4577888, --give this a random number until you like the current recoil pattern
Punch = 3, --recoil will offset the view by this amount (takes vertical, horizontal and adsmul into account)
AdsShakeMultiplier = 1
}
SWEP.Bullet = {
Damage = {175, 130}, --first value is damage at 0 meters from impact, second value is damage at furthest point in effective range
EffectiveRange = 300, --in meters, damage scales within this distance
DropOffStartRange = 50,
Range = 350, --in meters, after this distance the bullet stops existing
Tracer = false, --show tracer
NumBullets = 1, --the amount of bullets to fire
PhysicsMultiplier = 1.25, --damage is multiplied by this amount when pushing objects
HeadshotMultiplier = 2,
Penetration = {
DamageMultiplier = 1, --how much damaged is multipled by when leaving a surface.
MaxCount = 6, --how many times the bullet can penetrate.
Thickness = 32, --in hu, how thick an obstacle has to be to stop the bullet.
}
}
SWEP.Zoom = {
FovMultiplier = 0.95,
ViewModelFovMultiplier = 1,
BreathingMultiplier = 1,
MovementMultiplier = 1,
Blur = {
EyeFocusDistance = 10
}
}
SWEP.WorldModelOffsets = {
Bone = "tag_sling",
Angles = Angle(10,5,180),
Pos = Vector(10, -1, -2.5)
}
SWEP.ViewModelOffsets = {
Aim = {
Angles = Angle(0, 0, 0),
Pos = Vector(0, 0, 0)
},
Idle = {
Angles = Angle(0, 0, 0),
Pos = Vector(0, 0, 0)
},
Inspection = {
Bone = "tag_sling",
X = {
[0] = {Pos = Vector(0, 3, 3), Angles = Angle(40, 0, -30)},
[1] = {Pos = Vector(0, 0, 0), Angles = Angle(-10, 0, 0)}
},
Y = {
[0] = {Pos = Vector(0, 0, 0), Angles = Angle(-10, 20, 0)},
[1] = {Pos = Vector(4, 0, 1.5), Angles = Angle(10, -20, 0)}
}
},
RecoilMultiplier = 1.75,
KickMultiplier = 3.3,
AimKickMultiplier = 0.45
}
SWEP.Shell = "mwb_shelleject_50bmg"
function SWEP:PrimaryAttack()
local clip = self:Clip1()
weapons.Get(self.Base).PrimaryAttack(self)
if (clip != self:Clip1()) then
self:MakeEnvironmentDust(150)
end
end