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527
lua/weapons/mg_valpha/animations.lua
Normal file
527
lua/weapons/mg_valpha/animations.lua
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AddCSLuaFile()
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SWEP.Animations = {
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["Idle"] = {--idle is a special animation index, movement animations are played when this is on
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Sequences = {"idle"},
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Fps = 30,
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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}
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--does not need NextSequence to loop, it's an exception to the rule
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},
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["Draw"] = {
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Sequences = {"draw"},
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Length = 0.5,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.valpha.raise")) end},
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}
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},
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["Holster"] = {
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Sequences = {"holster"},
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Length = 0.5,
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Fps = 30,
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.valpha.drop")) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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}
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},
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["Equip"] = {
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Sequences = {"draw_First"},
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Length = 1.15,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0.6, Callback = function(self) self:EnableGrip() end},
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{Time = 0.8, Callback = function(self) self:EnableGrip() end},
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{Time = 0.567, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_raise_first_03")) end},
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{Time = 0.267, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_raise_first_02")) end},
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_raise_first_01")) end},
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}
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},
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["Reload"] = {
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Sequences = {"reload"},
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Length = 2.45,
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Fps = 30,
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MagLength = 1.5,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) end},
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{Time = 1.7, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_06")) end},
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{Time = 0.067, Callback = function(self) self:DisableGrip() end},
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{Time = 2.267, Callback = function(self) self:EnableGrip() end},
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{Time = 1.133, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_04")) end},
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{Time = 0.667, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_02")) end},
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{Time = 1.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_03")) end},
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{Time = 0.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_01")) end},
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{Time = 1.433, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_05")) end},
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{Time = 1.933, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_07")) end},
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}
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},
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["Reload_Fast"] = {
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Sequences = {"reload_fast"},
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Length = 1.6,
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Fps = 30,
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MagLength = 1.2,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) end},
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{Time = 0, Callback = function(self) end},
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{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AK.Metal"), Vector(-5, 0, 40)) end},
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{Time = 0.533, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_fast_02")) end},
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{Time = 0.0, Callback = function(self) self:DisableGrip() end},
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_fast_01")) end},
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{Time = 1.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_fast_04")) end},
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{Time = 1.333, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_fast_05")) end},
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{Time = 1.5, Callback = function(self) self:EnableGrip() end},
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{Time = 1.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_fast_03")) end},
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}
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},
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["reload_smag"] = {
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Sequences = {"reload_smag"},
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Length = 2.1,
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Fps = 30,
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MagLength = 1.2,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) end},
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{Time = 0, Callback = function(self) end},
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{Time = 1.767, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_smag_06")) end},
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{Time = 0.067, Callback = function(self) self:DisableGrip() end},
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{Time = 1.933, Callback = function(self) self:EnableGrip() end},
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{Time = 0.467, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_smag_02")) end},
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{Time = 1.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_smag_04")) end},
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{Time = 1.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_smag_05")) end},
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{Time = 0.733, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_smag_03")) end},
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{Time = 0.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_smag_01")) end},
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}
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},
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["reload_smag_fast"] = {
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Sequences = {"reload_smag_fast"},
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Length = 1.6,
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Fps = 30,
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MagLength = 1.15,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) end},
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{Time = 0, Callback = function(self) end},
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{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(-5, 0, 40)) end},
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{Time = 1.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_smag_fast_04")) end},
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{Time = 1.433, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_smag_fast_05")) end},
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_smag_fast_01")) end},
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{Time = 0.5, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_smag_fast_02")) end},
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{Time = 0.933, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_smag_fast_03")) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 1.4, Callback = function(self) self:EnableGrip() end},
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}
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},
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["reload_xmag"] = {
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Sequences = {"reload_xmag"},
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Length = 2.45,
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Fps = 30,
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MagLength = 1.5,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) end},
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{Time = 2.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_xmag_07")) end},
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{Time = 1.667, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_xmag_06")) end},
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{Time = 1.567, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_xmag_05")) end},
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{Time = 1.133, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_xmag_04")) end},
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{Time = 0.8, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_xmag_03")) end},
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{Time = 0.567, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_xmag_02")) end},
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{Time = 0.1, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_xmag_01")) end},
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{Time = 0.067, Callback = function(self) self:DisableGrip() end},
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{Time = 2.3, Callback = function(self) self:EnableGrip() end},
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}
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},
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["reload_xmag_fast"] = {
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Sequences = {"reload_xmag_fast"},
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Length = 1.85,
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Fps = 30,
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MagLength = 1.45,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) end},
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{Time = 0, Callback = function(self) end},
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{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AK.Metal"), Vector(-5, 0, 40)) end},
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_xmag_fast_01")) end},
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{Time = 0.533, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_xmag_fast_02")) end},
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{Time = 0.0, Callback = function(self) self:DisableGrip() end},
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{Time = 1.733, Callback = function(self) self:EnableGrip() end},
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{Time = 1.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_xmag_fast_03")) end},
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{Time = 1.733, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_xmag_fast_05")) end},
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{Time = 1.467, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_xmag_fast_04")) end},
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}
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},
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["Reload_Empty"] = {
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Sequences = {"reload_empty"},
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Length = 2.6,
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Fps = 30,
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MagLength = 1.55,
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NextSequence = "Idle",
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Events = {
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{Time = 0.133, Callback = function(self) self:DisableGrip() end},
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{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AK.Metal"), Vector(-5, 0, 40)) end},
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{Time = 2.467, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_empty_08")) end},
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{Time = 1.6, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_empty_06")) end},
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{Time = 1.967, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_empty_07")) end},
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{Time = 1.233, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_empty_04")) end},
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{Time = 1.6, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_empty_05")) end},
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{Time = 0.433, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_empty_02")) end},
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{Time = 0.633, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_empty_03")) end},
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{Time = 2.433, Callback = function(self) self:EnableGrip() end},
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{Time = 0.1, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_empty_01")) end},
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}
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},
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["Reload_Empty_Fast"] = {
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Sequences = {"reload_empty_fast"},
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Length = 2.1,
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Fps = 30,
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MagLength = 1.25,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) end},
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{Time = 0, Callback = function(self) end},
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{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AK.Metal"), Vector(-5, 0, 40)) end},
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{Time = 0.533, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_fast_empty_02")) end},
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{Time = 0.967, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_fast_empty_03")) end},
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{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_fast_empty_01")) end},
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{Time = 1.267, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_fast_empty_04")) end},
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{Time = 1.633, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_fast_empty_05")) end},
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{Time = 0.0, Callback = function(self) self:DisableGrip() end},
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{Time = 1.933, Callback = function(self) self:EnableGrip() end},
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{Time = 2.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_fast_empty_06")) end},
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}
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},
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["reload_empty_smag"] = {
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Sequences = {"reload_empty_smag"},
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Length = 2.4,
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Fps = 30,
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MagLength = 1.45,
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NextSequence = "Idle",
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Events = {
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{Time = 0.133, Callback = function(self) self:DisableGrip() end},
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{Time = 2.233, Callback = function(self) self:EnableGrip() end},
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{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(-5, 0, 40)) end},
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{Time = 2.367, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_smag_empty_08")) end},
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{Time = 0.1, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_smag_empty_01")) end},
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{Time = 0.3, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_smag_empty_02")) end},
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{Time = 0.467, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_smag_empty_03")) end},
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{Time = 0.967, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_smag_empty_04")) end},
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{Time = 1.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_smag_empty_05")) end},
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{Time = 1.467, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_smag_empty_06")) end},
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{Time = 1.867, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_smag_empty_07")) end},
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}
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},
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["reload_empty_smag_fast"] = {
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Sequences = {"reload_empty_smag_fast"},
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Length = 2,
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Fps = 30,
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MagLength = 1.1,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) end},
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{Time = 0, Callback = function(self) end},
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{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(-5, 0, 40)) end},
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{Time = 0.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_smag_fast_empty_01")) end},
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{Time = 0.5, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_smag_fast_empty_02")) end},
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{Time = 0.9, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_smag_fast_empty_03")) end},
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{Time = 1.133, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_smag_fast_empty_04")) end},
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{Time = 1.4, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_smag_fast_empty_05")) end},
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{Time = 1.767, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_smag_fast_empty_06")) end},
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{Time = 0.0, Callback = function(self) self:DisableGrip() end},
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{Time = 1.867, Callback = function(self) self:EnableGrip() end},
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}
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},
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["reload_empty_xmag"] = {
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Sequences = {"reload_empty_xmag"},
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Length = 2.6,
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Fps = 30,
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MagLength = 1.55,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) end},
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{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AK.Metal"), Vector(-5, 0, 40)) end},
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{Time = 2.567, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_xmag_empty_07")) end},
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{Time = 1.6, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_xmag_empty_05")) end},
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{Time = 1.267, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_xmag_empty_04")) end},
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{Time = 0.967, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_xmag_empty_03")) end},
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{Time = 0.467, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_xmag_empty_02")) end},
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{Time = 0.1, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_xmag_empty_01")) end},
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{Time = 2.433, Callback = function(self) self:EnableGrip() end},
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{Time = 1.967, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_xmag_empty_06")) end},
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{Time = 0.133, Callback = function(self) self:DisableGrip() end},
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}
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},
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["reload_empty_xmag_fast"] = {
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Sequences = {"reload_empty_xmag_fast"},
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||||
Length = 2.3,
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||||
Fps = 30,
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||||
MagLength = 1.4,
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||||
NextSequence = "Idle",
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||||
Events = {
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||||
{Time = 0, Callback = function(self) end},
|
||||
{Time = 0, Callback = function(self) end},
|
||||
{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AK.Metal"), Vector(-5, 0, 40)) end},
|
||||
{Time = 1.967, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_xmag_fast_empty_05")) end},
|
||||
{Time = 1.533, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_xmag_fast_empty_04")) end},
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||||
{Time = 2.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_xmag_fast_empty_06")) end},
|
||||
{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_xmag_fast_empty_01")) end},
|
||||
{Time = 1.133, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_xmag_fast_empty_03")) end},
|
||||
{Time = 0.567, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_reload_xmag_fast_empty_02")) end},
|
||||
{Time = 0.0, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 2.233, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Fire"] = {
|
||||
Sequences = {"fire"},
|
||||
Fps = 60,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{
|
||||
Time = 0,
|
||||
Callback = function(self)
|
||||
self:DoParticle("MuzzleFlash", "muzzle")
|
||||
self:DoParticle("Ejection", "shell_eject")
|
||||
self:DoEjection("shell_eject")
|
||||
end
|
||||
},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Fire_Last"] = {
|
||||
Sequences = {"fire"},
|
||||
Fps = 60,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{
|
||||
Time = 0,
|
||||
Callback = function(self)
|
||||
self:DoParticle("MuzzleFlash", "muzzle")
|
||||
self:DoParticle("Ejection", "shell_eject")
|
||||
self:DoEjection("shell_eject")
|
||||
end
|
||||
},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Ads_In"] = {
|
||||
Sequences = {"ads_in"},
|
||||
Length = 0.275,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.valpha.ads.up")) end},
|
||||
}
|
||||
},
|
||||
|
||||
["Ads_Out"] = {
|
||||
Sequences = {"ads_out"},
|
||||
Length = 0.275,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.valpha.ads.down")) end},
|
||||
}
|
||||
},
|
||||
|
||||
["Sprint_In"] = {
|
||||
Sequences = {"sprint_in"},
|
||||
Fps = 24,
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
--NextSequence = "Sprint_Loop",
|
||||
},
|
||||
|
||||
["Sprint_Loop"] = {
|
||||
Sequences = {"sprint_loop"},
|
||||
Fps = 30,
|
||||
NextSequence = "Sprint_Loop", --make our state loop
|
||||
--while sprinting, the playback rate of the viewmodel is scaled with velocity (cod-like behaviour)
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Sprint_Out"] = {
|
||||
Sequences = {"sprint_out"},
|
||||
Length = 0.3,
|
||||
Fps = 24,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Firemode_Auto"] = {
|
||||
Sequences = {"semi_off"},
|
||||
Length = 0.75,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.valpha.fire.switch.off")) end},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Firemode_Semi"] = {
|
||||
Sequences = {"semi_on"},
|
||||
Length = 0.75,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.valpha.fire.switch.on")) end},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Inspect"] = {
|
||||
Sequences = {"inspect"},
|
||||
Length = 5,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0.167, Callback = function(self) end},
|
||||
{Time = 0.167, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 4.767, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 3.033, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 4.967, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 4.967, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_inspect_08")) end},
|
||||
{Time = 3.4, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_inspect_06")) end},
|
||||
{Time = 4.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_inspect_07")) end},
|
||||
{Time = 2.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_inspect_04")) end},
|
||||
{Time = 2.7, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_inspect_05")) end},
|
||||
{Time = 0.633, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_inspect_02")) end},
|
||||
{Time = 1.4, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_inspect_03")) end},
|
||||
{Time = 0.1, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_inspect_01")) end},
|
||||
}
|
||||
},
|
||||
|
||||
["inspect_smag"] = {
|
||||
Sequences = {"inspect_smag"},
|
||||
Length = 5,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) end},
|
||||
{Time = 0.167, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 4.467, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 2.8, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 4.667, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0.1, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_inspect_smag_01")) end},
|
||||
{Time = 0.5, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_inspect_smag_02")) end},
|
||||
{Time = 1.433, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_inspect_smag_03")) end},
|
||||
{Time = 2.267, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_inspect_smag_04")) end},
|
||||
{Time = 2.5, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_inspect_smag_05")) end},
|
||||
{Time = 2.967, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_inspect_smag_06")) end},
|
||||
{Time = 3.933, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_inspect_smag_07")) end},
|
||||
{Time = 4.733, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_inspect_smag_08")) end},
|
||||
}
|
||||
},
|
||||
|
||||
["inspect_xmag"] = {
|
||||
Sequences = {"inspect_xmag"},
|
||||
Length = 5,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 5.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_inspect_xmag_09")) end},
|
||||
{Time = 4.233, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_inspect_xmag_08")) end},
|
||||
{Time = 3.5, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_inspect_xmag_07")) end},
|
||||
{Time = 2.867, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_inspect_xmag_06")) end},
|
||||
{Time = 0.167, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 2.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_inspect_xmag_04")) end},
|
||||
{Time = 1.433, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_inspect_xmag_03")) end},
|
||||
{Time = 0.467, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_inspect_xmag_02")) end},
|
||||
{Time = 0.133, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_inspect_xmag_01")) end},
|
||||
{Time = 3.033, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 2.633, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_valpha_inspect_xmag_05")) end},
|
||||
{Time = 4.967, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 4.767, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Jog_Out"] = {
|
||||
Sequences = {"jog_out"},
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Jump"] = {
|
||||
Sequences = {"jump"},
|
||||
Fps = 15,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Land"] = {
|
||||
Sequences = {"jump_land"},
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Melee"] = {
|
||||
Sequences = {"melee_miss_01", "melee_miss_02", "melee_miss_03"},
|
||||
Length = 0.6, --if melee misses
|
||||
|
||||
Size = 15,
|
||||
Range = 40,
|
||||
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Medium")) end},
|
||||
{Time = 0.8, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Melee_Hit"] = {
|
||||
Sequences = {"melee_hit_01", "melee_hit_02", "melee_hit_03"},
|
||||
Length = 0.3, --if melee hits
|
||||
|
||||
Damage = 45,
|
||||
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Medium")) end},
|
||||
{Time = 0.8, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
}
|
||||
674
lua/weapons/mg_valpha/customization.lua
Normal file
674
lua/weapons/mg_valpha/customization.lua
Normal file
@@ -0,0 +1,674 @@
|
||||
AddCSLuaFile()
|
||||
|
||||
local function doSuppressorStats(self)
|
||||
self.Primary.Sound = Sound("mw19.valpha.fire.s")
|
||||
self.Reverb = {
|
||||
RoomScale = 50000,
|
||||
Sounds = {
|
||||
Outside = {
|
||||
Layer = Sound("Atmo_AR_Sup.Outside"),
|
||||
Reflection = Sound("Reflection_ARSUP.Outside")
|
||||
},
|
||||
|
||||
Inside = {
|
||||
Layer = Sound("Atmo_AR_Sup.Inside"),
|
||||
Reflection = Sound("Reflection_ARSUP.Inside")
|
||||
}
|
||||
}
|
||||
}
|
||||
self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
|
||||
end
|
||||
|
||||
SWEP.Customization = {
|
||||
{"att_perk", "attachment_vm_ar_valpha_perk_soh", "att_perk_fmj", "att_perk_ricochet", "att_perk_headshot"},
|
||||
|
||||
{"attachment_vm_ar_valpha_stock", "attachment_vm_ar_valpha_stockh", "attachment_vm_ar_valpha_stocks",
|
||||
"attachment_vm_ar_valpha_stockskel", "attachment_vm_ar_valpha_stocksn"},
|
||||
|
||||
{"attachment_vm_ar_valpha_mag", "attachment_vm_ar_valpha_smags","attachment_vm_ar_valpha_xmags"},
|
||||
|
||||
{"attachment_vm_ar_valpha_barrel", "attachment_vm_ar_valpha_barhvy","attachment_vm_ar_valpha_barlight",
|
||||
"attachment_vm_ar_valpha_barshort"},
|
||||
|
||||
{"att_sight", "att_vm_2x_west02_holo", "att_vm_2x_west02", "att_vm_reflex_02", "attachment_vm_ar_valpha_scope", "att_vm_minireddot01_tall", "att_vm_minireddot02_tall", "att_vm_minireddot03_tall",
|
||||
"att_vm_holo_west01", "att_vm_holo_west02", "att_vm_holo_east01", "att_vm_reflex_east01",
|
||||
"att_vm_reflex_east02_tall", "att_vm_reflex_west02_tall", "att_vm_reflex_west03",
|
||||
"att_vm_thermal_east01", "att_vm_thermal_west01", "att_vm_thermal_east01_hybrid",
|
||||
"att_vm_hybrid_west01", "att_vm_hybrid_west03", "att_vm_4x_east01_tall",
|
||||
"att_vm_4x_west01_tall", "att_vm_4x_west02_tall", "att_vm_reflex_west04", "att_vm_2x_west01",
|
||||
"att_vm_scope_mike14", "att_vm_scope_vz"},
|
||||
|
||||
{"att_laser", "attachment_vm_ar_valpha_laser01", "attachment_vm_ar_valpha_laser02",
|
||||
"attachment_vm_ar_valpha_laser03"},
|
||||
|
||||
{"att_grip", "attachment_vm_ar_valpha_bipodgrip", "attachment_vm_ar_valpha_angledgrip01", "attachment_vm_ar_valpha_angledgrip02", "attachment_vm_ar_valpha_stubbygrip01",
|
||||
"attachment_vm_ar_valpha_stubbygrip02", "attachment_vm_ar_valpha_vertgrip01", "attachment_vm_ar_valpha_vertgrip02",
|
||||
"attachment_vm_ar_valpha_vertgrip03"},
|
||||
}
|
||||
|
||||
--NECESSARY: it loads custom attachments from other authors
|
||||
require("mw_utils")
|
||||
mw_utils.LoadInjectors(SWEP)
|
||||
|
||||
-- SWEP.Customization = {
|
||||
-- ["Barrel"] = {
|
||||
-- Slot = 2,
|
||||
-- {
|
||||
-- Key = "attachment_vm_ar_valpha_barrel",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_ar_valpha_barhvy",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_laser"] = 2,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_barheavy_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_ar_valpha_barlight",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_laser"] = 6,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_barlight_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_ar_valpha_barshort",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_laser"] = 6,
|
||||
-- },
|
||||
-- ExcludedAttachments = {
|
||||
-- ["Underbarrel"] = {2}
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_barshort_offset")
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
|
||||
-- ["Laser"] = {
|
||||
-- Slot = 5,
|
||||
-- {
|
||||
-- Key = "no_laser"
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_laser_cylinder01",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_laser_attach",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [3] = {Vector(2.75, -3.5, 1.15), Angle()},
|
||||
-- [4] = {Vector(2.75, -3.5, 1.15), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Bodygroups = {
|
||||
-- ["tag_laser"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.LaserAimAngles = Angle(-0.3, 0.2, -45)
|
||||
-- self.LaserAimPos = Vector(-2, 0, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_laser_cylinder02",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_laser_attach",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [3] = {Vector(2.75, -3.5, 1.15), Angle()},
|
||||
-- [4] = {Vector(2.75, -3.5, 1.15), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Bodygroups = {
|
||||
-- ["tag_laser"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.LaserAimAngles = Angle(-0.4, 0.265, -45)
|
||||
-- self.LaserAimPos = Vector(-2, 0, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_laser_cylinder03",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_laser_attach",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [3] = {Vector(2.75, -3.5, 1.15), Angle()},
|
||||
-- [4] = {Vector(2.75, -3.5, 1.15), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Bodygroups = {
|
||||
-- ["tag_laser"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.LaserAimAngles = Angle(-0.3, 0.2, -45)
|
||||
-- self.LaserAimPos = Vector(-2, 0, 0)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
|
||||
-- ["Optic"] = {
|
||||
-- Slot = 3,
|
||||
-- {
|
||||
-- Key = "no_sight",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_minireddot_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.4)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_minireddot02_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.35)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_minireddot03_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.35)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_holo_west02",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 1, -1.5)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_holo_east",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.02, 0, -1.39)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_east02_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.7)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_west03",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.65)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_west04",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.015, 0, -1.515)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_holo_west_lod0",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.02, 0, -1.6)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_east",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.45)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.1, 0, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_4x_east_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.115, 0, -1.725)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_4x_west_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, -1.83)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_4x_west02_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.72)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0.015, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_ar_valpha_scope",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.37)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_thermal_east_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.655)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_thermal_hybrid",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.23)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0, 0)
|
||||
-- self.HybridAimAngles = Angle(0, 0, -45)
|
||||
-- self.HybridAimPos = Vector(-1.75, 0, -0.75)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_thermal_west_01",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.21)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "weapon_vm_scope_mike14_alt",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 3.5, -1.6015)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0, 0)
|
||||
-- self.Zoom.Blur.EyeFocusDistance = 3.5
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_scope_vz",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.006, 3.5, -1.535)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0, 0)
|
||||
-- self.Zoom.Blur.EyeFocusDistance = 3.5
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_hybrid_west",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.36)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0, 0)
|
||||
-- self.HybridAimAngles = Angle(-0.01, 0.02, 0)
|
||||
-- self.HybridAimPos = Vector(0,2,-2.55)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_hybrid_west03",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, -1.42)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0, 0)
|
||||
-- self.Zoom.Blur.EyeFocusDistance = 1.5
|
||||
-- self.HybridAimAngles = Angle(0, 0, -45)
|
||||
-- self.HybridAimPos = Vector(-1.55, 0, -0.45)
|
||||
-- end
|
||||
-- },
|
||||
-- },
|
||||
|
||||
-- ["Perk"] = {
|
||||
-- Slot = 1,
|
||||
-- {
|
||||
-- Key = "no_perk",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_soh",
|
||||
-- Stats = function(self)
|
||||
-- self.Animations.Reload = self.Animations.Reload_Fast
|
||||
-- self.Animations.Reload_Empty = self.Animations.Reload_Empty_Fast
|
||||
-- self.Animations.reload_smag = self.Animations.reload_smag_fast
|
||||
-- self.Animations.reload_empty_smag = self.Animations.reload_empty_smag_fast
|
||||
-- self.Animations.reload_xmag = self.Animations.reload_xmag_fast
|
||||
-- self.Animations.reload_empty_xmag = self.Animations.reload_empty_xmag_fast
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_fastmelee",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_heavymelee",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_fmj",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
|
||||
-- ["Stock"] = {
|
||||
-- Slot = 6,
|
||||
-- {
|
||||
-- Key = "attachment_vm_ar_valpha_stock",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_ar_valpha_stockh",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_stock_hide"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_ar_valpha_stocks",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_ar_valpha_stockskel",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_ar_valpha_stocksn",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- },
|
||||
|
||||
-- ["Underbarrel"] = {
|
||||
-- Slot = 7,
|
||||
-- {
|
||||
-- Key = "no_underbarrel",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_angledgrip_lod0",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_grip_attach",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_ang_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_angledgrip04",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_grip_attach",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_ang_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_vertgrip02_lod0",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_folding_grip",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_vert_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_vertgrip03",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_folding_grip",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_vert_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_vertgrip_stubby02",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_folding_grip",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_vert_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_vertgrip_stubby01",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_folding_grip",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_vert_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_vertgrip_stubby04",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_folding_grip",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_vert_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- },
|
||||
|
||||
-- ["Magazine"] = {
|
||||
-- Slot = 4,
|
||||
-- {
|
||||
-- Key = "attachment_vm_ar_valpha_mag",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_ar_valpha_smags",
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_magwell_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_ar_valpha_xmags",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
-- }
|
||||
170
lua/weapons/mg_valpha/shared.lua
Normal file
170
lua/weapons/mg_valpha/shared.lua
Normal file
@@ -0,0 +1,170 @@
|
||||
AddCSLuaFile()
|
||||
|
||||
PrecacheParticleSystem("AC_muzzle_rifle")
|
||||
PrecacheParticleSystem("AC_muzzle_pistol_suppressed")
|
||||
PrecacheParticleSystem("AC_muzzle_pistol_ejection")
|
||||
PrecacheParticleSystem("AC_muzzle_pistol_smoke_barrel")
|
||||
include("animations.lua")
|
||||
include("customization.lua")
|
||||
|
||||
if CLIENT then
|
||||
killicon.Add( "mg_valpha", "VGUI/entities/mg_valpha", Color(255, 0, 0, 255))
|
||||
SWEP.WepSelectIcon = surface.GetTextureID("VGUI/spawnicons/icon_cac_weapon_ar_valpha")
|
||||
end
|
||||
|
||||
SWEP.Base = "mg_base"
|
||||
SWEP.GripPoseParameters = {"grip_ang_offset", "grip_vert_offset", "grip_barheavy_offset", "grip_barlight_offset",
|
||||
"grip_barshort_offset", "grip_magwell_offset"}
|
||||
|
||||
SWEP.PrintName = "AS-VAL"
|
||||
SWEP.Category = "Modern Warfare"
|
||||
SWEP.SubCategory = "Assault Rifles"
|
||||
SWEP.Spawnable = true
|
||||
SWEP.VModel = Model("models/viper/mw/weapons/v_valpha.mdl")
|
||||
SWEP.WorldModel = Model("models/viper/mw/weapons/w_valpha.mdl")
|
||||
SWEP.Trigger = {
|
||||
PressedSound = Sound("mw19.valpha.fire.first"),
|
||||
ReleasedSound = Sound("mw19.valpha.disconnector"),
|
||||
Time = 0.025
|
||||
}
|
||||
|
||||
SWEP.Slot = 2
|
||||
SWEP.HoldType = "Rifle"
|
||||
|
||||
SWEP.Primary.Sound = Sound("mw19.valpha.fire")
|
||||
SWEP.Primary.Ammo = "Ar2"
|
||||
SWEP.Primary.ClipSize = 20
|
||||
SWEP.Primary.Automatic = true
|
||||
SWEP.Primary.BurstRounds = 1
|
||||
SWEP.Primary.BurstDelay = 0
|
||||
SWEP.Primary.RPM = 895
|
||||
SWEP.CanChamberRound = true
|
||||
|
||||
SWEP.ParticleEffects = {
|
||||
["MuzzleFlash"] = "AC_muzzle_pistol_suppressed",
|
||||
["MuzzleFlash_Suppressed"] = "AC_muzzle_pistol_suppressed",
|
||||
["Ejection"] = "AC_muzzle_pistol_ejection",
|
||||
}
|
||||
|
||||
SWEP.Reverb = {
|
||||
RoomScale = 50000, --(cubic hu)
|
||||
--how big should an area be before it is categorized as 'outside'?
|
||||
|
||||
Sounds = {
|
||||
Outside = {
|
||||
Layer = Sound("Atmo_AR_Sup.Outside"),
|
||||
Reflection = Sound("Reflection_ARSUP.Outside")
|
||||
},
|
||||
|
||||
Inside = {
|
||||
Layer = Sound("Atmo_AR_Sup.Inside"),
|
||||
Reflection = Sound("Reflection_ARSUP.Inside")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.Firemodes = {
|
||||
[1] = {
|
||||
Name = "Full Auto",
|
||||
OnSet = function()
|
||||
return "Firemode_Auto"
|
||||
end
|
||||
},
|
||||
|
||||
[2] = {
|
||||
Name = "Semi Auto",
|
||||
OnSet = function(self)
|
||||
self.Primary.Automatic = false
|
||||
--self.Primary.RPM = 450
|
||||
|
||||
return "Firemode_Semi"
|
||||
end
|
||||
},
|
||||
|
||||
}
|
||||
|
||||
SWEP.BarrelSmoke = {
|
||||
Particle = "AC_muzzle_pistol_smoke_barrel",
|
||||
Attachment = "muzzle",
|
||||
ShotTemperatureIncrease = 35,
|
||||
TemperatureThreshold = 100, --temperature that triggers smoke
|
||||
TemperatureCooldown = 100 --degrees per second
|
||||
}
|
||||
|
||||
SWEP.Cone = {
|
||||
Hip = 0.32, --accuracy while hip
|
||||
Ads = 0.017, --accuracy while aiming
|
||||
Increase = 0.063, --increase cone size by this amount every time we shoot
|
||||
AdsMultiplier = 0.15, --multiply the increase value by this amount while aiming
|
||||
Max = 2.35, --the cone size will not go beyond this size
|
||||
Decrease = 0.37, -- amount (in seconds) for the cone to completely reset (from max)
|
||||
Seed = 9845856 --just give this a random number
|
||||
}
|
||||
|
||||
SWEP.Recoil = {
|
||||
Vertical = {2, 2.75}, --random value between the 2
|
||||
Horizontal = {-1.15, 2.2}, --random value between the 2
|
||||
Shake = 1.15, --camera shake
|
||||
AdsMultiplier = 0.35, --multiply the values by this amount while aiming
|
||||
Seed = 8778456, --give this a random number until you like the current recoil pattern
|
||||
ViewModelMultiplier = 1.21
|
||||
}
|
||||
SWEP.Bullet = {
|
||||
Damage = {35, 15}, --first value is damage at 0 meters from impact, second value is damage at furthest point in effective range
|
||||
DropOffStartRange = 21, --in meters, damage will start dropping off after this range
|
||||
EffectiveRange = 48, --in meters, damage scales within this distance
|
||||
Range = 180, --in meters, after this distance the bullet stops existing
|
||||
Tracer = false, --show tracer
|
||||
NumBullets = 1, --the amount of bullets to fire
|
||||
PhysicsMultiplier = 1, --damage is multiplied by this amount when pushing objects
|
||||
HeadshotMultiplier = 1,
|
||||
Penetration = {
|
||||
DamageMultiplier = 0.63, --how much damaged is multipled by when leaving a surface.
|
||||
MaxCount = 2, --how many times the bullet can penetrate.
|
||||
Thickness = 5, --in hu, how thick an obstacle has to be to stop the bullet.
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.Zoom = {
|
||||
FovMultiplier = 0.95,
|
||||
ViewModelFovMultiplier = 1,
|
||||
Blur = {
|
||||
EyeFocusDistance = 6.5
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.WorldModelOffsets = {
|
||||
Bone = "tag_sling",
|
||||
Angles = Angle(0, 100, -90),
|
||||
Pos = Vector(4,-3,-3)
|
||||
}
|
||||
|
||||
SWEP.ViewModelOffsets = {
|
||||
Aim = {
|
||||
Angles = Angle(0, 0, 0),
|
||||
Pos = Vector(0, 0, 0)
|
||||
},
|
||||
Idle = {
|
||||
Angles = Angle(0, 0, 0),
|
||||
Pos = Vector(0, 0, 0)
|
||||
},
|
||||
Inspection = {
|
||||
Bone = "tag_sling",
|
||||
X = {
|
||||
[0] = {Pos = Vector(0, 3, 3), Angles = Angle(40, 0, -30)},
|
||||
[1] = {Pos = Vector(0, 0, 0), Angles = Angle(-10, 0, 0)}
|
||||
},
|
||||
Y = {
|
||||
[0] = {Pos = Vector(0, 0, 0), Angles = Angle(-10, 20, 0)},
|
||||
[1] = {Pos = Vector(4, 0, 1.5), Angles = Angle(10, -20, 0)}
|
||||
}
|
||||
},
|
||||
|
||||
RecoilMultiplier = 0.5,
|
||||
KickMultiplier = 0.25,
|
||||
AimKickMultiplier = 0.95
|
||||
}
|
||||
|
||||
SWEP.Shell = "mwb_shelleject_939"
|
||||
|
||||
DEFINE_BASECLASS("mg_base")
|
||||
Reference in New Issue
Block a user