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Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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AddCSLuaFile()
SWEP.Animations = {
["Idle"] = {--idle is a special animation index, movement animations are played when this is on
Sequences = {"idle"},
Fps = 30,
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end}
}
--does not need NextSequence to loop, it's an exception to the rule
},
["Draw"] = {
Sequences = {"draw"},
Length = 0.5,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.tango21.raise")) end}
}
},
["Holster"] = {
Sequences = {"holster"},
Length = 0.63,
Fps = 30,
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.tango21.drop")) end},
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
}
},
["Equip"] = {
Sequences = {"draw_First"},
Length = 1.1,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0.833, Callback = function(self) self:EnableGrip() end},
{Time = 0.0, Callback = function(self) self:DisableGrip() end},
{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_raise_first_01")) end},
{Time = 0.9, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_raise_first_03")) end},
{Time = 0.433, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_raise_first_02")) end},
{Time = 0.0, Callback = function(self) self:DisableGrip() end},
{Time = 0.767, Callback = function(self) self:EnableGrip() end},
}
},
["Reload"] = {
Sequences = {"reload"},
Length = 2.45,
Fps = 30,
MagLength = 1.45,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) end},
{Time = 0, Callback = function(self) end},
{Time = 0, Callback = function(self) end},
{Time = 1.967, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_05")) end},
{Time = 1.433, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_04")) end},
{Time = 1.167, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_03")) end},
{Time = 0.567, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_02")) end},
{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_01")) end},
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
{Time = 2.2, Callback = function(self) self:EnableGrip() end},
}
},
["Reload_Fast"] = {
Sequences = {"reload_fast"},
Length = 1.85,
Fps = 30,
MagLength = 1.2,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) end},
{Time = 0, Callback = function(self) end},
{Time = 0.3, Callback = function(self) self:DisableGrip() end},
{Time = 1.633, Callback = function(self) self:EnableGrip() end},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_fast_01")) end},
{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Poly"), Vector(0, 0, 0)) end},
{Time = 1.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_fast_03")) end},
{Time = 0.167, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_fast_02")) end},
{Time = 1.567, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_fast_05")) end},
{Time = 1.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_fast_04")) end},
}
},
["reload_xmag"] = {
Sequences = {"reload_xmag"},
Length = 2.45,
Fps = 30,
MagLength = 1.45,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) end},
{Time = 0, Callback = function(self) end},
{Time = 0, Callback = function(self) end},
{Time = 1.967, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_05")) end},
{Time = 1.433, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_04")) end},
{Time = 1.167, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_03")) end},
{Time = 0.567, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_02")) end},
{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_01")) end},
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
{Time = 2.2, Callback = function(self) self:EnableGrip() end},
}
},
["reload_xmag_fast"] = {
Sequences = {"reload_xmag_fast"},
Length = 1.85,
Fps = 30,
MagLength = 1.2,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) end},
{Time = 0, Callback = function(self) end},
{Time = 0.3, Callback = function(self) self:DisableGrip() end},
{Time = 1.633, Callback = function(self) self:EnableGrip() end},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_fast_01")) end},
{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Poly"), Vector(0, 0, 0)) end},
{Time = 1.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_fast_03")) end},
{Time = 0.167, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_fast_02")) end},
{Time = 1.567, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_fast_05")) end},
{Time = 1.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_fast_04")) end},
}
},
["reload_drum"] = {
Sequences = {"reload_drum"},
Length = 2.55,
Fps = 30,
MagLength = 1.65,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) end},
{Time = 0.067, Callback = function(self) self:DisableGrip() end},
{Time = 2.267, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_drum_06")) end},
{Time = 1.9, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_drum_05")) end},
{Time = 1.667, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_drum_04")) end},
{Time = 1.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_drum_03")) end},
{Time = 0.533, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_drum_02")) end},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_drum_01")) end},
{Time = 2.367, Callback = function(self) self:EnableGrip() end},
}
},
["reload_drum_fast"] = {
Sequences = {"reload_drum_fast"},
Length = 1.8,
Fps = 30,
MagLength = 1.3,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) end},
{Time = 0, Callback = function(self) end},
{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.Drum"), Vector(0, 0, 0)) end},
{Time = 0.233, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_drum_fast_01")) end},
{Time = 1.267, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_drum_fast_03")) end},
{Time = 1.633, Callback = function(self) self:EnableGrip() end},
{Time = 0.933, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_drum_fast_02")) end},
{Time = 0.3, Callback = function(self) self:DisableGrip() end},
{Time = 1.533, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_drum_fast_04")) end},
}
},
["Reload_Empty"] = {
Sequences = {"reload_empty"},
Length = 2.95,
Fps = 30,
MagLength = 1.75,
NextSequence = "Idle",
Events = {
{Time = 0.067, Callback = function(self) self:DisableGrip() end},
{Time = 2.767, Callback = function(self) self:EnableGrip() end},
{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Poly"), Vector(-10, 0, 0)) end},
{Time = 1.467, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_empty_04")) end},
{Time = 2.7, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_empty_09")) end},
{Time = 2.367, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_empty_08")) end},
{Time = 2.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_empty_07")) end},
{Time = 1.9, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_empty_06")) end},
{Time = 1.7, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_empty_05")) end},
{Time = 1.1, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_empty_03")) end},
{Time = 0.333, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_empty_02")) end},
{Time = 0.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_empty_01")) end},
}
},
["Reload_Empty_Fast"] = {
Sequences = {"reload_empty_fast"},
Length = 2,
Fps = 30,
MagLength = 1.15,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) end},
{Time = 0, Callback = function(self) end},
{Time = 0, Callback = function(self) end},
{Time = 0, Callback = function(self) end},
{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Poly"), Vector(0, 0, 0)) end},
{Time = 0.3, Callback = function(self) self:DisableGrip() end},
{Time = 1.9, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_empty_fast_05")) end},
{Time = 1.467, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_empty_fast_04")) end},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_empty_fast_01")) end},
{Time = 1.133, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_empty_fast_03")) end},
{Time = 0.167, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_empty_fast_02")) end},
{Time = 1.867, Callback = function(self) self:EnableGrip() end},
}
},
["reload_empty_xmag"] = {
Sequences = {"reload_empty_xmag"},
Length = 2.95,
Fps = 30,
MagLength = 1.75,
NextSequence = "Idle",
Events = {
{Time = 0.067, Callback = function(self) self:DisableGrip() end},
{Time = 2.767, Callback = function(self) self:EnableGrip() end},
{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Poly"), Vector(-10, 0, 0)) end},
{Time = 1.467, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_empty_04")) end},
{Time = 2.7, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_empty_09")) end},
{Time = 2.367, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_empty_08")) end},
{Time = 2.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_empty_07")) end},
{Time = 1.9, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_empty_06")) end},
{Time = 1.7, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_empty_05")) end},
{Time = 1.1, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_empty_03")) end},
{Time = 0.333, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_empty_02")) end},
{Time = 0.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_empty_01")) end},
}
},
["reload_empty_xmag_fast"] = {
Sequences = {"reload_empty_xmag_fast"},
Length = 2.15,
Fps = 30,
MagLength = 1.2,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) end},
{Time = 0, Callback = function(self) end},
{Time = 0, Callback = function(self) end},
{Time = 0, Callback = function(self) end},
{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Poly"), Vector(0, 0, 0)) end},
{Time = 0.3, Callback = function(self) self:DisableGrip() end},
{Time = 1.9, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_empty_fast_05")) end},
{Time = 1.467, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_empty_fast_04")) end},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_empty_fast_01")) end},
{Time = 1.133, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_empty_fast_03")) end},
{Time = 0.167, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_empty_fast_02")) end},
{Time = 1.867, Callback = function(self) self:EnableGrip() end},
}
},
["reload_empty_drum"] = {
Sequences = {"reload_empty_drum"},
Length = 2.9,
Fps = 30,
MagLength = 1.75,
NextSequence = "Idle",
Events = {
{Time = 0.067, Callback = function(self) self:DisableGrip() end},
{Time = 2.767, Callback = function(self) self:EnableGrip() end},
{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.Drum"), Vector(-10, 0, 0)) end},
{Time = 1.367, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_drum_empty_03")) end},
{Time = 0.5, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_drum_empty_02")) end},
{Time = 0.1, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_drum_empty_01")) end},
{Time = 2.633, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_drum_empty_07")) end},
{Time = 2.4, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_drum_empty_06")) end},
{Time = 1.9, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_drum_empty_05")) end},
{Time = 1.667, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_drum_empty_04")) end},
}
},
["reload_empty_drum_fast"] = {
Sequences = {"reload_empty_drum_fast"},
Length = 2.05,
Fps = 30,
MagLength = 1.2,
NextSequence = "Idle",
Events = {
{Time = 0.3, Callback = function(self) self:DisableGrip() end},
{Time = 0.3, Callback = function(self) end},
{Time = 1.1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.Drum"), Vector(0, 0, 0)) end},
{Time = 0.133, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_drum_empty_fast_01")) end},
{Time = 0.967, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_drum_empty_fast_03")) end},
{Time = 0.267, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_drum_empty_fast_02")) end},
{Time = 1.967, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_drum_empty_fast_05")) end},
{Time = 1.3, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_reload_drum_empty_fast_04")) end},
{Time = 1.867, Callback = function(self) self:EnableGrip() end},
}
},
["Fire"] = {
Sequences = {"fire"},
Fps = 60,
NextSequence = "Idle",
Events = {
{
Time = 0,
Callback = function(self)
self:DoParticle("MuzzleFlash", "muzzle")
self:DoParticle("Ejection", "shell_eject")
self:DoEjection("shell_eject")
end
},
{Time = 0, Callback = function(self) self:EnableGrip() end}
}
},
["Fire_Last"] = {
Sequences = {"fire"},
Fps = 60,
NextSequence = "Idle",
Events = {
{
Time = 0,
Callback = function(self)
self:DoParticle("MuzzleFlash", "muzzle")
self:DoParticle("Ejection", "shell_eject")
self:DoEjection("shell_eject")
end
},
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.mike4.fire.last")) end},
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
},
["Ads_In"] = {
Sequences = {"ads_in"},
Length = 0.3,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.galima.ads.up")) end}
}
},
["Ads_Out"] = {
Sequences = {"ads_out"},
Length = 0.3,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.galima.ads.down")) end}
}
},
["Sprint_In"] = {
Sequences = {"sprint_in"},
Fps = 24,
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end}
}
--NextSequence = "Sprint_Loop",
},
["Sprint_Loop"] = {
Sequences = {"sprint_loop"},
Fps = 30,
NextSequence = "Sprint_Loop", --make our state loop
--while sprinting, the playback rate of the viewmodel is scaled with velocity (cod-like behaviour)
Events = {
}
},
["Sprint_Out"] = {
Sequences = {"sprint_out"},
Length = 0.3,
Fps = 24,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end}
}
},
["Firemode_Auto"] = {
Sequences = {"semi_off"},
Length = 0.75,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.tango21.fire.switch.off")) end}
}
},
["Firemode_Semi"] = {
Sequences = {"semi_on"},
Length = 0.75,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.tango21.fire.switch.on")) end}
}
},
["Inspect"] = {
Sequences = {"inspect"},
Length = 5,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0.133, Callback = function(self) self:DisableGrip() end},
{Time = 2.533, Callback = function(self) self:EnableGrip() end},
{Time = 4.167, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_inspect_05")) end},
{Time = 3.4, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_inspect_04")) end},
{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_inspect_01")) end},
{Time = 2.333, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_inspect_03")) end},
{Time = 1.433, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_ar_tango21_inspect_02")) end},
}
},
["Jog_Out"] = {
Sequences = {"jog_out"},
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end}
}
},
["Jump"] = {
Sequences = {"jump"},
Fps = 15,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end}
}
},
["Land"] = {
Sequences = {"jump_land"},
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end}
}
},
["Melee"] = {
Sequences = {"melee_miss_01", "melee_miss_02", "melee_miss_03"},
Length = 0.6, --if melee misses
Size = 15,
Range = 40,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DisableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Medium")) end},
{Time = 0.8, Callback = function(self) self:EnableGrip() end}
}
},
["Melee_Hit"] = {
Sequences = {"melee_hit_01", "melee_hit_02"},
Length = 0.3, --if melee hits
Damage = 45,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DisableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Medium")) end},
{Time = 0.8, Callback = function(self) self:EnableGrip() end}
}
},
["HybridOn"] = {
Sequences = {"hybrid_toggle_off"},
Fps = 30,
Length = 0.9,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0.15, Callback = function(self) self:DoSound(Sound("Flipsight.Up")) end}
}
},
["HybridOff"] = {
Sequences = {"hybrid_toggle_on"},
Fps = 30,
Length = 0.9,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DisableGrip() end},
{Time = 0.7, Callback = function(self) self:EnableGrip() end},
{Time = 0.1, Callback = function(self) self:DoSound(Sound("Flipsight.Down")) end}
}
},
}

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AddCSLuaFile()
PrecacheParticleSystem("AC_muzzle_rifle")
PrecacheParticleSystem("AC_muzzle_pistol_suppressed")
PrecacheParticleSystem("AC_muzzle_pistol_ejection")
PrecacheParticleSystem("AC_muzzle_pistol_smoke_barrel")
include("animations.lua")
include("customization.lua")
if CLIENT then
killicon.Add( "mg_tango21", "VGUI/entities/mg_tango21", Color(255, 0, 0, 255))
SWEP.WepSelectIcon = surface.GetTextureID("VGUI/spawnicons/icon_cac_weapon_ar_tango21")
end
SWEP.Base = "mg_base"
SWEP.GripPoseParameters = {"grip_ang_offset", "grip_vert_offset", "grip_vertpro_offset"}
SWEP.PrintName = "RAM-7"
SWEP.Category = "Modern Warfare"
SWEP.SubCategory = "Assault Rifles"
SWEP.Spawnable = true
SWEP.VModel = Model("models/viper/mw/weapons/v_tango21.mdl")
SWEP.WorldModel = Model("models/viper/mw/weapons/w_tango21.mdl")
SWEP.Trigger = {
PressedSound = Sound("mw19.tango21.fire.first"),
ReleasedSound = Sound("mw19.tango21.disconnector"),
Time = 0.025
}
SWEP.Slot = 2
SWEP.HoldType = "TinyGun"
SWEP.Primary.Sound = Sound("mw19.tango21.fire")
SWEP.Primary.Ammo = "Ar2"
SWEP.Primary.ClipSize = 30
SWEP.Primary.Automatic = true
SWEP.Primary.BurstRounds = 1
SWEP.Primary.BurstDelay = 0
SWEP.Primary.RPM = 855
SWEP.CanChamberRound = true
SWEP.ParticleEffects = {
["MuzzleFlash"] = "mw_fas2_muzzleflash_ar",
["MuzzleFlash_Suppressed"] = "mw_fas2_muzzleflash_suppressed",
["Ejection"] = "mw_ins2_shell_eject",
}
SWEP.Reverb = {
RoomScale = 50000, --(cubic hu)
--how big should an area be before it is categorized as 'outside'?
Sounds = {
Outside = {
Layer = Sound("Atmo_AR3.Outside"),
Reflection = Sound("Reflection_AR.Outside")
},
Inside = {
Layer = Sound("Atmo_AR.Inside"),
Reflection = Sound("Reflection_AR.Inside")
}
}
}
SWEP.Firemodes = {
[1] = {
Name = "Full Auto",
OnSet = function()
return "Firemode_Auto"
end
},
[2] = {
Name = "Semi Auto",
OnSet = function(self)
self.Primary.Automatic = false
--self.Primary.RPM = 450
return "Firemode_Semi"
end
},
}
SWEP.BarrelSmoke = {
Particle = "AC_muzzle_pistol_smoke_barrel",
Attachment = "muzzle",
ShotTemperatureIncrease = 35,
TemperatureThreshold = 100, --temperature that triggers smoke
TemperatureCooldown = 100 --degrees per second
}
SWEP.Cone = {
Hip = 0.39, --accuracy while hip
Ads = 0.021, --accuracy while aiming
Increase = 0.065, --increase cone size by this amount every time we shoot
AdsMultiplier = 0.095, --multiply the increase value by this amount while aiming
Max = 1.35, --the cone size will not go beyond this size
Decrease = 0.24, -- amount (in seconds) for the cone to completely reset (from max)
Seed = 98796 --just give this a random number
}
SWEP.Recoil = {
Vertical = {1, 2.5}, --random value between the 2
Horizontal = {-1.75, 2.75}, --random value between the 2
Shake = 1.15, --camera shake
AdsMultiplier = 0.17, --multiply the values by this amount while aiming
Seed = 8778456, --give this a random number until you like the current recoil pattern
ViewModelMultiplier = 1
}
SWEP.Bullet = {
Damage = {23, 12}, --first value is damage at 0 meters from impact, second value is damage at furthest point in effective range
DropOffStartRange = 16, --in meters, damage will start dropping off after this range
EffectiveRange = 38, --in meters, damage scales within this distance
Range = 180,
Tracer = false, --show tracer
NumBullets = 1, --the amount of bullets to fire
PhysicsMultiplier = 1, --damage is multiplied by this amount when pushing objects
HeadshotMultiplier = 1,
Penetration = {
DamageMultiplier = 0.74, --how much damaged is multipled by when leaving a surface.
MaxCount = 4, --how many times the bullet can penetrate.
Thickness = 10, --in hu, how thick an obstacle has to be to stop the bullet.
}
}
SWEP.Zoom = {
FovMultiplier = 0.95,
ViewModelFovMultiplier = 1,
Blur = {
EyeFocusDistance = 6.5
}
}
SWEP.WorldModelOffsets = {
Bone = "tag_sling",
Angles = Angle(0, 95, -90),
Pos = Vector(-5,-3,7)
}
SWEP.ViewModelOffsets = {
Aim = {
Angles = Angle(0, -0.025, 0),
Pos = Vector(-0.02, -0.35, 0)
},
Idle = {
Angles = Angle(0, 0, 0),
Pos = Vector(0, 0, 0)
},
Inspection = {
Bone = "tag_sling",
X = {
[0] = {Pos = Vector(0, 3, 3), Angles = Angle(40, 0, -30)},
[1] = {Pos = Vector(0, 0, 0), Angles = Angle(-10, 0, 0)}
},
Y = {
[0] = {Pos = Vector(0, 0, 0), Angles = Angle(-10, 20, 0)},
[1] = {Pos = Vector(4, 0, 1.5), Angles = Angle(10, -20, 0)}
}
},
RecoilMultiplier = 0.3,
KickMultiplier = 0.25,
AimKickMultiplier = 0.75
}
SWEP.Shell = "mwb_shelleject_556"
DEFINE_BASECLASS("mg_base")