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516
lua/weapons/mg_secho/animations.lua
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516
lua/weapons/mg_secho/animations.lua
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AddCSLuaFile()
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SWEP.Animations = {
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["Idle"] = {--idle is a special animation index, movement animations are played when this is on
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Sequences = {"idle"},
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Fps = 30,
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end}
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}
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--does not need NextSequence to loop, it's an exception to the rule
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},
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["Draw"] = {
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Sequences = {"draw"},
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Length = 0.55,
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Fps = 39,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.secho.raise")) end}
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}
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},
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["Holster"] = {
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Sequences = {"holster"},
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Length = 0.45,
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Fps = 39,
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.secho.drop")) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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}
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},
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["Equip"] = {
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Sequences = {"draw_First"},
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Length = 1.166,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0.0, Callback = function(self) self:DisableGrip() end},
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{Time = 0.4, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_raise_first_02")) end},
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{Time = 0.633, Callback = function(self) self:EnableGrip() end},
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{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_raise_first_01")) end},
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{Time = 0.667, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_raise_first_03")) end},
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}
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},
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["Equip_Grips"] = {
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Sequences = {"draw_first_grips"},
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Length = 1.166,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0.0, Callback = function(self) self:DisableGrip() end},
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{Time = 0.4, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_raise_first_02")) end},
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{Time = 0.633, Callback = function(self) self:EnableGrip() end},
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{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_raise_first_01")) end},
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{Time = 0.667, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_raise_first_03")) end},
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}
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},
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["Reload"] = {
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Sequences = {"reload"},
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Length = 2.26,
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Fps = 30,
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MagLength = 1.26,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) end},
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{Time = 1.233, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_04")) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 0.433, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_02")) end},
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{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_01")) end},
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{Time = 1.833, Callback = function(self) self:EnableGrip() end},
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{Time = 1.567, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_05")) end},
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{Time = 0.867, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_03")) end},
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-- {Time = 0.5, Callback = function(self) self:ResetBullets(self:GetAttachmentModels("Magazine"), self.BulletList) end},
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}
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},
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["Reload_Fast"] = {
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Sequences = {"reload_fast"},
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Length = 1.33,
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Fps = 30,
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MagLength = 0.86,
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NextSequence = "Idle",
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Events = {
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{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Poly"), Vector(-5, 0, 40)) end},
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{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_fast_01")) end},
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{Time = 0.233, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_fast_02")) end},
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{Time = 0.667, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_fast_03")) end},
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{Time = 0.8, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_fast_04")) end},
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{Time = 0.867, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_fast_05")) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 0.933, Callback = function(self) self:EnableGrip() end},
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-- {Time = 0.5, Callback = function(self) self:ResetBullets(self:GetAttachmentModels("Magazine"), self.BulletList) end},
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}
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},
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["Reload_Smag"] = {
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Sequences = {"reload_smag"},
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Length = 2.26,
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Fps = 30,
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MagLength = 1.26,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) end},
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{Time = 0, Callback = function(self) end},
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{Time = 1.5, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_smag_05")) end},
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{Time = 0.633, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_smag_02")) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 1.7, Callback = function(self) self:EnableGrip() end},
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{Time = 1.1, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_smag_04")) end},
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{Time = 0.967, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_smag_03")) end},
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{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_smag_01")) end},
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-- {Time = 0.5, Callback = function(self) self:ResetBullets(self:GetAttachmentModels("Magazine"), self.BulletList) end},
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}
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},
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["Reload_Smag_Fast"] = {
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Sequences = {"reload_fast_smag"},
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Length = 1.2,
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Fps = 30,
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MagLength = 0.73,
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NextSequence = "Idle",
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Events = {
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{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Poly"), Vector(-5, 0, 40)) end},
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{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_fast_smag_01")) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 0.667, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_fast_smag_05")) end},
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{Time = 0.833, Callback = function(self) self:EnableGrip() end},
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{Time = 0.133, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_fast_smag_02")) end},
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{Time = 0.967, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_fast_smag_06")) end},
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{Time = 0.467, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_fast_smag_04")) end},
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{Time = 0.333, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_fast_smag_03")) end},
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-- {Time = 0.5, Callback = function(self) self:ResetBullets(self:GetAttachmentModels("Magazine"), self.BulletList) end},
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}
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},
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["Reload_Drum"] = {
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Sequences = {"reload_drum"},
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Length = 2.56,
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Fps = 30,
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MagLength = 1.9,
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NextSequence = "Idle",
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Events = {
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 0.1, Callback = function(self) end},
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{Time = 2.1, Callback = function(self) self:EnableGrip() end},
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{Time = 1.867, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_drum_06")) end},
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{Time = 0.333, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_drum_02")) end},
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{Time = 1.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_drum_03")) end},
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{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_drum_01")) end},
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{Time = 1.6, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_drum_04")) end},
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{Time = 1.833, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_drum_05")) end},
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-- {Time = 0.5, Callback = function(self) self:ResetBullets(self:GetAttachmentModels("Magazine"), self.BulletList) end},
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}
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},
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["Reload_Drum_Fast"] = {
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Sequences = {"reload_fast_drum"},
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Length = 1.5,
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Fps = 30,
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MagLength = 1.03,
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NextSequence = "Idle",
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Events = {
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{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.Drum"), Vector(-5, 0, 40)) end},
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{Time = 0, Callback = function(self) end},
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{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_fast_drum_01")) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 1.133, Callback = function(self) self:EnableGrip() end},
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{Time = 0.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_fast_drum_02")) end},
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{Time = 0.767, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_fast_drum_03")) end},
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{Time = 1.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_fast_drum_04")) end},
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{Time = 1.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_fast_drum_05")) end},
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-- {Time = 0.5, Callback = function(self) self:ResetBullets(self:GetAttachmentModels("Magazine"), self.BulletList) end},
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}
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},
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["Reload_Empty"] = {
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Sequences = {"reload_empty"},
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Length = 2.26,
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Fps = 30,
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MagLength = 1.4,
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NextSequence = "Idle",
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Events = {
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{Time = 1.2, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Poly"), Vector(-5, 0, 40)) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 1.867, Callback = function(self) self:EnableGrip() end},
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{Time = 1.467, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_empty_05")) end},
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_empty_01")) end},
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{Time = 0.467, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_empty_02")) end},
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{Time = 1.133, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_empty_03")) end},
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{Time = 1.367, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_empty_04")) end},
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{Time = 1.667, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_empty_06")) end},
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{Time = 1.867, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_empty_07")) end},
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-- {Time = 0.5, Callback = function(self) self:ResetBullets(self:GetAttachmentModels("Magazine"), self.BulletList) end},
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}
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},
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["Reload_Empty_Fast"] = {
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Sequences = {"reload_empty_fast"},
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Length = 1.6,
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Fps = 30,
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MagLength = 0.86,
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NextSequence = "Idle",
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Events = {
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{Time = 1.2, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Poly"), Vector(-5, 0, 40)) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 1.267, Callback = function(self) self:EnableGrip() end},
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{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_empty_fast_01")) end},
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{Time = 0.8, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_empty_fast_04")) end},
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{Time = 0.833, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_empty_fast_05")) end},
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{Time = 1.133, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_empty_fast_06")) end},
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{Time = 1.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_empty_fast_07")) end},
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{Time = 0.233, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_empty_fast_02")) end},
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{Time = 0.467, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_empty_fast_03")) end},
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-- {Time = 0.5, Callback = function(self) self:ResetBullets(self:GetAttachmentModels("Magazine"), self.BulletList) end},
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}
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},
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["Reload_Empty_Smag"] = {
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Sequences = {"reload_empty_smag"},
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Length = 2.13,
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Fps = 30,
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MagLength = 1.33,
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NextSequence = "Idle",
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Events = {
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{Time = 1.2, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Poly"), Vector(-5, 0, 40)) end},
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{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_empty_smag_01")) end},
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{Time = 1.333, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_empty_smag_06")) end},
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{Time = 1.233, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_empty_smag_05")) end},
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{Time = 1.733, Callback = function(self) self:EnableGrip() end},
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{Time = 0.633, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_empty_smag_03")) end},
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{Time = 0.4, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_empty_smag_02")) end},
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{Time = 1.8, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_empty_smag_07")) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 1.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_empty_smag_04")) end},
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-- {Time = 0.5, Callback = function(self) self:ResetBullets(self:GetAttachmentModels("Magazine"), self.BulletList) end},
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}
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},
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["Reload_Empty_Smag_Fast"] = {
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Sequences = {"reload_empty_smag_fast"},
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Length = 1.53,
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Fps = 30,
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MagLength = 0.76,
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NextSequence = "Idle",
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Events = {
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{Time = 1.2, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Poly"), Vector(-5, 0, 40)) end},
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{Time = 0, Callback = function(self) end},
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{Time = 0, Callback = function(self) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 1.167, Callback = function(self) self:EnableGrip() end},
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{Time = 0.333, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_empty_fast_smag_02")) end},
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{Time = 0.6, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_empty_fast_smag_03")) end},
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{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_empty_fast_smag_01")) end},
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{Time = 0.933, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_empty_fast_smag_04")) end},
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{Time = 1.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_empty_fast_smag_05")) end},
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-- {Time = 0.5, Callback = function(self) self:ResetBullets(self:GetAttachmentModels("Magazine"), self.BulletList) end},
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}
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},
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["Reload_Empty_Drum"] = {
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Sequences = {"reload_empty_drum"},
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Length = 2.53,
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Fps = 30,
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MagLength = 1.5,
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NextSequence = "Idle",
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Events = {
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{Time = 1.1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.Drum"), Vector(-5, 0, 40)) end},
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{Time = 0, Callback = function(self) end},
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{Time = 1.567, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_empty_drum_05")) end},
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{Time = 2.167, Callback = function(self) self:EnableGrip() end},
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{Time = 1.1, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_empty_drum_03")) end},
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{Time = 0.367, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_empty_drum_02")) end},
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{Time = 2.233, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_empty_drum_06")) end},
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{Time = 1.4, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_empty_drum_04")) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_empty_drum_01")) end},
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-- {Time = 0.5, Callback = function(self) self:ResetBullets(self:GetAttachmentModels("Magazine"), self.BulletList) end},
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}
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},
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["Reload_Empty_Drum_Fast"] = {
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Sequences = {"reload_empty_drum_fast"},
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Length = 1.76,
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||||
Fps = 30,
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||||
MagLength = 1,
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NextSequence = "Idle",
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Events = {
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{Time = 1.2, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.Drum"), Vector(-5, 0, 40)) end},
|
||||
{Time = 1.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_empty_fast_drum_06")) end},
|
||||
{Time = 0.833, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_empty_fast_drum_04")) end},
|
||||
{Time = 1.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_empty_fast_drum_05")) end},
|
||||
{Time = 0.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_empty_fast_drum_02")) end},
|
||||
{Time = 0.567, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_empty_fast_drum_03")) end},
|
||||
{Time = 1.433, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_empty_fast_drum_01")) end},
|
||||
{Time = 1.433, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_reload_empty_fast_drum_07")) end},
|
||||
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
|
||||
-- {Time = 0.5, Callback = function(self) self:ResetBullets(self:GetAttachmentModels("Magazine"), self.BulletList) end},
|
||||
}
|
||||
},
|
||||
|
||||
["Fire"] = {
|
||||
Sequences = {"fire"},
|
||||
Fps = 60,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{
|
||||
Time = 0,
|
||||
Callback = function(self)
|
||||
self:DoParticle("MuzzleFlash", "muzzle")
|
||||
self:DoParticle("Ejection", "shell_eject")
|
||||
self:DoEjection("shell_eject")
|
||||
end
|
||||
},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Fire_Last"] = {
|
||||
Sequences = {"fire"},
|
||||
Fps = 60,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{
|
||||
Time = 0,
|
||||
Callback = function(self)
|
||||
self:DoParticle("MuzzleFlash", "muzzle")
|
||||
self:DoParticle("Ejection", "shell_eject")
|
||||
self:DoEjection("shell_eject")
|
||||
end
|
||||
},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Ads_In"] = {
|
||||
Sequences = {"ads_in"},
|
||||
Length = 0.225,
|
||||
Fps = 40,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.secho.ads.up")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Ads_Out"] = {
|
||||
Sequences = {"ads_out"},
|
||||
Length = 0.225,
|
||||
Fps = 40,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.secho.ads.down")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Sprint_In"] = {
|
||||
Sequences = {"sprint_in"},
|
||||
Fps = 24,
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
--NextSequence = "Sprint_Loop",
|
||||
},
|
||||
|
||||
["Sprint_Loop"] = {
|
||||
Sequences = {"sprint_loop"},
|
||||
Fps = 30,
|
||||
NextSequence = "Sprint_Loop", --make our state loop
|
||||
--while sprinting, the playback rate of the viewmodel is scaled with velocity (cod-like behaviour)
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Sprint_Out"] = {
|
||||
Sequences = {"sprint_out"},
|
||||
Length = 0.3,
|
||||
Fps = 39,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Firemode_Auto"] = {
|
||||
Sequences = {"semi_off"},
|
||||
Length = 0.75,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.secho.selector.off")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Firemode_Semi"] = {
|
||||
Sequences = {"semi_on"},
|
||||
Length = 0.75,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.secho.selector.on")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Inspect"] = {
|
||||
Sequences = {"inspect"},
|
||||
Length = 4.366,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_inspect_01")) end},
|
||||
{Time = 1.967, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_inspect_02")) end},
|
||||
{Time = 3.5, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_inspect_03")) end},
|
||||
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 4.367, Callback = function(self) self:EnableGrip() end},
|
||||
|
||||
}
|
||||
},
|
||||
|
||||
["Inspect_Smag"] = {
|
||||
Sequences = {"inspect_smag"},
|
||||
Length = 4.366,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 1.867, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_inspect_smag_02")) end},
|
||||
{Time = 3.5, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_inspect_smag_03")) end},
|
||||
{Time = 0.1, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_inspect_smag_01")) end},
|
||||
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 4.333, Callback = function(self) self:EnableGrip() end},
|
||||
|
||||
}
|
||||
},
|
||||
|
||||
["Inspect_Drum"] = {
|
||||
Sequences = {"inspect_drum"},
|
||||
Length = 4.366,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 1.8, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_inspect_drum_02")) end},
|
||||
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 4.7, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 4.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_inspect_drum_03")) end},
|
||||
{Time = 0.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_secho_inspect_drum_01")) end},
|
||||
|
||||
}
|
||||
},
|
||||
|
||||
["Jog_Out"] = {
|
||||
Sequences = {"jog_out"},
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Jump"] = {
|
||||
Sequences = {"jump"},
|
||||
Fps = 15,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Land"] = {
|
||||
Sequences = {"jump_land"},
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Melee"] = {
|
||||
Sequences = {"melee_miss_01", "melee_miss_02"},
|
||||
Length = 0.6, --if melee misses
|
||||
|
||||
Size = 15,
|
||||
Range = 40,
|
||||
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Small")) end},
|
||||
{Time = 0.8, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Melee_Hit"] = {
|
||||
Sequences = {"melee_hit_01", "melee_hit_02"},
|
||||
Length = 0.3, --if melee hits
|
||||
|
||||
Damage = 45,
|
||||
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Small")) end},
|
||||
{Time = 0.8, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
}
|
||||
932
lua/weapons/mg_secho/customization.lua
Normal file
932
lua/weapons/mg_secho/customization.lua
Normal file
@@ -0,0 +1,932 @@
|
||||
AddCSLuaFile()
|
||||
|
||||
function SWEP:doSuppressorStats()
|
||||
self.Primary.Sound = Sound("mw19.secho.fire.s")
|
||||
self.Reverb = {
|
||||
RoomScale = 50000,
|
||||
Sounds = {
|
||||
Outside = {
|
||||
Layer = Sound("Atmo_SMG_Sup.Outside"),
|
||||
Reflection = Sound("Reflection_ARSUP.Outside")
|
||||
},
|
||||
|
||||
Inside = {
|
||||
Layer = Sound("Atmo_Pistol_Sup.Inside"),
|
||||
Reflection = Sound("Reflection_ARSUP.Inside")
|
||||
}
|
||||
}
|
||||
}
|
||||
self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
|
||||
end
|
||||
|
||||
SWEP.Customization = {
|
||||
{"att_perk", "attachment_vm_sm_secho_perk_soh", "att_perk_fmj", "att_perk_ricochet", "att_perk_rof"},
|
||||
|
||||
{"attachment_vm_sm_secho_stock", "attachment_vm_sm_secho_stockh",
|
||||
"attachment_vm_sm_secho_stockno", "attachment_vm_sm_secho_stockskel"},
|
||||
|
||||
{"attachment_vm_sm_secho_mag", "attachment_vm_sm_secho_smags", "attachment_vm_sm_secho_drummags", "attachment_vm_sm_secho_xmags"},
|
||||
|
||||
{"attachment_vm_sm_secho_barrel", "attachment_vm_sm_secho_barlong",
|
||||
"attachment_vm_sm_secho_barshort", "attachment_vm_sm_secho_barsillong",
|
||||
"attachment_vm_sm_secho_barsilshort", "attachment_vm_sm_secho_barxlong"},
|
||||
|
||||
{"att_muzzle", "att_vm_breacher01", "att_vm_breacher02", "att_vm_compensator01",
|
||||
"att_vm_compensator02", "att_vm_flashhider01", "att_vm_flashhider02",
|
||||
"att_vm_flashhider03", "att_vm_flashhider04", "att_vm_muzzlebrake01",
|
||||
"att_vm_muzzlebrake02", "att_vm_muzzlebrake03",
|
||||
"att_vm_silencer01", "att_vm_silencer02", "att_vm_silencer03",
|
||||
"att_vm_silencer04", "att_vm_silencer05", "att_vm_silencer06"},
|
||||
|
||||
{"att_sight", "att_vm_2x_west02_holo", "att_vm_2x_west02", "att_vm_reflex_02", "att_vm_minireddot01_tall", "att_vm_minireddot02_tall", "att_vm_minireddot03_tall",
|
||||
"att_vm_holo_west01", "att_vm_holo_west02", "att_vm_holo_east01", "att_vm_reflex_east01",
|
||||
"att_vm_reflex_east02_tall", "att_vm_reflex_west02_tall", "att_vm_reflex_west03",
|
||||
"att_vm_hybrid_west01", "att_vm_hybrid_west03", "att_vm_4x_east01_tall", "att_vm_2x_west01",
|
||||
"att_vm_4x_west01_tall", "att_vm_4x_west02_tall", "att_vm_reflex_west04"},
|
||||
|
||||
{"att_laser", "attachment_vm_sm_secho_laser01", "attachment_vm_sm_secho_laser02",
|
||||
"attachment_vm_sm_secho_laser03"},
|
||||
|
||||
{"att_grip", "attachment_vm_sm_secho_bipodgrip", "attachment_vm_sm_secho_angledgrip01", "attachment_vm_sm_secho_angledgrip02", "attachment_vm_sm_secho_stubbygrip01",
|
||||
"attachment_vm_sm_secho_stubbygrip02", "attachment_vm_sm_secho_vertgrip01", "attachment_vm_sm_secho_vertgrip02",
|
||||
"attachment_vm_sm_secho_vertgrip03"},
|
||||
}
|
||||
|
||||
--NECESSARY: it loads custom attachments from other authors
|
||||
require("mw_utils")
|
||||
mw_utils.LoadInjectors(SWEP)
|
||||
|
||||
-- SWEP.Customization = {
|
||||
-- ["Barrel"] = {
|
||||
-- Slot = 2,
|
||||
-- {
|
||||
-- Key = "attachment_vm_sm_secho_barrel",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sm_secho_barlong",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 2
|
||||
-- },
|
||||
-- -- ExcludedAttachments = {
|
||||
-- -- ["Muzzle"] = {2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18}
|
||||
-- -- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sm_secho_barshort",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 6
|
||||
-- },
|
||||
-- ExcludedAttachments = {
|
||||
-- ["Underbarrel"] = {2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18}
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_barshort_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sm_secho_barsillong",
|
||||
-- ExcludedAttachments = {
|
||||
-- ["Muzzle"] = {2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18}
|
||||
-- },
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sm_secho_barsilshort",
|
||||
-- ExcludedAttachments = {
|
||||
-- ["Muzzle"] = {2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18}
|
||||
-- },
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_barshort_offset")
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sm_secho_barxlong",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 4
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
|
||||
-- ["Laser"] = {
|
||||
-- Slot = 6,
|
||||
-- {
|
||||
-- Key = "no_laser"
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_laser_cylinder01",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_laser"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_laser_attach",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.LaserAimAngles = Angle(-0.3, 0.2, -45)
|
||||
-- self.LaserAimPos = Vector(-2, 0, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_laser_cylinder02",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_laser"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_laser_attach",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.LaserAimAngles = Angle(-0.4, 0.265, -45)
|
||||
-- self.LaserAimPos = Vector(-2, 0, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_laser_cylinder03",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_laser"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_laser_attach",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.LaserAimAngles = Angle(-0.3, 0.2, -45)
|
||||
-- self.LaserAimPos = Vector(-2, 0, 0)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
|
||||
-- ["Optic"] = {
|
||||
-- Slot = 4,
|
||||
-- {
|
||||
-- Key = "no_sight",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_minireddot_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.4)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.02, 0.02, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_minireddot02_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.35)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.02, 0.02, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_minireddot03_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.35)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.02, 0.02, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_holo_west02",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.55)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.02, 0.02, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_holo_east",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.45)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.02, 0.1, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_east02_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.7)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.01, 0.05, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_west03",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.65)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.015, 0.02, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_west04",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.55)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.02, 0.013, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_holo_west_lod0",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.015, 0, -0.65)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0, 0, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_east",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.5)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.1, 0.017, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_4x_east_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.11, 3, -0.78)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_4x_west_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.007, 3, -0.88)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_4x_west02_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.006, 3, -0.78)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_thermal_east_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.002, 3, -0.71)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_thermal_hybrid",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.002, 3, -0.28)
|
||||
-- self.HybridAimAngles = Angle(-0.02, 0.02, -45)
|
||||
-- self.HybridAimPos = Vector(-1.75, 5, 0.2)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_thermal_west_01",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.003, 3, -0.27)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "weapon_vm_scope_mike14_alt",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.008, 5, -0.67)
|
||||
-- self.Zoom.Blur.EyeFocusDistance = 3.5
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_scope_vz",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.003, 5, -0.6)
|
||||
-- self.Zoom.Blur.EyeFocusDistance = 3.5
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_hybrid_west",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.005, 3, -0.42)
|
||||
-- self.HybridAimAngles = Angle(-0.02, 0.02, 0)
|
||||
-- self.HybridAimPos = Vector(0,2,-1.6)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_hybrid_west03",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.0075, 3, -0.35)
|
||||
-- self.Zoom.Blur.EyeFocusDistance = 3.5
|
||||
-- self.HybridAimAngles = Angle(0, 0.015, -45)
|
||||
-- self.HybridAimPos = Vector(-1.55, 5, 0.45)
|
||||
-- end
|
||||
-- },
|
||||
-- },
|
||||
|
||||
-- ["Muzzle"] = {
|
||||
-- Slot = 3,
|
||||
-- {
|
||||
-- Key = "no_muzzle"
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_flashhider01",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 3.15, 0), Angle()},
|
||||
-- [3] = {Vector(0, -1.15, 0), Angle()},
|
||||
-- [4] = {Vector(0, 2.5, 0), Angle()},
|
||||
-- [6] = {Vector(0, 7.15, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_flashhider02",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 3.15, 0), Angle()},
|
||||
-- [3] = {Vector(0, -1.15, 0), Angle()},
|
||||
-- [4] = {Vector(0, 2.5, 0), Angle()},
|
||||
-- [6] = {Vector(0, 7.15, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_flashhider03",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 3.15, 0), Angle()},
|
||||
-- [3] = {Vector(0, -1.15, 0), Angle()},
|
||||
-- [4] = {Vector(0, 2.5, 0), Angle()},
|
||||
-- [6] = {Vector(0, 7.15, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_flashhider05",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 3.15, 0), Angle()},
|
||||
-- [3] = {Vector(0, -1.15, 0), Angle()},
|
||||
-- [4] = {Vector(0, 2.5, 0), Angle()},
|
||||
-- [6] = {Vector(0, 7.15, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlebrake01",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 3.15, 0), Angle()},
|
||||
-- [3] = {Vector(0, -1.15, 0), Angle()},
|
||||
-- [4] = {Vector(0, 2.5, 0), Angle()},
|
||||
-- [6] = {Vector(0, 7.15, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlebrake02",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 3.15, 0), Angle()},
|
||||
-- [3] = {Vector(0, -1.15, 0), Angle()},
|
||||
-- [4] = {Vector(0, 2.5, 0), Angle()},
|
||||
-- [6] = {Vector(0, 7.15, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlebrake03",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 3.15, 0), Angle()},
|
||||
-- [3] = {Vector(0, -1.15, 0), Angle()},
|
||||
-- [4] = {Vector(0, 2.5, 0), Angle()},
|
||||
-- [6] = {Vector(0, 7.15, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlebrake04",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 3.15, 0), Angle()},
|
||||
-- [3] = {Vector(0, -1.15, 0), Angle()},
|
||||
-- [4] = {Vector(0, 2.5, 0), Angle()},
|
||||
-- [6] = {Vector(0, 7.15, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_compensator01",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 3.15, 0), Angle()},
|
||||
-- [3] = {Vector(0, -1.15, 0), Angle()},
|
||||
-- [4] = {Vector(0, 2.5, 0), Angle()},
|
||||
-- [6] = {Vector(0, 7.15, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_compensator02",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 3.15, 0), Angle()},
|
||||
-- [3] = {Vector(0, -1.15, 0), Angle()},
|
||||
-- [4] = {Vector(0, 2.5, 0), Angle()},
|
||||
-- [6] = {Vector(0, 7.15, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlemelee01",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 3.15, 0), Angle()},
|
||||
-- [3] = {Vector(0, -1.15, 0), Angle()},
|
||||
-- [4] = {Vector(0, 2.5, 0), Angle()},
|
||||
-- [6] = {Vector(0, 7.15, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlemelee02",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 3.15, 0), Angle()},
|
||||
-- [3] = {Vector(0, -1.15, 0), Angle()},
|
||||
-- [4] = {Vector(0, 2.5, 0), Angle()},
|
||||
-- [6] = {Vector(0, 7.15, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_silencer_east01",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 3.15, 0), Angle()},
|
||||
-- [3] = {Vector(0, -1.15, 0), Angle()},
|
||||
-- [4] = {Vector(0, 2.5, 0), Angle()},
|
||||
-- [6] = {Vector(0, 7.15, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_silencer02",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 3.15, 0), Angle()},
|
||||
-- [3] = {Vector(0, -1.15, 0), Angle()},
|
||||
-- [4] = {Vector(0, 2.5, 0), Angle()},
|
||||
-- [6] = {Vector(0, 7.15, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_silencer03",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 3.15, 0), Angle()},
|
||||
-- [3] = {Vector(0, -1.15, 0), Angle()},
|
||||
-- [4] = {Vector(0, 2.5, 0), Angle()},
|
||||
-- [6] = {Vector(0, 7.15, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_silencer04",
|
||||
-- VElement = {
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1
|
||||
-- },
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 3.15, 0), Angle()},
|
||||
-- [3] = {Vector(0, -1.15, 0), Angle()},
|
||||
-- [4] = {Vector(0, 2.5, 0), Angle()},
|
||||
-- [6] = {Vector(0, 7.15, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- },
|
||||
|
||||
-- ["Perk"] = {
|
||||
-- Slot = 1,
|
||||
-- {
|
||||
-- Key = "no_perk",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_soh",
|
||||
-- Stats = function(self)
|
||||
-- self.Animations.Reload = self.Animations.Reload_Fast
|
||||
-- self.Animations.Reload_Empty = self.Animations.Reload_Empty_Fast
|
||||
-- self.Animations.Reload_Drum = self.Animations.Reload_Drum_Fast
|
||||
-- self.Animations.Reload_Empty_Drum = self.Animations.Reload_Empty_Drum_Fast
|
||||
-- self.Animations.Reload_Smag = self.Animations.Reload_Smag_Fast
|
||||
-- self.Animations.Reload_Empty_Smag = self.Animations.Reload_Empty_Smag_Fast
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_fastmelee",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_heavymelee",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_fmj",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
|
||||
-- ["Stock"] = {
|
||||
-- Slot = 7,
|
||||
-- {
|
||||
-- Key = "attachment_vm_sm_secho_stock",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sm_secho_stockh",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sm_secho_stockno",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sm_secho_stockskel",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- },
|
||||
|
||||
-- ["Underbarrel"] = {
|
||||
-- Slot = 8,
|
||||
-- {
|
||||
-- Key = "no_underbarrel",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_angledgrip04",
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_ang_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_vertgrip02_lod0",
|
||||
-- Stats = function(self)
|
||||
-- self.Animations.Equip = self.Animations.Equip_Grips
|
||||
-- self:SetGripPoseParameter("grip_vert_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_vertgrip03",
|
||||
-- Stats = function(self)
|
||||
-- self.Animations.Equip = self.Animations.Equip_Grips
|
||||
-- self:SetGripPoseParameter("grip_vert_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_vertgrip_stubby02",
|
||||
-- Stats = function(self)
|
||||
-- self.Animations.Equip = self.Animations.Equip_Grips
|
||||
-- self:SetGripPoseParameter("grip_vert_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_vertgrip_stubby01",
|
||||
-- Stats = function(self)
|
||||
-- self.Animations.Equip = self.Animations.Equip_Grips
|
||||
-- self:SetGripPoseParameter("grip_vertpro_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_vertgrip_stubby04",
|
||||
-- Stats = function(self)
|
||||
-- self.Animations.Equip = self.Animations.Equip_Grips
|
||||
-- self:SetGripPoseParameter("grip_vertpro_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- },
|
||||
|
||||
-- ["Magazine"] = {
|
||||
-- Slot = 5,
|
||||
-- {
|
||||
-- Key = "attachment_vm_sm_secho_mag",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sm_secho_smags",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sm_secho_xmags",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sm_secho_drummags",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
-- }
|
||||
181
lua/weapons/mg_secho/shared.lua
Normal file
181
lua/weapons/mg_secho/shared.lua
Normal file
@@ -0,0 +1,181 @@
|
||||
AddCSLuaFile()
|
||||
|
||||
PrecacheParticleSystem("AC_muzzle_rifle")
|
||||
PrecacheParticleSystem("AC_muzzle_pistol_suppressed")
|
||||
PrecacheParticleSystem("AC_muzzle_pistol_ejection")
|
||||
PrecacheParticleSystem("AC_muzzle_pistol_smoke_barrel")
|
||||
include("animations.lua")
|
||||
include("customization.lua")
|
||||
|
||||
-- SWEP.BulletList = {[0] = "j_bullet1", [1] = "j_bullet2", [2] = "j_bullet3", [3] = "j_bullet4", [4] = "j_bullet5", [5] = "j_bullet6", [6] = "j_bullet7",
|
||||
-- [7] = "j_bullet8", [8] = "j_bullet9", [9] = "j_bullet10", [10] = "j_bullet11", [11] = "j_bullet12"}
|
||||
|
||||
if CLIENT then
|
||||
killicon.Add( "mg_secho", "VGUI/entities/mg_secho", Color(255, 0, 0, 255))
|
||||
SWEP.WepSelectIcon = surface.GetTextureID("VGUI/spawnicons/icon_cac_weapon_sm_secho")
|
||||
end
|
||||
|
||||
SWEP.Base = "mg_base"
|
||||
SWEP.GripPoseParameters = {"grip_ang_offset", "grip_vert_offset", "grip_vertpro_offset", "grip_barshort_offset"}
|
||||
|
||||
SWEP.PrintName = "CX-9"
|
||||
SWEP.Category = "Modern Warfare"
|
||||
SWEP.SubCategory = "Submachine Guns"
|
||||
SWEP.Spawnable = true
|
||||
SWEP.VModel = Model("models/viper/mw/weapons/v_secho.mdl")
|
||||
SWEP.WorldModel = Model("models/viper/mw/weapons/w_secho.mdl")
|
||||
|
||||
SWEP.Slot = 2
|
||||
SWEP.HoldType = "TinyGun"
|
||||
SWEP.Trigger = {
|
||||
PressedSound = Sound("weap_secho_fire_first_plr"),
|
||||
ReleasedSound = Sound("weap_secho_disconnector_plr"),
|
||||
Time = 0.015
|
||||
}
|
||||
|
||||
SWEP.Primary.Sound = Sound("mw19.secho.fire")
|
||||
SWEP.Primary.Ammo = "SMG1"
|
||||
SWEP.Primary.ClipSize = 20
|
||||
SWEP.Primary.Automatic = true
|
||||
SWEP.Primary.BurstRounds = 1
|
||||
SWEP.Primary.BurstDelay = 0
|
||||
SWEP.Primary.RPM = 1300
|
||||
SWEP.CanChamberRound = true
|
||||
|
||||
SWEP.ParticleEffects = {
|
||||
["MuzzleFlash"] = "mw_fas2_muzzleflash_pistol",
|
||||
["MuzzleFlash_Suppressed"] = "mw_fas2_muzzleflash_suppressed",
|
||||
["Ejection"] = "mw_ins2_shell_eject",
|
||||
}
|
||||
|
||||
SWEP.Reverb = {
|
||||
RoomScale = 50000, --(cubic hu)
|
||||
--how big should an area be before it is categorized as 'outside'?
|
||||
|
||||
Sounds = {
|
||||
Outside = {
|
||||
Layer = Sound("Atmo_SMG2.Outside"),
|
||||
Reflection = Sound("Reflection_Pistol.Outside")
|
||||
},
|
||||
|
||||
Inside = {
|
||||
Layer = Sound("Atmo_SMG.Inside"),
|
||||
Reflection = Sound("Reflection_Pistol.Inside")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.Firemodes = {
|
||||
[1] = {
|
||||
Name = "Full Auto",
|
||||
OnSet = function()
|
||||
return "Firemode_Auto"
|
||||
end
|
||||
},
|
||||
|
||||
[2] = {
|
||||
Name = "Semi Auto",
|
||||
OnSet = function(self)
|
||||
self.Primary.Automatic = false
|
||||
self.Primary.BurstRounds = 1 --fix for 12 rounder
|
||||
self.Primary.RPM = 600
|
||||
|
||||
return "Firemode_Semi"
|
||||
end
|
||||
},
|
||||
|
||||
}
|
||||
|
||||
SWEP.BarrelSmoke = {
|
||||
Particle = "AC_muzzle_pistol_smoke_barrel",
|
||||
Attachment = "muzzle",
|
||||
ShotTemperatureIncrease = 35,
|
||||
TemperatureThreshold = 100, --temperature that triggers smoke
|
||||
TemperatureCooldown = 100 --degrees per second
|
||||
}
|
||||
|
||||
SWEP.Cone = {
|
||||
Hip = 0.17, --accuracy while hip
|
||||
Ads = 0.033, --accuracy while aiming
|
||||
Increase = 0.032, --increase cone size by this amount every time we shoot
|
||||
AdsMultiplier = 0.09, --multiply the increase value by this amount while aiming
|
||||
Max = 1.15, --the cone size will not go beyond this size
|
||||
Decrease = 0.75, -- amount (in seconds) for the cone to completely reset (from max)
|
||||
Seed = 6215 --just give this a random number
|
||||
}
|
||||
|
||||
SWEP.Recoil = {
|
||||
Vertical = {0.7, 1}, --random value between the 2
|
||||
Horizontal = {-1.15, 1.35}, --random value between the 2
|
||||
Shake = 1.3, --camera shake
|
||||
AdsMultiplier = 0.5, --multiply the values by this amount while aiming
|
||||
Seed = 67676767 --give this a random number until you like the current recoil pattern
|
||||
}
|
||||
|
||||
SWEP.Bullet = {
|
||||
Damage = {24, 10}, --first value is damage at 0 meters from impact, second value is damage at furthest point in effective range
|
||||
EffectiveRange = 34, --in meters, damage scales within this distance
|
||||
DropOffStartRange = 10, --in meters, damage will start dropping off after this range
|
||||
Range = 100, --in meters, after this distance the bullet stops existing
|
||||
Tracer = false, --show tracer
|
||||
NumBullets = 1, --the amount of bullets to fire
|
||||
PhysicsMultiplier = 1, --damage is multiplied by this amount when pushing objects
|
||||
HeadshotMultiplier = 1,
|
||||
Penetration = {
|
||||
DamageMultiplier = 0.7, --how much damaged is multipled by when leaving a surface.
|
||||
MaxCount = 2, --how many times the bullet can penetrate.
|
||||
Thickness = 10, --in hu, how thick an obstacle has to be to stop the bullet.
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.FreezeInspectDelta = 0.25
|
||||
|
||||
SWEP.Zoom = {
|
||||
FovMultiplier = 0.95,
|
||||
ViewModelFovMultiplier = 1,
|
||||
Blur = {
|
||||
EyeFocusDistance = 7.5
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.WorldModelOffsets = {
|
||||
Bone = "tag_sling",
|
||||
Angles = Angle(0,105,-90),
|
||||
Pos = Vector(2,-5,-2)
|
||||
}
|
||||
|
||||
SWEP.ViewModelOffsets = {
|
||||
Aim = {
|
||||
Angles = Angle(0, 0, 0),
|
||||
Pos = Vector(0, 3, 0)
|
||||
},
|
||||
Idle = {
|
||||
Angles = Angle(0, 0, 0),
|
||||
Pos = Vector(0, 0, 0)
|
||||
},
|
||||
Inspection = {
|
||||
Bone = "tag_sling",
|
||||
X = {
|
||||
[0] = {Pos = Vector(5, 0, 3), Angles = Angle(40, 0, 0)},
|
||||
[1] = {Pos = Vector(0, 0, 0), Angles = Angle(-15, 0, 0)}
|
||||
},
|
||||
Y = {
|
||||
[0] = {Pos = Vector(0, 0, 0), Angles = Angle(-10, 20, 0)},
|
||||
[1] = {Pos = Vector(0, 0, 1.5), Angles = Angle(10, 0, 15)}
|
||||
}
|
||||
},
|
||||
|
||||
RecoilMultiplier = 0.3,
|
||||
KickMultiplier = 0.3,
|
||||
AimKickMultiplier = 1.5
|
||||
}
|
||||
|
||||
SWEP.Shell = "mwb_shelleject_9mm"
|
||||
|
||||
|
||||
DEFINE_BASECLASS("mg_base")
|
||||
|
||||
-- function SWEP:PostDrawViewModel(vm, weapon, ply)
|
||||
-- BaseClass.PostDrawViewModel(self, vm, weapon, ply)
|
||||
-- self:RemoveBulletsBasedOnClip(self:GetAttachmentModels("Magazine"), self.BulletList)
|
||||
-- end
|
||||
Reference in New Issue
Block a user