Залив
This commit is contained in:
467
lua/weapons/mg_scharlie/animations.lua
Normal file
467
lua/weapons/mg_scharlie/animations.lua
Normal file
@@ -0,0 +1,467 @@
|
||||
AddCSLuaFile()
|
||||
|
||||
SWEP.Animations = {
|
||||
["Idle"] = {--idle is a special animation index, movement animations are played when this is on
|
||||
Sequences = {"idle"},
|
||||
Fps = 30,
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
--does not need NextSequence to loop, it's an exception to the rule
|
||||
},
|
||||
|
||||
["Draw"] = {
|
||||
Sequences = {"draw"},
|
||||
Length = 0.5,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_raise")) end},
|
||||
{Time = 0.25, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Holster"] = {
|
||||
Sequences = {"holster"},
|
||||
Length = 0.75,
|
||||
Fps = 30,
|
||||
Events = {
|
||||
{Time = 0.066, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_down")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Equip"] = {
|
||||
Sequences = {"draw_First"},
|
||||
Length = 1.5,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0.066, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_raise_first_01")) end},
|
||||
{Time = 0.13, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_raise_first_02")) end},
|
||||
{Time = 0.96, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_raise_first_03")) end},
|
||||
{Time = 1.04, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Reload"] = {
|
||||
Sequences = {"reload"},
|
||||
Length = 2.367,
|
||||
Fps = 30,
|
||||
MagLength = 1.4,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_01")) end},
|
||||
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0.63, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_02")) end},
|
||||
{Time = 1.13, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_03")) end},
|
||||
{Time = 1.43, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_035")) end},
|
||||
{Time = 1.66, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_04")) end},
|
||||
{Time = 1.8, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 1.8, Callback = function(self) end},
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_Fast"] = {
|
||||
Sequences = {"reload_fast"},
|
||||
Length = 1.5,
|
||||
Fps = 30,
|
||||
MagLength = 1,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0.066, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_fast_01")) end},
|
||||
{Time = 0.066, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0.36, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_fast_02")) end},
|
||||
{Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Poly"), Vector(0, 0, 40)) end},
|
||||
{Time = 0.76, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_fast_03")) end},
|
||||
{Time = 1.03, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_fast_035")) end},
|
||||
{Time = 1.3, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_fast_04")) end},
|
||||
{Time = 1.33, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_DMR"] = {
|
||||
Sequences = {"Reload_DMR"},
|
||||
Length = 2.367,
|
||||
Fps = 30,
|
||||
MagLength = 1.4,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_01")) end},
|
||||
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0.63, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_02")) end},
|
||||
{Time = 1.13, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_03")) end},
|
||||
{Time = 1.43, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_035")) end},
|
||||
{Time = 1.66, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_04")) end},
|
||||
{Time = 1.8, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 1.8, Callback = function(self) end},
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_DMR_Fast"] = {
|
||||
Sequences = {"reload_fast_dmr"},
|
||||
Length = 1.5,
|
||||
Fps = 30,
|
||||
MagLength = 1,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0.066, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_fast_01")) end},
|
||||
{Time = 0.066, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0.36, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_fast_02")) end},
|
||||
{Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Poly"), Vector(0, 0, 40)) end},
|
||||
{Time = 0.76, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_fast_03")) end},
|
||||
{Time = 1.03, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_fast_035")) end},
|
||||
{Time = 1.3, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_fast_04")) end},
|
||||
{Time = 1.33, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_Xmag"] = {
|
||||
Sequences = {"reload_xmags"},
|
||||
Length = 2.3,
|
||||
Fps = 30,
|
||||
MagLength = 1.4,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_01")) end},
|
||||
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0.63, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_02")) end},
|
||||
{Time = 1.13, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_03")) end},
|
||||
{Time = 1.43, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_035")) end},
|
||||
{Time = 1.66, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_04")) end},
|
||||
{Time = 1.8, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 1.8, Callback = function(self) end},
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_Xmag_Fast"] = {
|
||||
Sequences = {"reload_xmags_fast"},
|
||||
Length = 1.5,
|
||||
Fps = 30,
|
||||
MagLength = 1,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0.066, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_fast_01")) end},
|
||||
{Time = 0.066, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0.36, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_fast_02")) end},
|
||||
{Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Poly"), Vector(0, 0, 40)) end},
|
||||
{Time = 0.76, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_fast_03")) end},
|
||||
{Time = 1.03, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_fast_035")) end},
|
||||
{Time = 1.3, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_fast_04")) end},
|
||||
{Time = 1.33, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_XmagLrg"] = {
|
||||
Sequences = {"reload_xmagslrg"},
|
||||
Length = 2.3,
|
||||
Fps = 30,
|
||||
MagLength = 1.4,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_01")) end},
|
||||
{Time = 0.63, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_02")) end},
|
||||
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 1.13, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_03")) end},
|
||||
{Time = 1.43, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_035")) end},
|
||||
{Time = 1.66, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_04")) end},
|
||||
{Time = 1.8, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 1.8, Callback = function(self) end},
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_XmagLrg_Fast"] = {
|
||||
Sequences = {"reload_xmagslrg_fast"},
|
||||
Length = 1.5,
|
||||
Fps = 30,
|
||||
MagLength = 1,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0.066, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_fast_01")) end},
|
||||
{Time = 0.066, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0.36, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_fast_02")) end},
|
||||
{Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Poly"), Vector(0, 0, 40)) end},
|
||||
{Time = 0.76, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_fast_03")) end},
|
||||
{Time = 1.03, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_fast_035")) end},
|
||||
{Time = 1.3, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_fast_04")) end},
|
||||
{Time = 1.33, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_Empty"] = {
|
||||
Sequences = {"reload_empty"},
|
||||
Length = 2.7,
|
||||
Fps = 30,
|
||||
MagLength = 1.8,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0.066, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_empty_01")) end},
|
||||
{Time = 0.36, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_empty_02")) end},
|
||||
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 1.1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Poly"), Vector(-10, 0, 40)) end},
|
||||
{Time = 1.46, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_empty_03")) end},
|
||||
{Time = 1.76, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_empty_035")) end},
|
||||
{Time = 2.16, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_empty_04")) end},
|
||||
{Time = 2.23, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_empty_05")) end},
|
||||
{Time = 2.43, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_Empty_Fast"] = {
|
||||
Sequences = {"reload_empty_fast"},
|
||||
Length = 1.8,
|
||||
Fps = 30,
|
||||
MagLength = 1,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_empty_fast_01")) end},
|
||||
{Time = 0.066, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0.16, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_empty_fast02")) end},
|
||||
{Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Poly"), Vector(0, 0, 40)) end},
|
||||
{Time = 0.8, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_empty_fast_03")) end},
|
||||
{Time = 1.03, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_empty_fast_035")) end},
|
||||
{Time = 1.4, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_empty_fast_04")) end},
|
||||
{Time = 1.66, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_empty_fast_05")) end},
|
||||
{Time = 1.66, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_Empty_DMR"] = {
|
||||
Sequences = {"Reload_Empty_DMR"},
|
||||
Length = 2.7,
|
||||
Fps = 30,
|
||||
MagLength = 1.8,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0.066, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_empty_01")) end},
|
||||
{Time = 0.36, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_empty_02")) end},
|
||||
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 1.1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Poly"), Vector(-10, 0, 40)) end},
|
||||
{Time = 1.46, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_empty_03")) end},
|
||||
{Time = 1.76, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_empty_035")) end},
|
||||
{Time = 2.16, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_empty_04")) end},
|
||||
{Time = 2.23, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_empty_05")) end},
|
||||
{Time = 2.43, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_Empty_DMR_Fast"] = {
|
||||
Sequences = {"reload_empty_fast_dmr"},
|
||||
Length = 1.8,
|
||||
Fps = 30,
|
||||
MagLength = 1,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_empty_fast_01")) end},
|
||||
{Time = 0.066, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0.16, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_empty_fast02")) end},
|
||||
{Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Poly"), Vector(0, 0, 40)) end},
|
||||
{Time = 0.8, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_empty_fast_03")) end},
|
||||
{Time = 1.03, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_empty_fast_035")) end},
|
||||
{Time = 1.4, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_empty_fast_04")) end},
|
||||
{Time = 1.66, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_reload_empty_fast_05")) end},
|
||||
{Time = 1.66, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Fire"] = {
|
||||
Sequences = {"fire"},
|
||||
Fps = 60,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{
|
||||
Time = 0,
|
||||
Callback = function(self)
|
||||
self:DoParticle("MuzzleFlash", "muzzle")
|
||||
self:DoParticle("Ejection", "shell_eject")
|
||||
self:DoEjection("shell_eject")
|
||||
end
|
||||
},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Fire_Last"] = {
|
||||
Sequences = {"fire"},
|
||||
Fps = 60,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{
|
||||
Time = 0,
|
||||
Callback = function(self)
|
||||
self:DoParticle("MuzzleFlash", "muzzle")
|
||||
self:DoParticle("Ejection", "shell_eject")
|
||||
self:DoEjection("shell_eject")
|
||||
end
|
||||
},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19_kilo433.fire.last")) end},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Ads_In"] = {
|
||||
Sequences = {"ads_in"},
|
||||
Length = 0.3,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_ads_up")) end},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Ads_Out"] = {
|
||||
Sequences = {"ads_out"},
|
||||
Length = 0.3,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_ads_down")) end},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Sprint_In"] = {
|
||||
Sequences = {"sprint_in"},
|
||||
Fps = 24,
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
--NextSequence = "Sprint_Loop",
|
||||
},
|
||||
|
||||
["Sprint_Loop"] = {
|
||||
Sequences = {"sprint_loop"},
|
||||
Fps = 30,
|
||||
NextSequence = "Sprint_Loop" --make our state loop
|
||||
--while sprinting, the playback rate of the viewmodel is scaled with velocity (cod-like behaviour)
|
||||
},
|
||||
|
||||
["Sprint_Out"] = {
|
||||
Sequences = {"sprint_out"},
|
||||
Length = 0.3,
|
||||
Fps = 24,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Firemode_Auto"] = {
|
||||
Sequences = {"semi_off"},
|
||||
Length = 0.75,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19_kilo433.semi.off")) end},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Firemode_Semi"] = {
|
||||
Sequences = {"semi_on"},
|
||||
Length = 0.75,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19_kilo433.semi.on")) end},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Inspect"] = {
|
||||
Sequences = {"inspect"},
|
||||
Length = 5,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_inspect_01")) end},
|
||||
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 1.36, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_inspect_02")) end},
|
||||
{Time = 2.4, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_inspect_03")) end},
|
||||
{Time = 2.53, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 4.23, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_inspect_04")) end},
|
||||
}
|
||||
},
|
||||
|
||||
["Jog_Out"] = {
|
||||
Sequences = {"jog_out"},
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Jump"] = {
|
||||
Sequences = {"jump"},
|
||||
Fps = 15,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Land"] = {
|
||||
Sequences = {"jump_land"},
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["HybridOn"] = {
|
||||
Sequences = {"hybrid_toggle_on"},
|
||||
Fps = 30,
|
||||
Length = 0.9,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0.15, Callback = function(self) self:DoSound(Sound("Flipsight.Up")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["HybridOff"] = {
|
||||
Sequences = {"hybrid_toggle_off"},
|
||||
Fps = 30,
|
||||
Length = 0.9,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0.767, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0.1, Callback = function(self) self:DoSound(Sound("Flipsight.Down")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Melee"] = {
|
||||
Sequences = {"melee_miss_01", "melee_miss_02", "melee_miss_03"},
|
||||
Length = 0.6, --if melee misses
|
||||
|
||||
Size = 15,
|
||||
Range = 40,
|
||||
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Medium")) end},
|
||||
{Time = 0.8, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Melee_Hit"] = {
|
||||
Sequences = {"melee_hit_01", "melee_hit_02", "melee_hit_03"},
|
||||
Length = 0.3, --if melee hits
|
||||
|
||||
Damage = 45,
|
||||
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Medium")) end},
|
||||
{Time = 0.8, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
}
|
||||
831
lua/weapons/mg_scharlie/customization.lua
Normal file
831
lua/weapons/mg_scharlie/customization.lua
Normal file
@@ -0,0 +1,831 @@
|
||||
AddCSLuaFile()
|
||||
|
||||
function SWEP:doSuppressorStats()
|
||||
self.Primary.Sound = Sound("mw19.scharlie.fire.s")
|
||||
self.Reverb = {
|
||||
RoomScale = 50000,
|
||||
Sounds = {
|
||||
Outside = {
|
||||
Layer = Sound("Atmo_AR_Sup.Outside"),
|
||||
Reflection = Sound("Reflection_ARSUP.Outside")
|
||||
},
|
||||
|
||||
Inside = {
|
||||
Layer = Sound("Atmo_AR_Sup.Inside"),
|
||||
Reflection = Sound("Reflection_ARSUP.Inside")
|
||||
}
|
||||
}
|
||||
}
|
||||
self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
|
||||
end
|
||||
|
||||
SWEP.Customization = {
|
||||
{"att_perk", "attachment_vm_ar_scharlie_perk_soh", "att_perk_fmj", "att_perk_ricochet", "att_perk_headshot"},
|
||||
|
||||
{"att_receiver"},
|
||||
|
||||
{"attachment_vm_ar_scharlie_barrel", "attachment_vm_ar_scharlie_barrel_pdw", "attachment_vm_ar_scharlie_barrel_mid", "attachment_vm_ar_scharlie_barrel_long"},
|
||||
|
||||
{"attachment_vm_ar_scharlie_mag", "attachment_vm_ar_scharlie_mag_dmr", "attachment_vm_ar_scharlie_mmags", "attachment_vm_ar_scharlie_xmags"},
|
||||
|
||||
{"attachment_vm_ar_scharlie_stock", "attachment_vm_ar_scharlie_stock_light", "attachment_vm_ar_scharlie_stock_dmr", "att_vm_stock_heavy01",
|
||||
"att_vm_stock_heavy02", "att_vm_stock_light01", "att_vm_stock_medium01", "att_vm_stock_no"},
|
||||
|
||||
{"att_muzzle", "att_vm_breacher01", "att_vm_breacher02", "att_vm_compensator01",
|
||||
"att_vm_compensator02", "att_vm_flashhider01", "att_vm_flashhider02",
|
||||
"att_vm_flashhider03", "att_vm_flashhider04", "att_vm_muzzlebrake01",
|
||||
"att_vm_muzzlebrake02", "att_vm_muzzlebrake03",
|
||||
"att_vm_silencer01", "att_vm_silencer02", "att_vm_silencer03",
|
||||
"att_vm_silencer04", "att_vm_silencer05", "att_vm_silencer06"},
|
||||
|
||||
{"att_sight", "att_vm_2x_west02_holo", "att_vm_2x_west02", "att_vm_reflex_02", "att_vm_minireddot01_tall", "att_vm_minireddot02_tall", "att_vm_minireddot03_tall",
|
||||
"att_vm_holo_west01", "att_vm_holo_west02", "att_vm_holo_east01", "att_vm_reflex_east01",
|
||||
"att_vm_reflex_east02_tall", "att_vm_reflex_west02_tall", "att_vm_reflex_west03",
|
||||
"att_vm_thermal_east01", "att_vm_thermal_west01", "att_vm_thermal_east01_hybrid",
|
||||
"att_vm_hybrid_west01", "att_vm_hybrid_west02", "att_vm_hybrid_west02_thermal", "att_vm_reflex_west04", "att_vm_2x_west01",
|
||||
"att_vm_hybrid_west03", "att_vm_4x_east01_tall",
|
||||
"att_vm_4x_west01_tall", "att_vm_4x_west02_tall",
|
||||
"att_vm_scope_mike14", "att_vm_scope_vz"},
|
||||
|
||||
{"att_laser", "attachment_vm_ar_scharlie_laser01", "attachment_vm_ar_scharlie_laser02", "attachment_vm_ar_scharlie_laser03"},
|
||||
|
||||
{"att_grip", "attachment_vm_ar_scharlie_bipodgrip", "attachment_vm_ar_scharlie_angledgrip01", "attachment_vm_ar_scharlie_angledgrip02", "attachment_vm_ar_scharlie_stubbygrip01",
|
||||
"attachment_vm_ar_scharlie_stubbygrip02", "attachment_vm_ar_scharlie_vertgrip01", "attachment_vm_ar_scharlie_vertgrip02",
|
||||
"attachment_vm_ar_scharlie_vertgrip03"},
|
||||
}
|
||||
|
||||
--NECESSARY: it loads custom attachments from other authors
|
||||
require("mw_utils")
|
||||
mw_utils.LoadInjectors(SWEP)
|
||||
|
||||
-- SWEP.Customization = {
|
||||
-- ["Barrel"] = {
|
||||
-- Slot = 2,
|
||||
-- {
|
||||
-- Key = "attachment_vm_ar_scharlie_barrel",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_ar_scharlie_barrel_long",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_frontsight"] = 2
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_ar_scharlie_barrel_mid",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_frontsight"] = 4
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_ar_scharlie_barrel_pdw",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_frontsight"] = 6
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
|
||||
-- ["Laser"] = {
|
||||
-- Slot = 6,
|
||||
-- {
|
||||
-- Key = "no_laser",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_laser01",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_laser_attach",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 3, 0), Angle()},
|
||||
-- [3] = {Vector(0, 3, 0), Angle()},
|
||||
-- [4] = {Vector(0, -4, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.LaserAimAngles = Angle(-0.3, 0.2, -45)
|
||||
-- self.LaserAimPos = Vector(-2, 0, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_laser02",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_laser_attach",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 3, 0), Angle()},
|
||||
-- [3] = {Vector(0, 3, 0), Angle()},
|
||||
-- [4] = {Vector(0, -4, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.LaserAimAngles = Angle(-0.4, 0.265, -45)
|
||||
-- self.LaserAimPos = Vector(-2, 0, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_laser03",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_laser_attach",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 3, 0), Angle()},
|
||||
-- [3] = {Vector(0, 3, 0), Angle()},
|
||||
-- [4] = {Vector(0, -4, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.LaserAimAngles = Angle(-0.3, 0.2, -45)
|
||||
-- self.LaserAimPos = Vector(-2, 0, 0)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
|
||||
-- ["Optic"] = {
|
||||
-- Slot = 4,
|
||||
-- {
|
||||
-- Key = "no_sight",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_minireddot_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_backsight"] = 1,
|
||||
-- ["tag_frontsight"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.35)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.015, 0.015, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_minireddot02_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_backsight"] = 1,
|
||||
-- ["tag_frontsight"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.43)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.015, 0.015, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_minireddot03_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_backsight"] = 1,
|
||||
-- ["tag_frontsight"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.4)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.015, 0.015, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_holo_west02",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_backsight"] = 1,
|
||||
-- ["tag_frontsight"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.25)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.015, 0.015, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_holo_east",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_backsight"] = 1,
|
||||
-- ["tag_frontsight"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.015, -2, 0.37)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_east02_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_backsight"] = 1,
|
||||
-- ["tag_frontsight"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.08)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0.015, 0.015, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_west03",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_backsight"] = 1,
|
||||
-- ["tag_frontsight"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.15)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0.015, 0.015, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_west04",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_backsight"] = 1,
|
||||
-- ["tag_frontsight"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.23)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.015, 0.015, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_holo_west_lod0",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_backsight"] = 1,
|
||||
-- ["tag_frontsight"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.15)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.015, 0.015, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_east",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_backsight"] = 1,
|
||||
-- ["tag_frontsight"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.23)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.015, 0.015, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_4x_east_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_backsight"] = 1,
|
||||
-- ["tag_frontsight"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.115, 0, 0.04)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_4x_west_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_backsight"] = 1,
|
||||
-- ["tag_frontsight"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.065)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_4x_west02_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_backsight"] = 1,
|
||||
-- ["tag_frontsight"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.00, 0, 0.043)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_thermal_east_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_backsight"] = 2,
|
||||
-- ["tag_frontsight"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.107)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_thermal_hybrid",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_backsight"] = 2,
|
||||
-- ["tag_frontsight"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.53)
|
||||
-- self.HybridAimAngles = Angle(-0.45, -1, -45)
|
||||
-- self.HybridAimPos = Vector(-1.9, 0, 1.05)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_thermal_west_01",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_backsight"] = 2,
|
||||
-- ["tag_frontsight"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.55)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "weapon_vm_scope_mike14_alt",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_backsight"] = 2,
|
||||
-- ["tag_frontsight"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.005, 0, 0.16)
|
||||
-- self.Zoom.Blur.EyeFocusDistance = 3.5
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_scope_vz",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_backsight"] = 2,
|
||||
-- ["tag_frontsight"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.23)
|
||||
-- self.Zoom.Blur.EyeFocusDistance = 3.5
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_hybrid_west",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_backsight"] = 2,
|
||||
-- ["tag_frontsight"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.4)
|
||||
-- self.HybridAimAngles = Angle(-0.55, 0, 0)
|
||||
-- self.HybridAimPos = Vector(0,0,-0.85)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_hybrid_west02",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_backsight"] = 2,
|
||||
-- ["tag_frontsight"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.016, 0, 0.135)
|
||||
-- self.HybridAimAngles = Angle(0, 0, 0)
|
||||
-- self.HybridAimPos = Vector(0, 0, 0.15)
|
||||
-- self.Zoom.Blur.EyeFocusDistance = 3.5
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_hybrid_west02_thermal",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_backsight"] = 2,
|
||||
-- ["tag_frontsight"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.016, 0, 0.135)
|
||||
-- self.HybridAimAngles = Angle(0, 0, 0)
|
||||
-- self.HybridAimPos = Vector(0, 0, 0.15)
|
||||
-- self.Zoom.Blur.EyeFocusDistance = 3.5
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_hybrid_west03",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_backsight"] = 2,
|
||||
-- ["tag_frontsight"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.005, 0, 0.465)
|
||||
-- self.Zoom.Blur.EyeFocusDistance = 3.5
|
||||
-- self.HybridAimAngles = Angle(-0.15, -1, -45)
|
||||
-- self.HybridAimPos = Vector(-1.65, 0, 1.35)
|
||||
-- end
|
||||
-- },
|
||||
-- },
|
||||
|
||||
-- ["Muzzle"] = {
|
||||
-- Slot = 3,
|
||||
-- {
|
||||
-- Key = "no_muzzle"
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_flashhider01",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
||||
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_flashhider02",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
||||
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_flashhider03",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
||||
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_flashhider05",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
||||
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlebrake01",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
||||
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlebrake02",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
||||
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlebrake03",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
||||
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlebrake04",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
||||
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_compensator01",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
||||
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_compensator02",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
||||
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlemelee01",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
||||
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlemelee02",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
||||
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_silencer_east01",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
||||
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_silencer02",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
||||
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_silencer03",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
||||
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_silencer04",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
||||
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- },
|
||||
|
||||
-- ["Perk"] = {
|
||||
-- Slot = 1,
|
||||
-- {
|
||||
-- Key = "no_perk",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_soh",
|
||||
-- Stats = function(self)
|
||||
-- self.Animations.Reload = self.Animations.Reload_Fast
|
||||
-- self.Animations.Reload_Empty = self.Animations.Reload_Empty_Fast
|
||||
-- self.Animations.Reload_XmagLrg = self.Animations.Reload_XmagLrg_Fast
|
||||
-- self.Animations.Reload_Empty_XmagLrg = self.Animations.Reload_Empty_XmagLrg_Fast
|
||||
-- self.Animations.Reload_Xmag = self.Animations.Reload_Xmag_Fast
|
||||
-- self.Animations.Reload_Empty_Xmag = self.Animations.Reload_Empty_Xmag_Fast
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_fastmelee",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_heavymelee",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_fmj",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
|
||||
-- ["Stock"] = {
|
||||
-- Slot = 7,
|
||||
-- {
|
||||
-- Key = "attachment_vm_ar_scharlie_stock",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_ar_scharlie_stock_dmr",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_ar_scharlie_stock_light",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_stock_medium01",
|
||||
-- Bodygroups = {
|
||||
-- ["stock_adapter"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
|
||||
-- ["Underbarrel"] = {
|
||||
-- Slot = 8,
|
||||
-- {
|
||||
-- Key = "no_underbarrel",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_angledgrip_lod0",
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_ang_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_angledgrip04",
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_ang_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_vertgrip02_lod0",
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_vert_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_vertgrip03",
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_vert_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_vertgrip_stubby02",
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_vert_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_vertgrip_stubby01",
|
||||
-- Stats = function(self)
|
||||
-- local bHasLaser = self:HasAttachment("attachment_vm_laser01")
|
||||
-- || self:HasAttachment("attachment_vm_laser02")
|
||||
-- || self:HasAttachment("attachment_vm_laser03")
|
||||
|
||||
-- self:SetGripPoseParameter(bHasLaser && "grip_vert_offset" || "grip_vert_pro_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_vertgrip_stubby04",
|
||||
-- Stats = function(self)
|
||||
-- local bHasLaser = self:HasAttachment("attachment_vm_laser01")
|
||||
-- || self:HasAttachment("attachment_vm_laser02")
|
||||
-- || self:HasAttachment("attachment_vm_laser03")
|
||||
|
||||
-- self:SetGripPoseParameter(bHasLaser && "grip_vert_offset" || "grip_vert_pro_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- },
|
||||
|
||||
-- ["Magazine"] = {
|
||||
-- Slot = 5,
|
||||
-- {
|
||||
-- Key = "attachment_vm_ar_scharlie_mag",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_ar_scharlie_mmags",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_ar_scharlie_xmags",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
-- }
|
||||
170
lua/weapons/mg_scharlie/shared.lua
Normal file
170
lua/weapons/mg_scharlie/shared.lua
Normal file
@@ -0,0 +1,170 @@
|
||||
AddCSLuaFile()
|
||||
|
||||
PrecacheParticleSystem("AC_muzzle_rifle")
|
||||
PrecacheParticleSystem("mw_fas2_muzzleflash_suppressed")
|
||||
PrecacheParticleSystem("mw_ins2_shell_eject")
|
||||
PrecacheParticleSystem("mw_fas2_muzzleflash_ar_smoke_barrel")
|
||||
include("animations.lua")
|
||||
include("customization.lua")
|
||||
|
||||
if CLIENT then
|
||||
killicon.Add( "mg_scharlie", "VGUI/entities/mg_scharlie", Color(255, 0, 0, 255))
|
||||
SWEP.WepSelectIcon = surface.GetTextureID("VGUI/spawnicons/icon_cac_weapon_ar_scharlie")
|
||||
end
|
||||
|
||||
SWEP.Base = "mg_base"
|
||||
SWEP.GripPoseParameters = {"grip_ang_offset", "grip_vert_offset", "grip_vert_pro_offset", "grip_vert_large_offset", "grenade_launcher_offset"}
|
||||
|
||||
SWEP.PrintName = "FN SCAR 17"
|
||||
SWEP.Category = "Modern Warfare"
|
||||
SWEP.SubCategory = "Assault Rifles"
|
||||
SWEP.Spawnable = true
|
||||
SWEP.VModel = Model("models/viper/mw/weapons/v_scharlie.mdl")
|
||||
SWEP.WorldModel = Model("models/viper/mw/weapons/w_scharlie.mdl")
|
||||
|
||||
SWEP.Slot = 2
|
||||
SWEP.HoldType = "Rifle"
|
||||
|
||||
SWEP.Primary.Sound = Sound("mw19.scharlie.fire")
|
||||
|
||||
SWEP.Trigger = {
|
||||
PressedSound = Sound("mw19.scharlie.fire.first"),
|
||||
ReleasedSound = Sound("mw19.scharlie.disconnector"),
|
||||
Time = 0.025
|
||||
}
|
||||
|
||||
SWEP.Primary.Ammo = "Ar2"
|
||||
SWEP.Primary.ClipSize = 20
|
||||
SWEP.Primary.Automatic = true
|
||||
SWEP.Primary.BurstRounds = 1
|
||||
SWEP.Primary.BurstDelay = 0
|
||||
SWEP.Primary.RPM = 571.4285714285714
|
||||
SWEP.CanChamberRound = true
|
||||
|
||||
SWEP.ParticleEffects = {
|
||||
["MuzzleFlash"] = "mw_fas2_muzzleflash_ar",
|
||||
["MuzzleFlash_Suppressed"] = "mw_fas2_muzzleflash_suppressed",
|
||||
["Ejection"] = "mw_ins2_shell_eject",
|
||||
}
|
||||
|
||||
SWEP.Reverb = {
|
||||
RoomScale = 50000, --(cubic hu)
|
||||
--how big should an area be before it is categorized as 'outside'?
|
||||
|
||||
Sounds = {
|
||||
Outside = {
|
||||
Layer = Sound("Atmo_LMG.Outside"),
|
||||
Reflection = Sound("Reflection_AR.Outside")
|
||||
},
|
||||
|
||||
Inside = {
|
||||
Layer = Sound("Atmo_LMG.Inside"),
|
||||
Reflection = Sound("Reflection_AR.Inside")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.Firemodes = {
|
||||
[1] = {
|
||||
Name = "Full Auto",
|
||||
OnSet = function()
|
||||
return "Firemode_Auto"
|
||||
end
|
||||
},
|
||||
|
||||
[2] = {
|
||||
Name = "Semi Auto",
|
||||
OnSet = function(self)
|
||||
self.Primary.Automatic = false
|
||||
self.Primary.RPM = 450
|
||||
|
||||
return "Firemode_Semi"
|
||||
end
|
||||
},
|
||||
|
||||
}
|
||||
|
||||
SWEP.BarrelSmoke = {
|
||||
Particle = "mw_fas2_muzzleflash_ar_smoke_barrel",
|
||||
Attachment = "muzzle",
|
||||
ShotTemperatureIncrease = 35,
|
||||
TemperatureThreshold = 100, --temperature that triggers smoke
|
||||
TemperatureCooldown = 100 --degrees per second
|
||||
}
|
||||
|
||||
SWEP.Cone = {
|
||||
Hip = 0.45, --accuracy while hip
|
||||
Ads = 0.06, --accuracy while aiming
|
||||
Increase = 0.075, --increase cone size by this amount every time we shoot
|
||||
AdsMultiplier = 0.15, --multiply the increase value by this amount while aiming
|
||||
Max = 1.85, --the cone size will not go beyond this size
|
||||
Decrease = 0.85, -- amount (in seconds) for the cone to completely reset (from max)
|
||||
Seed = 587843 --just give this a random number
|
||||
}
|
||||
|
||||
SWEP.Recoil = {
|
||||
Vertical = {2, 1.6}, --random value between the 2
|
||||
Horizontal = {-2.5, 2.75}, --random value between the 2
|
||||
Shake = 1.25, --camera shake
|
||||
AdsMultiplier = 0.23, --multiply the values by this amount while aiming
|
||||
Seed = 984135 --give this a random number until you like the current recoil pattern
|
||||
}
|
||||
|
||||
SWEP.Bullet = {
|
||||
Damage = {36, 17}, --first value is damage at 0 meters from impact, second value is damage at furthest point in effective range
|
||||
DropOffStartRange = 22, --in meters, damage will start dropping off after this range
|
||||
EffectiveRange = 49, --in meters, damage scales within this distance
|
||||
Range = 180, --in meters, after this distance the bullet stops existing
|
||||
Tracer = false, --show tracer
|
||||
NumBullets = 1, --the amount of bullets to fire
|
||||
PhysicsMultiplier = 1, --damage is multiplied by this amount when pushing objects
|
||||
HeadshotMultiplier = 1,
|
||||
Penetration = {
|
||||
DamageMultiplier = 0.9, --how much damaged is multipled by when leaving a surface.
|
||||
MaxCount = 4, --how many times the bullet can penetrate.
|
||||
Thickness = 21, --in hu, how thick an obstacle has to be to stop the bullet.
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.Zoom = {
|
||||
FovMultiplier = 0.95,
|
||||
ViewModelFovMultiplier = 1,
|
||||
Blur = {
|
||||
EyeFocusDistance = 7
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.WorldModelOffsets = {
|
||||
Bone = "tag_sling",
|
||||
Angles = Angle(0, 95, -90),
|
||||
Pos = Vector(2,-5,-3)
|
||||
}
|
||||
|
||||
SWEP.ViewModelOffsets = {
|
||||
Aim = {
|
||||
Angles = Angle(0, 0, 0),
|
||||
Pos = Vector(0, 0, 0)
|
||||
},
|
||||
Idle = {
|
||||
Angles = Angle(0, 0, 0),
|
||||
Pos = Vector(0, 0, 0)
|
||||
},
|
||||
Inspection = {
|
||||
Bone = "tag_sling",
|
||||
X = {
|
||||
[0] = {Pos = Vector(0, 0, 0), Angles = Angle(40, 0, -30)},
|
||||
[1] = {Pos = Vector(0, 0, 0), Angles = Angle(-10, 0, 0)}
|
||||
},
|
||||
Y = {
|
||||
[0] = {Pos = Vector(0, 0, 0), Angles = Angle(-10, 20, 0)},
|
||||
[1] = {Pos = Vector(3, 0, 3), Angles = Angle(10, -20, 0)}
|
||||
}
|
||||
},
|
||||
|
||||
RecoilMultiplier = 0.8,
|
||||
KickMultiplier = 0.6,
|
||||
AimKickMultiplier = 1.3,
|
||||
}
|
||||
|
||||
SWEP.Shell = "mwb_shelleject_7625x"
|
||||
|
||||
Reference in New Issue
Block a user