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2026-03-30 10:39:52 +03:00
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AddCSLuaFile()
function SWEP:doSuppressorStats()
self.Primary.Sound = Sound("mw19.sbeta.fire.s")
self.Reverb = {
RoomScale = 50000,
Sounds = {
Outside = {
Layer = Sound("Atmo_DMR_Sup.Outside"),
Reflection = Sound("Reflection_Sniper.Outside")
},
Inside = {
Layer = Sound("Atmo_DMR_Sup.Inside"),
Reflection = Sound("Reflection_ShotgunSUP.Inside")
}
}
}
self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
end
SWEP.Customization = {
{"att_perk", "attachment_vm_sn_sbeta_perk_soh", "att_perk_fmj",
"attachment_vm_sn_sbeta_perk_bolt", "att_perk_ricochet"},
{"att_stock", "attachment_vm_sn_sbeta_rack",
"attachment_vm_sn_sbeta_stock_light", "attachment_vm_sn_sbeta_stock_stable", "attachment_vm_sn_sbeta_stock_tactical"},
{"attachment_vm_sn_sbeta_barrel", "attachment_vm_sn_sbeta_barshort",
"attachment_vm_sn_sbeta_barmid", "attachment_vm_sn_sbeta_barlong"},
{"att_muzzle", "att_vm_breacher01", "att_vm_breacher02", "att_vm_compensator01",
"att_vm_compensator02", "att_vm_flashhider01", "att_vm_flashhider02",
"att_vm_flashhider03", "att_vm_flashhider04", "att_vm_muzzlebrake01",
"att_vm_muzzlebrake02", "att_vm_muzzlebrake03",
"att_vm_silencer01", "att_vm_silencer02", "att_vm_silencer03",
"att_vm_silencer04", "att_vm_silencer05", "att_vm_silencer06"},
{"att_sight", "att_vm_2x_west02_holo", "att_vm_2x_west02", "att_vm_reflex_02", "att_vm_minireddot01_tall", "att_vm_minireddot02_tall", "att_vm_minireddot03_tall",
"att_vm_holo_west01", "att_vm_holo_west02", "att_vm_holo_east01", "att_vm_reflex_east01",
"att_vm_reflex_east02_tall", "att_vm_reflex_west02_tall", "att_vm_reflex_west03",
"att_vm_thermal_east01", "att_vm_thermal_west01",
"att_vm_hybrid_west01", "att_vm_4x_east01_tall", "att_vm_2x_west01",
"att_vm_4x_west01_tall", "att_vm_4x_west02_tall", "att_vm_reflex_west04",
"att_vm_scope_mike14", "att_vm_scope_vz", "attachment_vm_sn_sbeta_scope"},
{"att_laser", "attachment_vm_sn_sbeta_laser01", "attachment_vm_sn_sbeta_laser02",
"attachment_vm_sn_sbeta_laser03"},
}
--NECESSARY: it loads custom attachments from other authors
require("mw_utils")
mw_utils.LoadInjectors(SWEP)
-- SWEP.Customization = {
-- ["Perk"] = {
-- Slot = 1,
-- {
-- Key = "no_perk",
-- },
-- {
-- Key = "perk_soh",
-- Stats = function(self)
-- self.Animations.Reload_Start.Fps = self.Animations.Reload_Start.Fps * 1.25
-- self.Animations.Reload_Loop.Fps = self.Animations.Reload_Loop.Fps * 1.25
-- self.Animations.Reload_End.Fps = self.Animations.Reload_End.Fps * 1.25
-- self.Animations.Reload_End_Empty.Fps = self.Animations.Reload_End_Empty.Fps * 1.25
-- end
-- },
-- {
-- Key = "perk_fastmelee",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "perk_heavymelee",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "perk_fmj",
-- Stats = function(self)
-- end
-- }
-- },
-- ["Barrel"] = {
-- Slot = 2,
-- {
-- Key = "attachment_vm_sh_sbeta_barrel",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sn_sbeta_barlong",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sn_sbeta_barmid",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sn_sbeta_barshort",
-- Stats = function(self)
-- end
-- },
-- },
-- ["Muzzle"] = {
-- Slot = 3,
-- {
-- Key = "no_muzzle"
-- },
-- {
-- Key = "attachment_vm_flashhider01",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 5.5, 0), Angle()},
-- [3] = {Vector(0, 2.9, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
-- end
-- },
-- {
-- Key = "attachment_vm_flashhider02",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 5.5, 0), Angle()},
-- [3] = {Vector(0, 2.9, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
-- end
-- },
-- {
-- Key = "attachment_vm_flashhider05",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 5.5, 0), Angle()},
-- [3] = {Vector(0, 2.9, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
-- end
-- },
-- {
-- Key = "attachment_vm_muzzlebrake01",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 5.5, 0), Angle()},
-- [3] = {Vector(0, 2.9, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_muzzlebrake02",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 5.5, 0), Angle()},
-- [3] = {Vector(0, 2.9, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_muzzlebrake03",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 5.5, 0), Angle()},
-- [3] = {Vector(0, 2.9, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_muzzlebrake04",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 5.5, 0), Angle()},
-- [3] = {Vector(0, 2.9, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_compensator01",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 5.5, 0), Angle()},
-- [3] = {Vector(0, 2.9, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_compensator02",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 5.5, 0), Angle()},
-- [3] = {Vector(0, 2.9, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_muzzlemelee01",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 5.5, 0), Angle()},
-- [3] = {Vector(0, 2.9, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_muzzlemelee02",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 5.5, 0), Angle()},
-- [3] = {Vector(0, 2.9, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_silencer_east01",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 5.5, 0), Angle()},
-- [3] = {Vector(0, 2.9, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- doSuppressorStats(self)
-- end
-- },
-- {
-- Key = "attachment_vm_silencer02",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 5.5, 0), Angle()},
-- [3] = {Vector(0, 2.9, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- doSuppressorStats(self)
-- end
-- },
-- {
-- Key = "attachment_vm_silencer03",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 5.5, 0), Angle()},
-- [3] = {Vector(0, 2.9, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- doSuppressorStats(self)
-- end
-- },
-- {
-- Key = "attachment_vm_silencer04",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 5.5, 0), Angle()},
-- [3] = {Vector(0, 2.9, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- doSuppressorStats(self)
-- end
-- },
-- },
-- ["Optic"] = {
-- Slot = 4,
-- {
-- Key = "no_sight",
-- },
-- {
-- Key = "attachment_vm_minireddot_tall",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.75)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0, 0) --i know you tell me not to fuck with this but the dot being actually centered on the glass demands it xoxo
-- end
-- },
-- {
-- Key = "attachment_vm_minireddot02_tall",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.7)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- end
-- },
-- {
-- Key = "attachment_vm_minireddot03_tall",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.7)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- end
-- },
-- {
-- Key = "attachment_vm_holo_west02",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.85)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- end
-- },
-- {
-- Key = "attachment_vm_holo_east",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.017, 0, -0.775)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- end
-- },
-- {
-- Key = "attachment_vm_reflex_east02_tall",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- end
-- },
-- {
-- Key = "attachment_vm_reflex_west03",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.95)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- end
-- },
-- {
-- Key = "attachment_vm_reflex_west04",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.015, 0, -0.9)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- end
-- },
-- {
-- Key = "attachment_vm_holo_west_lod0",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.015, 0, -0.95)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- end
-- },
-- {
-- Key = "attachment_vm_reflex_east",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.85)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.15,0,0)
-- end
-- },
-- {
-- Key = "attachment_vm_4x_east_tall",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.11, 0, -1.11)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- end
-- },
-- {
-- Key = "attachment_vm_4x_west_tall",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, -1.215)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- end
-- },
-- {
-- Key = "attachment_vm_4x_west02_tall",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, -1.11)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- end
-- },
-- {
-- Key = "attachment_vm_thermal_east_tall",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.0015, 0, -1.045)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- end
-- },
-- {
-- Key = "attachment_vm_thermal_hybrid",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.615)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- self.HybridAimAngles = Angle(0, 0, -45)
-- self.HybridAimPos = Vector(-1.75, 2.5, -0.15)
-- end
-- },
-- {
-- Key = "attachment_vm_thermal_west_01",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.005, 0, -0.6)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- end
-- },
-- {
-- Key = "weapon_vm_scope_sbeta_alt",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01,3.5,-0.99)
-- self.Zoom.Blur.EyeFocusDistance = 3.5
-- end
-- },
-- {
-- Key = "attachment_vm_scope_vz",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.0035,3.5,-0.92)
-- self.Zoom.Blur.EyeFocusDistance = 3.5
-- end
-- },
-- {
-- Key = "attachment_vm_hybrid_west",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.005, 0, -0.75)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- self.HybridAimAngles = Angle(-0.01, 0.02, 0)
-- self.HybridAimPos = Vector(0,1.5,-1.9)
-- end
-- },
-- {
-- Key = "attachment_vm_hybrid_west02",
-- Bodygroups = {
-- ["tag_sight"] = 1
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.025, 0, -1.02)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- self.HybridAimAngles = Angle(0, 0, 0)
-- self.HybridAimPos = Vector(-0.015, 0, -1)
-- self.Zoom.Blur.EyeFocusDistance = 3.5
-- end
-- },
-- {
-- Key = "attachment_vm_hybrid_west02_thermal",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.025, 0, -1.02)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- self.HybridAimAngles = Angle(0, 0, 0)
-- self.HybridAimPos = Vector(-0.015, 0, -1)
-- self.Zoom.Blur.EyeFocusDistance = 3.5
-- end
-- },
-- {
-- Key = "attachment_vm_hybrid_west03",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.005, 0, -0.68)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- self.Zoom.Blur.EyeFocusDistance = 1.5
-- self.HybridAimAngles = Angle(0, 0, -45)
-- self.HybridAimPos = Vector(-1.55, 2.5, 0.15)
-- end
-- },
-- },
-- ["Laser"] = {
-- Slot = 5,
-- {
-- Key = "no_laser"
-- },
-- {
-- Key = "attachment_vm_laser_cylinder01",
-- Bodygroups = {
-- ["tag_laser"] = 1,
-- },
-- VElement = {
-- Bone = "tag_laser_attach",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- }
-- }
-- },
-- Stats = function(self)
-- self.LaserAimAngles = Angle(-0.3, 0.2, -45)
-- self.LaserAimPos = Vector(-2, 0, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_laser_cylinder02",
-- Bodygroups = {
-- ["tag_laser"] = 1,
-- },
-- VElement = {
-- Bone = "tag_laser_attach",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- }
-- }
-- },
-- Stats = function(self)
-- self.LaserAimAngles = Angle(-0.4, 0.265, -45)
-- self.LaserAimPos = Vector(-2, 0, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_laser_cylinder03",
-- Bodygroups = {
-- ["tag_laser"] = 1,
-- },
-- VElement = {
-- Bone = "tag_laser_attach",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- }
-- }
-- },
-- Stats = function(self)
-- self.LaserAimAngles = Angle(-0.3, 0.2, -45)
-- self.LaserAimPos = Vector(-2, 0, 0)
-- end
-- }
-- },
-- ["Stock"] = {
-- Slot = 6,
-- {
-- Key = "no_attachment",
-- },
-- {
-- Key = "attachment_vm_sn_sbeta_rack",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sn_sbeta_stock_light",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sn_sbeta_stock_stable",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sn_sbeta_stock_tactical",
-- Stats = function(self)
-- end
-- },
-- },
-- }