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Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
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AddCSLuaFile()
SWEP.Animations = {
["Idle"] = {--idle is a special animation index, movement animations are played when this is on
Sequences = {"idle"},
Fps = 30,
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
--does not need NextSequence to loop, it's an exception to the rule
},
["Draw"] = {
Sequences = {"draw"},
Length = 0.85,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_raise_01")) end},
{Time = 0.7, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_raise_02")) end},
}
},
["Holster"] = {
Sequences = {"holster"},
Length = 0.7,
Fps = 30,
Events = {
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_drop_01")) end},
{Time = 0.4, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_drop_02")) end},
}
},
["Equip"] = {
Sequences = {"draw_First"},
Length = 1.25,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0.9, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_raise_first_04")) end},
{Time = 0.8, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_raise_first_03")) end},
{Time = 0.467, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_raise_first_02")) end},
{Time = 0.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_raise_first_01")) end},
}
},
["Reload_Start"] = {
Sequences = {"reload_start"},
Length = 0.7,
Fps = 30,
MagLength = 0.7,
NextSequence = "Idle",
Events = {
{Time = 0.667, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_reload_start_03")) end},
{Time = 0.4, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_reload_start_02")) end},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_reload_start_01")) end},
}
},
["Reload_Loop"] = {
Sequences = {"reload_loop"},
Length = 0.5,
Fps = 30,
MagLength = 0.35,
NextSequence = "Idle",
Events = {
{Time = 0.467, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_reload_loop_02")) end},
{Time = 0.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_reload_loop_01")) end},
}
},
["Reload_End"] = {
Sequences = {"reload_end"},
Length = 0.55,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_reload_end_01")) end},
{Time = 0.267, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_reload_end_02")) end},
}
},
["Reload_End_Empty"] = {
Sequences = {"reload_end_empty"},
Length = 0.75,
Fps = 30,
NextSequence = "Idle",
Events = {
{
Time = 0.35,
Callback = function(self)
self:DoEjection("shell_eject")
self:DoParticle("Ejection", "shell_eject")
end
},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_reload_end_01_empty")) end},
{Time = 0.267, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_reload_end_02_empty")) end},
{Time = 0.633, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_reload_end_04_empty")) end},
}
},
["Fire"] = {
Sequences = {"fire"},
Fps = 60,
NextSequence = "Idle",
Events = {
{
Time = 0,
Callback = function(self)
self:DoParticle("MuzzleFlash", "muzzle")
end
},
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
},
["Rechamber"] = {
Sequences = {"rechamber"},
Length = 0.5,
Fps = 30,
NextSequence = "Idle",
Events = {
{
Time = 0.1,
Callback = function(self)
self:DoEjection("shell_eject")
self:DoParticle("Ejection", "shell_eject")
end
},
{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_rechamber_02")) end},
}
},
["Fire_Last"] = {
Sequences = {"fire_last"},
Fps = 60,
NextSequence = "Idle",
Events = {
{
Time = 0,
Callback = function(self)
self:DoParticle("MuzzleFlash", "muzzle")
end
},
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
},
["Ads_In"] = {
Sequences = {"ads_in"},
Length = 0.25,
Fps = 35,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.sbeta.ads.up")) end},
}
},
["Ads_Out"] = {
Sequences = {"ads_out"},
Length = 0.25,
Fps = 35,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.sbeta.ads.down")) end},
}
},
["Sprint_In"] = {
Sequences = {"sprint_in"},
Fps = 24,
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
--NextSequence = "Sprint_Loop",
},
["Sprint_Loop"] = {
Sequences = {"sprint_loop"},
Fps = 34,
NextSequence = "Sprint_Loop", --make our state loop
--while sprinting, the playback rate of the viewmodel is scaled with velocity (cod-like behaviour)
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
},
["Sprint_Out"] = {
Sequences = {"sprint_out"},
Length = 0.3,
Fps = 34,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
},
["Inspect"] = {
Sequences = {"inspect"},
Length = 5,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 1.4, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_inspect_02")) end},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_inspect_01")) end},
{Time = 4.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_inspect_04")) end},
{Time = 2.4, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_inspect_03")) end},
}
},
["Jog_Out"] = {
Sequences = {"jog_out"},
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
},
["Jump"] = {
Sequences = {"jump"},
Fps = 15,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
},
["Land"] = {
Sequences = {"jump_land"},
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
},
["HybridOn"] = {
Sequences = {"hybrid_toggle_off"},
Fps = 30,
Length = 0.9,
NextSequence = "Idle",
Events = {
{Time = 0.15, Callback = function(self) self:DoSound(Sound("Flipsight.Up")) end}
}
},
["HybridOff"] = {
Sequences = {"hybrid_toggle_on"},
Fps = 30,
Length = 0.9,
NextSequence = "Idle",
Events = {
{Time = 0.1, Callback = function(self) self:DoSound(Sound("Flipsight.Down")) end}
}
},
["Melee"] = {
Sequences = {"melee_miss_01", "melee_miss_02", "melee_miss_03"},
Length = 0.6, --if melee misses
Size = 15,
Range = 40,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DisableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Medium")) end},
{Time = 0.8, Callback = function(self) self:EnableGrip() end},
}
},
["Melee_Hit"] = {
Sequences = {"melee_hit_01", "melee_hit_02", "melee_hit_03"},
Length = 0.3, --if melee hits
Damage = 45,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DisableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Medium")) end},
{Time = 0.8, Callback = function(self) self:EnableGrip() end},
}
},
}

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AddCSLuaFile()
function SWEP:doSuppressorStats()
self.Primary.Sound = Sound("mw19.sbeta.fire.s")
self.Reverb = {
RoomScale = 50000,
Sounds = {
Outside = {
Layer = Sound("Atmo_DMR_Sup.Outside"),
Reflection = Sound("Reflection_Sniper.Outside")
},
Inside = {
Layer = Sound("Atmo_DMR_Sup.Inside"),
Reflection = Sound("Reflection_ShotgunSUP.Inside")
}
}
}
self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
end
SWEP.Customization = {
{"att_perk", "attachment_vm_sn_sbeta_perk_soh", "att_perk_fmj",
"attachment_vm_sn_sbeta_perk_bolt", "att_perk_ricochet"},
{"att_stock", "attachment_vm_sn_sbeta_rack",
"attachment_vm_sn_sbeta_stock_light", "attachment_vm_sn_sbeta_stock_stable", "attachment_vm_sn_sbeta_stock_tactical"},
{"attachment_vm_sn_sbeta_barrel", "attachment_vm_sn_sbeta_barshort",
"attachment_vm_sn_sbeta_barmid", "attachment_vm_sn_sbeta_barlong"},
{"att_muzzle", "att_vm_breacher01", "att_vm_breacher02", "att_vm_compensator01",
"att_vm_compensator02", "att_vm_flashhider01", "att_vm_flashhider02",
"att_vm_flashhider03", "att_vm_flashhider04", "att_vm_muzzlebrake01",
"att_vm_muzzlebrake02", "att_vm_muzzlebrake03",
"att_vm_silencer01", "att_vm_silencer02", "att_vm_silencer03",
"att_vm_silencer04", "att_vm_silencer05", "att_vm_silencer06"},
{"att_sight", "att_vm_2x_west02_holo", "att_vm_2x_west02", "att_vm_reflex_02", "att_vm_minireddot01_tall", "att_vm_minireddot02_tall", "att_vm_minireddot03_tall",
"att_vm_holo_west01", "att_vm_holo_west02", "att_vm_holo_east01", "att_vm_reflex_east01",
"att_vm_reflex_east02_tall", "att_vm_reflex_west02_tall", "att_vm_reflex_west03",
"att_vm_thermal_east01", "att_vm_thermal_west01",
"att_vm_hybrid_west01", "att_vm_4x_east01_tall", "att_vm_2x_west01",
"att_vm_4x_west01_tall", "att_vm_4x_west02_tall", "att_vm_reflex_west04",
"att_vm_scope_mike14", "att_vm_scope_vz", "attachment_vm_sn_sbeta_scope"},
{"att_laser", "attachment_vm_sn_sbeta_laser01", "attachment_vm_sn_sbeta_laser02",
"attachment_vm_sn_sbeta_laser03"},
}
--NECESSARY: it loads custom attachments from other authors
require("mw_utils")
mw_utils.LoadInjectors(SWEP)
-- SWEP.Customization = {
-- ["Perk"] = {
-- Slot = 1,
-- {
-- Key = "no_perk",
-- },
-- {
-- Key = "perk_soh",
-- Stats = function(self)
-- self.Animations.Reload_Start.Fps = self.Animations.Reload_Start.Fps * 1.25
-- self.Animations.Reload_Loop.Fps = self.Animations.Reload_Loop.Fps * 1.25
-- self.Animations.Reload_End.Fps = self.Animations.Reload_End.Fps * 1.25
-- self.Animations.Reload_End_Empty.Fps = self.Animations.Reload_End_Empty.Fps * 1.25
-- end
-- },
-- {
-- Key = "perk_fastmelee",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "perk_heavymelee",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "perk_fmj",
-- Stats = function(self)
-- end
-- }
-- },
-- ["Barrel"] = {
-- Slot = 2,
-- {
-- Key = "attachment_vm_sh_sbeta_barrel",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sn_sbeta_barlong",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sn_sbeta_barmid",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sn_sbeta_barshort",
-- Stats = function(self)
-- end
-- },
-- },
-- ["Muzzle"] = {
-- Slot = 3,
-- {
-- Key = "no_muzzle"
-- },
-- {
-- Key = "attachment_vm_flashhider01",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 5.5, 0), Angle()},
-- [3] = {Vector(0, 2.9, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
-- end
-- },
-- {
-- Key = "attachment_vm_flashhider02",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 5.5, 0), Angle()},
-- [3] = {Vector(0, 2.9, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
-- end
-- },
-- {
-- Key = "attachment_vm_flashhider05",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 5.5, 0), Angle()},
-- [3] = {Vector(0, 2.9, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
-- end
-- },
-- {
-- Key = "attachment_vm_muzzlebrake01",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 5.5, 0), Angle()},
-- [3] = {Vector(0, 2.9, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_muzzlebrake02",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 5.5, 0), Angle()},
-- [3] = {Vector(0, 2.9, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_muzzlebrake03",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 5.5, 0), Angle()},
-- [3] = {Vector(0, 2.9, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_muzzlebrake04",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 5.5, 0), Angle()},
-- [3] = {Vector(0, 2.9, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_compensator01",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 5.5, 0), Angle()},
-- [3] = {Vector(0, 2.9, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_compensator02",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 5.5, 0), Angle()},
-- [3] = {Vector(0, 2.9, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_muzzlemelee01",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 5.5, 0), Angle()},
-- [3] = {Vector(0, 2.9, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_muzzlemelee02",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 5.5, 0), Angle()},
-- [3] = {Vector(0, 2.9, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_silencer_east01",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 5.5, 0), Angle()},
-- [3] = {Vector(0, 2.9, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- doSuppressorStats(self)
-- end
-- },
-- {
-- Key = "attachment_vm_silencer02",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 5.5, 0), Angle()},
-- [3] = {Vector(0, 2.9, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- doSuppressorStats(self)
-- end
-- },
-- {
-- Key = "attachment_vm_silencer03",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 5.5, 0), Angle()},
-- [3] = {Vector(0, 2.9, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- doSuppressorStats(self)
-- end
-- },
-- {
-- Key = "attachment_vm_silencer04",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, 0, 0), Angle()},
-- [2] = {Vector(0, 5.5, 0), Angle()},
-- [3] = {Vector(0, 2.9, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- doSuppressorStats(self)
-- end
-- },
-- },
-- ["Optic"] = {
-- Slot = 4,
-- {
-- Key = "no_sight",
-- },
-- {
-- Key = "attachment_vm_minireddot_tall",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.75)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0, 0) --i know you tell me not to fuck with this but the dot being actually centered on the glass demands it xoxo
-- end
-- },
-- {
-- Key = "attachment_vm_minireddot02_tall",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.7)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- end
-- },
-- {
-- Key = "attachment_vm_minireddot03_tall",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.7)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- end
-- },
-- {
-- Key = "attachment_vm_holo_west02",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.85)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- end
-- },
-- {
-- Key = "attachment_vm_holo_east",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.017, 0, -0.775)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- end
-- },
-- {
-- Key = "attachment_vm_reflex_east02_tall",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- end
-- },
-- {
-- Key = "attachment_vm_reflex_west03",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.95)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- end
-- },
-- {
-- Key = "attachment_vm_reflex_west04",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.015, 0, -0.9)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- end
-- },
-- {
-- Key = "attachment_vm_holo_west_lod0",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.015, 0, -0.95)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- end
-- },
-- {
-- Key = "attachment_vm_reflex_east",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.85)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.15,0,0)
-- end
-- },
-- {
-- Key = "attachment_vm_4x_east_tall",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.11, 0, -1.11)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- end
-- },
-- {
-- Key = "attachment_vm_4x_west_tall",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, -1.215)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- end
-- },
-- {
-- Key = "attachment_vm_4x_west02_tall",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, -1.11)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- end
-- },
-- {
-- Key = "attachment_vm_thermal_east_tall",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.0015, 0, -1.045)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- end
-- },
-- {
-- Key = "attachment_vm_thermal_hybrid",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.615)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- self.HybridAimAngles = Angle(0, 0, -45)
-- self.HybridAimPos = Vector(-1.75, 2.5, -0.15)
-- end
-- },
-- {
-- Key = "attachment_vm_thermal_west_01",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.005, 0, -0.6)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- end
-- },
-- {
-- Key = "weapon_vm_scope_sbeta_alt",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01,3.5,-0.99)
-- self.Zoom.Blur.EyeFocusDistance = 3.5
-- end
-- },
-- {
-- Key = "attachment_vm_scope_vz",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.0035,3.5,-0.92)
-- self.Zoom.Blur.EyeFocusDistance = 3.5
-- end
-- },
-- {
-- Key = "attachment_vm_hybrid_west",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.005, 0, -0.75)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- self.HybridAimAngles = Angle(-0.01, 0.02, 0)
-- self.HybridAimPos = Vector(0,1.5,-1.9)
-- end
-- },
-- {
-- Key = "attachment_vm_hybrid_west02",
-- Bodygroups = {
-- ["tag_sight"] = 1
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.025, 0, -1.02)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- self.HybridAimAngles = Angle(0, 0, 0)
-- self.HybridAimPos = Vector(-0.015, 0, -1)
-- self.Zoom.Blur.EyeFocusDistance = 3.5
-- end
-- },
-- {
-- Key = "attachment_vm_hybrid_west02_thermal",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.025, 0, -1.02)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- self.HybridAimAngles = Angle(0, 0, 0)
-- self.HybridAimPos = Vector(-0.015, 0, -1)
-- self.Zoom.Blur.EyeFocusDistance = 3.5
-- end
-- },
-- {
-- Key = "attachment_vm_hybrid_west03",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.005, 0, -0.68)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
-- self.Zoom.Blur.EyeFocusDistance = 1.5
-- self.HybridAimAngles = Angle(0, 0, -45)
-- self.HybridAimPos = Vector(-1.55, 2.5, 0.15)
-- end
-- },
-- },
-- ["Laser"] = {
-- Slot = 5,
-- {
-- Key = "no_laser"
-- },
-- {
-- Key = "attachment_vm_laser_cylinder01",
-- Bodygroups = {
-- ["tag_laser"] = 1,
-- },
-- VElement = {
-- Bone = "tag_laser_attach",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- }
-- }
-- },
-- Stats = function(self)
-- self.LaserAimAngles = Angle(-0.3, 0.2, -45)
-- self.LaserAimPos = Vector(-2, 0, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_laser_cylinder02",
-- Bodygroups = {
-- ["tag_laser"] = 1,
-- },
-- VElement = {
-- Bone = "tag_laser_attach",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- }
-- }
-- },
-- Stats = function(self)
-- self.LaserAimAngles = Angle(-0.4, 0.265, -45)
-- self.LaserAimPos = Vector(-2, 0, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_laser_cylinder03",
-- Bodygroups = {
-- ["tag_laser"] = 1,
-- },
-- VElement = {
-- Bone = "tag_laser_attach",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- }
-- }
-- },
-- Stats = function(self)
-- self.LaserAimAngles = Angle(-0.3, 0.2, -45)
-- self.LaserAimPos = Vector(-2, 0, 0)
-- end
-- }
-- },
-- ["Stock"] = {
-- Slot = 6,
-- {
-- Key = "no_attachment",
-- },
-- {
-- Key = "attachment_vm_sn_sbeta_rack",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sn_sbeta_stock_light",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sn_sbeta_stock_stable",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sn_sbeta_stock_tactical",
-- Stats = function(self)
-- end
-- },
-- },
-- }

View File

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AddCSLuaFile()
PrecacheParticleSystem("AC_muzzle_shotgun")
PrecacheParticleSystem("AC_muzzle_shotgun_db")
PrecacheParticleSystem("AC_muzzle_pistol_suppressed")
PrecacheParticleSystem("AC_muzzle_pistol_ejection")
PrecacheParticleSystem("AC_muzzle_pistol_smoke_barrel")
PrecacheParticleSystem("AC_muzzle_minigun_smoke_barrel")
include("animations.lua")
include("customization.lua")
if CLIENT then
killicon.Add( "mg_sbeta", "VGUI/entities/mg_sbeta", Color(255, 0, 0, 255))
SWEP.WepSelectIcon = surface.GetTextureID("VGUI/spawnicons/icon_cac_weapon_sn_sbeta")
end
SWEP.Base = "mg_base"
SWEP.PrintName = "MK2 Carbine"
SWEP.Category = "Modern Warfare"
SWEP.SubCategory = "Marksman Rifles"
SWEP.Spawnable = true
SWEP.VModel = Model("models/viper/mw/weapons/v_sbeta.mdl")
SWEP.WorldModel = Model("models/viper/mw/weapons/w_sbeta.mdl")
SWEP.Trigger = {
PressedSound = Sound("mw19.sbeta.fire.first"),
ReleasedSound = Sound(""),
Time = 0.03
}
SWEP.Slot = 3
SWEP.HoldType = "BoltAction"
SWEP.Primary.Sound = Sound("mw19.sbeta.fire")
SWEP.Primary.Ammo = "357"
SWEP.Primary.ClipSize = 6
SWEP.Primary.Automatic = true
SWEP.Primary.BurstRounds = 1
SWEP.Primary.BurstDelay = 0
SWEP.Primary.RPM = 300
SWEP.CanChamberRound = true
SWEP.CanDisableAimReload = false
SWEP.Projectile = {
Class = "mg_sniper_bullet", --bullet entity class
Speed = 16000,
Gravity = 10,
Penetrate = true
}
SWEP.ParticleEffects = {
["MuzzleFlash"] = "mw_fas2_muzzleflash_dmr",
["MuzzleFlash_Suppressed"] = "mw_fas2_muzzleflash_suppressed",
["Ejection"] = "mw_ins2_shell_eject",
}
SWEP.Reverb = {
RoomScale = 50000, --(cubic hu)
--how big should an area be before it is categorized as 'outside'?
Sounds = {
Outside = {
Layer = Sound("Atmo_Western.Outside"),
Reflection = Sound("Reflection_Shotgun.Outside")
},
Inside = {
Layer = Sound("Atmo_Shotgun.Inside"),
Reflection = Sound("Reflection_Shotgun.Inside")
}
}
}
SWEP.Firemodes = {
[1] = {
Name = "Lever-Action",
OnSet = function(self)
self.Primary.Automatic = false
return "Firemode_Semi"
end
},
}
SWEP.BarrelSmoke = {
Particle = "AC_muzzle_minigun_smoke_barrel",
Attachment = "muzzle",
ShotTemperatureIncrease = 75,
TemperatureThreshold = 100, --temperature that triggers smoke
TemperatureCooldown = 65 --degrees per second
}
SWEP.Cone = {
Hip = 1, --accuracy while hip
Ads = 0.033, --accuracy while aiming
Increase = 0.086, --increase cone size by this amount every time we shoot
AdsMultiplier = 0.025, --multiply the increase value by this amount while aiming
Max = 2.5, --the cone size will not go beyond this size
Decrease = 1, -- amount (in seconds) for the cone to completely reset (from max)
Seed = 6985 --just give this a random number
}
SWEP.Recoil = {
Vertical = {4, 6.5}, --random value between the 2
Horizontal = {-1.75, 2.75}, --random value between the 2
Shake = 3, --camera shake
AdsMultiplier = 0.05, --multiply the values by this amount while aiming
Seed = 3584, --give this a random number until you like the current recoil pattern
}
SWEP.Bullet = {
Damage = {92, 50}, --first value is damage at 0 meters from impact, second value is damage at furthest point in effective range
EffectiveRange = 100, --in meters, damage scales within this distance
DropOffStartRange = 15,
Range = 300, --in meters, after this distance the bullet stops existing
Tracer = false, --show tracer
NumBullets = 1, --the amount of bullets to fire
PhysicsMultiplier = 1.25, --damage is multiplied by this amount when pushing objects
Penetration = {
DamageMultiplier = 0.85, --how much damaged is multipled by when leaving a surface.
MaxCount = 4, --how many times the bullet can penetrate.
Thickness = 15, --in hu, how thick an obstacle has to be to stop the bullet.
}
}
SWEP.Zoom = {
FovMultiplier = 0.95,
ViewModelFovMultiplier = 1,
Blur = {
EyeFocusDistance = 10
}
}
SWEP.WorldModelOffsets = {
Bone = "tag_sling",
Angles = Angle(0,100,-90),
Pos = Vector(8.5,-1.5,-5)
}
SWEP.ViewModelOffsets = {
Aim = {
Angles = Angle(0, 0, 0),
Pos = Vector(0, 3, 0)
},
Idle = {
Angles = Angle(0, 0, 0),
Pos = Vector(0, 0, 0)
},
Inspection = {
Bone = "tag_sling",
X = {
[0] = {Pos = Vector(0, 3, 3), Angles = Angle(40, 0, -30)},
[1] = {Pos = Vector(0, 0, 0), Angles = Angle(-10, 0, 0)}
},
Y = {
[0] = {Pos = Vector(0, 0, 0), Angles = Angle(-10, 20, 0)},
[1] = {Pos = Vector(4, 0, 1.5), Angles = Angle(10, -20, 0)}
}
},
RecoilMultiplier = 1.75,
KickMultiplier = 1.3,
AimKickMultiplier = 0.45
}
SWEP.Shell = "mwb_shelleject_45"