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Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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AddCSLuaFile()
SWEP.Animations = {
["Idle"] = {--idle is a special animation index, movement animations are played when this is on
Sequences = {"idle"},
Fps = 30,
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:EnableGrip2() end},
}
--does not need NextSequence to loop, it's an exception to the rule
},
["Draw"] = {
Sequences = {"draw"},
Length = 0.65,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:EnableGrip2() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.romeo870.raise")) end},
}
},
["Holster"] = {
Sequences = {"holster"},
Length = 0.95,
Fps = 30,
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:EnableGrip2() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.romeo870.drop")) end},
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
}
},
["Equip"] = {
Sequences = {"draw_First"},
Length = 1.25,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:EnableGrip2() end},
{Time = 0.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo870_raise_first_02")) end},
{Time = 0.633, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo870_raise_first_03")) end},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo870_raise_first_01")) end},
}
},
["Reload"] = {
Sequences = {"reload"},
Length = 2.45,
Fps = 30,
MagLength = 1.9,
NextSequence = "Idle",
Events = {
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
{Time = 0, Callback = function(self) self:EnableGrip2() end},
{Time = 1.967, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo871_caldb_reload_05")) end},
{Time = 1.533, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo871_caldb_reload_04")) end},
{Time = 2.1, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo871_caldb_reload_06")) end},
{Time = 0.133, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo871_caldb_reload_01")) end},
{Time = 1.133, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo871_caldb_reload_03")) end},
{Time = 0.667, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo871_caldb_reload_02")) end},
{Time = 2.27, Callback = function(self) self:EnableGrip() end},
-- {Time = 1.2, Callback = function(self) self:ResetBullets(self:GetAttachmentModels("Mag"), self.BulletList) end},
}
},
["reload_fast"] = {
Sequences = {"reload_fast"},
Length = 1.75,
Fps = 30,
MagLength = 1.25,
NextSequence = "Idle",
Events = {
{Time = 1.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo874_caldb_reload_fast_04")) end},
{Time = 1.467, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo874_caldb_reload_fast_05")) end},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo874_caldb_reload_fast_01")) end},
{Time = 0.3, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo874_caldb_reload_fast_02")) end},
{Time = 0.733, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo874_caldb_reload_fast_03")) end},
{Time = 0.0, Callback = function(self) self:DisableGrip() end},
{Time = 1.5, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) end},
-- {Time = 0.6, Callback = function(self) self:ResetBullets(self:GetAttachmentModels("Mag"), self.BulletList) end},
}
},
["Reload_Empty"] = {
Sequences = {"reload_empty"},
Length = 3.2,
Fps = 30,
MagLength = 2.1,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) end},
{Time = 0.1, Callback = function(self)
if (self.bCanEjectOnReload) then
self:DoEjection("shell_eject")
self:DoParticle("Ejection", "shell_eject")
end
self.bCanEjectOnReload = false
end},
{Time = 0.4, Callback = function(self) self:DisableGrip() end},
{Time = 2.5, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:EnableGrip2() end},
{Time = 3.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo872_caldb_reload_empty_08")) end},
{Time = 0.367, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo872_caldb_reload_empty_02")) end},
{Time = 0.833, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo872_caldb_reload_empty_03")) end},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo872_caldb_reload_empty_01")) end},
{Time = 2.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo872_caldb_reload_empty_06")) end},
{Time = 2.5, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo872_caldb_reload_empty_07")) end},
{Time = 1.4, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo872_caldb_reload_empty_04")) end},
{Time = 1.7, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo872_caldb_reload_empty_05")) end},
{Time = 1.5, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(-5, 0, 40)) end},
-- {Time = 1.2, Callback = function(self) self:ResetBullets(self:GetAttachmentModels("Mag"), self.BulletList) end},
}
},
["reload_empty_fast"] = {
Sequences = {"reload_empty_fast"},
Length = 2.35,
Fps = 30,
MagLength = 1.5,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) end},
{Time = 0, Callback = function(self) end},
{Time = 0, Callback = function(self) end},
{Time = 0.1, Callback = function(self)
if (self.bCanEjectOnReload) then
self:DoEjection("shell_eject")
self:DoParticle("Ejection", "shell_eject")
end
self.bCanEjectOnReload = false
end},
{Time = 0.233, Callback = function(self) self:DisableGrip() end},
{Time = 0.5, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo873_caldb_reload_empty_fast_02")) end},
{Time = 1.8, Callback = function(self) self:EnableGrip() end},
{Time = 1.833, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo873_caldb_reload_empty_fast_05")) end},
{Time = 1.267, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo873_caldb_reload_empty_fast_04")) end},
{Time = 2.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo873_caldb_reload_empty_fast_06")) end},
{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo873_caldb_reload_empty_fast_01")) end},
{Time = 1.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo873_caldb_reload_empty_fast_03")) end},
{Time = 1.1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(-5, 0, 40)) end},
-- {Time = 0.8, Callback = function(self) self:ResetBullets(self:GetAttachmentModels("Mag"), self.BulletList) end},
}
},
["Reload_Start"] = {
Sequences = {"reload_start"},
Length = 0.8,
Fps = 30,
MagLength = 0.76,
NextSequence = "Idle",
Events = {
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
{Time = 0, Callback = function(self) self:EnableGrip2() end},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo870_reload_start_01")) end},
{Time = 0.533, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo870_reload_start_02")) end},
}
},
["reload_start_fast"] = {
Sequences = {"reload_start_fast"},
Length = 0.8,
Fps = 30,
MagLength = 0.7,
NextSequence = "Idle",
Events = {
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
{Time = 0.1, Callback = function(self) self:DisableGrip2() end},
{Time = 0.5, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo870_reload_start_fast_02")) end},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo870_reload_start_fast_01")) end},
}
},
["Reload_Loop"] = {
Sequences = {"reload_loop"},
Length = 0.7,
Fps = 30,
MagLength = 0.5,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip2() end},
{Time = 0.333, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo870_reload_loop_03")) end},
{Time = 0.3, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo870_reload_loop_02")) end},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo870_reload_loop_01")) end},
}
},
["reload_loop_fast"] = {
Sequences = {"reload_loop_fast"},
Length = 0.5,
Fps = 30,
MagLength = 0.5,
NextSequence = "Idle",
Events = {
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo870_reload_loop_fast_01")) end},
{Time = 0.267, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo870_reload_loop_fast_02")) end},
}
},
["Reload_End"] = {
Sequences = {"reload_end"},
Length = 0.63,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0.0, Callback = function(self) end},
{Time = 0.0, Callback = function(self) end},
{Time = 0.167, Callback = function(self) self:EnableGrip() end},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo870_reload_end_01")) end},
}
},
["reload_end_fast"] = {
Sequences = {"reload_end_fast"},
Length = 0.63,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo870_reload_end_fast_01")) end},
{Time = 0.533, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo870_reload_end_fast_02")) end},
--{Time = 0.167, Callback = function(self) self:EnableGrip() end},
{Time = 0.23, Callback = function(self) self:EnableGrip() end},
{Time = 0.2, Callback = function(self) self:EnableGrip2() end},
}
},
["Reload_End_Empty"] = {
Sequences = {"reload_end_empty"},
Length = 0.86,
Fps = 30,
NextSequence = "Idle",
Events = {
{
Time = 0.4,
Callback = function(self)
self:DoEjection("shell_eject")
self:DoParticle("Ejection", "shell_eject")
end
},
{Time = 0.367, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo870_rechamber_01")) end},
{Time = 0.167, Callback = function(self) self:EnableGrip() end},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo870_reload_end_01")) end},
{Time = 0.6, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo870_rechamber_015")) end},
{Time = 0.633, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo870_raise_first_03")) end},
{Time = 0, Callback = function(self) self:EnableGrip2() end},
}
},
["reload_end_empty_fast"] = {
Sequences = {"reload_end_empty_fast"},
Length = 0.86,
Fps = 30,
NextSequence = "Idle",
Events = {
{
Time = 0.4,
Callback = function(self)
self:DoEjection("shell_eject")
self:DoParticle("Ejection", "shell_eject")
end
},
{Time = 0.3, Callback = function(self) self:EnableGrip() end},
{Time = 0.567, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo870_rechamber_015")) end},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo870_reload_end_fast_01")) end},
{Time = 0.333, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo870_rechamber_01")) end},
{Time = 0.0, Callback = function(self) end},
{Time = 0, Callback = function(self) self:EnableGrip2() end},
}
},
["Fire"] = {
Sequences = {"fire"},
Fps = 30,
NextSequence = "Idle",
Events = {
{
Time = 0,
Callback = function(self)
self.bCanEjectOnReload = true
self:DoParticle("MuzzleFlash", "muzzle")
end
},
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:EnableGrip2() end},
}
},
["fire_slam"] = {
Sequences = {"fire_slam"},
Fps = 30,
NextSequence = "Idle",
Events = {
{
Time = 0,
Callback = function(self)
self.bCanEjectOnReload = true
self:DoParticle("MuzzleFlash", "muzzle")
end
},
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:EnableGrip2() end},
}
},
["Rechamber"] = {
Sequences = {"rechamber"},
Length = 0.5,
Fps = 30,
NextSequence = "Idle",
Events = {
{
Time = 0.1,
Callback = function(self)
self:DoEjection("shell_eject")
self:DoParticle("Ejection", "shell_eject")
end
},
{
Time = 0,
Callback = function(self)
self:DoSound(Sound("ps_wfoly_plr_sh_romeo870_rechamber_01"))
self.bCanEjectOnReload = true
end
},
{Time = 0.23, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo870_rechamber_015")) end},
{Time = 0, Callback = function(self) self:EnableGrip2() self:EnableGrip() end},
}
},
["rechamber_slam"] = {
Sequences = {"rechamber_slam"},
Length = 0.5,
Fps = 30,
NextSequence = "Idle",
Events = {
{
Time = 0.1,
Callback = function(self)
self:DoEjection("shell_eject")
self:DoParticle("Ejection", "shell_eject")
end
},
{
Time = 0,
Callback = function(self)
self:DoSound(Sound("ps_wfoly_plr_sh_romeo870_rechamber_01"))
self.bCanEjectOnReload = true
end
},
{Time = 0.23, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_romeo870_rechamber_015")) end},
{Time = 0, Callback = function(self) self:EnableGrip2() self:EnableGrip() end},
}
},
["Fire_Last"] = {
Sequences = {"fire_last"},
Fps = 30,
NextSequence = "Idle",
Events = {
{
Time = 0,
Callback = function(self)
self:DoParticle("MuzzleFlash", "muzzle")
end
},
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:EnableGrip2() end},
}
},
["fire_last_slam"] = {
Sequences = {"fire_last_slam"},
Fps = 30,
NextSequence = "Idle",
Events = {
{
Time = 0,
Callback = function(self)
self:DoParticle("MuzzleFlash", "muzzle")
end
},
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:EnableGrip2() end},
}
},
["Ads_In"] = {
Sequences = {"ads_in"},
Length = 0.25,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip2() end},
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.dpapa12.ads.up")) end},
}
},
["Ads_Out"] = {
Sequences = {"ads_out"},
Length = 0.25,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip2() end},
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.dpapa12.ads.down")) end},
}
},
["Sprint_In"] = {
Sequences = {"sprint_in"},
Fps = 24,
Events = {
{Time = 0, Callback = function(self) self:EnableGrip2() end},
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
--NextSequence = "Sprint_Loop",
},
["Sprint_Loop"] = {
Sequences = {"sprint_loop"},
Fps = 30,
NextSequence = "Sprint_Loop", --make our state loop
--while sprinting, the playback rate of the viewmodel is scaled with velocity (cod-like behaviour)
Events = {
{Time = 0, Callback = function(self) self:EnableGrip2() end},
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
},
["Sprint_Out"] = {
Sequences = {"sprint_out"},
Length = 0.3,
Fps = 24,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip2() end},
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
},
["Inspect"] = {
Sequences = {"inspect"},
Length = 5,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip2() end},
{Time = 3.667, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_charlie725_inspect_04")) end},
{Time = 4.367, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_charlie725_inspect_05")) end},
{Time = 1.5, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_charlie725_inspect_02")) end},
{Time = 2.5, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_charlie725_inspect_03")) end},
{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_charlie725_inspect_01")) end},
{Time = 0.3, Callback = function(self) self:DisableGrip() end},
{Time = 4.467, Callback = function(self) self:EnableGrip() end},
}
},
["Jog_Out"] = {
Sequences = {"jog_out"},
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip2() end},
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
},
["Jump"] = {
Sequences = {"jump"},
Fps = 15,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip2() end},
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
},
["Land"] = {
Sequences = {"jump_land"},
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip2() end},
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
},
["Melee"] = {
Sequences = {"melee_miss_01", "melee_miss_02", "melee_miss_03"},
Length = 0.6, --if melee misses
Size = 15,
Range = 40,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DisableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Medium")) end},
{Time = 0.8, Callback = function(self) self:EnableGrip() end},
}
},
["Melee_Hit"] = {
Sequences = {"melee_hit_01", "melee_hit_02", "melee_hit_03"},
Length = 0.3, --if melee hits
Damage = 45,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DisableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Medium")) end},
{Time = 0.8, Callback = function(self) self:EnableGrip() end},
}
},
["melee_nostock"] = {
Sequences = {"melee_miss_01_nostock", "melee_miss_02_nostock", "melee_miss_03_nostock"},
Length = 0.6, --if melee misses
Size = 15,
Range = 40,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DisableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Medium")) end},
{Time = 0.8, Callback = function(self) self:EnableGrip() end},
}
},
["melee_hit_nostock"] = {
Sequences = {"melee_hit_01_nostock", "melee_hit_02_nostock", "melee_hit_03_nostock"},
Length = 0.3, --if melee hits
Damage = 45,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DisableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Medium")) end},
{Time = 0.8, Callback = function(self) self:EnableGrip() end},
}
},
}

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@@ -0,0 +1,66 @@
AddCSLuaFile()
function SWEP:doSuppressorStats()
self.Primary.Sound = Sound("weap_romeo870_sup_plr_lfe")
self.Reverb = {
RoomScale = 50000,
Sounds = {
Outside = {
Layer = Sound("Atmo_Shotgun2.Outside"),
Reflection = Sound("Reflection_ARSUP.Outside")
},
Inside = {
Layer = Sound("Reflection_ARSUP.Inside"),
Reflection = Sound("Reflection_ShotgunSUP.Inside")
}
}
}
self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
end
function SWEP:doDBStats()
self.Primary.TrailingSound = Sound("wpn_shotgun_fire_lyr")
self.ParticleEffects.MuzzleFlash = "AC_muzzle_shotgun_db"
end
SWEP.Customization = {
{"att_perk", "attachment_vm_sh_romeo870_perk_soh", "att_perk_hip", "attachment_vm_sh_romeo870_perk_slamfire"},
{"attachment_vm_sh_romeo870_barrel", "attachment_vm_sh_romeo870_heatguard_mp", "attachment_vm_sh_romeo870_barrel_long",
"attachment_vm_sh_romeo870_barrel_sawn"},
{"attachment_vm_sh_romeo870_pump", "attachment_vm_sh_romeo870_pumpalt", "attachment_vm_sh_romeo870_pump_wood", "attachment_vm_sh_romeo870_pump_custom"},
{"att_magazine", "attachment_vm_sh_romeo870_mag"},
{"att_ammo_default", "att_ammo_db", "att_ammo_flechette",
"att_ammo_he", "att_ammo_slugs"},
{"att_stock", "attachment_vm_sh_romeo870_stock_wood",
"attachment_vm_sh_romeo870_stock_pistolgrip", "att_vm_romeo870_stock_heavy01",
"att_vm_romeo870_stock_heavy02", "att_vm_romeo870_stock_light01", "att_vm_romeo870_stock_medium01"},
{"att_muzzle", "att_vm_compensator_shgn01", "att_vm_compensator_shgn02", "att_vm_flashhider01_shgn", "att_vm_muzzlebrake_shgn01",
"att_vm_breacher02_shgn", "attachment_vm_sh_romeo870_shtgnsilencer", "attachment_vm_sh_romeo870_silencer02",
"attachment_vm_sh_romeo870_silencer03"},
{"att_sight", "att_vm_2x_west02_holo", "att_vm_2x_west02", "att_vm_reflex_02", "attachment_vm_sh_romeo870_no_rail", "att_vm_minireddot01_tall", "att_vm_minireddot02_tall", "att_vm_minireddot03_tall",
"att_vm_holo_west01", "att_vm_holo_west02", "att_vm_holo_east01", "att_vm_reflex_east01",
"att_vm_reflex_east02_tall", "att_vm_reflex_west02_tall", "att_vm_reflex_west03",
"att_vm_thermal_east01", "att_vm_thermal_west01", "att_vm_reflex_west04", "att_vm_2x_west01",
"att_vm_4x_east01_tall", "att_vm_4x_west01_tall", "att_vm_4x_west02_tall",
"att_vm_scope_mike14", "att_vm_scope_vz"},
{"attachment_vm_sh_romeo870_receiver"},
{"att_laser", "attachment_vm_sh_romeo870_laser01", "attachment_vm_sh_romeo870_laser02", "attachment_vm_sh_romeo870_laser03"},
{"att_grip", "attachment_vm_sh_romeo870_angledgrip01", "attachment_vm_sh_romeo870_angledgrip02", "attachment_vm_sh_romeo870_stubbygrip01",
"attachment_vm_sh_romeo870_stubbygrip02", "attachment_vm_sh_romeo870_vertgrip01", "attachment_vm_sh_romeo870_vertgrip02",
"attachment_vm_sh_romeo870_vertgrip03"},
}
--NECESSARY: it loads custom attachments from other authors
require("mw_utils")
mw_utils.LoadInjectors(SWEP)

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AddCSLuaFile()
PrecacheParticleSystem("AC_muzzle_shotgun")
PrecacheParticleSystem("AC_muzzle_shotgun_db")
PrecacheParticleSystem("AC_muzzle_pistol_suppressed")
PrecacheParticleSystem("AC_muzzle_pistol_ejection")
PrecacheParticleSystem("AC_muzzle_pistol_smoke_barrel")
PrecacheParticleSystem("AC_muzzle_minigun_smoke_barrel")
SWEP.BulletList = {"j_shell_12ga_01", "j_shell_12ga_02"}
include("animations.lua")
include("customization.lua")
if CLIENT then
killicon.Add( "mg_romeo870", "VGUI/entities/mg_romeo870", Color(255, 0, 0, 255))
SWEP.WepSelectIcon = surface.GetTextureID("VGUI/spawnicons/icon_cac_weapon_sh_romeo870")
end
SWEP.Base = "mg_base"
SWEP.GripPoseParameters = {"grip_ang_offset", "grip_vert_offset", "grip_wood_offset"}
SWEP.GripPoseParameters2 = {"grip_stockh_offset"}
SWEP.PrintName = "Model 680"
SWEP.Category = "Modern Warfare"
SWEP.SubCategory = "Shotguns"
SWEP.Spawnable = true
SWEP.VModel = Model("models/viper/mw/weapons/v_romeo870.mdl")
SWEP.WorldModel = Model("models/viper/mw/weapons/w_romeo870.mdl")
--[[SWEP.Trigger = {
PressedSound = Sound(""),
ReleasedSound = Sound(""),
Time = 0.025
}]]
SWEP.DisableCantedReload = false
SWEP.Slot = 3
SWEP.HoldType = "Rifle"
SWEP.Primary.Sound = Sound("weap_romeo870_fire_plr_lfe")
SWEP.Primary.Ammo = "Buckshot"
SWEP.Primary.ClipSize = 8
SWEP.Primary.Automatic = false
SWEP.Primary.BurstRounds = 1
SWEP.Primary.BurstDelay = 0
SWEP.Primary.RPM = 175
SWEP.CanChamberRound = true
SWEP.CanDisableAimReload = false
SWEP.EmptyReloadRechambers = false
SWEP.ParticleEffects = {
["MuzzleFlash"] = "mw_fas2_muzzleflash_shotgun",
["MuzzleFlash_DB"] = "mw_fas2_muzzleflash_slug",
["MuzzleFlash_Suppressed"] = "mw_fas2_muzzleflash_suppressed",
["Ejection"] = "mw_ins2_shell_eject",
["Overheating"] = "AC_muzzle_pistol_smoke_barrel",
}
SWEP.Reverb = {
RoomScale = 50000, --(cubic hu)
--how big should an area be before it is categorized as 'outside'?
Sounds = {
Outside = {
Layer = Sound("Atmo_Shotgun.Outside"),
Reflection = Sound("Reflection_Shotgun.Outside")
},
Inside = {
Layer = Sound("Atmo_LMG.Inside"),
Reflection = Sound("Reflection_Shotgun.Inside")
}
}
}
SWEP.Firemodes = {
[1] = {
Name = "Pump-Action",
OnSet = function(self)
self.Primary.Automatic = false
return "Firemode_Semi"
end
},
}
SWEP.BarrelSmoke = {
Particle = "AC_muzzle_minigun_smoke_barrel",
Attachment = "muzzle",
ShotTemperatureIncrease = 65,
TemperatureThreshold = 100, --temperature that triggers smoke
TemperatureCooldown = 65 --degrees per second
}
SWEP.Cone = {
Hip = 0.8, --accuracy while hip
Ads = 0.8, --accuracy while aiming
Increase = 0.085, --increase cone size by this amount every time we shoot
AdsMultiplier = 0.15, --multiply the increase value by this amount while aiming
Max = 2.5, --the cone size will not go beyond this size
Decrease = 0.24, -- amount (in seconds) for the cone to completely reset (from max)
Seed = 3658 --just give this a random number
}
SWEP.Recoil = {
Vertical = {8, 6.5}, --random value between the 2
Horizontal = {-1.75, 2.75}, --random value between the 2
Shake = 4, --camera shake
AdsMultiplier = 0.35, --multiply the values by this amount while aiming
Seed = 65947, --give this a random number until you like the current recoil pattern
ViewModelMultiplier = 0.56
}
SWEP.Bullet = {
Damage = {103, 40}, --first value is damage at 0 meters from impact, second value is damage at furthest point in effective range
EffectiveRange = 20, --in meters, damage scales within this distance
DropOffStartRange = 15,
Range = 40, --in meters, after this distance the bullet stops existing
Tracer = false, --show tracer
NumBullets = 6, --the amount of bullets to fire
PhysicsMultiplier = 1.7, --damage is multiplied by this amount when pushing objects
HeadshotMultiplier = 1,
Penetration = {
DamageMultiplier = 0.86, --how much damaged is multipled by when leaving a surface.
MaxCount = 13, --how many times the bullet can penetrate.
Thickness = 18, --in hu, how thick an obstacle has to be to stop the bullet.
}
}
SWEP.Zoom = {
FovMultiplier = 0.95,
ViewModelFovMultiplier = 1,
Blur = {
EyeFocusDistance = 10
}
}
SWEP.WorldModelOffsets = {
Bone = "tag_sling",
Angles = Angle(0,100,-90),
Pos = Vector(10,-1,-5)
}
SWEP.ViewModelOffsets = {
Aim = {
Angles = Angle(0, 0, 0),
Pos = Vector(0.03, 0, 0)
},
Idle = {
Angles = Angle(0, 0, 0),
Pos = Vector(0, 0, 0)
},
Inspection = {
Bone = "tag_sling",
X = {
[0] = {Pos = Vector(0, 3, 3), Angles = Angle(40, 0, -30)},
[1] = {Pos = Vector(-3, -1, 0), Angles = Angle(-10, 0, 0)}
},
Y = {
[0] = {Pos = Vector(0, 0, 0), Angles = Angle(-10, 20, 0)},
[1] = {Pos = Vector(4, -2, 1.5), Angles = Angle(10, -10, 0)}
}
},
RecoilMultiplier = 6.75,
KickMultiplier = 1,
AimKickMultiplier = 0.5
}
SWEP.Shell = "mwb_shelleject_12g"
DEFINE_BASECLASS("mg_base")
-- function SWEP:PostDrawViewModel(vm, weapon, ply)
-- BaseClass.PostDrawViewModel(self, vm, weapon, ply)
-- local magModel = self:GetAttachmentModels("Mag")
-- if (IsValid(magModel)) then
-- self:RemoveBulletsBasedOnClip(magModel, self.BulletList)
-- end
-- end