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379
lua/weapons/mg_p320/animations.lua
Normal file
379
lua/weapons/mg_p320/animations.lua
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@@ -0,0 +1,379 @@
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AddCSLuaFile()
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SWEP.Animations = {
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["Idle"] = {--idle is a special animation index, movement animations are played when this is on
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Sequences = {"idle"},
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Fps = 30
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--does not need NextSequence to loop, it's an exception to the rule
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},
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["Draw"] = {
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Sequences = {"draw"},
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Length = 0.45,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_P320.Raise")) end}
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}
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},
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["Holster"] = {
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Sequences = {"holster"},
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Length = 0.25,
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Fps = 30,
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_P320.Drop")) end}
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}
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},
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["Equip"] = {
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Sequences = {"draw_First"},
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Length = 1,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0.16, Callback = function(self) self:DoSound(Sound("MW19_P320.Raise_Open")) end},
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{Time = 0.6, Callback = function(self) self:DoSound(Sound("MW19_P320.Raise_Clse")) end},
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{Time = 0.7, Callback = function(self) self:DoSound(Sound("MW19_P320.Raise_First_End")) end}
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}
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},
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["Reload"] = {
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Sequences = {"reload"},
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Length = 1.5,
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Fps = 30,
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MagLength = 1.03,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_P320.Reload_Start")) end},
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{Time = 0.33, Callback = function(self) self:DoSound(Sound("MW19_P320.Magout")) end},
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{Time = 0.9, Callback = function(self) self:DoSound(Sound("MW19_P320.Maginsert")) end},
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{Time = 1.03, Callback = function(self) self:DoSound(Sound("MW19_P320.Magin")) end},
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{Time = 1.2, Callback = function(self) self:DoSound(Sound("MW19_P320.Reload_End")) end}
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}
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},
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["Reload_XmagLrg"] = {
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Sequences = {"reload_xmaglrg"},
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Length = 1.5,
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Fps = 30,
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MagLength = 1.03,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_P320.Reload_Start")) end},
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{Time = 0.33, Callback = function(self) self:DoSound(Sound("MW19_P320.Magout")) end},
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{Time = 0.9, Callback = function(self) self:DoSound(Sound("MW19_P320.Maginsert")) end},
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{Time = 1.03, Callback = function(self) self:DoSound(Sound("MW19_P320.Magin")) end},
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{Time = 1.2, Callback = function(self) self:DoSound(Sound("MW19_P320.Reload_End")) end}
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}
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},
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["Reload_Xmag"] = {
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Sequences = {"reload_xmag"},
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Length = 1.5,
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Fps = 30,
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MagLength = 1.03,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_P320.Reload_Start")) end},
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{Time = 0.33, Callback = function(self) self:DoSound(Sound("MW19_P320.Magout")) end},
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{Time = 0.9, Callback = function(self) self:DoSound(Sound("MW19_P320.Maginsert")) end},
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{Time = 1.03, Callback = function(self) self:DoSound(Sound("MW19_P320.Magin")) end},
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{Time = 1.2, Callback = function(self) self:DoSound(Sound("MW19_P320.Reload_End")) end}
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}
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},
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["Reload_Fast"] = {
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Sequences = {"reload_fast"},
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Length = 1,
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Fps = 30,
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MagLength = 0.53,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_P320.Reload_Start_Fast")) end},
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{Time = 0.2, Callback = function(self) self:DoSound(Sound("MW19_P320.Magout_Xmag_Fast")) end},
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{Time = 0.85, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Poly"), Vector(0, 0, 0)) end},
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{Time = 0.53, Callback = function(self) self:DoSound(Sound("MW19_P320.Magin_Xmag_Fast")) end},
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{Time = 0.66, Callback = function(self) self:DoSound(Sound("MW19_P320.Reload_End_Xmag_Fast")) end}
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}
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},
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["Reload_XmagLrg_Fast"] = {
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Sequences = {"reload_xmaglrg_fast"},
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Length = 1,
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Fps = 30,
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MagLength = 0.53,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_P320.Reload_Start_Xmag_Fast")) end},
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{Time = 0.2, Callback = function(self) self:DoSound(Sound("MW19_P320.Magout_Xmag_Fast")) end},
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{Time = 0.85, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Poly"), Vector(0, 0, 0)) end},
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{Time = 0.53, Callback = function(self) self:DoSound(Sound("MW19_P320.Magin_Xmag_Fast")) end},
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{Time = 0.66, Callback = function(self) self:DoSound(Sound("MW19_P320.Reload_End_Xmag_Fast")) end}
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}
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},
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["Reload_Xmag_Fast"] = {
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Sequences = {"reload_xmag_fast"},
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Length = 1,
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Fps = 30,
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MagLength = 0.53,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_P320.Reload_Start_Xmag_Fast")) end},
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{Time = 0.2, Callback = function(self) self:DoSound(Sound("MW19_P320.Magout_Xmag_Fast")) end},
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{Time = 0.85, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Poly"), Vector(0, 0, 0)) end},
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{Time = 0.53, Callback = function(self) self:DoSound(Sound("MW19_P320.Magin_Xmag_Fast")) end},
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{Time = 0.66, Callback = function(self) self:DoSound(Sound("MW19_P320.Reload_End_Xmag_Fast")) end}
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}
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},
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["Reload_Empty"] = {
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Sequences = {"reload_empty"},
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Length = 2,
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Fps = 30,
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MagLength = 1.33,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_P320.Reload_Start_Empty")) end},
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{Time = 0.36, Callback = function(self) self:DoSound(Sound("MW19_P320.Magout_Empty")) end},
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{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Poly"), Vector(0, 0, 0)) end},
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{Time = 1.1, Callback = function(self) self:DoSound(Sound("MW19_P320.Maginsert_Empty")) end},
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{Time = 1.33, Callback = function(self) self:DoSound(Sound("MW19_P320.Magin_Empty")) end},
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{Time = 1.63, Callback = function(self) self:DoSound(Sound("MW19_P320.Charge")) end},
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{Time = 1.63, Callback = function(self) self:DoSound(Sound("MW19_P320.Reload_End_Empty")) end}
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}
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},
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["Reload_Empty_Xmag"] = {
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Sequences = {"reload_empty_xmag"},
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Length = 2,
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Fps = 30,
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MagLength = 1.33,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_P320.Reload_Start_Empty_Xmag")) end},
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{Time = 0.36, Callback = function(self) self:DoSound(Sound("MW19_P320.Magout_Empty_Xmag")) end},
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{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Poly"), Vector(0, 0, 0)) end},
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{Time = 1.1, Callback = function(self) self:DoSound(Sound("MW19_P320.Maginsert_Empty_Xmag")) end},
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{Time = 1.33, Callback = function(self) self:DoSound(Sound("MW19_P320.Magin_Empty_Xmag")) end},
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{Time = 1.63, Callback = function(self) self:DoSound(Sound("MW19_P320.Charge")) end},
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{Time = 1.63, Callback = function(self) self:DoSound(Sound("MW19_P320.Reload_End_Empty_Xmag")) end}
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}
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},
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["Reload_Empty_XmagLrg"] = {
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Sequences = {"reload_empty_xmaglrg"},
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Length = 2,
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Fps = 30,
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MagLength = 1.33,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_P320.Reload_Start_Empty_Xmag")) end},
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{Time = 0.36, Callback = function(self) self:DoSound(Sound("MW19_P320.Magout_Empty_Xmag")) end},
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{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Poly"), Vector(0, 0, 0)) end},
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{Time = 1.1, Callback = function(self) self:DoSound(Sound("MW19_P320.Maginsert_Empty_Xmag")) end},
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{Time = 1.33, Callback = function(self) self:DoSound(Sound("MW19_P320.Magin_Empty_Xmag")) end},
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{Time = 1.63, Callback = function(self) self:DoSound(Sound("MW19_P320.Charge")) end},
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{Time = 1.63, Callback = function(self) self:DoSound(Sound("MW19_P320.Reload_End_Empty_Xmag")) end}
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}
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},
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["Reload_Empty_Fast"] = {
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Sequences = {"reload_empty_fast"},
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Length = 1.25,
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Fps = 30,
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MagLength = 0.5,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_P320.Reload_Start_Empty_Fast")) end},
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{Time = 0.2, Callback = function(self) self:DoSound(Sound("MW19_P320.Magout_Empty_Fast")) end},
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{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Poly"), Vector(0, 0, 0)) end},
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{Time = 0.5, Callback = function(self) self:DoSound(Sound("MW19_P320.Magin_Empty_Fast")) end},
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{Time = 0.83, Callback = function(self) self:DoSound(Sound("MW19_P320.Charge_Fast")) end},
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{Time = 0.96, Callback = function(self) self:DoSound(Sound("MW19_P320.Reload_End_Empty_Fast")) end}
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}
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},
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["Reload_Empty_Xmag_Fast"] = {
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Sequences = {"reload_empty_xmag_fast"},
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Length = 1.25,
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Fps = 30,
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MagLength = 0.5,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_P320.Reload_Start_Empty_Fast")) end},
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{Time = 0.2, Callback = function(self) self:DoSound(Sound("MW19_P320.Magout_Empty_Xmag_Fast")) end},
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{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Poly"), Vector(0, 0, 0)) end},
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{Time = 0.5, Callback = function(self) self:DoSound(Sound("MW19_P320.Magin_Empty_Xmag_Fast")) end},
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{Time = 0.83, Callback = function(self) self:DoSound(Sound("MW19_P320.Charge_Xmag_Fast")) end},
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{Time = 0.96, Callback = function(self) self:DoSound(Sound("MW19_P320.Reload_End_Empty_Xmag_Fast")) end}
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}
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},
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["Reload_Empty_XmagLrg_Fast"] = {
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Sequences = {"reload_empty_xmaglrg_fast"},
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Length = 1.25,
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Fps = 30,
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MagLength = 0.5,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_P320.Reload_Start_Empty_Fast")) end},
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{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Poly"), Vector(0, 0, 0)) end},
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{Time = 0.2, Callback = function(self) self:DoSound(Sound("MW19_P320.Magout_Empty_Xmag_Fast")) end},
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{Time = 0.5, Callback = function(self) self:DoSound(Sound("MW19_P320.Magin_Empty_Xmag_Fast")) end},
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{Time = 0.83, Callback = function(self) self:DoSound(Sound("MW19_P320.Charge_Xmag_Fast")) end},
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{Time = 0.96, Callback = function(self) self:DoSound(Sound("MW19_P320.Reload_End_Empty_Xmag_Fast")) end}
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}
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},
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["Fire"] = {
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Sequences = {"fire"},
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Fps = 60,
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NextSequence = "Idle",
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Events = {
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{
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Time = 0,
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Callback = function(self)
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self:DoParticle("MuzzleFlash", "muzzle")
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self:DoParticle("Ejection", "shell_eject")
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self:DoEjection("shell_eject")
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end
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}
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}
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},
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["Fire_Last"] = {
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Sequences = {"fire_last"},
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Fps = 60,
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NextSequence = "Idle",
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Events = {
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{
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Time = 0,
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Callback = function(self)
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self:DoParticle("MuzzleFlash", "muzzle")
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self:DoParticle("Ejection", "shell_eject")
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self:DoEjection("shell_eject")
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end
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},
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_P320.Lastshot")) end},
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}
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},
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["Ads_In"] = {
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Sequences = {"ads_in"},
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Length = 0.3,
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Fps = 45,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_P320.ADS_Up")) end}
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}
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},
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["Ads_Out"] = {
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Sequences = {"ads_out"},
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Length = 0.3,
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Fps = 45,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_P320.ADS_Down")) end}
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}
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},
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["Sprint_In"] = {
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Sequences = {"sprint_in"},
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Fps = 30
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--NextSequence = "Sprint_Loop",
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},
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["Sprint_Loop"] = {
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Sequences = {"sprint_loop"},
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Fps = 26,
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NextSequence = "Sprint_Loop" --make our state loop
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--while sprinting, the playback rate of the viewmodel is scaled with velocity (cod-like behaviour)
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},
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["Sprint_Out"] = {
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Sequences = {"sprint_out"},
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Length = 0.3,
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Fps = 24,
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NextSequence = "Idle",
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},
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["Inspect"] = {
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Sequences = {"inspect"},
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Length = 5,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_P320.Inspect01")) end},
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{Time = 1, Callback = function(self) self:DoSound(Sound("MW19_P320.Inspect02")) end},
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{Time = 2, Callback = function(self) self:DoSound(Sound("MW19_P320.Inspect03")) end},
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}
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},
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["Firemode_Auto"] = {
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Sequences = {"semi_off"},
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Length = 0.5,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_P320.Selectfire")) end}
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}
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},
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["Firemode_Semi"] = {
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Sequences = {"semi_on"},
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Length = 0.5,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_P320.Selectfire")) end}
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}
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},
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["Jog_Out"] = {
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Sequences = {"jog_out"},
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Fps = 30,
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NextSequence = "Idle"
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},
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["Jump"] = {
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Sequences = {"jump"},
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Fps = 15,
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NextSequence = "Idle"
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},
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["Land"] = {
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Sequences = {"jump_land"},
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Fps = 30,
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NextSequence = "Idle"
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},
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["Melee"] = {
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Sequences = {"melee_miss_01", "melee_miss_02", "melee_miss_03"},
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Length = 0.6, --if melee misses
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Size = 15,
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Range = 40,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Small")) end}
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}
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},
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["Melee_Hit"] = {
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Sequences = {"melee_hit_01", "melee_hit_02", "melee_hit_03"},
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Length = 0.3, --if melee hits
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Damage = 45,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Small")) end}
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}
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},
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}
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