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Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
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AddCSLuaFile()
-- local function fillMagBeforeMagin(self)
-- local am = math.min(self:Clip1() + self:GetOwner():GetAmmoCount(self:GetPrimaryAmmoType()), self:GetMaxClip1())
-- self:UpdateMagPoseParam(self:GetMaxClip1() - am)
-- end
SWEP.Animations = {
["Idle"] = {--idle is a special animation index, movement animations are played when this is on
Sequences = {"idle"},
Fps = 30,
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
-- {Time = 0, Callback = function(self) self:AllowRuntimeMagPoseParam(true) end}
}
--does not need NextSequence to loop, it's an exception to the rule
},
["Draw"] = {
Sequences = {"draw"},
Length = 0.5,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.oscar12.raise")) end},
-- {Time = 0, Callback = function(self) self:AllowRuntimeMagPoseParam(true) end}
}
},
["Holster"] = {
Sequences = {"holster"},
Length = 0.6,
Fps = 30,
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.oscar12.drop")) end},
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
-- {Time = 0, Callback = function(self) self:AllowRuntimeMagPoseParam(true) end}
}
},
["Equip"] = {
Sequences = {"draw_First"},
Length = 1.5,
Fps = 30,
NextSequence = "Idle",
Events = {
-- {Time = 0, Callback = function(self) self:AllowRuntimeMagPoseParam(true) end},
{Time = 0, Callback = function(self) self:DisableGrip() end},
{Time = 0.767, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_raise_first_03")) end},
{Time = 0.4, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_raise_first_02")) end},
{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_raise_first_01")) end},
{Time = 0.74 , Callback = function(self) self:EnableGrip() end},
}
},
["Equip_Drum"] = {
Sequences = {"draw_First_drum"},
Length = 1.5,
Fps = 30,
NextSequence = "Idle",
Events = {
-- {Time = 0, Callback = function(self) self:AllowRuntimeMagPoseParam(true) end},
{Time = 0, Callback = function(self) self:DisableGrip() end},
{Time = 0.767, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_raise_first_03")) end},
{Time = 0.4, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_raise_first_02")) end},
{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_raise_first_01")) end},
{Time = 0.8, Callback = function(self) self:EnableGrip() end},
{Time = 1.133, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_raise_first_04")) end},
}
},
["Reload"] = {
Sequences = {"reload"},
Length = 2.45,
Fps = 30,
MagLength = 1.35,
NextSequence = "Idle",
Events = {
{Time = 0.433, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_02")) end},
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_01")) end},
{Time = 1.567, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_05")) end},
{Time = 1.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_04")) end},
{Time = 0.6, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_03")) end},
{Time = 1.333, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_045")) end},
{Time = 2, Callback = function(self) self:EnableGrip() end},
}
},
["Reload_Fast"] = {
Sequences = {"reload_fast"},
Length = 2,
Fps = 30,
MagLength = 1.15,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) end},
{Time = 0, Callback = function(self) end},
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
{Time = 1.575, Callback = function(self) self:EnableGrip() end},
{Time = 0.5, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_fast_02")) end},
{Time = 1.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_fast_03")) end},
{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_fast_01")) end},
{Time = 1.267, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_fast_04")) end},
}
},
["Reload_Xmag"] = {
Sequences = {"reload_xmag"},
Length = 2.45,
Fps = 30,
MagLength = 1.35,
NextSequence = "Idle",
Events = {
{Time = 0.433, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_02")) end},
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_01")) end},
{Time = 1.567, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_05")) end},
{Time = 1.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_04")) end},
{Time = 0.6, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_03")) end},
{Time = 1.333, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_045")) end},
{Time = 1.97, Callback = function(self) self:EnableGrip() end},
}
},
["Reload_Xmag_Fast"] = {
Sequences = {"reload_xmag_fast"},
Length = 2,
Fps = 30,
MagLength = 1.15,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) end},
{Time = 0, Callback = function(self) end},
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
{Time = 1.575, Callback = function(self) self:EnableGrip() end},
{Time = 0.5, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_fast_02")) end},
{Time = 1.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_fast_03")) end},
{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_fast_01")) end},
{Time = 1.267, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_fast_04")) end},
}
},
["reload_drum"] = {
Sequences = {"reload_drum"},
Length = 2.45,
Fps = 30,
MagLength = 1.35,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) end},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_drum_01")) end},
{Time = 0.3, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_drum_02")) end},
{Time = 0.7, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_drum_03")) end},
{Time = 1.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_drum_04")) end},
{Time = 1.767, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_drum_05")) end},
{Time = 0.0, Callback = function(self) self:DisableGrip() end},
{Time = 1.967, Callback = function(self) self:EnableGrip() end},
}
},
["reload_drum_fast"] = {
Sequences = {"reload_drum_fast"},
Length = 1.9,
Fps = 30,
MagLength = 1,
NextSequence = "Idle",
Events = {
{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.Drum"), Vector(-5, 0, 40)) end},
{Time = 0.0, Callback = function(self) self:DisableGrip() end},
{Time = 1.6, Callback = function(self) self:EnableGrip() end},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_fast_drum_01")) end},
{Time = 0.3, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_fast_drum_02")) end},
{Time = 0.9, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_fast_drum_04")) end},
{Time = 0.7, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_fast_drum_03")) end},
{Time = 1.467, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_fast_drum_05")) end},
}
},
["Reload_Empty"] = {
Sequences = {"reload_empty"},
Length = 3,
Fps = 30,
MagLength = 1.25,
NextSequence = "Idle",
Events = {
{Time = 0.067, Callback = function(self) self:DisableGrip() end},
{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(-5, 0, 40)) end},
{Time = 1.6, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_045")) end},
{Time = 1.95, Callback = function(self) self:EnableGrip() end},
{Time = 0.1, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_02")) end},
{Time = 0.667, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_03")) end},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_01")) end},
{Time = 2.467, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_06")) end},
{Time = 2.767, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_07")) end},
{Time = 0.967, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_04")) end},
{Time = 1.833, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_05")) end},
}
},
["Reload_Empty_Fast"] = {
Sequences = {"reload_empty_fast"},
Length = 2,
Fps = 30,
MagLength = 1.1,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) end},
{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(-5, 0, 40)) end},
{Time = 0.033, Callback = function(self) self:DisableGrip() end},
{Time = 0.133, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_fast_02")) end},
{Time = 0.633, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_fast_03")) end},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_fast_01")) end},
{Time = 1.5, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_fast_06")) end},
{Time = 0.9, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_fast_04")) end},
{Time = 1.333, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_fast_05")) end},
{Time = 1.1, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_fast_045")) end},
{Time = 1.65, Callback = function(self) self:EnableGrip() end},
}
},
["reload_empty_drum"] = {
Sequences = {"reload_empty_drum"},
Length = 3,
Fps = 30,
MagLength = 1.25,
NextSequence = "Idle",
Events = {
{Time = 0.0, Callback = function(self) self:DisableGrip() end},
{Time = 2.033, Callback = function(self) self:EnableGrip() end},
{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.Drum"), Vector(-5, 0, 40)) end},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_drum_01")) end},
{Time = 0.267, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_drum_02")) end},
{Time = 0.7, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_drum_03")) end},
{Time = 1.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_drum_04")) end},
{Time = 1.467, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_drum_05")) end},
{Time = 1.933, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_drum_06")) end},
{Time = 2.433, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_drum_07")) end},
{Time = 2.767, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_drum_08")) end},
}
},
["reload_drum_empty_fast"] = {
Sequences = {"reload_empty_drum_fast"},
Length = 2,
Fps = 30,
MagLength = 1.1,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) end},
{Time = 0, Callback = function(self) end},
{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.Drum"), Vector(-5, 0, 40)) end},
{Time = 0.0, Callback = function(self) self:DisableGrip() end},
{Time = 0.267, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_fast_drum_02")) end},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_fast_drum_01")) end},
{Time = 0.633, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_fast_drum_03")) end},
{Time = 0.9, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_fast_drum_04")) end},
{Time = 1.367, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_fast_drum_05")) end},
{Time = 1.633, Callback = function(self) self:EnableGrip() end},
{Time = 1.5, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_fast_drum_06")) end},
}
},
["Reload_Empty_Xmag"] = {
Sequences = {"reload_empty_xmag"},
Length = 3,
Fps = 30,
MagLength = 1.25,
NextSequence = "Idle",
Events = {
{Time = 0.067, Callback = function(self) self:DisableGrip() end},
{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(-5, 0, 40)) end},
{Time = 1.6, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_045")) end},
{Time = 1.95, Callback = function(self) self:EnableGrip() end},
{Time = 0.1, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_02")) end},
{Time = 0.667, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_03")) end},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_01")) end},
{Time = 2.467, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_06")) end},
{Time = 2.767, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_07")) end},
{Time = 0.967, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_04")) end},
{Time = 1.833, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_05")) end},
}
},
["Reload_Empty_Xmag_Fast"] = {
Sequences = {"reload_empty_xmag_fast"},
Length = 2,
Fps = 30,
MagLength = 1.1,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) end},
{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(-5, 0, 40)) end},
{Time = 0.033, Callback = function(self) self:DisableGrip() end},
{Time = 0.133, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_fast_02")) end},
{Time = 0.633, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_fast_03")) end},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_fast_01")) end},
{Time = 1.5, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_fast_06")) end},
{Time = 0.9, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_fast_04")) end},
{Time = 1.333, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_fast_05")) end},
{Time = 1.1, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_reload_empty_fast_045")) end},
{Time = 1.65, Callback = function(self) self:EnableGrip() end},
}
},
["Fire"] = {
Sequences = {"fire"},
Fps = 60,
NextSequence = "Idle",
Events = {
{
Time = 0,
Callback = function(self)
self:DoEjection("shell_eject")
self:DoParticle("MuzzleFlash", "muzzle")
end
},
{Time = 0, Callback = function(self) self:EnableGrip() end},
-- {Time = 0, Callback = function(self) self:AllowRuntimeMagPoseParam(true) end}
}
},
["Fire_Last"] = {
Sequences = {"fire"},
Fps = 60,
NextSequence = "Idle",
Events = {
{
Time = 0,
Callback = function(self)
self:DoParticle("MuzzleFlash", "muzzle")
self:DoEjection("shell_eject")
end
},
{Time = 0, Callback = function(self) self:EnableGrip() end},
-- {Time = 0, Callback = function(self) self:AllowRuntimeMagPoseParam(true) end}
}
},
["Ads_In"] = {
Sequences = {"ads_in"},
Length = 0.275,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.oscar12.ads.up")) end},
-- {Time = 0, Callback = function(self) self:AllowRuntimeMagPoseParam(true) end}
}
},
["Ads_Out"] = {
Sequences = {"ads_out"},
Length = 0.275,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.oscar12.ads.down")) end},
-- {Time = 0, Callback = function(self) self:AllowRuntimeMagPoseParam(true) end}
}
},
["Sprint_In"] = {
Sequences = {"sprint_in"},
Fps = 24,
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
-- {Time = 0, Callback = function(self) self:AllowRuntimeMagPoseParam(true) end}
}
--NextSequence = "Sprint_Loop",
},
["Sprint_Loop"] = {
Sequences = {"sprint_loop"},
Fps = 30,
NextSequence = "Sprint_Loop", --make our state loop
--while sprinting, the playback rate of the viewmodel is scaled with velocity (cod-like behaviour)
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
-- {Time = 0, Callback = function(self) self:AllowRuntimeMagPoseParam(true) end}
}
},
["Sprint_Out"] = {
Sequences = {"sprint_out"},
Length = 0.3,
Fps = 24,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
-- {Time = 0, Callback = function(self) self:AllowRuntimeMagPoseParam(true) end}
}
},
["Inspect"] = {
Sequences = {"inspect"},
Length = 5,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 1.5, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_inspect_02")) end},
{Time = 0.067, Callback = function(self) self:DisableGrip() end},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_inspect_01")) end},
{Time = 3.533, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_inspect_04")) end},
{Time = 2.533, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_inspect_03")) end},
{Time = 4.367, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_oscar12_inspect_05")) end},
{Time = 4.43, Callback = function(self) self:EnableGrip() end},
-- {Time = 0, Callback = function(self) self:AllowRuntimeMagPoseParam(true) end}
}
},
["Jog_Out"] = {
Sequences = {"jog_out"},
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
-- {Time = 0, Callback = function(self) self:AllowRuntimeMagPoseParam(true) end}
}
},
["Jump"] = {
Sequences = {"jump"},
Fps = 15,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
-- {Time = 0, Callback = function(self) self:AllowRuntimeMagPoseParam(true) end}
}
},
["Land"] = {
Sequences = {"jump_land"},
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
-- {Time = 0, Callback = function(self) self:AllowRuntimeMagPoseParam(true) end}
}
},
["Melee"] = {
Sequences = {"melee_miss_01", "melee_miss_02", "melee_miss_03"},
Length = 0.6, --if melee misses
Size = 15,
Range = 40,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DisableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Medium")) end},
{Time = 0.8, Callback = function(self) self:EnableGrip() end},
-- {Time = 0, Callback = function(self) self:AllowRuntimeMagPoseParam(true) end}
}
},
["Melee_Hit"] = {
Sequences = {"melee_hit_01", "melee_hit_02", "melee_hit_03"},
Length = 0.3, --if melee hits
Damage = 45,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DisableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Medium")) end},
{Time = 0.8, Callback = function(self) self:EnableGrip() end},
-- {Time = 0, Callback = function(self) self:AllowRuntimeMagPoseParam(true) end}
}
},
["Melee_Queer"] = {
Sequences = {"melee_miss_03", "melee_miss_03", "melee_miss_03"},
Length = 0.6, --if melee misses
Size = 15,
Range = 40,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Medium")) end},
{Time = 0, Callback = function(self) self:EnableGrip() end},
-- {Time = 0, Callback = function(self) self:AllowRuntimeMagPoseParam(true) end}
}
},
["Melee_Hit_Queer"] = {
Sequences = {"melee_hit_03", "melee_hit_03", "melee_hit_03"},
Length = 0.3, --if melee hits
Damage = 45,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Medium")) end},
{Time = 0, Callback = function(self) self:EnableGrip() end},
-- {Time = 0, Callback = function(self) self:AllowRuntimeMagPoseParam(true) end}
}
},
}

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AddCSLuaFile()
function SWEP:doSuppressorStats()
self.Primary.Sound = Sound("weap_oscar12_sup_plr")
self.Reverb = {
RoomScale = 50000,
Sounds = {
Outside = {
Layer = Sound("Atmo_Shotgun2.Outside"),
Reflection = Sound("Reflection_ARSUP.Outside")
},
Inside = {
Layer = Sound("Reflection_ARSUP.Inside"),
Reflection = Sound("Reflection_ShotgunSUP.Inside")
}
}
}
self.ParticleEffects.MuzzleFlash = "AC_muzzle_pistol_suppressed"
end
function SWEP:doDBStats()
self.Primary.TrailingSound = Sound("wpn_shotgun_fire_lyr")
self.ParticleEffects.MuzzleFlash = "AC_muzzle_shotgun_db"
end
-- local function doCalConversionStats(self)
-- local bSup1 = self:HasAttachment("attachment_vm_silencer_east01")
-- local bSup2 = self:HasAttachment("attachment_vm_silencer02")
-- local bSup3 = self:HasAttachment("attachment_vm_silencer03")
-- local bSup4 = self:HasAttachment("attachment_vm_silencer04")
-- local bSup5 = self:HasAttachment("attachment_vm_ar_mike4_barsil")
-- local bSup6 = self:HasAttachment("attachment_vm_ar_mike4_mag_v5")
-- if (!bSup1 && !bSup2 && !bSup3 && !bSup4 && !bSup5 && !bSup6) then
-- self.Primary.Sound = Sound("mw19_mcharlie.fire.cal")
-- self.Reverb = {
-- RoomScale = 50000,
-- Sounds = {
-- Outside = {
-- Layer = Sound("Atmo_SMG.Outside"),
-- Reflection = Sound("Reflection_AR.Outside")
-- },
-- Inside = {
-- Layer = Sound("Atmo_SMG.Inside"),
-- Reflection = Sound("Reflection_AR.Inside")
-- }
-- }
-- }
-- end
-- self.Primary.Ammo = "SMG1"
-- self.Shell.Model = Model("models/viper/mw/shells/fx_pistol_shell_lod0.mdl")
-- self.Shell.Scale = 0.5
-- self.Shell.Sound = Sound("MW_Casings.9mm")
-- end
-- local function doSocomConversionStats(self)
-- local bSup1 = self:HasAttachment("attachment_vm_silencer_east01")
-- local bSup2 = self:HasAttachment("attachment_vm_silencer02")
-- local bSup3 = self:HasAttachment("attachment_vm_silencer03")
-- local bSup4 = self:HasAttachment("attachment_vm_silencer04")
-- local bSup5 = self:HasAttachment("attachment_vm_ar_mike4_barsil")
-- local bSup6 = self:HasAttachment("attachment_vm_ar_mike4_mag_v5")
-- if (!bSup1 && !bSup2 && !bSup3 && !bSup4 && !bSup5 && !bSup6) then
-- self.Reverb = {
-- RoomScale = 50000,
-- Sounds = {
-- Outside = {
-- Layer = Sound("Atmo_LMG.Outside"),
-- Reflection = Sound("Reflection_AR.Outside")
-- },
-- Inside = {
-- Layer = Sound("Atmo_LMG.Inside"),
-- Reflection = Sound("Reflection_AR.Inside")
-- }
-- }
-- }
-- end
-- self.Shell.Model = Model("models/viper/mw/shells/vfx_9x39_shell.mdl")
-- self.Shell.Scale = 0.35
-- end
SWEP.Customization = {
{"att_perk", "attachment_vm_sh_oscar12_perk_soh", "att_perk_hip"},
{"attachment_vm_sh_oscar12_barrel", "attachment_vm_sh_oscar12_barrellong", "attachment_vm_sh_oscar12_barrelmid",
"attachment_vm_sh_oscar12_barrelshort"},
-- {"attachment_vm_sh_charlie725_guard", "attachment_vm_sh_charlie725_forendtactical", "attachment_vm_sh_charlie725_forendstable",
-- "attachment_vm_sh_charlie725_foreendlight"},
{"att_ammo_default", "att_ammo_db", "att_ammo_flechette",
"att_ammo_he", "att_ammo_slugs"},
{"attachment_vm_sh_oscar12_stock", "attachment_vm_sh_oscar12_stockhvy", "attachment_vm_sh_oscar12_stocklgt", "att_vm_stock_no"},
{"attachment_vm_sh_oscar12_mag", "attachment_vm_sh_oscar12_xmags", "attachment_vm_sh_oscar12_drummag"},
{"att_muzzle", "att_vm_compensator_shgn01", "att_vm_compensator_shgn02", "att_vm_flashhider01_shgn", "att_vm_muzzlebrake_shgn01",
"att_vm_breacher02_shgn", "attachment_vm_sh_oscar12_suppressor", "attachment_vm_sh_oscar12_silencer02",
"attachment_vm_sh_oscar12_silencer03"},
{"att_sight", "att_vm_2x_west02_holo", "att_vm_2x_west02", "att_vm_reflex_02", "att_vm_minireddot01_tall", "att_vm_minireddot02_tall", "att_vm_minireddot03_tall",
"att_vm_holo_west01", "att_vm_holo_west02", "att_vm_holo_east01", "att_vm_reflex_east01",
"att_vm_reflex_east02_tall", "att_vm_reflex_west02_tall", "att_vm_reflex_west03",
"att_vm_thermal_east01", "att_vm_thermal_west01", "att_vm_reflex_west04", "att_vm_2x_west01",
"att_vm_4x_east01_tall", "att_vm_4x_west01_tall", "att_vm_4x_west02_tall",
"att_vm_scope_mike14", "att_vm_scope_vz"},
{"att_laser", "attachment_vm_sh_oscar12_laser01", "attachment_vm_sh_oscar12_laser02", "attachment_vm_sh_oscar12_laser03"},
{"attachment_vm_sh_oscar12_sidegrip", "attachment_vm_sh_oscar12_none", "attachment_vm_sh_oscar12_sidegrip_long", "attachment_vm_sh_oscar12_sidegripang"},
}
--NECESSARY: it loads custom attachments from other authors
require("mw_utils")
mw_utils.LoadInjectors(SWEP)
-- SWEP.Customization = {
-- ["Perk"] = {
-- Slot = 1,
-- {
-- Key = "no_perk",
-- },
-- {
-- Key = "perk_soh",
-- Stats = function(self)
-- self.Animations.Reload = self.Animations.Reload_Fast
-- self.Animations.Reload_Empty = self.Animations.Reload_Empty_Fast
-- self.Animations.reload_drum = self.Animations.reload_drum_fast
-- self.Animations.reload_empty_drum = self.Animations.reload_drum_empty_fast
-- self.Animations.Reload_Xmag = self.Animations.Reload_Xmag_Fast
-- self.Animations.Reload_Empty_Xmag = self.Animations.Reload_Empty_Xmag_Fast
-- end
-- },
-- {
-- Key = "perk_fastmelee",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "perk_heavymelee",
-- Stats = function(self)
-- end
-- },
-- --[[{
-- Key = "perk_fmj",
-- Stats = function(self)
-- end
-- }]]
-- },
-- ["Ammo"] = {
-- Slot = 2,
-- {
-- Key = "no_attachment",
-- PostProcess = function(self)
-- self.Primary.TrailingSound = nil
-- self.Projectile = nil
-- end,
-- },
-- {
-- Key = "sh_slugs",
-- Stats = function(self)
-- end,
-- PostProcess = function(self)
-- self.Primary.TrailingSound = nil
-- end,
-- },
-- {
-- Key = "sh_db",
-- Stats = function(self)
-- doDBStats(self)
-- end
-- },
-- {
-- Key = "sh_flechette",
-- Stats = function(self)
-- end,
-- PostProcess = function(self)
-- self.Primary.TrailingSound = nil
-- end,
-- },
-- {
-- Key = "sh_he",
-- Stats = function(self)
-- end,
-- PostProcess = function(self)
-- self.Primary.TrailingSound = nil
-- end,
-- },
-- },
-- ["Mag"] = {
-- Slot = 3,
-- {
-- Key = "attachment_vm_sh_oscar12_mag",
-- },
-- {
-- Key = "attachment_vm_sh_oscar12_xmags",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sh_oscar12_drummag",
-- Stats = function(self)
-- end
-- },
-- },
-- ["Barrel"] = {
-- Slot = 4,
-- {
-- Key = "attachment_vm_sh_oscar12_barrel",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sh_oscar12_barrellong",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sh_oscar12_barrelmid",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sh_oscar12_barrelshort",
-- Stats = function(self)
-- end
-- }
-- },
-- ["Muzzle"] = {
-- Slot = 5,
-- {
-- Key = "no_muzzle"
-- },
-- {
-- Key = "attachment_vm_sh_romeo870_choke",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 10, 0), Angle()},
-- [3] = {Vector(0, 2.5, 0), Angle()},
-- [4] = {Vector(0, 1, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_compensator_shgn01",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 10, 0), Angle()},
-- [3] = {Vector(0, 2.5, 0), Angle()},
-- [4] = {Vector(0, 1, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_flashhider_shtgn01",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 10, 0), Angle()},
-- [3] = {Vector(0, 2.5, 0), Angle()},
-- [4] = {Vector(0, 1, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ParticleEffects.MuzzleFlash = "AC_muzzle_pistol_suppressed"
-- end
-- },
-- {
-- Key = "attachment_vm_muzzlebrake_shgn01",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 10, 0), Angle()},
-- [3] = {Vector(0, 2.5, 0), Angle()},
-- [4] = {Vector(0, 1, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_muzzlemelee_shgn01",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 10, 0), Angle()},
-- [3] = {Vector(0, 2.5, 0), Angle()},
-- [4] = {Vector(0, 1, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sh_oscar12_silencer03",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 10, 0), Angle()},
-- [3] = {Vector(0, 2.5, 0), Angle()},
-- [4] = {Vector(0, 1, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- doSuppressorStats(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sh_oscar12_silencer02",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 10, 0), Angle()},
-- [3] = {Vector(0, 2.5, 0), Angle()},
-- [4] = {Vector(0, 1, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- doSuppressorStats(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sh_oscar12_suppressor",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 10, 0), Angle()},
-- [3] = {Vector(0, 2.5, 0), Angle()},
-- [4] = {Vector(0, 1, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- doSuppressorStats(self)
-- end
-- },
-- },
-- ["Optic"] = {
-- Slot = 6,
-- {
-- Key = "no_sight",
-- },
-- {
-- Key = "attachment_vm_minireddot_tall",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.2)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0) --i know you tell me not to fuck with this but the dot being actually centered on the glass demands it xoxo
-- end
-- },
-- {
-- Key = "attachment_vm_minireddot02_tall",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.3)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_minireddot03_tall",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.3)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_holo_west02",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.1)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_holo_east",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.26)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.1, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_reflex_east02_tall",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_reflex_west03",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_reflex_west04",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.1)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_holo_west_lod0",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_reflex_east",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.15)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.167, 0.035, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_4x_east_tall",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.11, 0, -0.067)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_4x_west_tall",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.175)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_4x_west02_tall",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.07)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_thermal_east_tall",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.005, 0, -0.005)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_thermal_hybrid",
-- Bodygroups = {
-- ["tag_sight"] = 2,
-- },
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.005, 0, 0.42)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
-- self.HybridAimAngles = Angle(0, 0, -45)
-- self.HybridAimPos = Vector(-1.77, 0, 0.9)
-- end
-- },
-- {
-- Key = "attachment_vm_thermal_west_01",
-- Bodygroups = {
-- ["tag_sight"] = 2,
-- },
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.005, 0, 0.44)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
-- end
-- },
-- {
-- Key = "weapon_vm_scope_mike14_alt",
-- Bodygroups = {
-- ["tag_sight"] = 2,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 4.5, 0.057)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0.028, 0)
-- self.Zoom.Blur.EyeFocusDistance = 3.5
-- end
-- },
-- {
-- Key = "attachment_vm_scope_vz",
-- Bodygroups = {
-- ["tag_sight"] = 2,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.0025, 4.5, 0.125)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0.028, 0)
-- self.Zoom.Blur.EyeFocusDistance = 3.5
-- end
-- },
-- {
-- Key = "attachment_vm_hybrid_west",
-- Bodygroups = {
-- ["tag_sight"] = 2,
-- },
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.005, 0, 0.28)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
-- self.HybridAimAngles = Angle(-0.01, 0.02, 0)
-- self.HybridAimPos = Vector(0,2,-0.9)
-- end
-- },
-- {
-- Key = "attachment_vm_hybrid_west03",
-- Bodygroups = {
-- ["tag_sight"] = 2,
-- },
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, 0.36)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, -0.012, 0)
-- self.Zoom.Blur.EyeFocusDistance = 1.5
-- self.HybridAimAngles = Angle(0, 0, -45)
-- self.HybridAimPos = Vector(-1.6, 0, 1.15)
-- end
-- },
-- },
-- ["Stock"] = {
-- Slot = 7,
-- {
-- Key = "attachment_vm_sh_oscar12_stock",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sh_oscar12_stockhvy",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sh_oscar12_stocklgt",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_stock_light01",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sh_oscar12_stockno",
-- Stats = function(self)
-- end
-- },
-- },
-- ["Laser"] = {
-- Slot = 8,
-- {
-- Key = "no_laser"
-- },
-- {
-- Key = "attachment_vm_laser01",
-- VElement = {
-- Bone = "tag_laser_attach",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- }
-- }
-- },
-- Stats = function(self)
-- self.LaserAimAngles = Angle(-0.3, 0.2, -45)
-- self.LaserAimPos = Vector(-2, 0, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_laser02",
-- VElement = {
-- Bone = "tag_laser_attach",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- }
-- }
-- },
-- Stats = function(self)
-- self.LaserAimAngles = Angle(-0.4, 0.265, -45)
-- self.LaserAimPos = Vector(-2, 0, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_laser03",
-- VElement = {
-- Bone = "tag_laser_attach",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- }
-- }
-- },
-- Stats = function(self)
-- self.LaserAimAngles = Angle(-0.3, 0.2, -45)
-- self.LaserAimPos = Vector(-2, 0, 0)
-- end
-- }
-- },
-- ["Underbarrel"] = {
-- Slot = 9,
-- {
-- Key = "attachment_vm_sh_oscar12_sidegrip",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sh_oscar12_sidegrip_long",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sh_oscar12_sidegripang",
-- Stats = function(self)
-- self:SetGripPoseParameter("grip_ang_offset")
-- end
-- },
-- },
-- }

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AddCSLuaFile()
PrecacheParticleSystem("AC_muzzle_shotgun")
PrecacheParticleSystem("AC_muzzle_shotgun_db")
PrecacheParticleSystem("AC_muzzle_pistol_suppressed")
PrecacheParticleSystem("AC_muzzle_pistol_ejection")
PrecacheParticleSystem("AC_muzzle_pistol_smoke_barrel")
PrecacheParticleSystem("AC_muzzle_minigun_smoke_barrel")
-- SWEP.BulletList = {"j_shell01"}
include("animations.lua")
include("customization.lua")
if CLIENT then
killicon.Add( "mg_oscar12", "VGUI/entities/mg_oscar12", Color(255, 0, 0, 255))
SWEP.WepSelectIcon = surface.GetTextureID("VGUI/spawnicons/icon_cac_weapon_sh_oscar12")
end
SWEP.Base = "mg_base"
SWEP.GripPoseParameters = {"grip_ang_offset", "grip_vert_offset", "grip_queer_offset"}
SWEP.PrintName = "Origin-12"
SWEP.Category = "Modern Warfare"
SWEP.SubCategory = "Shotguns"
SWEP.Spawnable = true
SWEP.VModel = Model("models/viper/mw/weapons/v_oscar12.mdl")
SWEP.WorldModel = Model("models/viper/mw/weapons/w_oscar12.mdl")
SWEP.Trigger = {
PressedSound = Sound("weap_oscar12_fire_plr_first"),
ReleasedSound = Sound("weap_sh_charlie725_disconnector_plr"),
Time = 0.025
}
SWEP.Slot = 3
SWEP.HoldType = "Rifle"
SWEP.Primary.Sound = Sound("weap_oscar12_fire_plr")
SWEP.Primary.Ammo = "Buckshot"
SWEP.Primary.ClipSize = 8
SWEP.Primary.Automatic = true
SWEP.Primary.BurstRounds = 1
SWEP.Primary.BurstDelay = 0
SWEP.Primary.RPM = 300
SWEP.CanChamberRound = true
SWEP.CanDisableAimReload = false
SWEP.ParticleEffects = {
["MuzzleFlash"] = "mw_fas2_muzzleflash_shotgun",
["MuzzleFlash_DB"] = "mw_fas2_muzzleflash_slug",
["MuzzleFlash_Suppressed"] = "mw_fas2_muzzleflash_suppressed",
["Ejection"] = "mw_ins2_shell_eject",
["Overheating"] = "AC_muzzle_pistol_smoke_barrel",
}
SWEP.Reverb = {
RoomScale = 50000, --(cubic hu)
--how big should an area be before it is categorized as 'outside'?
Sounds = {
Outside = {
Layer = Sound("Atmo_Sniper.Outside"),
Reflection = Sound("Reflection_Shotgun.Outside")
},
Inside = {
Layer = Sound("Atmo_Shotgun.Inside"),
Reflection = Sound("Reflection_Sniper.Inside")
}
}
}
SWEP.Firemodes = {
[1] = {
Name = "Semi Auto",
OnSet = function(self)
self.Primary.Automatic = false
return "Firemode_Semi"
end
},
}
SWEP.BarrelSmoke = {
Particle = "AC_muzzle_minigun_smoke_barrel",
Attachment = "muzzle",
ShotTemperatureIncrease = 75,
TemperatureThreshold = 100, --temperature that triggers smoke
TemperatureCooldown = 100 --degrees per second
}
SWEP.Cone = {
Hip = 1, --accuracy while hip
Ads = 1, --accuracy while aiming
Increase = 0.085, --increase cone size by this amount every time we shoot
AdsMultiplier = 0.15, --multiply the increase value by this amount while aiming
Max = 1.7, --the cone size will not go beyond this size
Decrease = 0.24, -- amount (in seconds) for the cone to completely reset (from max)
Seed = 54725 --just give this a random number
}
SWEP.Recoil = {
Vertical = {4, 6.5}, --random value between the 2
Horizontal = {-1.75, 2.75}, --random value between the 2
Shake = 4, --camera shake
AdsMultiplier = 0.35, --multiply the values by this amount while aiming
Seed = 6874, --give this a random number until you like the current recoil pattern
}
SWEP.Bullet = {
Damage = {90, 35}, --first value is damage at 0 meters from impact, second value is damage at furthest point in effective range
EffectiveRange = 10, --in meters, damage scales within this distance
DropOffStartRange = 15,
Range = 40, --in meters, after this distance the bullet stops existing
Tracer = false, --show tracer
NumBullets = 6, --the amount of bullets to fire
PhysicsMultiplier = 1.7, --damage is multiplied by this amount when pushing objects
HeadshotMultiplier = 1,
Penetration = {
DamageMultiplier = 0.94, --how much damaged is multipled by when leaving a surface.
MaxCount = 10, --how many times the bullet can penetrate.
Thickness = 12, --in hu, how thick an obstacle has to be to stop the bullet.
}
}
SWEP.Zoom = {
FovMultiplier = 0.95,
ViewModelFovMultiplier = 1,
Blur = {
EyeFocusDistance = 15
}
}
SWEP.WorldModelOffsets = {
Bone = "tag_sling",
Angles = Angle(0,100,-90),
Pos = Vector(3,-5,-3)
}
SWEP.ViewModelOffsets = {
Aim = {
Angles = Angle(0, 0, 0),
Pos = Vector(0, 3, 0)
},
Idle = {
Angles = Angle(0, 0, 0),
Pos = Vector(0, 0, 0)
},
Inspection = {
Bone = "tag_sling",
X = {
[0] = {Pos = Vector(0, 3, 3), Angles = Angle(40, 0, -30)},
[1] = {Pos = Vector(0, 0, 0), Angles = Angle(-10, 0, 0)}
},
Y = {
[0] = {Pos = Vector(0, 0, 0), Angles = Angle(-10, 20, 0)},
[1] = {Pos = Vector(4, 0, 1.5), Angles = Angle(10, -20, 0)}
}
},
RecoilMultiplier = 6,
KickMultiplier = 1.3,
AimKickMultiplier = 0.45
}
SWEP.Shell = "mwb_shelleject_12g"
DEFINE_BASECLASS("mg_base")
SWEP.bEnableMagPoseParam = false
function SWEP:PostDrawViewModel(vm, weapon, ply)
BaseClass.PostDrawViewModel(self, vm, weapon, ply)
if (self.bEnableMagPoseParam) then
self:UpdateMagPoseParam(self:GetMaxClip1() - self:Clip1())
end
end
function SWEP:AllowRuntimeMagPoseParam(allow)
self.bEnableMagPoseParam = allow
end
local tiny = Vector(0.01, 0.01, 0.01)
local normal = Vector(1, 1, 1)
-- function SWEP:UpdateMagPoseParam(val)
-- self.m_ViewModel:SetPoseParameter("bullets_offset", val)
-- for b = 1, 25, 1 do
-- local bone = "j_drumshell"..b
-- if (b < 5) then
-- bone = "j_shell"..b
-- end
-- local bId = self:LookupBoneCached(self.m_ViewModel, bone)
-- if (bId != nil) then
-- self.m_ViewModel:ManipulateBoneScale(bId, self:GetMaxClip1() - (val + 1) < b && tiny || normal)
-- end
-- end
-- --im not touchign the above code as it changes the drum mag and jake spent like 60 years on it
-- self:RemoveBulletsBasedOnClip(self:GetAttachmentModels("Magazines"), self.BulletList)
-- --gun uses duplicate model for mag no need to do anim events
-- end