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Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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AddCSLuaFile()
SWEP.Animations = {
["Idle"] = {--idle is a special animation index, movement animations are played when this is on
Sequences = {"idle"},
Fps = 30,
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
--does not need NextSequence to loop, it's an exception to the rule
},
["Draw"] = {
Sequences = {"draw"},
Length = 0.5,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.mike26.raise")) end},
}
},
["Holster"] = {
Sequences = {"holster"},
Length = 0.6,
Fps = 30,
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.mike26.drop")) end},
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
}
},
["Equip"] = {
Sequences = {"draw_First"},
Length = 1.25,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0.6, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_raise_first_02")) end},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_raise_first_01")) end},
{Time = 0.733, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_raise_first_03")) end},
}
},
["Reload"] = {
Sequences = {"reload"},
Length = 2.5,
Fps = 30,
MagLength = 1.9,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) end},
{Time = 1.7, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_04")) end},
{Time = 1.9, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_05")) end},
{Time = 0.333, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_02")) end},
{Time = 1.133, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_03")) end},
{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_01")) end},
-- {Time = 1, Callback = function(self) self:ResetBullets(self:GetAttachmentModels("Mag"), self.BulletList) end},
}
},
["Reload_Fast"] = {
Sequences = {"reload_fast"},
Length = 1.95,
Fps = 30,
MagLength = 1.4,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) end},
{Time = 0.9, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Poly"), Vector(-5, 0, 40)) end},
{Time = 0.167, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_fast_02")) end},
{Time = 1.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_fast_03")) end},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_fast_01")) end},
{Time = 1.333, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_fast_04")) end},
{Time = 1.667, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_fast_05")) end},
-- {Time = 0.5, Callback = function(self) self:ResetBullets(self:GetAttachmentModels("Mag"), self.BulletList) end},
}
},
["reload_smag"] = {
Sequences = {"reload_smag"},
Length = 2.5,
Fps = 30,
MagLength = 1.9,
NextSequence = "Idle",
Events = {
{Time = 0.0, Callback = function(self) end},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_smag_01")) end},
{Time = 0.367, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_smag_02")) end},
{Time = 1.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_smag_03")) end},
{Time = 1.5, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_smag_04")) end},
{Time = 1.967, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_smag_06")) end},
{Time = 1.867, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_smag_05")) end},
-- {Time = 1, Callback = function(self) self:ResetBullets(self:GetAttachmentModels("Mag"), self.BulletList) end},
}
},
["reload_smag_fast"] = {
Sequences = {"reload_smag_fast"},
Length = 1.95,
Fps = 30,
MagLength = 1.25,
NextSequence = "Idle",
Events = {
{Time = 0.9, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Poly"), Vector(-5, 0, 40)) end},
{Time = 1.4, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_fast_smag_045")) end},
{Time = 1.7, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_fast_smag_05")) end},
{Time = 1.233, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_fast_smag_04")) end},
{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_fast_smag_01")) end},
{Time = 0.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_fast_smag_02")) end},
{Time = 0.733, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_fast_smag_03")) end},
-- {Time = 0.5, Callback = function(self) self:ResetBullets(self:GetAttachmentModels("Mag"), self.BulletList) end},
}
},
["reload_xmag"] = {
Sequences = {"reload_xmag"},
Length = 2.5,
Fps = 30,
MagLength = 1.9,
NextSequence = "Idle",
Events = {
{Time = 2.167, Callback = function(self) end},
{Time = 2.167, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_xmag_05")) end},
{Time = 1.533, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_xmag_04")) end},
{Time = 1.133, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_xmag_03")) end},
{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_xmag_01")) end},
{Time = 0.367, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_xmag_02")) end},
{Time = 1.8, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_xmag_045")) end},
-- {Time = 0.7, Callback = function(self) self:ResetBullets(self:GetAttachmentModels("Mag"), self.BulletList) end},
}
},
["reload_xmag_fast"] = {
Sequences = {"reload_xmag_fast"},
Length = 1.95,
Fps = 30,
MagLength = 1.4,
NextSequence = "Idle",
Events = {
{Time = 0.9, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Poly"), Vector(-5, 0, 40)) end},
{Time = 1.4, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_fast_xmag_045")) end},
{Time = 0.8, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_fast_xmag_03")) end},
{Time = 0.167, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_fast_xmag_02")) end},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_fast_xmag_01")) end},
{Time = 1.6, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_fast_xmag_05")) end},
{Time = 1.1, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_fast_xmag_04")) end},
-- {Time = 0.5, Callback = function(self) self:ResetBullets(self:GetAttachmentModels("Mag"), self.BulletList) end},
}
},
["Reload_Empty"] = {
Sequences = {"reload_empty"},
Length = 3.3,
Fps = 30,
MagLength = 2,
NextSequence = "Idle",
Events = {
{
Time = 0.1,
Callback = function(self)
if (!self.bEjected) then
self:DoEjection("shell_eject")
self:DoParticle("Ejection", "shell_eject")
self.bEjected = true
end
end
},
{Time = 1.3, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Poly"), Vector(-5, 0, 40)) end},
{Time = 2.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_empty_06")) end},
{Time = 2.367, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_empty_07")) end},
{Time = 1.267, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_empty_04")) end},
{Time = 1.667, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_empty_05")) end},
{Time = 0.433, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_empty_02")) end},
{Time = 0.633, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_empty_03")) end},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_empty_01")) end},
{Time = 2.767, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_empty_08")) end},
{Time = 3.167, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_empty_09")) end},
-- {Time = 1.2, Callback = function(self) self:ResetBullets(self:GetAttachmentModels("Mag"), self.BulletList) end},
}
},
["Reload_Empty_Fast"] = {
Sequences = {"reload_empty_fast"},
Length = 2.3,
Fps = 30,
MagLength = 1.6,
NextSequence = "Idle",
Events = {
{
Time = 0.1,
Callback = function(self)
if (!self.bEjected) then
self:DoEjection("shell_eject")
self:DoParticle("Ejection", "shell_eject")
self.bEjected = true
end
end
},
{Time = 1.1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Poly"), Vector(-5, 0, 40)) end},
{Time = 0, Callback = function(self) end},
{Time = 0, Callback = function(self) end},
{Time = 0.467, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_empty_fast_02")) end},
{Time = 1.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_empty_fast_03")) end},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_empty_fast_01")) end},
{Time = 2.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_empty_fast_06")) end},
{Time = 2.4, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_empty_fast_07")) end},
{Time = 1.4, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_empty_fast_04")) end},
{Time = 1.7, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_empty_fast_05")) end},
-- {Time = 1, Callback = function(self) self:ResetBullets(self:GetAttachmentModels("Mag"), self.BulletList) end},
}
},
["reload_empty_smag"] = {
Sequences = {"reload_empty_smag"},
Length = 3.3,
Fps = 30,
MagLength = 2,
NextSequence = "Idle",
Events = {
{
Time = 0.1,
Callback = function(self)
self:DoEjection("shell_eject")
self:DoParticle("Ejection", "shell_eject")
end
},
{Time = 1.3, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Poly"), Vector(-5, 0, 40)) end},
{Time = 0, Callback = function(self) end},
{Time = 3.133, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_empty_smag_08")) end},
{Time = 1.3, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_empty_smag_04")) end},
{Time = 1.7, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_empty_smag_05")) end},
{Time = 2.767, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_empty_smag_07")) end},
{Time = 0.333, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_empty_smag_02")) end},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_empty_smag_01")) end},
{Time = 0.567, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_empty_smag_03")) end},
{Time = 2.533, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_empty_smag_06")) end},
-- {Time = 1.2, Callback = function(self) self:ResetBullets(self:GetAttachmentModels("Mag"), self.BulletList) end},
}
},
["reload_smag_empty_fast"] = {
Sequences = {"reload_empty_smag_fast"},
Length = 2.3,
Fps = 30,
MagLength = 1.6,
NextSequence = "Idle",
Events = {
{
Time = 0.1,
Callback = function(self)
self:DoEjection("shell_eject")
self:DoParticle("Ejection", "shell_eject")
end
},
{Time = 1.1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Poly"), Vector(-5, 0, 40)) end},
{Time = 0, Callback = function(self) end},
{Time = 0, Callback = function(self) end},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_empty_fast_smag_01")) end},
{Time = 0.333, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_empty_fast_smag_02")) end},
{Time = 1.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_empty_fast_smag_03")) end},
{Time = 1.367, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_empty_fast_smag_04")) end},
{Time = 1.8, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_empty_fast_smag_05")) end},
{Time = 2.267, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_empty_fast_smag_06")) end},
{Time = 1.667, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_reload_empty_fast_smag_045")) end},
-- {Time = 0.8, Callback = function(self) self:ResetBullets(self:GetAttachmentModels("Mag"), self.BulletList) end},
}
},
["Fire"] = {
Sequences = {"fire"},
Fps = 60,
NextSequence = "Idle",
Events = {
{
Time = 0,
Callback = function(self)
self.bEjected = false
self:DoParticle("MuzzleFlash", "muzzle")
end
},
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
},
["Rechamber"] = {
Sequences = {"rechamber"},
Length = 0.5,
Fps = 30,
NextSequence = "Idle",
Events = {
{
Time = 0.1,
Callback = function(self)
self.bEjected = false
self:DoEjection("shell_eject")
self:DoParticle("Ejection", "shell_eject")
end
},
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.mike26.rechamber")) end},
}
},
["Fire_Last"] = {
Sequences = {"fire"},
Fps = 60,
NextSequence = "Idle",
Events = {
{
Time = 0,
Callback = function(self)
self:DoParticle("MuzzleFlash", "muzzle")
end
},
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
},
["Ads_In"] = {
Sequences = {"ads_in"},
Length = 0.3,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.dpapa12.ads.up")) end},
}
},
["Ads_Out"] = {
Sequences = {"ads_out"},
Length = 0.3,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.dpapa12.ads.down")) end},
}
},
["Sprint_In"] = {
Sequences = {"sprint_in"},
Fps = 24,
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
--NextSequence = "Sprint_Loop",
},
["Sprint_Loop"] = {
Sequences = {"sprint_loop"},
Fps = 30,
NextSequence = "Sprint_Loop", --make our state loop
--while sprinting, the playback rate of the viewmodel is scaled with velocity (cod-like behaviour)
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
},
["Sprint_Out"] = {
Sequences = {"sprint_out"},
Length = 0.3,
Fps = 24,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
},
["Inspect"] = {
Sequences = {"inspect"},
Length = 5,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 3.5, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_inspect_04")) end},
{Time = 4.4, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_inspect_05")) end},
{Time = 1.5, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_inspect_02")) end},
{Time = 2.467, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_inspect_03")) end},
{Time = 0.167, Callback = function(self) self:DisableGrip() end},
{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_mike26_inspect_01")) end},
{Time = 4.433, Callback = function(self) self:EnableGrip() end},
}
},
["Jog_Out"] = {
Sequences = {"jog_out"},
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
},
["Jump"] = {
Sequences = {"jump"},
Fps = 15,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
},
["Land"] = {
Sequences = {"jump_land"},
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
},
["Melee"] = {
Sequences = {"melee_miss_01", "melee_miss_02", "melee_miss_03"},
Length = 0.6, --if melee misses
Size = 15,
Range = 40,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DisableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Medium")) end},
{Time = 0.8, Callback = function(self) self:EnableGrip() end},
}
},
["Melee_Hit"] = {
Sequences = {"melee_hit_01", "melee_hit_02", "melee_hit_03"},
Length = 0.3, --if melee hits
Damage = 45,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DisableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Medium")) end},
{Time = 0.8, Callback = function(self) self:EnableGrip() end},
}
},
}

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AddCSLuaFile()
function SWEP:doSuppressorStats()
self.Primary.Sound = Sound("mw19.aalpha12.fire.s")
self.Reverb = {
RoomScale = 50000,
Sounds = {
Outside = {
Layer = Sound("Atmo_Shotgun2.Outside"),
Reflection = Sound("Reflection_ARSUP.Outside")
},
Inside = {
Layer = Sound("Reflection_ARSUP.Inside"),
Reflection = Sound("Reflection_ShotgunSUP.Inside")
}
}
}
self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
end
function SWEP:doDBStats()
self.Primary.TrailingSound = Sound("wpn_shotgun_fire_lyr")
self.ParticleEffects.MuzzleFlash = "AC_muzzle_shotgun_db"
end
-- local function doCalConversionStats(self)
-- local bSup1 = self:HasAttachment("attachment_vm_silencer_east01")
-- local bSup2 = self:HasAttachment("attachment_vm_silencer02")
-- local bSup3 = self:HasAttachment("attachment_vm_silencer03")
-- local bSup4 = self:HasAttachment("attachment_vm_silencer04")
-- local bSup5 = self:HasAttachment("attachment_vm_ar_mike4_barsil")
-- local bSup6 = self:HasAttachment("attachment_vm_ar_mike4_mag_v5")
-- if (!bSup1 && !bSup2 && !bSup3 && !bSup4 && !bSup5 && !bSup6) then
-- self.Primary.Sound = Sound("mw19_mcharlie.fire.cal")
-- self.Reverb = {
-- RoomScale = 50000,
-- Sounds = {
-- Outside = {
-- Layer = Sound("Atmo_SMG.Outside"),
-- Reflection = Sound("Reflection_AR.Outside")
-- },
-- Inside = {
-- Layer = Sound("Atmo_SMG.Inside"),
-- Reflection = Sound("Reflection_AR.Inside")
-- }
-- }
-- }
-- end
-- self.Primary.Ammo = "SMG1"
-- self.Shell.Model = Model("models/viper/mw/shells/fx_pistol_shell_lod0.mdl")
-- self.Shell.Scale = 0.5
-- self.Shell.Sound = Sound("MW_Casings.9mm")
-- end
-- local function doSocomConversionStats(self)
-- local bSup1 = self:HasAttachment("attachment_vm_silencer_east01")
-- local bSup2 = self:HasAttachment("attachment_vm_silencer02")
-- local bSup3 = self:HasAttachment("attachment_vm_silencer03")
-- local bSup4 = self:HasAttachment("attachment_vm_silencer04")
-- local bSup5 = self:HasAttachment("attachment_vm_ar_mike4_barsil")
-- local bSup6 = self:HasAttachment("attachment_vm_ar_mike4_mag_v5")
-- if (!bSup1 && !bSup2 && !bSup3 && !bSup4 && !bSup5 && !bSup6) then
-- self.Reverb = {
-- RoomScale = 50000,
-- Sounds = {
-- Outside = {
-- Layer = Sound("Atmo_LMG.Outside"),
-- Reflection = Sound("Reflection_AR.Outside")
-- },
-- Inside = {
-- Layer = Sound("Atmo_LMG.Inside"),
-- Reflection = Sound("Reflection_AR.Inside")
-- }
-- }
-- }
-- end
-- self.Shell.Model = Model("models/viper/mw/shells/vfx_9x39_shell.mdl")
-- self.Shell.Scale = 0.35
-- end
SWEP.Customization = {
{"att_perk", "attachment_vm_sh_mike26_perk_soh", "attachment_vm_sh_mike26_perk_slamfire", "att_perk_hip"},
{"attachment_vm_sh_mike26_barrel", "attachment_vm_sh_mike26_barlong", "attachment_vm_sh_mike26_barheavy", "attachment_vm_sh_mike26_barshort"},
{"attachment_vm_sh_mike26_mag", "attachment_vm_sh_mike26_smag", "attachment_vm_sh_mike26_xmag"},
{"att_ammo_default", "att_ammo_db", "att_ammo_flechette",
"att_ammo_he", "att_ammo_slugs"},
{"attachment_vm_sh_mike26_stock", "att_vm_stock_heavy01",
"att_vm_stock_heavy02", "att_vm_stock_light01", "att_vm_stock_medium01", "att_vm_stock_no"},
{"att_muzzle", "att_vm_compensator_shgn01", "att_vm_compensator_shgn02", "att_vm_flashhider01_shgn", "att_vm_muzzlebrake_shgn01",
"att_vm_breacher02_shgn", "attachment_vm_sh_oscar12_suppressor", "attachment_vm_sh_oscar12_silencer02",
"attachment_vm_sh_oscar12_silencer03"},
{"att_sight", "att_vm_2x_west02_holo", "att_vm_2x_west02", "att_vm_reflex_02", "att_vm_minireddot01_tall", "att_vm_minireddot02_tall", "att_vm_minireddot03_tall",
"att_vm_holo_west01", "att_vm_holo_west02", "att_vm_holo_east01", "att_vm_reflex_east01",
"att_vm_reflex_east02_tall", "att_vm_reflex_west02_tall", "att_vm_reflex_west03",
"att_vm_thermal_east01", "att_vm_thermal_west01", "att_vm_reflex_west04",
"att_vm_4x_east01_tall", "att_vm_4x_west01_tall", "att_vm_4x_west02_tall",
"att_vm_scope_mike14", "att_vm_scope_vz"},
{"att_laser", "attachment_vm_sh_mike26_laser01", "attachment_vm_sh_mike26_laser02", "attachment_vm_sh_mike26_laser03"},
{"attachment_vm_sh_mike26_pumphandle", "attachment_vm_sh_mike26_pumpl", "attachment_vm_sh_mike26_pumph"},
}
--NECESSARY: it loads custom attachments from other authors
require("mw_utils")
mw_utils.LoadInjectors(SWEP)
-- SWEP.Customization = {
-- ["Perk"] = {
-- Slot = 1,
-- {
-- Key = "no_perk",
-- },
-- {
-- Key = "perk_soh",
-- Stats = function(self)
-- self.Animations.Reload = self.Animations.Reload_Fast
-- self.Animations.Reload_Empty = self.Animations.Reload_Empty_Fast
-- self.Animations.reload_smag = self.Animations.reload_smag_fast
-- self.Animations.reload_empty_smag = self.Animations.reload_smag_empty_fast
-- self.Animations.reload_xmag = self.Animations.reload_xmag_fast
-- end
-- },
-- {
-- Key = "perk_fastmelee",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "perk_heavymelee",
-- Stats = function(self)
-- end
-- },
-- --[[{
-- Key = "perk_fmj",
-- Stats = function(self)
-- end
-- }]]
-- },
-- ["Ammo"] = {
-- Slot = 2,
-- {
-- Key = "no_perk",
-- PostProcess = function(self)
-- self.Primary.TrailingSound = nil
-- self.Projectile = nil
-- end,
-- },
-- {
-- Key = "sh_slugs",
-- Stats = function(self)
-- end,
-- PostProcess = function(self)
-- self.Primary.TrailingSound = nil
-- end,
-- },
-- {
-- Key = "sh_db",
-- Stats = function(self)
-- doDBStats(self)
-- end
-- },
-- {
-- Key = "sh_flechette",
-- Stats = function(self)
-- end,
-- PostProcess = function(self)
-- self.Primary.TrailingSound = nil
-- end,
-- },
-- {
-- Key = "sh_he",
-- Stats = function(self)
-- end,
-- PostProcess = function(self)
-- self.Primary.TrailingSound = nil
-- end,
-- },
-- },
-- ["Mag"] = {
-- Slot = 3,
-- {
-- Key = "attachment_vm_sh_mike26_mag",
-- },
-- {
-- Key = "attachment_vm_sh_mike26_smag",
-- Stats = function(self)
-- self.Animations.Reload.Fps = self.Animations.Reload.Fps * 1.2
-- self.Animations.Reload_Empty.Fps = self.Animations.Reload_Empty.Fps * 1.2
-- self.Shell.Model = "models/viper/mw/shells/vfx_sgcaldb_shell.mdl"
-- self.Shell.Scale = 0.3
-- end
-- },
-- {
-- Key = "attachment_vm_sh_mike26_xmag",
-- Stats = function(self)
-- self.Shell.Model = "models/viper/mw/shells/vfx_sgcaldb_shell.mdl"
-- self.Shell.Scale = 0.3
-- end
-- },
-- },
-- ["Barrel"] = {
-- Slot = 4,
-- {
-- Key = "attachment_vm_sh_mike26_barrel",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sh_mike26_barheavy",
-- Bodygroups = {
-- ["tag_tip"] = 4,
-- },
-- ExcludedAttachments = {
-- ["Muzzle"] = {2,3,4,5,6,7,8,9}
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sh_mike26_barlong",
-- Bodygroups = {
-- ["tag_tip"] = 2,
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sh_mike26_barshort",
-- Bodygroups = {
-- ["tag_tip"] = 4,
-- },
-- Stats = function(self)
-- end
-- }
-- },
-- ["Muzzle"] = {
-- Slot = 5,
-- {
-- Key = "no_muzzle"
-- },
-- {
-- Key = "attachment_vm_sh_romeo870_choke",
-- Bodygroups = {
-- ["tag_tip"] = 1,
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 3.3, 0), Angle()},
-- [4] = {Vector(0, -2.15, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_compensator_shgn01",
-- Bodygroups = {
-- ["tag_tip"] = 1,
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 3.3, 0), Angle()},
-- [4] = {Vector(0, -2.15, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_flashhider_shtgn01",
-- Bodygroups = {
-- ["tag_tip"] = 1,
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 3.3, 0), Angle()},
-- [4] = {Vector(0, -2.15, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ParticleEffects.MuzzleFlash = "AC_muzzle_pistol_suppressed"
-- end
-- },
-- {
-- Key = "attachment_vm_muzzlebrake_shgn01",
-- Bodygroups = {
-- ["tag_tip"] = 1,
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 3.3, 0), Angle()},
-- [4] = {Vector(0, -2.15, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_muzzlemelee_shgn01",
-- Bodygroups = {
-- ["tag_tip"] = 1,
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 3.3, 0), Angle()},
-- [4] = {Vector(0, -2.15, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sh_oscar12_silencer03",
-- Bodygroups = {
-- ["tag_tip"] = 1,
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 3.3, 0), Angle()},
-- [4] = {Vector(0, -2.15, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- doSuppressorStats(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sh_oscar12_silencer02",
-- Bodygroups = {
-- ["tag_tip"] = 1,
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 3.3, 0), Angle()},
-- [4] = {Vector(0, -2.15, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- doSuppressorStats(self)
-- end
-- },
-- },
-- ["Optic"] = {
-- Slot = 6,
-- {
-- Key = "no_sight",
-- },
-- {
-- Key = "attachment_vm_minireddot_tall",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.7)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0) --i know you tell me not to fuck with this but the dot being actually centered on the glass demands it xoxo
-- end
-- },
-- {
-- Key = "attachment_vm_minireddot02_tall",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.65)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_minireddot03_tall",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.65)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_holo_west02",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.8)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_holo_east",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.71)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.1, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_reflex_east02_tall",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.95)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_reflex_west03",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.9)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_reflex_west04",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.82)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_holo_west_lod0",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.9)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_reflex_east",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.75)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.167, 0.035, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_4x_east_tall",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.11, 0, -1.035)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_4x_west_tall",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.15)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_4x_west02_tall",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.045)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_thermal_east_tall",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.975)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_thermal_hybrid",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.55)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
-- self.HybridAimAngles = Angle(0, 0, -45)
-- self.HybridAimPos = Vector(-1.75, 2.5, -0.05)
-- end
-- },
-- {
-- Key = "attachment_vm_thermal_west_01",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.533)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_hybrid_west",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.69)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
-- self.HybridAimAngles = Angle(-0.01, 0.02, 0)
-- self.HybridAimPos = Vector(0,1.5,-1.85)
-- end
-- },
-- {
-- Key = "attachment_vm_hybrid_west03",
-- Bodygroups = {
-- ["tag_sight"] = 1,
-- },
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.61)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, -0.012, 0)
-- self.Zoom.Blur.EyeFocusDistance = 1.5
-- self.HybridAimAngles = Angle(0, 0, -45)
-- self.HybridAimPos = Vector(-1.55, 2.5, 0.2)
-- end
-- },
-- },
-- ["Stock"] = {
-- Slot = 7,
-- {
-- Key = "attachment_vm_sh_mike26_stock",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_stock_light01",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_stock_medium01",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_stock_heavy02",
-- Stats = function(self)
-- end
-- },
-- },
-- ["Laser"] = {
-- Slot = 8,
-- {
-- Key = "no_laser"
-- },
-- {
-- Key = "attachment_vm_laser_cylinder01",
-- Bodygroups = {
-- ["tag_laser_attach"] = 1
-- },
-- VElement = {
-- Bone = "tag_laser_attach",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- }
-- }
-- },
-- Stats = function(self)
-- self.LaserAimAngles = Angle(-0.3, 0.2, -45)
-- self.LaserAimPos = Vector(-2, 0, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_laser_cylinder02",
-- Bodygroups = {
-- ["tag_laser_attach"] = 1
-- },
-- VElement = {
-- Bone = "tag_laser_attach",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- }
-- }
-- },
-- Stats = function(self)
-- self.LaserAimAngles = Angle(-0.4, 0.265, -45)
-- self.LaserAimPos = Vector(-2, 0, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_laser_cylinder03",
-- Bodygroups = {
-- ["tag_laser_attach"] = 1
-- },
-- VElement = {
-- Bone = "tag_laser_attach",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- }
-- }
-- },
-- Stats = function(self)
-- self.LaserAimAngles = Angle(-0.3, 0.2, -45)
-- self.LaserAimPos = Vector(-2, 0, 0)
-- end
-- }
-- },
-- ["Underbarrel"] = {
-- Slot = 9,
-- {
-- Key = "attachment_vm_sh_mike26_pumphandle",
-- },
-- {
-- Key = "attachment_vm_sh_mike26_pumpl",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sh_mike26_pumph",
-- Stats = function(self)
-- end
-- },
-- },
-- }

View File

@@ -0,0 +1,175 @@
AddCSLuaFile()
PrecacheParticleSystem("AC_muzzle_shotgun")
PrecacheParticleSystem("AC_muzzle_shotgun_db")
PrecacheParticleSystem("AC_muzzle_pistol_suppressed")
PrecacheParticleSystem("AC_muzzle_pistol_ejection")
PrecacheParticleSystem("AC_muzzle_pistol_smoke_barrel")
PrecacheParticleSystem("AC_muzzle_minigun_smoke_barrel")
SWEP.BulletList = {"j_shell_01", "j_shell_02", "j_shell_03"}
include("animations.lua")
include("customization.lua")
if CLIENT then
killicon.Add( "mg_mike26", "VGUI/entities/mg_mike26", Color(255, 0, 0, 255))
SWEP.WepSelectIcon = surface.GetTextureID("VGUI/spawnicons/icon_cac_weapon_sh_mike26")
end
SWEP.Base = "mg_base"
SWEP.GripPoseParameters = {"grip_ang_offset", "grip_vert_offset"}
SWEP.PrintName = "VLK Rogue"
SWEP.Category = "Modern Warfare"
SWEP.SubCategory = "Shotguns"
SWEP.Spawnable = true
SWEP.VModel = Model("models/viper/mw/weapons/v_mike26.mdl")
SWEP.WorldModel = Model("models/viper/mw/weapons/w_mike26.mdl")
SWEP.Trigger = {
PressedSound = Sound("mw19.aalpha12.fire.first"),
ReleasedSound = Sound("mw19.aalpha12.disconnector"),
Time = 0.025
}
SWEP.Slot = 3
SWEP.HoldType = "Rifle"
SWEP.Primary.Sound = Sound("mw19.mike26.fire")
SWEP.Primary.Ammo = "Buckshot"
SWEP.Primary.ClipSize = 8
SWEP.Primary.Automatic = true
SWEP.Primary.BurstRounds = 1
SWEP.Primary.BurstDelay = 0
SWEP.Primary.RPM = 300
SWEP.CanChamberRound = true
SWEP.CanDisableAimReload = false
SWEP.EmptyReloadRechambers = true
SWEP.ParticleEffects = {
["MuzzleFlash"] = "mw_fas2_muzzleflash_shotgun",
["MuzzleFlash_DB"] = "mw_fas2_muzzleflash_slug",
["MuzzleFlash_Suppressed"] = "mw_fas2_muzzleflash_suppressed",
["Ejection"] = "mw_ins2_shell_eject",
["Overheating"] = "AC_muzzle_pistol_smoke_barrel",
}
SWEP.Reverb = {
RoomScale = 50000, --(cubic hu)
--how big should an area be before it is categorized as 'outside'?
Sounds = {
Outside = {
Layer = Sound("Atmo_Sniper.Outside"),
Reflection = Sound("Reflection_Shotgun.Outside")
},
Inside = {
Layer = Sound("Atmo_Shotgun.Inside"),
Reflection = Sound("Reflection_Sniper.Inside")
}
}
}
SWEP.Firemodes = {
[1] = {
Name = "Pump-Action",
OnSet = function(self)
self.Primary.Automatic = false
return "Firemode_Semi"
end
},
}
SWEP.BarrelSmoke = {
Particle = "AC_muzzle_minigun_smoke_barrel",
Attachment = "muzzle",
ShotTemperatureIncrease = 75,
TemperatureThreshold = 250, --temperature that triggers smoke
TemperatureCooldown = 100 --degrees per second
}
SWEP.Cone = {
Hip = 0.5, --accuracy while hip
Ads = 0.5, --accuracy while aiming
Increase = 0.085, --increase cone size by this amount every time we shoot
AdsMultiplier = 0.15, --multiply the increase value by this amount while aiming
Max = 2.5, --the cone size will not go beyond this size
Decrease = 0.24, -- amount (in seconds) for the cone to completely reset (from max)
Seed = 6974 --just give this a random number
}
SWEP.Recoil = {
Vertical = {4, 6.5}, --random value between the 2
Horizontal = {-1.75, 2.75}, --random value between the 2
Shake = 4, --camera shake
AdsMultiplier = 0.35, --multiply the values by this amount while aiming
Seed = 1158, --give this a random number until you like the current recoil pattern
ViewModelMultiplier = 0.56
}
SWEP.Bullet = {
Damage = {110, 30}, --first value is damage at 0 meters from impact, second value is damage at furthest point in effective range
EffectiveRange = 12, --in meters, damage scales within this distance
DropOffStartRange = 10,
Range = 40, --in meters, after this distance the bullet stops existing
Tracer = false, --show tracer
NumBullets = 4, --the amount of bullets to fire
PhysicsMultiplier = 1.7, --damage is multiplied by this amount when pushing objects
Penetration = {
DamageMultiplier = 0.86, --how much damaged is multipled by when leaving a surface.
MaxCount = 13, --how many times the bullet can penetrate.
Thickness = 18, --in hu, how thick an obstacle has to be to stop the bullet.
}
}
SWEP.Zoom = {
FovMultiplier = 0.95,
ViewModelFovMultiplier = 1,
Blur = {
EyeFocusDistance = 10
}
}
SWEP.WorldModelOffsets = {
Bone = "tag_sling",
Angles = Angle(0,95,-90),
Pos = Vector(9.5,-5,-4)
}
SWEP.ViewModelOffsets = {
Aim = {
Angles = Angle(0, 0, 0),
Pos = Vector(0, 3, 0)
},
Idle = {
Angles = Angle(0, 0, 0),
Pos = Vector(0, 0, 0)
},
Inspection = {
Bone = "tag_sling",
X = {
[0] = {Pos = Vector(0, 3, 3), Angles = Angle(40, 0, -30)},
[1] = {Pos = Vector(0, 0, 0), Angles = Angle(-10, 0, 0)}
},
Y = {
[0] = {Pos = Vector(0, 0, 0), Angles = Angle(-10, 20, 0)},
[1] = {Pos = Vector(4, 0, 1.5), Angles = Angle(10, -20, 0)}
}
},
RecoilMultiplier = 1.75,
KickMultiplier = 1.3,
AimKickMultiplier = 0.45
}
SWEP.Shell = "mwb_shelleject_12g_black"
DEFINE_BASECLASS("mg_base")
-- function SWEP:PostDrawViewModel(vm, weapon, ply)
-- BaseClass.PostDrawViewModel(self, vm, weapon, ply)
-- self:RemoveBulletsBasedOnClip(self:GetAttachmentModels("Mag"), self.BulletList)
-- end