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505
lua/weapons/mg_mike14/animations.lua
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505
lua/weapons/mg_mike14/animations.lua
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AddCSLuaFile()
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SWEP.Animations = {
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["Idle"] = {--idle is a special animation index, movement animations are played when this is on
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Sequences = {"idle"},
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Fps = 30,
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:EnableGrip2() end},
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}
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--does not need NextSequence to loop, it's an exception to the rule
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},
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["Draw"] = {
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Sequences = {"draw"},
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Length = 0.85,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_raise")) end},
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{Time = 0, Callback = function(self) self:EnableGrip2() end},
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Holster"] = {
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Sequences = {"holster"},
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Length = 0.8,
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Fps = 30,
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Events = {
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{Time = 0.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_drop")) end},
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}
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},
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["Equip"] = {
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Sequences = {"draw_First"},
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Length = 1.25,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0.933, Callback = function(self) self:EnableGrip2() end},
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{Time = 0.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_raise_first_01")) end},
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{Time = 0.467, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_raise_first_02")) end},
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{Time = 0.633, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_raise_first_03")) end},
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}
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},
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["Reload_Xmag"] = {
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Sequences = {"reload"},
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Length = 2,
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MagLength = 1.3,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 1.633, Callback = function(self) self:EnableGrip() end},
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{Time = 1.3, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_045")) end},
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{Time = 0.833, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_03")) end},
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{Time = 0.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_02")) end},
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{Time = 0.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_01")) end},
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{Time = 1.267, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_05")) end},
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{Time = 1.1, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_04")) end},
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}
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},
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["Reload_Xmag_Fast"] = {
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Sequences = {"reload_fast"},
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Length = 1.36,
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MagLength = 0.83,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(-10, 0, 40)) end},
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{Time = 0, Callback = function(self) end},
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_fast_01")) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 0.333, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_fast_02")) end},
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{Time = 1.1, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_fast_04")) end},
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{Time = 1.067, Callback = function(self) self:EnableGrip() end},
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{Time = 0.667, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_fast_03")) end},
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{Time = 0.833, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_fast_035")) end},
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}
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},
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["Reload"] = {
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Sequences = {"Reload_Xmag"},
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Length = 2,
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MagLength = 1.3,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_xmag_01")) end},
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{Time = 0.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_xmag_02")) end},
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{Time = 0.7, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_xmag_03")) end},
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{Time = 1.1, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_xmag_04")) end},
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{Time = 1.333, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_xmag_05")) end},
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{Time = 1.633, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_xmag_06")) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 1.633, Callback = function(self) self:EnableGrip() end},
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{Time = 1.3, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_xmag_045")) end},
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}
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},
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["Reload_Fast"] = {
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Sequences = {"Reload_Xmag_Fast"},
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Length = 1.36,
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MagLength = 0.83,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(-10, 0, 40)) end},
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{Time = 1.1, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_fast_xmag_05")) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 0.833, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_fast_xmag_045")) end},
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{Time = 1.067, Callback = function(self) self:EnableGrip() end},
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{Time = 0.7, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_fast_xmag_04")) end},
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{Time = 0.333, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_fast_xmag_02")) end},
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{Time = 0.333, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_fast_xmag_03")) end},
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_fast_xmag_01")) end},
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}
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},
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["Reload_Xmag2"] = {
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Sequences = {"Reload_Xmag2"},
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Length = 2,
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MagLength = 1.3,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_xmaglrg_02")) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_xmaglrg_01")) end},
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{Time = 1.667, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_xmaglrg_06")) end},
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{Time = 1.1, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_xmaglrg_04")) end},
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{Time = 1.3, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_xmaglrg_05")) end},
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{Time = 1.633, Callback = function(self) self:EnableGrip() end},
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{Time = 1.3, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_xmaglrg_045")) end},
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{Time = 0.767, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_xmaglrg_03")) end},
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}
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},
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["Reload_Xmag2_Fast"] = {
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Sequences = {"Reload_Xmag2_Fast"},
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Length = 1.36,
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MagLength = 0.83,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(-10, 0, 40)) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 1.067, Callback = function(self) self:EnableGrip() end},
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{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_fast_xmaglrg_01")) end},
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{Time = 1.1, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_fast_xmaglrg_05")) end},
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{Time = 0.7, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_fast_xmaglrg_04")) end},
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{Time = 0.833, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_fast_xmaglrg_045")) end},
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{Time = 0.3, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_fast_xmaglrg_02")) end},
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{Time = 0.3, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_fast_xmaglrg_03")) end},
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}
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},
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["Reload_Empty_Xmag"] = {
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Sequences = {"Reload_Empty"},
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Length = 2.6,
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MagLength = 1.36,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(-10, 0, 40)) end},
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{Time = 1.367, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_empty_045")) end},
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{Time = 1.6, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_empty_05")) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 1.76, Callback = function(self) self:DisableGrip2() end},
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{Time = 1.633, Callback = function(self) self:EnableGrip() end},
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{Time = 2.23, Callback = function(self) self:EnableGrip2() end},
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{Time = 1.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_empty_03")) end},
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{Time = 0.4, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_empty_02")) end},
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{Time = 0.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_empty_01")) end},
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{Time = 2.1, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_empty_07")) end},
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{Time = 2.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_empty_06")) end},
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{Time = 1.167, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_empty_04")) end},
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{Time = 2.267, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Reload_Empty_Xmag_Fast"] = {
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Sequences = {"Reload_Empty_Fast"},
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Length = 1.8,
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MagLength = 0.86,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(-10, 0, 40)) end},
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{Time = 0, Callback = function(self) end},
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{Time = 0, Callback = function(self) end},
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{Time = 0, Callback = function(self) end},
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{Time = 0, Callback = function(self) end},
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{Time = 0, Callback = function(self) end},
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{Time = 1.567, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_empty_fast_05")) end},
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{Time = 1.133, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_empty_fast_04")) end},
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_empty_fast_01")) end},
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{Time = 0.8, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_empty_fast_03")) end},
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{Time = 0.4, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_empty_fast_02")) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 1.633, Callback = function(self) self:EnableGrip() end},
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{Time = 0.867, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_empty_fast_035")) end},
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}
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},
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["Reload_Empty"] = {
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Sequences = {"Reload_Empty_Xmag"},
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Length = 2.6,
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MagLength = 1.36,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(-10, 0, 40)) end},
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{Time = 0, Callback = function(self) end},
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{Time = 0, Callback = function(self) end},
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{Time = 0, Callback = function(self) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 1.76, Callback = function(self) self:DisableGrip2() end},
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{Time = 1.633, Callback = function(self) self:EnableGrip() end},
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{Time = 2.23, Callback = function(self) self:EnableGrip2() end},
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{Time = 1.333, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_empty_xmag_035")) end},
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{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_empty_xmag_01")) end},
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{Time = 0.5, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_empty_xmag_02")) end},
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{Time = 1.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_empty_xmag_03")) end},
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{Time = 1.6, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_empty_xmag_04")) end},
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{Time = 2.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_empty_xmag_05")) end},
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}
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},
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["Reload_Empty_Fast"] = {
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Sequences = {"Reload_Empty_Xmag_Fast"},
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Length = 1.8,
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MagLength = 0.86,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(-10, 0, 40)) end},
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{Time = 0, Callback = function(self) end},
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||||
{Time = 0, Callback = function(self) end},
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||||
{Time = 0, Callback = function(self) end},
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||||
{Time = 0, Callback = function(self) end},
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{Time = 0.333, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_empty_fast_xmag_02")) end},
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||||
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 1.633, Callback = function(self) self:EnableGrip() end},
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||||
{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_empty_fast_xmag_01")) end},
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{Time = 1.5, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_empty_fast_xmag_06")) end},
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{Time = 1.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_empty_fast_xmag_04")) end},
|
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{Time = 0.867, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_empty_fast_xmag_035")) end},
|
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{Time = 0.7, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_empty_fast_xmag_03")) end},
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{Time = 1.1, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_empty_fast_xmag_05")) end},
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}
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},
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["Reload_Empty_Xmag2"] = {
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Sequences = {"Reload_Empty_Xmag2"},
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Length = 2.6,
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MagLength = 1.36,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(-10, 0, 40)) end},
|
||||
{Time = 0, Callback = function(self) end},
|
||||
{Time = 0, Callback = function(self) end},
|
||||
{Time = 0, Callback = function(self) end},
|
||||
{Time = 1.333, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_empty_xmaglrg_035")) end},
|
||||
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 1.76, Callback = function(self) self:DisableGrip2() end},
|
||||
{Time = 1.633, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 2.23, Callback = function(self) self:EnableGrip2() end},
|
||||
{Time = 0.5, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_empty_xmaglrg_02")) end},
|
||||
{Time = 1.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_empty_xmaglrg_03")) end},
|
||||
{Time = 0.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_empty_xmaglrg_01")) end},
|
||||
{Time = 1.6, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_empty_xmaglrg_04")) end},
|
||||
{Time = 1.967, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_empty_xmaglrg_05")) end},
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_Empty_Xmag2_Fast"] = {
|
||||
Sequences = {"Reload_Empty_Xmag2_Fast"},
|
||||
Length = 1.8,
|
||||
MagLength = 0.86,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(-10, 0, 40)) end},
|
||||
{Time = 0, Callback = function(self) end},
|
||||
{Time = 0, Callback = function(self) end},
|
||||
{Time = 0, Callback = function(self) end},
|
||||
{Time = 0, Callback = function(self) end},
|
||||
{Time = 0.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_empty_fast_xmaglrg_01")) end},
|
||||
{Time = 0.367, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_empty_fast_xmaglrg_02")) end},
|
||||
{Time = 0.7, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_empty_fast_xmaglrg_03")) end},
|
||||
{Time = 1.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_empty_fast_xmaglrg_04")) end},
|
||||
{Time = 1.167, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_empty_fast_xmaglrg_05")) end},
|
||||
{Time = 1.5, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_empty_fast_xmaglrg_06")) end},
|
||||
{Time = 0.0, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 1.533, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0.867, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_reload_empty_fast_xmaglrg_035")) end},
|
||||
}
|
||||
},
|
||||
|
||||
["Fire"] = {
|
||||
Sequences = {"fire"},
|
||||
Fps = 60,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{
|
||||
Time = 0,
|
||||
Callback = function(self)
|
||||
self:DoParticle("MuzzleFlash", "muzzle")
|
||||
self:DoEjection("shell_eject")
|
||||
end
|
||||
},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip2() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Fire_Last"] = {
|
||||
Sequences = {"fire_last"},
|
||||
Fps = 60,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{
|
||||
Time = 0,
|
||||
Callback = function(self)
|
||||
self:DoParticle("MuzzleFlash", "muzzle")
|
||||
self:DoEjection("shell_eject")
|
||||
end
|
||||
},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip2() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.mike14.fire.last")) end},
|
||||
}
|
||||
},
|
||||
|
||||
["Ads_In"] = {
|
||||
Sequences = {"ads_in"},
|
||||
Length = 0.25,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip2() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.mike14.ads.up")) end},
|
||||
}
|
||||
},
|
||||
|
||||
["Ads_Out"] = {
|
||||
Sequences = {"ads_out"},
|
||||
Length = 0.25,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip2() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.mike14.ads.down")) end},
|
||||
}
|
||||
},
|
||||
|
||||
["Sprint_In"] = {
|
||||
Sequences = {"sprint_in"},
|
||||
Fps = 24,
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip2() end},
|
||||
}
|
||||
--NextSequence = "Sprint_Loop",
|
||||
},
|
||||
|
||||
["Sprint_Loop"] = {
|
||||
Sequences = {"sprint_loop"},
|
||||
Fps = 30,
|
||||
NextSequence = "Sprint_Loop", --make our state loop
|
||||
--while sprinting, the playback rate of the viewmodel is scaled with velocity (cod-like behaviour)
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip2() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Sprint_Out"] = {
|
||||
Sequences = {"sprint_out"},
|
||||
Length = 0.3,
|
||||
Fps = 24,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip2() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Inspect"] = {
|
||||
Sequences = {"inspect"},
|
||||
Length = 5,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip2() end},
|
||||
{Time = 0.133, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 4.3, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_inspect_01")) end},
|
||||
{Time = 2.333, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_inspect_03")) end},
|
||||
{Time = 1.367, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_inspect_02")) end},
|
||||
{Time = 4.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_mike14_inspect_04")) end},
|
||||
}
|
||||
},
|
||||
|
||||
["Jog_Out"] = {
|
||||
Sequences = {"jog_out"},
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip2() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Jump"] = {
|
||||
Sequences = {"jump"},
|
||||
Fps = 15,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip2() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Land"] = {
|
||||
Sequences = {"jump_land"},
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip2() end},
|
||||
}
|
||||
},
|
||||
|
||||
["HybridOn"] = {
|
||||
Sequences = {"hybrid_toggle_off"},
|
||||
Fps = 30,
|
||||
Length = 0.9,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0.15, Callback = function(self) self:DoSound(Sound("Flipsight.Up")) end},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DisableGrip2() end},
|
||||
{Time = 0.833, Callback = function(self) self:EnableGrip2() end},
|
||||
}
|
||||
},
|
||||
|
||||
["HybridOff"] = {
|
||||
Sequences = {"hybrid_toggle_on"},
|
||||
Fps = 30,
|
||||
Length = 0.9,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0.1, Callback = function(self) self:DoSound(Sound("Flipsight.Down")) end},
|
||||
{Time = 0, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0.767, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Melee"] = {
|
||||
Sequences = {"melee_miss_01", "melee_miss_02", "melee_miss_03"},
|
||||
Length = 0.6, --if melee misses
|
||||
|
||||
Size = 15,
|
||||
Range = 40,
|
||||
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Medium")) end},
|
||||
{Time = 0.8, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Melee_Hit"] = {
|
||||
Sequences = {"melee_hit_01", "melee_hit_02", "melee_hit_03"},
|
||||
Length = 0.3, --if melee hits
|
||||
|
||||
Damage = 45,
|
||||
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Medium")) end},
|
||||
{Time = 0.8, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
}
|
||||
942
lua/weapons/mg_mike14/customization.lua
Normal file
942
lua/weapons/mg_mike14/customization.lua
Normal file
@@ -0,0 +1,942 @@
|
||||
AddCSLuaFile()
|
||||
|
||||
function SWEP:doSuppressorStats()
|
||||
self.Primary.Sound = Sound("mw19.mike14.fire.s")
|
||||
self.Reverb = {
|
||||
RoomScale = 50000,
|
||||
Sounds = {
|
||||
Outside = {
|
||||
Layer = Sound("Atmo_DMR_Sup.Outside"),
|
||||
Reflection = Sound("Reflection_Sniper.Outside")
|
||||
},
|
||||
|
||||
Inside = {
|
||||
Layer = Sound("Atmo_DMR_Sup.Inside"),
|
||||
Reflection = Sound("Reflection_Sniper.Inside")
|
||||
}
|
||||
}
|
||||
}
|
||||
self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
|
||||
end
|
||||
|
||||
SWEP.Customization = {
|
||||
{"att_perk", "attachment_vm_sn_mike14_perk_soh", "att_perk_fmj", "attachment_vm_sn_mike14_perk_fullauto", "att_perk_ricochet"},
|
||||
|
||||
{"att_stock", "attachment_vm_sn_mike14_stockcqb_alt",
|
||||
"attachment_vm_sn_mike14_stock_v2_alt", "attachment_vm_sn_mike14_stock_tactical",
|
||||
--[["attachment_vm_sn_mike14_stock_heavy", "attachment_vm_sn_mike14_stock_v3",]] "attachment_vm_sn_mike14_stock_heavy01", "attachment_vm_sn_mike14_stock_heavy02",
|
||||
"attachment_vm_sn_mike14_stock_light01", "attachment_vm_sn_mike14_stock_medium01", "attachment_vm_sn_mike14_stock_no"},
|
||||
|
||||
{"attachment_vm_sn_mike14_mag", "attachment_vm_sn_mike14_xmags", "attachment_vm_sn_mike14_xmags2"},
|
||||
|
||||
{"attachment_vm_sn_mike14_barrel", "attachment_vm_sn_mike14_barlong2",
|
||||
"attachment_vm_sn_mike14_barlong", "attachment_vm_sn_mike14_barlight"},
|
||||
|
||||
{"att_muzzle", "att_vm_breacher01", "att_vm_breacher02", "att_vm_compensator01",
|
||||
"att_vm_compensator02", "att_vm_flashhider01", "att_vm_flashhider02",
|
||||
"att_vm_flashhider03", "att_vm_flashhider04", "att_vm_muzzlebrake01",
|
||||
"att_vm_muzzlebrake02", "att_vm_muzzlebrake03",
|
||||
"att_vm_silencer01", "att_vm_silencer02", "att_vm_silencer03",
|
||||
"att_vm_silencer04", "att_vm_silencer05", "att_vm_silencer06"},
|
||||
|
||||
{"att_sight", "att_vm_2x_west02_holo", "att_vm_2x_west02", "att_vm_reflex_02", "att_vm_minireddot01_tall", "att_vm_minireddot02_tall", "att_vm_minireddot03_tall",
|
||||
"att_vm_holo_west01", "att_vm_holo_west02", "att_vm_holo_east01", "att_vm_reflex_east01",
|
||||
"att_vm_reflex_east02_tall", "att_vm_reflex_west02_tall", "att_vm_reflex_west03",
|
||||
"att_vm_thermal_east01", "att_vm_thermal_west01", "att_vm_thermal_east01_hybrid",
|
||||
"att_vm_hybrid_west01", "att_vm_hybrid_west03", "att_vm_4x_east01_tall", "att_vm_2x_west01",
|
||||
"att_vm_4x_west01_tall", "att_vm_4x_west02_tall", "att_vm_reflex_west04",
|
||||
"att_vm_scope_mike14", "att_vm_scope_vz"},
|
||||
|
||||
{"att_laser", "attachment_vm_sn_mike14_laser01", "attachment_vm_sn_mike14_laser02",
|
||||
"attachment_vm_sn_mike14_laser03"},
|
||||
|
||||
{"att_grip", "attachment_vm_sn_mike14_bipodgrip", "attachment_vm_sn_mike14_angledgrip01", "attachment_vm_sn_mike14_angledgrip02", "attachment_vm_sn_mike14_stubbygrip01",
|
||||
"attachment_vm_sn_mike14_stubbygrip02", "attachment_vm_sn_mike14_vertgrip01", "attachment_vm_sn_mike14_vertgrip02",
|
||||
"attachment_vm_sn_mike14_vertgrip03"},
|
||||
}
|
||||
|
||||
--NECESSARY: it loads custom attachments from other authors
|
||||
require("mw_utils")
|
||||
mw_utils.LoadInjectors(SWEP)
|
||||
|
||||
|
||||
-- SWEP.Customization = {
|
||||
-- ["Perk"] = {
|
||||
-- Slot = 1,
|
||||
-- {
|
||||
-- Key = "no_perk",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_soh",
|
||||
-- Stats = function(self)
|
||||
-- self.Animations.Reload = self.Animations.Reload_Fast
|
||||
-- self.Animations.Reload_Empty = self.Animations.Reload_Empty_Fast
|
||||
-- self.Animations.Reload_Xmag = self.Animations.Reload_Xmag_Fast
|
||||
-- self.Animations.Reload_Empty_Xmag = self.Animations.Reload_Empty_Xmag_Fast
|
||||
-- self.Animations.Reload_Xmag2 = self.Animations.Reload_Xmag2_Fast
|
||||
-- self.Animations.Reload_Empty_Xmag2 = self.Animations.Reload_Empty_Xmag2_Fast
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_fastmelee",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_heavymelee",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_fmj",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
|
||||
-- ["Barrel"] = {
|
||||
-- Slot = 2,
|
||||
-- {
|
||||
-- Key = "attachment_vm_sn_mike14_barrel",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sn_mike14_barlight",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sn_mike14_barlong",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 2,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sn_mike14_barlong2",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 4,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- },
|
||||
|
||||
-- ["Muzzle"] = {
|
||||
-- Slot = 3,
|
||||
-- {
|
||||
-- Key = "no_muzzle"
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_flashhider01",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 1.9, 0), Angle()},
|
||||
-- [4] = {Vector(0, 3.25, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_flashhider02",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 1.9, 0), Angle()},
|
||||
-- [4] = {Vector(0, 3.25, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_flashhider05",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 1.9, 0), Angle()},
|
||||
-- [4] = {Vector(0, 3.25, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlebrake01",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 1.9, 0), Angle()},
|
||||
-- [4] = {Vector(0, 3.25, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlebrake02",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 1.9, 0), Angle()},
|
||||
-- [4] = {Vector(0, 3.25, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlebrake03",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 1.9, 0), Angle()},
|
||||
-- [4] = {Vector(0, 3.25, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlebrake04",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 1.9, 0), Angle()},
|
||||
-- [4] = {Vector(0, 3.25, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_compensator01",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 1.9, 0), Angle()},
|
||||
-- [4] = {Vector(0, 3.25, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_compensator02",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 1.9, 0), Angle()},
|
||||
-- [4] = {Vector(0, 3.25, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlemelee01",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 1.9, 0), Angle()},
|
||||
-- [4] = {Vector(0, 3.25, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlemelee02",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 1.9, 0), Angle()},
|
||||
-- [4] = {Vector(0, 3.25, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_silencer_east01",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 1.9, 0), Angle()},
|
||||
-- [4] = {Vector(0, 3.25, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_silencer02",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 1.9, 0), Angle()},
|
||||
-- [4] = {Vector(0, 3.25, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_silencer03",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 1.9, 0), Angle()},
|
||||
-- [4] = {Vector(0, 3.25, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_silencer04",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 1.9, 0), Angle()},
|
||||
-- [4] = {Vector(0, 3.25, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- },
|
||||
|
||||
-- ["Optic"] = {
|
||||
-- Slot = 4,
|
||||
-- {
|
||||
-- Key = "no_sight",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_minireddot_tall",
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 3, -0.9)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0.05, 0) --i know you tell me not to fuck with this but the dot being actually centered on the glass demands it xoxo
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_minireddot02_tall",
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 3, -0.85)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_minireddot03_tall",
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 3, -0.85)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_holo_west02",
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 3, -1)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_holo_east",
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.02, 5, -0.9)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
|
||||
-- self.Zoom.FovMultiplier = 0.8
|
||||
-- self.Zoom.ViewModelFovMultiplier = 0.8
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_east02_tall",
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 3, -1.2)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_west03",
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 3, -1.1)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_west04",
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.015, 3, -1.05)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_holo_west_lod0",
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 3, -1.15)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05,0.05,0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_east",
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 3, -1)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.15,0,0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_4x_east_tall",
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.11, 4, -1.23)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
|
||||
-- self.Zoom.FovMultiplier = 0.8
|
||||
-- self.Zoom.ViewModelFovMultiplier = 0.8
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_4x_west_tall",
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0, 4, -1.34)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
|
||||
-- self.Zoom.FovMultiplier = 0.8
|
||||
-- self.Zoom.ViewModelFovMultiplier = 0.8
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_4x_west02_tall",
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 4, -1.23)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
|
||||
-- self.Zoom.FovMultiplier = 0.8
|
||||
-- self.Zoom.ViewModelFovMultiplier = 0.8
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_thermal_east_tall",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.0015, 4, -1.165)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
|
||||
-- self.Zoom.FovMultiplier = 0.8
|
||||
-- self.Zoom.ViewModelFovMultiplier = 0.8
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_thermal_hybrid",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 4, -0.74)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
|
||||
-- self.HybridAimAngles = Angle(0, 0, -45)
|
||||
-- self.HybridAimPos = Vector(-1.75, 10.5, -0.25)
|
||||
-- self.Zoom.FovMultiplier = 0.8
|
||||
-- self.Zoom.ViewModelFovMultiplier = 0.8
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_thermal_west_01",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.005, 4, -0.725)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
|
||||
-- self.Zoom.FovMultiplier = 0.8
|
||||
-- self.Zoom.ViewModelFovMultiplier = 0.8
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "weapon_vm_scope_mike14_alt",
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01,6,-1.16)
|
||||
-- self.Zoom.Blur.EyeFocusDistance = 3.5
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_scope_vz",
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.0035,6,-1.095)
|
||||
-- self.Zoom.Blur.EyeFocusDistance = 3.5
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_hybrid_west",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.005, 4, -0.88)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
|
||||
-- self.HybridAimAngles = Angle(-0.01, 0.02, 0)
|
||||
-- self.HybridAimPos = Vector(0,3.5,-2.05)
|
||||
-- self.Zoom.FovMultiplier = 0.8
|
||||
-- self.Zoom.ViewModelFovMultiplier = 0.8
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_hybrid_west02",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.025, 4, -1.145)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
|
||||
-- self.HybridAimAngles = Angle(-0, 0.025, 0)
|
||||
-- self.HybridAimPos = Vector(-0.015, 4, -1.15)
|
||||
-- self.Zoom.Blur.EyeFocusDistance = 3.5
|
||||
-- self.Zoom.FovMultiplier = 0.8
|
||||
-- self.Zoom.ViewModelFovMultiplier = 0.85
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_hybrid_west02_thermal",
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.025, 4, -1.145)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
|
||||
-- self.HybridAimAngles = Angle(-0, 0.025, 0)
|
||||
-- self.HybridAimPos = Vector(-0.015, 4, -1.15)
|
||||
-- self.Zoom.Blur.EyeFocusDistance = 3.5
|
||||
-- self.Zoom.FovMultiplier = 0.8
|
||||
-- self.Zoom.ViewModelFovMultiplier = 0.85
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_hybrid_west03",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.005, 4, -0.81)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
|
||||
-- self.Zoom.Blur.EyeFocusDistance = 1.5
|
||||
-- self.HybridAimAngles = Angle(0, 0, -45)
|
||||
-- self.HybridAimPos = Vector(-1.55, 4.5, -0)
|
||||
-- self.Zoom.FovMultiplier = 0.8
|
||||
-- self.Zoom.ViewModelFovMultiplier = 0.85
|
||||
-- end
|
||||
-- },
|
||||
-- },
|
||||
|
||||
-- ["Laser"] = {
|
||||
-- Slot = 5,
|
||||
-- {
|
||||
-- Key = "no_laser"
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_laser_cylinder01",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_laser"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_laser_attach",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_laser_cylinder02",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_laser"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_laser_attach",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_laser_cylinder03",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_laser"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_laser_attach",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
|
||||
-- ["Stock"] = {
|
||||
-- Slot = 6,
|
||||
-- {
|
||||
-- Key = "no_attachment",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sn_mike14_stock_v2_alt",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_stock"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_stock_heavy",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_stock"] = 2,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter2("grip_pistolgrip_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sn_mike14_stockcqb_alt",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_stock"] = 3,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter2("grip_pistolgrip_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sn_mike14_stock_tactical",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_stock"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- },
|
||||
|
||||
-- ["Magazine"] = {
|
||||
-- Slot = 7,
|
||||
-- {
|
||||
-- Key = "attachment_vm_sn_mike14_mag"
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sn_mike14_xmags",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sn_mike14_xmags2",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
|
||||
-- ["Underbarrel"] = {
|
||||
-- Slot = 8,
|
||||
-- {
|
||||
-- Key = "no_underbarrel",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_angledgrip_lod0",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_grip_attach",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_ang_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_angledgrip04",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_grip_attach",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_ang_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_vertgrip02_lod0",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_folding_grip",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_vert_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_vertgrip03",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_folding_grip",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_vert_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_vertgrip_stubby02",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_folding_grip",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_vert_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_vertgrip_stubby01",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_folding_grip",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_vert_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_vertgrip_stubby04",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_folding_grip",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_vert_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- }
|
||||
-- }
|
||||
164
lua/weapons/mg_mike14/shared.lua
Normal file
164
lua/weapons/mg_mike14/shared.lua
Normal file
@@ -0,0 +1,164 @@
|
||||
AddCSLuaFile()
|
||||
|
||||
PrecacheParticleSystem("AC_muzzle_shotgun")
|
||||
PrecacheParticleSystem("AC_muzzle_shotgun_db")
|
||||
PrecacheParticleSystem("AC_muzzle_pistol_suppressed")
|
||||
PrecacheParticleSystem("AC_muzzle_pistol_ejection")
|
||||
PrecacheParticleSystem("AC_muzzle_pistol_smoke_barrel")
|
||||
PrecacheParticleSystem("AC_muzzle_minigun_smoke_barrel")
|
||||
include("animations.lua")
|
||||
include("customization.lua")
|
||||
|
||||
if CLIENT then
|
||||
killicon.Add( "mg_mike14", "VGUI/entities/mg_mike14", Color(255, 0, 0, 255))
|
||||
SWEP.WepSelectIcon = surface.GetTextureID("VGUI/spawnicons/icon_cac_weapon_sn_mike14")
|
||||
end
|
||||
|
||||
SWEP.GripPoseParameters = {"grip_ang_offset", "grip_vert_offset"}
|
||||
SWEP.GripPoseParameters2 = {"grip_pistolgrip_offset"}
|
||||
|
||||
SWEP.Base = "mg_base"
|
||||
|
||||
SWEP.PrintName = "EBR-14"
|
||||
SWEP.Category = "Modern Warfare"
|
||||
SWEP.SubCategory = "Marksman Rifles"
|
||||
SWEP.Spawnable = true
|
||||
SWEP.VModel = Model("models/viper/mw/weapons/v_mike14.mdl")
|
||||
SWEP.WorldModel = Model("models/viper/mw/weapons/w_mike14.mdl")
|
||||
SWEP.Trigger = {
|
||||
PressedSound = Sound("mw19.mike14.fire.first"),
|
||||
ReleasedSound = Sound("mw19.mike14.disconnector"),
|
||||
Time = 0.03
|
||||
}
|
||||
|
||||
SWEP.Slot = 3
|
||||
SWEP.HoldType = "Rifle"
|
||||
|
||||
SWEP.Primary.Sound = Sound("mw19.mike14.fire")
|
||||
SWEP.Primary.Ammo = "357"
|
||||
SWEP.Primary.ClipSize = 15
|
||||
SWEP.Primary.Automatic = false
|
||||
SWEP.Primary.BurstRounds = 1
|
||||
SWEP.Primary.BurstDelay = 0
|
||||
SWEP.Primary.RPM = 297
|
||||
SWEP.CanChamberRound = true
|
||||
SWEP.CanDisableAimReload = false
|
||||
|
||||
SWEP.ParticleEffects = {
|
||||
["MuzzleFlash"] = "mw_fas2_muzzleflash_dmr",
|
||||
["MuzzleFlash_Suppressed"] = "mw_fas2_muzzleflash_suppressed",
|
||||
["Ejection"] = "mw_ins2_shell_eject",
|
||||
}
|
||||
|
||||
|
||||
SWEP.Reverb = {
|
||||
RoomScale = 50000, --(cubic hu)
|
||||
--how big should an area be before it is categorized as 'outside'?
|
||||
|
||||
Sounds = {
|
||||
Outside = {
|
||||
Layer = Sound("Atmo_br1.Outside"),
|
||||
Reflection = Sound("Reflection_Shotgun.Outside")
|
||||
},
|
||||
|
||||
Inside = {
|
||||
Layer = Sound("Atmo_Shotgun.Inside"),
|
||||
Reflection = Sound("Reflection_Shotgun.Inside")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.Firemodes = {
|
||||
|
||||
[1] = {
|
||||
Name = "Semi-Automatic",
|
||||
OnSet = function(self)
|
||||
self.Primary.Automatic = false
|
||||
return "Firemode_Semi"
|
||||
end
|
||||
},
|
||||
|
||||
}
|
||||
|
||||
SWEP.BarrelSmoke = {
|
||||
Particle = "AC_muzzle_minigun_smoke_barrel",
|
||||
Attachment = "muzzle",
|
||||
ShotTemperatureIncrease = 75,
|
||||
TemperatureThreshold = 100, --temperature that triggers smoke
|
||||
TemperatureCooldown = 65 --degrees per second
|
||||
}
|
||||
|
||||
SWEP.Cone = {
|
||||
Hip = 1, --accuracy while hip
|
||||
Ads = 0.033, --accuracy while aiming
|
||||
Increase = 0.086, --increase cone size by this amount every time we shoot
|
||||
AdsMultiplier = 0.025, --multiply the increase value by this amount while aiming
|
||||
Max = 2.5, --the cone size will not go beyond this size
|
||||
Decrease = 1, -- amount (in seconds) for the cone to completely reset (from max)
|
||||
Seed = 6985 --just give this a random number
|
||||
}
|
||||
|
||||
SWEP.Recoil = {
|
||||
Vertical = {3, 4}, --random value between the 2
|
||||
Horizontal = {-1, 1}, --random value between the 2
|
||||
Shake = 2, --camera shake
|
||||
AdsMultiplier = 0.1, --multiply the values by this amount while aiming
|
||||
Seed = 3584, --give this a random number until you like the current recoil pattern
|
||||
}
|
||||
SWEP.Bullet = {
|
||||
Damage = {50, 23}, --first value is damage at 0 meters from impact, second value is damage at furthest point in effective range
|
||||
EffectiveRange = 150, --in meters, damage scales within this distance
|
||||
DropOffStartRange = 30,
|
||||
Range = 250, --in meters, after this distance the bullet stops existing
|
||||
Tracer = false, --show tracer
|
||||
NumBullets = 1, --the amount of bullets to fire
|
||||
PhysicsMultiplier = 1.25, --damage is multiplied by this amount when pushing objects
|
||||
HeadshotMultiplier = 2,
|
||||
Penetration = {
|
||||
DamageMultiplier = 0.85, --how much damaged is multipled by when leaving a surface.
|
||||
MaxCount = 6, --how many times the bullet can penetrate.
|
||||
Thickness = 25, --in hu, how thick an obstacle has to be to stop the bullet.
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.Zoom = {
|
||||
FovMultiplier = 0.95,
|
||||
ViewModelFovMultiplier = 1,
|
||||
Blur = {
|
||||
EyeFocusDistance = 10
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.WorldModelOffsets = {
|
||||
Bone = "tag_sling",
|
||||
Angles = Angle(0,100,-90),
|
||||
Pos = Vector(2,-2,-3.5)
|
||||
}
|
||||
|
||||
SWEP.ViewModelOffsets = {
|
||||
Aim = {
|
||||
Angles = Angle(0, 0, 0),
|
||||
Pos = Vector(0, 1, 0)
|
||||
},
|
||||
Idle = {
|
||||
Angles = Angle(0, 0, 0),
|
||||
Pos = Vector(0, 0, 0)
|
||||
},
|
||||
Inspection = {
|
||||
Bone = "tag_sling",
|
||||
X = {
|
||||
[0] = {Pos = Vector(0, 3, 3), Angles = Angle(40, 0, -30)},
|
||||
[1] = {Pos = Vector(0, 0, 0), Angles = Angle(-10, 0, 0)}
|
||||
},
|
||||
Y = {
|
||||
[0] = {Pos = Vector(0, 0, 0), Angles = Angle(-10, 20, 0)},
|
||||
[1] = {Pos = Vector(4, 0, 1.5), Angles = Angle(10, -20, 0)}
|
||||
}
|
||||
},
|
||||
|
||||
RecoilMultiplier = 1.75,
|
||||
KickMultiplier = 3.3,
|
||||
AimKickMultiplier = 0.45
|
||||
}
|
||||
|
||||
SWEP.Shell = "mwb_shelleject_7625x"
|
||||
Reference in New Issue
Block a user