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506
lua/weapons/mg_mcharlie/animations.lua
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506
lua/weapons/mg_mcharlie/animations.lua
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@@ -0,0 +1,506 @@
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AddCSLuaFile()
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local function fillMagBeforeMagin(self)
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local am = math.min(self:Clip1() + self:GetOwner():GetAmmoCount(self:GetPrimaryAmmoType()), self:GetMaxClip1())
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self:UpdateMagPoseParam(self:GetMaxClip1() - am)
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end
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SWEP.Animations = {
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["Idle"] = {--idle is a special animation index, movement animations are played when this is on
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Sequences = {"idle"},
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Fps = 30,
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() self:AllowRuntimeMagPoseParam(true) end}
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}
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--does not need NextSequence to loop, it's an exception to the rule
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},
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["Draw"] = {
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Sequences = {"draw"},
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Length = 0.55,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() self:AllowRuntimeMagPoseParam(true) end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19_mcharlie.raise")) end}
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}
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},
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["Holster"] = {
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Sequences = {"holster"},
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Length = 0.6,
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Fps = 30,
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19_mcharlie.drop")) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() self:AllowRuntimeMagPoseParam(true) end},
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}
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},
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["Equip"] = {
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Sequences = {"draw_First"},
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Length = 1.166,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DisableGrip() self:AllowRuntimeMagPoseParam(true) end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_raise_first_01")) end},
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{Time = 0.03, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_raise_first_02")) end},
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{Time = 0.466, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_raise_first_03")) end},
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{Time = 0.5, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_raise_first_04")) end},
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{Time = 0.9, Callback = function(self) self:EnableGrip() end}
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}
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},
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["Reload"] = {
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Sequences = {"reload"},
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Length = 2.3,
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Fps = 30,
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MagLength = 1.33,
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NextSequence = "Idle",
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Events = {
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{Time = 0.0, Callback = function(self) self:AllowRuntimeMagPoseParam(false) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 0.067, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_reload_01")) end},
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{Time = 0.3, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_reload_02")) end},
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{Time = 1.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_reload_03")) end},
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{Time = 1.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_reload_04")) end},
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{Time = 1.33, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_reload_045")) end},
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{Time = 0.4, Callback = function(self) end},
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{Time = 1.33, Callback = function(self) end},
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{Time = 1.33, Callback = function(self) end},
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{Time = 1.9, Callback = function(self) self:EnableGrip() end}
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}
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},
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["Reload_Xmag_Fast"] = {
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Sequences = {"reload_xmag_fast"},
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Length = 1.3,
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Fps = 30,
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MagLength = 0.96,
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NextSequence = "Idle",
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Events = {
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{Time = 0.066, Callback = function(self) self:DisableGrip() end},
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{Time = 0.267, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(0, 0, 40)) end},
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{Time = 0.133, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_fast_01")) end},
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{Time = 0.266, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_fast_02")) end},
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{Time = 0.6, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_fast_03")) end},
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{Time = 0.833, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_fast_04")) end},
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{Time = 0.933, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_fast_045")) end},
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{Time = 1.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_fast_05")) end},
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{Time = 1.167, Callback = function(self) self:EnableGrip() end}
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}
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},
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["Reload_Xmag"] = {
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Sequences = {"reload_xmag"},
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Length = 2.3,
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Fps = 30,
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MagLength = 1.33,
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NextSequence = "Idle",
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Events = {
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{Time = 0.0, Callback = function(self) self:AllowRuntimeMagPoseParam(false) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 0.066, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_01")) end},
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{Time = 0.63, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_02")) end},
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{Time = 0.766, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_03")) end},
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{Time = 1.2, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_04")) end},
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{Time = 1.33, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_045")) end},
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{Time = 1.933, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_05")) end},
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{Time = 1.933, Callback = function(self) self:DoSound(Sound("")) end},
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{Time = 1.9, Callback = function(self) self:EnableGrip() end}
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}
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},
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["Reload_Fast"] = {
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Sequences = {"reload_fast"},
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Length = 1.3,
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Fps = 30,
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MagLength = 0.96,
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NextSequence = "Idle",
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Events = {
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{Time = 0.0, Callback = function(self) self:AllowRuntimeMagPoseParam(false) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 0.267, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Poly"), Vector(0, 0, 40)) end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_reload_fast_01")) end},
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{Time = 0.2, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_reload_fast_02")) end},
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{Time = 0.6, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_reload_fast_03")) fillMagBeforeMagin(self) end},
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{Time = 0.733, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_reload_fast_04")) end},
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{Time = 0.933, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_reload_fast_045")) end},
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{Time = 0.966, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_reload_fast_05")) end},
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{Time = 1.2, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_reload_fast_06")) end},
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{Time = 1.1, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Reload_XmagLrg"] = {
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Sequences = {"reload_xmaglrg"},
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Length = 2.3,
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Fps = 30,
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MagLength = 1.367,
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NextSequence = "Idle",
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Events = {
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{Time = 0.0, Callback = function(self) self:AllowRuntimeMagPoseParam(false) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 1.15, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(0, 0, 40)) fillMagBeforeMagin(self) end},
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{Time = 0.066, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_01")) end},
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{Time = 0.633, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_02")) end},
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{Time = 0.766, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_03")) end},
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{Time = 1.2, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_04")) end},
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{Time = 1.333, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_045")) end},
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{Time = 1.933, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_05")) end},
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{Time = 1.9, Callback = function(self) self:EnableGrip() end}
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}
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},
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["Reload_XmagLrg_Fast"] = {
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Sequences = {"reload_xmaglrg_fast"},
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Length = 1.3,
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Fps = 30,
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MagLength = 0.93,
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NextSequence = "Idle",
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Events = {
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{Time = 0.0, Callback = function(self) self:AllowRuntimeMagPoseParam(false) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 0.8, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(0, 0, 40)) fillMagBeforeMagin(self) end},
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{Time = 0.133, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_fast_01")) end},
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{Time = 0.2, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_fast_02")) end},
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{Time = 0.6, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_fast_03")) end},
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{Time = 0.8, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_fast_04")) end},
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{Time = 0.933, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_fast_045")) end},
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{Time = 1.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_fast_05")) end},
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{Time = 1.1, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Reload_Empty"] = {
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Sequences = {"reload_empty"},
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Length = 2.5,
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Fps = 30,
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MagLength = 1.467,
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NextSequence = "Idle",
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Events = {
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{Time = 0.0, Callback = function(self) self:AllowRuntimeMagPoseParam(false) end},
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{Time = 0.066, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_reload_empty_01")) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 0.53, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_reload_empty_02")) end},
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{Time = 0.7, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_reload_empty_03")) end},
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{Time = 1.1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Poly"), Vector(0, 0, 40)) fillMagBeforeMagin(self) end},
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{Time = 1.366, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_reload_empty_04")) end},
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{Time = 1.366, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_reload_empty_045")) end},
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{Time = 1.9, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_reload_empty_05")) end},
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{Time = 1.9, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_reload_empty_06")) end},
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{Time = 2.15, Callback = function(self) self:EnableGrip() end},
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{Time = 2, Callback = function(self) end},
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{Time = 2, Callback = function(self) end},
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{Time = 2, Callback = function(self) end}
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}
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},
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["Reload_Empty_Fast"] = {
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Sequences = {"reload_empty_fast"},
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Length = 1.7,
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Fps = 30,
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MagLength = 0.933,
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NextSequence = "Idle",
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Events = {
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{Time = 0.0, Callback = function(self) self:AllowRuntimeMagPoseParam(false) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 0.75, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Poly"), Vector(0, 0, 40)) fillMagBeforeMagin(self) end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_reload_empty_fast_01")) end},
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{Time = 0.2, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_reload_empty_fast_02")) end},
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{Time = 0.566, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_reload_empty_fast_03")) end},
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{Time = 0.933, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_reload_empty_fast_035")) end},
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{Time = 1.2, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_reload_empty_fast_04")) end},
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{Time = 1.2, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_reload_empty_fast_05")) end},
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{Time = 1.2, Callback = function(self) self:DoSound(Sound("")) end},
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{Time = 1.5, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Reload_Empty_Xmag"] = {
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Sequences = {"reload_empty_xmag"},
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Length = 2.5,
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Fps = 30,
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MagLength = 1.467,
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NextSequence = "Idle",
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Events = {
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{Time = 0.0, Callback = function(self) self:AllowRuntimeMagPoseParam(false) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 1.1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(0, 0, 40)) fillMagBeforeMagin(self) end},
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_empty_01")) end},
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{Time = 0.766, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_empty_02")) end},
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{Time = 1.366, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_empty_03")) end},
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{Time = 1.466, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_empty_035")) end},
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{Time = 1.633, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_empty_04")) end},
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{Time = 1.933, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_empty_05")) end},
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{Time = 2.3, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_empty_06")) end},
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{Time = 2.15, Callback = function(self) self:EnableGrip() end}
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}
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},
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["Reload_Empty_Xmag_Fast"] = {
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Sequences = {"reload_empty_xmag_fast"},
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Length = 1.7,
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Fps = 30,
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MagLength = 0.933,
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NextSequence = "Idle",
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Events = {
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{Time = 0.0, Callback = function(self) self:AllowRuntimeMagPoseParam(false) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 0.75, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(0, 0, 40)) fillMagBeforeMagin(self) end},
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{Time = 0.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_empty_fast_01")) end},
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{Time = 0.166, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_empty_fast_02")) end},
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{Time = 0.8, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_empty_fast_03")) end},
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{Time = 0.933, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_empty_fast_035")) end},
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{Time = 1.266, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_empty_fast_04")) end},
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{Time = 1.366, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_empty_fast_05")) end},
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{Time = 1.566, Callback = function(self) end},
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{Time = 1.4, Callback = function(self) self:EnableGrip() end}
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}
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},
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["Reload_Empty_XmagLrg"] = {
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Sequences = {"reload_empty_xmaglrg"},
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Length = 2.3,
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Fps = 30,
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MagLength = 1.467,
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NextSequence = "Idle",
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Events = {
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{Time = 0.0, Callback = function(self) self:AllowRuntimeMagPoseParam(false) end},
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{Time = 0.067, Callback = function(self) self:DisableGrip() end},
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{Time = 1.25, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(0, 0, 40)) fillMagBeforeMagin(self) end},
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_empty_01")) end},
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{Time = 0.766, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_empty_02")) end},
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{Time = 1.366, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_empty_03")) end},
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{Time = 1.466, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_empty_035")) end},
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{Time = 1.633, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_empty_04")) end},
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{Time = 1.933, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_empty_05")) end},
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{Time = 2.3, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_empty_06")) end},
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{Time = 2.23, Callback = function(self) self:EnableGrip() end}
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}
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},
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["Reload_Empty_XmagLrg_Fast"] = {
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Sequences = {"reload_empty_xmaglrg_fast"},
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Length = 1.7,
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Fps = 30,
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||||
MagLength = 0.93,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0.0, Callback = function(self) self:AllowRuntimeMagPoseParam(false) end},
|
||||
{Time = 0.067, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0.9, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(0, 0, 40)) fillMagBeforeMagin(self) end},
|
||||
{Time = 0.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_empty_fast_01")) end},
|
||||
{Time = 0.166, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_empty_fast_02")) end},
|
||||
{Time = 0.8, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_empty_fast_03")) end},
|
||||
{Time = 0.933, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_empty_fast_035")) end},
|
||||
{Time = 1.266, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_empty_fast_04")) end},
|
||||
{Time = 1.366, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_mcharlie_xmag_reload_empty_fast_05")) end},
|
||||
{Time = 1.4, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Fire"] = {
|
||||
Sequences = {"fire"},
|
||||
Fps = 60,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{
|
||||
Time = 0,
|
||||
Callback = function(self)
|
||||
self:DoParticle("MuzzleFlash", "muzzle")
|
||||
self:DoParticle("Ejection", "shell_eject")
|
||||
self:DoEjection("shell_eject")
|
||||
end
|
||||
},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() self:AllowRuntimeMagPoseParam(true) end},
|
||||
}
|
||||
},
|
||||
|
||||
["Fire_Last"] = {
|
||||
Sequences = {"fire"},
|
||||
Fps = 60,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{
|
||||
Time = 0,
|
||||
Callback = function(self)
|
||||
self:DoParticle("MuzzleFlash", "muzzle")
|
||||
self:DoParticle("Ejection", "shell_eject")
|
||||
self:DoEjection("shell_eject")
|
||||
end
|
||||
},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19_mcharlie.fire.last")) end},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() self:AllowRuntimeMagPoseParam(true) end},
|
||||
}
|
||||
},
|
||||
|
||||
["Ads_In"] = {
|
||||
Sequences = {"ads_in"},
|
||||
Length = 0.25,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() self:AllowRuntimeMagPoseParam(true) end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19_mcharlie.ads.up")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Ads_Out"] = {
|
||||
Sequences = {"ads_out"},
|
||||
Length = 0.25,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() self:AllowRuntimeMagPoseParam(true) end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19_mcharlie.ads.down")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Sprint_In"] = {
|
||||
Sequences = {"sprint_in"},
|
||||
Fps = 24,
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() self:AllowRuntimeMagPoseParam(true) end},
|
||||
}
|
||||
--NextSequence = "Sprint_Loop",
|
||||
},
|
||||
|
||||
["Sprint_Loop"] = {
|
||||
Sequences = {"sprint_loop"},
|
||||
Fps = 30,
|
||||
NextSequence = "Sprint_Loop", --make our state loop
|
||||
--while sprinting, the playback rate of the viewmodel is scaled with velocity (cod-like behaviour)
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() self:AllowRuntimeMagPoseParam(true) end},
|
||||
}
|
||||
},
|
||||
|
||||
["Sprint_Out"] = {
|
||||
Sequences = {"sprint_out"},
|
||||
Length = 0.3,
|
||||
Fps = 24,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() self:AllowRuntimeMagPoseParam(true) end},
|
||||
}
|
||||
},
|
||||
|
||||
["Firemode_Auto"] = {
|
||||
Sequences = {"semi_on"},
|
||||
Length = 0.75,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() self:AllowRuntimeMagPoseParam(true) end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("weap_ar_mcharlie_selector_off")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Firemode_Semi"] = {
|
||||
Sequences = {"semi_off"},
|
||||
Length = 0.75,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() self:AllowRuntimeMagPoseParam(true) end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("weap_ar_mcharlie_selector_on")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Inspect"] = {
|
||||
Sequences = {"inspect"},
|
||||
Length = 4.366,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0.13, Callback = function(self) self:DisableGrip() self:AllowRuntimeMagPoseParam(true) end},
|
||||
{Time = 0.133, Callback = function(self) self:DoSound(Sound("wfoly_ar_mcharlie_inspect_01")) end},
|
||||
{Time = 1.366, Callback = function(self) self:DoSound(Sound("wfoly_ar_mcharlie_inspect_02")) end},
|
||||
{Time = 2.466, Callback = function(self) self:DoSound(Sound("wfoly_ar_mcharlie_inspect_03")) end},
|
||||
{Time = 3.6, Callback = function(self) self:DoSound(Sound("wfoly_ar_mcharlie_inspect_04")) end},
|
||||
{Time = 4.233, Callback = function(self) self:DoSound(Sound("wfoly_ar_mcharlie_inspect_05")) end},
|
||||
{Time = 4.3, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Jog_Out"] = {
|
||||
Sequences = {"jog_out"},
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() self:AllowRuntimeMagPoseParam(true) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Jump"] = {
|
||||
Sequences = {"jump"},
|
||||
Fps = 15,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() self:AllowRuntimeMagPoseParam(true) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Land"] = {
|
||||
Sequences = {"jump_land"},
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() self:AllowRuntimeMagPoseParam(true) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Melee"] = {
|
||||
Sequences = {"melee_miss_01", "melee_miss_02", "melee_miss_03"},
|
||||
Length = 0.6, --if melee misses
|
||||
|
||||
Size = 15,
|
||||
Range = 40,
|
||||
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Medium")) end},
|
||||
{Time = 0.8, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Melee_Hit"] = {
|
||||
Sequences = {"melee_hit_01", "melee_hit_02", "melee_hit_03"},
|
||||
Length = 0.3, --if melee hits
|
||||
|
||||
Damage = 45,
|
||||
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Medium")) end},
|
||||
{Time = 0.8, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["HybridOn"] = {
|
||||
Sequences = {"hybrid_toggle_on"},
|
||||
Fps = 30,
|
||||
Length = 0.9,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0.15, Callback = function(self) self:DoSound(Sound("Flipsight.Up")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["HybridOff"] = {
|
||||
Sequences = {"hybrid_toggle_off"},
|
||||
Fps = 30,
|
||||
Length = 0.9,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DisableGrip() self:AllowRuntimeMagPoseParam(true) end},
|
||||
{Time = 0.767, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0.1, Callback = function(self) self:DoSound(Sound("Flipsight.Down")) end}
|
||||
}
|
||||
},
|
||||
}
|
||||
1049
lua/weapons/mg_mcharlie/customization.lua
Normal file
1049
lua/weapons/mg_mcharlie/customization.lua
Normal file
File diff suppressed because it is too large
Load Diff
207
lua/weapons/mg_mcharlie/shared.lua
Normal file
207
lua/weapons/mg_mcharlie/shared.lua
Normal file
@@ -0,0 +1,207 @@
|
||||
AddCSLuaFile()
|
||||
|
||||
PrecacheParticleSystem("AC_muzzle_rifle")
|
||||
PrecacheParticleSystem("mw_fas2_muzzleflash_suppressed")
|
||||
PrecacheParticleSystem("mw_ins2_shell_eject")
|
||||
PrecacheParticleSystem("mw_fas2_muzzleflash_ar_smoke_barrel")
|
||||
include("animations.lua")
|
||||
include("customization.lua")
|
||||
|
||||
|
||||
if CLIENT then
|
||||
killicon.Add( "mg_mcharlie", "VGUI/entities/mg_mcharlie", Color(255, 0, 0, 255))
|
||||
SWEP.WepSelectIcon = surface.GetTextureID("VGUI/spawnicons/icon_cac_weapon_ar_mcharlie")
|
||||
end
|
||||
|
||||
SWEP.Base = "mg_base"
|
||||
SWEP.GripPoseParameters = {"grip_barshort_offset", "grip_griphip_offset", "grip_gripvert_offset",
|
||||
"grip_gripang_offset", "grip_gripvertpro_offset", "grip_vert_barshort_offset", "grip_vertpro_barshort_offset", "grip_ang_barshort_offset"}
|
||||
|
||||
SWEP.PrintName = "M13"
|
||||
SWEP.Category = "Modern Warfare"
|
||||
SWEP.SubCategory = "Assault Rifles"
|
||||
SWEP.Spawnable = true
|
||||
SWEP.VModel = Model("models/viper/mw/weapons/v_mcharlie.mdl")
|
||||
SWEP.WorldModel = Model("models/viper/mw/weapons/w_mcharlie.mdl")
|
||||
|
||||
SWEP.Slot = 2
|
||||
SWEP.HoldType = "Rifle"
|
||||
SWEP.Trigger = {
|
||||
PressedSound = Sound("mw19.mcharlie.fire.first"),
|
||||
ReleasedSound = Sound("mw19.mike4.fire.disconnector"),
|
||||
Time = 0.025
|
||||
}
|
||||
|
||||
SWEP.Primary.Sound = Sound("mw19_mcharlie.Fire")
|
||||
SWEP.Primary.Ammo = "Ar2"
|
||||
SWEP.Primary.ClipSize = 30
|
||||
SWEP.Primary.Automatic = true
|
||||
SWEP.Primary.BurstRounds = 1
|
||||
SWEP.Primary.BurstDelay = 0
|
||||
SWEP.Primary.RPM = 895.5223880597015
|
||||
SWEP.CanChamberRound = true
|
||||
|
||||
SWEP.ParticleEffects = {
|
||||
["MuzzleFlash"] = "mw_fas2_muzzleflash_ar",
|
||||
["MuzzleFlash_Suppressed"] = "mw_fas2_muzzleflash_suppressed",
|
||||
["Ejection"] = "mw_ins2_shell_eject",
|
||||
}
|
||||
|
||||
SWEP.Reverb = {
|
||||
RoomScale = 50000, --(cubic hu)
|
||||
--how big should an area be before it is categorized as 'outside'?
|
||||
|
||||
Sounds = {
|
||||
Outside = {
|
||||
Layer = Sound("Atmo_AR3.Outside"),
|
||||
Reflection = Sound("Reflection_AR.Outside")
|
||||
},
|
||||
|
||||
Inside = {
|
||||
Layer = Sound("Atmo_AR.Inside"),
|
||||
Reflection = Sound("Reflection_AR.Inside")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.Firemodes = {
|
||||
[1] = {
|
||||
Name = "Full Auto",
|
||||
OnSet = function()
|
||||
return "Firemode_Auto"
|
||||
end
|
||||
},
|
||||
|
||||
[2] = {
|
||||
Name = "Semi Auto",
|
||||
OnSet = function(self)
|
||||
self.Primary.Automatic = false
|
||||
--self.Primary.RPM = 450
|
||||
|
||||
return "Firemode_Semi"
|
||||
end
|
||||
},
|
||||
|
||||
}
|
||||
|
||||
SWEP.BarrelSmoke = {
|
||||
Particle = "mw_fas2_muzzleflash_ar_smoke_barrel",
|
||||
Attachment = "muzzle",
|
||||
ShotTemperatureIncrease = 35,
|
||||
TemperatureThreshold = 100, --temperature that triggers smoke
|
||||
TemperatureCooldown = 100 --degrees per second
|
||||
}
|
||||
|
||||
SWEP.Cone = {
|
||||
Hip = 0.23, --accuracy while hip
|
||||
Ads = 0.055, --accuracy while aiming
|
||||
Increase = 0.05, --increase cone size by this amount every time we shoot
|
||||
AdsMultiplier = 0.15, --multiply the increase value by this amount while aiming
|
||||
Max = 1.3, --the cone size will not go beyond this size
|
||||
Decrease = 0.75, -- amount (in seconds) for the cone to completely reset (from max)
|
||||
Seed = 4156 --just give this a random number
|
||||
}
|
||||
|
||||
SWEP.Recoil = {
|
||||
Vertical = {1, 1.5}, --random value between the 2
|
||||
Horizontal = {-1.8, 1.8}, --random value between the 2
|
||||
Shake = 1.4, --camera shake
|
||||
AdsMultiplier = 0.25, --multiply the values by this amount while aiming
|
||||
Seed = 6589132, --give this a random number until you like the current recoil pattern
|
||||
ViewModelMultiplier = 1
|
||||
}
|
||||
|
||||
SWEP.Bullet = {
|
||||
Damage = {25, 13}, --first value is damage at 0 meters from impact, second value is damage at furthest point in effective range
|
||||
DropOffStartRange = 15, --in meters, damage will start dropping off after this range
|
||||
EffectiveRange = 40, --in meters, damage scales within this distance
|
||||
Range = 180, --in meters, after this distance the bullet stops existing
|
||||
Tracer = false, --show tracer
|
||||
NumBullets = 1, --the amount of bullets to fire
|
||||
PhysicsMultiplier = 1, --damage is multiplied by this amount when pushing objects
|
||||
HeadshotMultiplier = 1,
|
||||
Penetration = {
|
||||
DamageMultiplier = 0.8, --how much damaged is multipled by when leaving a surface.
|
||||
MaxCount = 3, --how many times the bullet can penetrate.
|
||||
Thickness = 12, --in hu, how thick an obstacle has to be to stop the bullet.
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.Zoom = {
|
||||
FovMultiplier = 0.95,
|
||||
ViewModelFovMultiplier = 1,
|
||||
Blur = {
|
||||
EyeFocusDistance = 7.5
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.WorldModelOffsets = {
|
||||
Bone = "tag_sling",
|
||||
Angles = Angle(0, 95, -90),
|
||||
Pos = Vector(3,-6,-3.5)
|
||||
}
|
||||
|
||||
SWEP.ViewModelOffsets = {
|
||||
Aim = {
|
||||
Angles = Angle(0, 0, 0),
|
||||
Pos = Vector(0, -1, 0)
|
||||
},
|
||||
Idle = {
|
||||
Angles = Angle(0, 0, 0),
|
||||
Pos = Vector(0, 0, 0)
|
||||
},
|
||||
Inspection = {
|
||||
Bone = "tag_sling",
|
||||
X = {
|
||||
[0] = {Pos = Vector(0, 0, 3), Angles = Angle(40, 0, -30)},
|
||||
[1] = {Pos = Vector(0, 0, 0), Angles = Angle(-10, 0, 0)}
|
||||
},
|
||||
Y = {
|
||||
[0] = {Pos = Vector(0, 0, 0), Angles = Angle(-10, 20, 0)},
|
||||
[1] = {Pos = Vector(4, 0, 1.5), Angles = Angle(10, -20, 0)}
|
||||
}
|
||||
},
|
||||
|
||||
RecoilMultiplier = 0.5,
|
||||
KickMultiplier = 0.4,
|
||||
AimKickMultiplier = 1
|
||||
}
|
||||
|
||||
SWEP.Shell = "mwb_shelleject_556"
|
||||
|
||||
|
||||
DEFINE_BASECLASS("mg_base")
|
||||
SWEP.bEnableMagPoseParam = true
|
||||
|
||||
function SWEP:PostDrawViewModel(vm, weapon, ply)
|
||||
BaseClass.PostDrawViewModel(self, vm, weapon, ply)
|
||||
|
||||
if (self.bEnableMagPoseParam) then
|
||||
self:UpdateMagPoseParam(self:GetMaxClip1() - self:Clip1())
|
||||
end
|
||||
end
|
||||
|
||||
function SWEP:AllowRuntimeMagPoseParam(allow)
|
||||
self.bEnableMagPoseParam = allow
|
||||
end
|
||||
|
||||
local tiny = Vector(0.01, 0.01, 0.01)
|
||||
local normal = Vector(1, 1, 1)
|
||||
|
||||
function SWEP:UpdateMagPoseParam(val)
|
||||
--[[self:GetViewModel():SetPoseParameter("bullets_offset", val)
|
||||
|
||||
for b = 1, 30, 1 do
|
||||
local bone = "j_bullet_"..b
|
||||
|
||||
if (b < 10) then
|
||||
bone = "j_bullet_0"..b
|
||||
end
|
||||
|
||||
local bId = self:LookupBoneCached(self:GetViewModel(), bone)
|
||||
|
||||
if (bId != nil) then
|
||||
self:GetViewModel():ManipulateBoneScale(bId, self:GetMaxClip1() - (val + 1) < b && tiny || normal)
|
||||
end
|
||||
end]]
|
||||
end
|
||||
Reference in New Issue
Block a user