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409
lua/weapons/mg_makarov/animations.lua
Normal file
409
lua/weapons/mg_makarov/animations.lua
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AddCSLuaFile()
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SWEP.Animations = {
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["Idle"] = {--idle is a special animation index, movement animations are played when this is on
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Sequences = {"idle"},
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Fps = 30
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--does not need NextSequence to loop, it's an exception to the rule
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},
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["Draw"] = {
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Sequences = {"draw"},
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Length = 0.3,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Raise")) end}
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}
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},
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["Holster"] = {
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Sequences = {"holster"},
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Length = 0.4,
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Fps = 30,
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Drop")) end}
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}
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},
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["Equip"] = {
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Sequences = {"draw_First"},
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Length = 1,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0.1, Callback = function(self) self:DoSound(Sound("MW19_Makarov.First_Raise.Start")) end},
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{Time = 0.2, Callback = function(self) self:DoSound(Sound("MW19_Makarov.First_Raise.Magout")) end},
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{Time = 0.5, Callback = function(self) self:DoSound(Sound("MW19_Makarov.First_Raise.Magin")) end},
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{Time = 0.63, Callback = function(self) self:DoSound(Sound("MW19_Makarov.First_Raise.End")) end}
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}
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},
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["Equip_Drum"] = {
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Sequences = {"draw_first_drum"},
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Length = 1,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0.1, Callback = function(self) self:DoSound(Sound("MW19_Makarov.First_Raise.Start")) end},
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{Time = 0.2, Callback = function(self) self:DoSound(Sound("MW19_Makarov.First_Raise.Magout")) end},
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{Time = 0.5, Callback = function(self) self:DoSound(Sound("MW19_Makarov.First_Raise.Magin")) end},
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{Time = 0.63, Callback = function(self) self:DoSound(Sound("MW19_Makarov.First_Raise.End")) end}
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}
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},
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["Equip_Drum"] = {
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Sequences = {"draw_first_drum"},
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Length = 1,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0.1, Callback = function(self) self:DoSound(Sound("MW19_Makarov.First_Raise.Start")) end},
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{Time = 0.2, Callback = function(self) self:DoSound(Sound("MW19_Makarov.First_Raise.Magout")) end},
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{Time = 0.5, Callback = function(self) self:DoSound(Sound("MW19_Makarov.First_Raise.Magin")) end},
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{Time = 0.63, Callback = function(self) self:DoSound(Sound("MW19_Makarov.First_Raise.End")) end}
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}
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},
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["Reload"] = {
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Sequences = {"reload"},
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Length = 1.66,
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Fps = 30,
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MagLength = 1.16,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Reload_Start")) end},
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{Time = 0.3, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Magout")) end},
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{Time = 1, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Magin")) end},
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{Time = 1.36, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Reload_End")) end}
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}
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},
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["Reload_XmagLrg"] = {
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Sequences = {"reload_xmaglrg"},
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Length = 2.06,
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Fps = 30,
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MagLength = 1.6,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Reload_Start_Xmaglrg")) end},
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{Time = 0.3, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Magout_Xmaglrg")) end},
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{Time = 1.23, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Maginsert_Xmaglrg")) end},
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{Time = 1.56, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Magin_Xmaglrg")) end},
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{Time = 1.63, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Reload_End_Xmaglrg")) end}
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}
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},
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["Reload_Xmag"] = {
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Sequences = {"reload_xmag"},
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Length = 1.66,
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Fps = 30,
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MagLength = 1.16,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Reload_Start")) end},
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{Time = 0.3, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Magout")) end},
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{Time = 1, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Magin")) end},
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{Time = 1.36, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Reload_End")) end}
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}
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},
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["Reload_Fast"] = {
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Sequences = {"reload_fast"},
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Length = 1.2,
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Fps = 30,
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MagLength = 0.9,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Reload_Start_Fast")) end},
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{Time = 0.95, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(0, 0, 0)) end},
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{Time = 0.46, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Magout_Fast")) end},
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{Time = 0.76, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Magin_Fast")) end},
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{Time = 0.93, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Reload_End_Fast")) end}
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}
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},
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["Reload_XmagLrg_Fast"] = {
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Sequences = {"reload_xmaglrg_fast"},
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Length = 1.6,
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Fps = 30,
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MagLength = 1.26,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Reload_Start_Fast_XmagLrg")) end},
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{Time = 0.23, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Magout_Fast_XmagLrg")) end},
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{Time = 0.95, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(0, 0, 0)) end},
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{Time = 1.03, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Maginsert_Fast_XmagLrg")) end},
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{Time = 1.2, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Magin_Fast_XmagLrg")) end},
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{Time = 1.23, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Reload_End_Fast_XmagLrg")) end}
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}
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},
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["Reload_Xmag_Fast"] = {
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Sequences = {"reload_xmag_fast"},
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Length = 1.2,
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Fps = 30,
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MagLength = 0.9,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Reload_Start_Fast")) end},
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{Time = 0.46, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Magout_Fast")) end},
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{Time = 0.95, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(0, 0, 0)) end},
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{Time = 0.76, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Magin_Fast")) end},
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{Time = 0.93, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Reload_End_Fast")) end}
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}
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},
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["Reload_Empty"] = {
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Sequences = {"reload_empty"},
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Length = 2.26,
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Fps = 30,
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MagLength = 1.13,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Reload_Start_Empty")) end},
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{Time = 0.3, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Magout_Empty")) end},
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{Time = 0.93, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Maginsert_Empty")) end},
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{Time = 1, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Magin_Empty")) end},
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{Time = 1.56, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Charge")) end},
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{Time = 1.86, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Reload_End_Empty")) end}
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}
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},
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["Reload_Empty_Xmag"] = {
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Sequences = {"reload_empty_xmag"},
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Length = 2.26,
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Fps = 30,
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MagLength = 1.13,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Reload_Start_Empty")) end},
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{Time = 0.3, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Magout_Empty")) end},
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{Time = 0.93, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Maginsert_Empty")) end},
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{Time = 1, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Magin_Empty")) end},
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{Time = 1.56, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Charge")) end},
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{Time = 1.86, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Reload_End_Empty")) end}
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}
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},
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["Reload_Empty_XmagLrg"] = {
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Sequences = {"reload_empty_xmaglrg"},
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Length = 2.53,
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Fps = 30,
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MagLength = 1.63,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Reload_Start_Empty_XmagLrg")) end},
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{Time = 0.3, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Magout_Empty_XmagLrg")) end},
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{Time = 1.23, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Maginsert_Empty_XmagLrg")) end},
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{Time = 1.53, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Magin_Empty_XmagLrg")) end},
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{Time = 1.73, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Charge_XmagLrg")) end},
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{Time = 2.33, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Reload_End_Empty_XmagLrg")) end}
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}
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},
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["Reload_Empty_Fast"] = {
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Sequences = {"reload_empty_fast"},
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Length = 1.36,
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Fps = 30,
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MagLength = 0.93,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Reload_Start_Empty_Fast")) end},
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{Time = 0.46, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Magout_Empty_Fast")) end},
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{Time = 0.95, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(0, 0, 0)) end},
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{Time = 0.73, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Magin_Empty_Fast")) end},
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{Time = 1.03, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Charge_Fast")) end},
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{Time = 1.43, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Reload_End_Empty_Fast")) end}
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}
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},
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["Reload_Empty_Xmag_Fast"] = {
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Sequences = {"reload_empty_xmag_fast"},
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Length = 1.36,
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Fps = 30,
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MagLength = 0.93,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Reload_Start_Empty_Fast")) end},
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{Time = 0.46, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Magout_Empty_Fast")) end},
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{Time = 0.95, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(0, 0, 0)) end},
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{Time = 0.73, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Magin_Empty_Fast")) end},
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{Time = 1.03, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Charge_Fast")) end},
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{Time = 1.43, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Reload_End_Empty_Fast")) end}
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}
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},
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["Reload_Empty_XmagLrg_Fast"] = {
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Sequences = {"reload_empty_xmaglrg_fast"},
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Length = 1.8,
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Fps = 30,
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MagLength = 1.26,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Reload_Start_XmagLrg_Fast")) end},
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{Time = 0.46, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Magout_XmagLrg_Fast")) end},
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{Time = 0.95, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(0, 0, 0)) end},
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{Time = 1.06, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Magin_XmagLrg_Fast")) end},
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{Time = 1.46, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Charge_XmagLrg_Fast")) end},
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{Time = 1.63, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Reload_End_XmagLrg_Fast")) end}
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}
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},
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["Fire"] = {
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Sequences = {"fire"},
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Fps = 60,
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NextSequence = "Idle",
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Events = {
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{
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Time = 0,
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Callback = function(self)
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self:DoParticle("MuzzleFlash", "muzzle")
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self:DoParticle("Ejection", "shell_eject")
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self:DoEjection("shell_eject")
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end
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}
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}
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},
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["Fire_Last"] = {
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Sequences = {"fire_last"},
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Fps = 60,
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NextSequence = "Idle",
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Events = {
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{
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Time = 0,
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Callback = function(self)
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self:DoParticle("MuzzleFlash", "muzzle")
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self:DoParticle("Ejection", "shell_eject")
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self:DoEjection("shell_eject")
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end
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},
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Lastshot")) end},
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}
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},
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["Ads_In"] = {
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Sequences = {"ads_in"},
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Length = 0.3,
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Fps = 45,
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NextSequence = "Idle",
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||||
Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M1911.ADS_Up")) end}
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||||
}
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},
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["Ads_Out"] = {
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Sequences = {"ads_out"},
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Length = 0.3,
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Fps = 45,
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NextSequence = "Idle",
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||||
Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M1911.ADS_Down")) end}
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||||
}
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},
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["Sprint_In"] = {
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Sequences = {"sprint_in"},
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Fps = 30
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--NextSequence = "Sprint_Loop",
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},
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["Sprint_Loop"] = {
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Sequences = {"sprint_loop"},
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Fps = 26,
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NextSequence = "Sprint_Loop" --make our state loop
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--while sprinting, the playback rate of the viewmodel is scaled with velocity (cod-like behaviour)
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},
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["Sprint_Out"] = {
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Sequences = {"sprint_out"},
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||||
Length = 0.3,
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||||
Fps = 24,
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||||
NextSequence = "Idle",
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||||
},
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||||
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["Inspect"] = {
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Sequences = {"inspect"},
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Length = 5,
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Fps = 30,
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NextSequence = "Idle",
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||||
Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Inspect01")) end},
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||||
{Time = 1.16, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Inspect02")) end},
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{Time = 1.63, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Inspect03")) end},
|
||||
{Time = 3.1, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Inspect04")) end}
|
||||
}
|
||||
},
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||||
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||||
["Inspect_Xmag"] = {
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||||
Sequences = {"inspect_xmag"},
|
||||
Length = 5,
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||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Inspect01")) end},
|
||||
{Time = 1.16, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Inspect02")) end},
|
||||
{Time = 1.63, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Inspect03")) end},
|
||||
{Time = 3.1, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Inspect04")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Inspect_Drum"] = {
|
||||
Sequences = {"inspect_drum"},
|
||||
Length = 5,
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||||
Fps = 30,
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||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Inspect01_Drum")) end},
|
||||
{Time = 1.16, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Inspect02_Drum")) end},
|
||||
{Time = 1.63, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Inspect03_Drum")) end},
|
||||
{Time = 3.1, Callback = function(self) self:DoSound(Sound("MW19_Makarov.Inspect04_Drum")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Jog_Out"] = {
|
||||
Sequences = {"jog_out"},
|
||||
Fps = 30,
|
||||
NextSequence = "Idle"
|
||||
},
|
||||
|
||||
["Jump"] = {
|
||||
Sequences = {"jump"},
|
||||
Fps = 15,
|
||||
NextSequence = "Idle"
|
||||
},
|
||||
|
||||
["Land"] = {
|
||||
Sequences = {"jump_land"},
|
||||
Fps = 30,
|
||||
NextSequence = "Idle"
|
||||
},
|
||||
|
||||
["Melee"] = {
|
||||
Sequences = {"melee_miss_01", "melee_miss_02", "melee_miss_03"},
|
||||
Length = 0.6, --if melee misses
|
||||
|
||||
Size = 15,
|
||||
Range = 40,
|
||||
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Small")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Melee_Hit"] = {
|
||||
Sequences = {"melee_hit_01", "melee_hit_02", "melee_hit_03"},
|
||||
Length = 0.3, --if melee hits
|
||||
|
||||
Damage = 45,
|
||||
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Small")) end}
|
||||
}
|
||||
},
|
||||
}
|
||||
363
lua/weapons/mg_makarov/customization.lua
Normal file
363
lua/weapons/mg_makarov/customization.lua
Normal file
@@ -0,0 +1,363 @@
|
||||
AddCSLuaFile()
|
||||
|
||||
function SWEP:doSuppressorStats()
|
||||
self.Primary.Sound = Sound("weap_mike_sup_plr")
|
||||
self.Reverb = {
|
||||
RoomScale = 50000,
|
||||
Sounds = {
|
||||
Outside = {
|
||||
Layer = Sound("Atmo_Pistol_Mag_Sup.Outside"),
|
||||
Reflection = Sound("Reflection_ARSUP.Outside")
|
||||
},
|
||||
|
||||
Inside = {
|
||||
Layer = Sound("Atmo_Pistol_Sup.Inside"),
|
||||
Reflection = Sound("Reflection_ARSUP.Inside")
|
||||
}
|
||||
}
|
||||
}
|
||||
self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
|
||||
end
|
||||
|
||||
SWEP.Customization = {
|
||||
|
||||
{"att_perk", "att_vm_pi_mike_soh", "att_perk_fmj", "att_perk_ricochet", "att_perk_fastswap"},
|
||||
|
||||
{"att_stock", "attachment_vm_pi_mike_stockl", "attachment_vm_pi_mike_stockh"},
|
||||
|
||||
{"attachment_vm_pi_mike_mag", "attachment_vm_pi_mike_xmags", "attachment_vm_pi_mike_drummag"},
|
||||
|
||||
{"attachment_vm_pi_mike_grip", "attachment_vm_pi_mike_pistolgrip01",
|
||||
"attachment_vm_pi_mike_pistolgrip02", "attachment_vm_pi_mike_pistolgrip03"},
|
||||
|
||||
{"att_muzzle", "att_vm_flashhider01_pstl", "att_vm_compensator01_pstl", "att_vm_muzzlebrake01_pstl",
|
||||
"att_vm_silencer01_pstl", "att_vm_silencer02_pstl", "att_vm_silencer04_pstl", "att_vm_oil_filter_suppressor"},
|
||||
|
||||
{"att_sight", "att_vm_minireddot01", "att_vm_minireddot02", "att_vm_minireddot03"},
|
||||
|
||||
{"attachment_vm_pi_mike_barrel", "attachment_vm_pi_mike_barsil", "attachment_vm_pi_mike_barlight", "attachment_vm_pi_mike_barauto"},
|
||||
|
||||
{"att_laser", "att_vm_pi_mike_laser01", "att_vm_pi_mike_laser02", "att_vm_pi_mike_laser03"}
|
||||
}
|
||||
|
||||
--NECESSARY: it loads custom attachments from other authors
|
||||
require("mw_utils")
|
||||
mw_utils.LoadInjectors(SWEP)
|
||||
|
||||
-- SWEP.Customization = {
|
||||
-- ["Slide"] = {
|
||||
-- Slot = 3,
|
||||
-- {
|
||||
-- Key = "attachment_vm_pi_mike_barrel",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_pi_mike_barlight",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_pi_mike_barsil",
|
||||
-- ExcludedAttachments = {
|
||||
-- ["Muzzle"] = {2,3,4,5,6,7,8}
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_pi_mike_barauto",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
|
||||
-- ["Laser"] = {
|
||||
-- Slot = 8,
|
||||
-- {
|
||||
-- Key = "no_laser",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_laser_pstl",
|
||||
-- -- ExcludedAttachments = {
|
||||
-- -- ["Foregrip"] = {2}
|
||||
-- -- },
|
||||
-- Bodygroups = {
|
||||
-- ["laserrail"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_laser_pstl03",
|
||||
-- -- ExcludedAttachments = {
|
||||
-- -- ["Foregrip"] = {2}
|
||||
-- -- },
|
||||
-- Bodygroups = {
|
||||
-- ["laserrail"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_laser_pstl04",
|
||||
-- -- ExcludedAttachments = {
|
||||
-- -- ["Foregrip"] = {2}
|
||||
-- -- },
|
||||
-- Bodygroups = {
|
||||
-- ["laserrail"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
|
||||
-- ["Optic"] = {
|
||||
-- Slot = 7,
|
||||
-- {
|
||||
-- Key = "no_sight",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_minireddot01",
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.5)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_minireddot02",
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.5)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_minireddot03",
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.5)
|
||||
-- end
|
||||
-- },
|
||||
-- },
|
||||
|
||||
-- ["Muzzle"] = {
|
||||
-- Slot = 6,
|
||||
-- {
|
||||
-- Key = "no_muzzle"
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_flashhider_psl01",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Slide"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 1.55, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlebrake_pstl01",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Slide"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 1.55, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_compensator_pstl01",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Slide"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 1.55, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_oil_filter_suppressor",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Slide"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 1.55, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
|
||||
-- {
|
||||
-- Key = "attachment_vm_silencer_pstl_02",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Slide"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 1.55, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_silencerpstl03",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Slide"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 1.55, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_silencerpstl",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Slide"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 1.55, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- },
|
||||
|
||||
-- ["Pistol Grip"] = {
|
||||
-- Slot = 5,
|
||||
-- {
|
||||
-- Key = "attachment_vm_pi_mike_grip",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_pi_mike_pistolgrip01",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_pi_mike_pistolgrip02",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_pi_mike_pistolgrip03",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
|
||||
-- ["Magazine"] = {
|
||||
-- Slot = 4,
|
||||
-- {
|
||||
-- Key = "attachment_vm_pi_mike_mag",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_pi_mike_xmags",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_pi_mike_drummag",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
|
||||
-- ["Stock"] = {
|
||||
-- Slot = 2,
|
||||
-- {
|
||||
-- Key = "no_stock",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_pi_mike_stockl",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_pi_mike_stockh",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
|
||||
-- ["Perk"] = {
|
||||
-- Slot = 1,
|
||||
-- {
|
||||
-- Key = "no_perk",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_soh",
|
||||
-- Stats = function(self)
|
||||
-- self.Animations.Reload = self.Animations.Reload_Fast
|
||||
-- self.Animations.Reload_Empty = self.Animations.Reload_Empty_Fast
|
||||
-- self.Animations.Reload_XmagLrg = self.Animations.Reload_XmagLrg_Fast
|
||||
-- self.Animations.Reload_Empty_XmagLrg = self.Animations.Reload_Empty_XmagLrg_Fast
|
||||
-- self.Animations.Reload_Xmag = self.Animations.Reload_Xmag_Fast
|
||||
-- self.Animations.Reload_Empty_Xmag = self.Animations.Reload_Empty_Xmag_Fast
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_fastmelee",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_heavymelee",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_fmj",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- }
|
||||
-- }
|
||||
-- }
|
||||
183
lua/weapons/mg_makarov/shared.lua
Normal file
183
lua/weapons/mg_makarov/shared.lua
Normal file
@@ -0,0 +1,183 @@
|
||||
AddCSLuaFile()
|
||||
|
||||
PrecacheParticleSystem("AC_muzzle_pistol")
|
||||
PrecacheParticleSystem("AC_muzzle_pistol_suppressed")
|
||||
PrecacheParticleSystem("AC_muzzle_pistol_smoke_barrel")
|
||||
include("animations.lua")
|
||||
include("customization.lua")
|
||||
|
||||
if CLIENT then
|
||||
killicon.Add( "mg_makarov", "VGUI/entities/mg_makarov", Color(255, 0, 0, 255))
|
||||
SWEP.WepSelectIcon = surface.GetTextureID("VGUI/spawnicons/icon_cac_weapon_pi_mike")
|
||||
end
|
||||
|
||||
SWEP.Base = "mg_base"
|
||||
|
||||
SWEP.PrintName = "Sykov"
|
||||
SWEP.Category = "Modern Warfare"
|
||||
SWEP.SubCategory = "Pistols"
|
||||
SWEP.Spawnable = true
|
||||
SWEP.VModel = Model("models/viper/mw/weapons/v_makarov.mdl")
|
||||
SWEP.WorldModel = Model("models/viper/mw/weapons/w_makarov.mdl")
|
||||
SWEP.Trigger = {
|
||||
PressedSound = Sound("weap_mike_fire_first"),
|
||||
ReleasedSound = Sound("weap_mike_fire_disconnector"),
|
||||
Time = 0.025
|
||||
}
|
||||
SWEP.Slot = 1
|
||||
SWEP.HoldType = "Pistol"
|
||||
|
||||
SWEP.ParticleEffects = {
|
||||
["MuzzleFlash"] = "AC_muzzle_pistol",
|
||||
["MuzzleFlash_Suppressor"] = "AC_muzzle_pistol_suppressed",
|
||||
["Ejection"] = "AC_muzzle_pistol_ejection",
|
||||
}
|
||||
|
||||
SWEP.Primary.Sound = Sound("weap_mike_fire_plr")
|
||||
SWEP.Primary.Ammo = "Pistol"
|
||||
SWEP.Primary.ClipSize = 12
|
||||
SWEP.Primary.Automatic = false
|
||||
SWEP.Primary.BurstRounds = 1
|
||||
SWEP.Primary.BurstDelay = 0
|
||||
SWEP.Primary.RPM = 600
|
||||
SWEP.CanChamberRound = true
|
||||
|
||||
SWEP.Reverb = {
|
||||
RoomScale = 50000, --(cubic hu)
|
||||
--how big should an area be before it is categorized as 'outside'?
|
||||
|
||||
Sounds = {
|
||||
Outside = {
|
||||
Layer = Sound("Atmo_Pistol.Outside"),
|
||||
Reflection = Sound("Reflection_Pistol.Outside")
|
||||
},
|
||||
|
||||
Inside = {
|
||||
Layer = Sound("Atmo_Pistol.Inside"),
|
||||
Reflection = Sound("Reflection_Pistol.Inside")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.Firemodes = {
|
||||
[1] = {
|
||||
Name = "Semi Auto",
|
||||
OnSet = function()
|
||||
return nil
|
||||
end
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.BarrelSmoke = {
|
||||
Particle = "AC_muzzle_pistol_smoke_barrel",
|
||||
Attachment = "muzzle",
|
||||
ShotTemperatureIncrease = 20,
|
||||
TemperatureThreshold = 100, --temperature that triggers smoke
|
||||
TemperatureCooldown = 40 --degrees per second
|
||||
}
|
||||
|
||||
SWEP.Cone = {
|
||||
Hip = 0.25, --accuracy while hip
|
||||
Ads = 0.075, --accuracy while aiming
|
||||
Increase = 0.15, --increase cone size by this amount every time we shoot
|
||||
AdsMultiplier = 0.17, --multiply the increase value by this amount while aiming
|
||||
Max = 0.85, --the cone size will not go beyond this size
|
||||
Decrease = 0.43, -- amount (in seconds) for the cone to completely reset (from max)
|
||||
Seed = 5555 --just give this a random number
|
||||
}
|
||||
|
||||
SWEP.Recoil = {
|
||||
Vertical = {0, 0.1}, --random value between the 2
|
||||
Horizontal = {-1, 2}, --random value between the 2
|
||||
Shake = 1.6, --camera shake
|
||||
AdsMultiplier = 0.75, --multiply the values by this amount while aiming
|
||||
Seed = 6954 --give this a random number until you like the current recoil pattern
|
||||
}
|
||||
|
||||
SWEP.Bullet = {
|
||||
Damage = {25, 15}, --first value is damage at 0 meters from impact, second value is damage at furthest point in effective range
|
||||
DropOffStartRange = 8,
|
||||
EffectiveRange = 25, --in meters, damage scales within this distance
|
||||
Range = 100, --in meters, after this distance the bullet stops existing
|
||||
Tracer = false, --show tracer
|
||||
NumBullets = 1, --the amount of bullets to fire
|
||||
PhysicsMultiplier = 1, --damage is multiplied by this amount when pushing objects
|
||||
HeadshotMultiplier = 1,
|
||||
Penetration = {
|
||||
DamageMultiplier = 0.6, --how much damaged is multipled by when leaving a surface.
|
||||
MaxCount = 3, --how many times the bullet can penetrate.
|
||||
Thickness = 5, --in hu, how thick an obstacle has to be to stop the bullet.
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.Zoom = {
|
||||
FovMultiplier = 0.95,
|
||||
ViewModelFovMultiplier = 1,
|
||||
Blur = {
|
||||
EyeFocusDistance = 13
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.WorldModelOffsets = {
|
||||
Bone = "tag_pistol_offset",
|
||||
Angles = Angle(0, 90, -90),
|
||||
Pos = Vector(3, -3, -1.5)
|
||||
}
|
||||
|
||||
SWEP.ViewModelOffsets = {
|
||||
Aim = {
|
||||
Angles = Angle(0, 0, 0),
|
||||
Pos = Vector(0.15, 0, 0)
|
||||
},
|
||||
Idle = {
|
||||
Angles = Angle(0, 0, 0),
|
||||
Pos = Vector(0, 0, 0)
|
||||
},
|
||||
Inspection = {
|
||||
Bone = "tag_pistol_offset",
|
||||
X = {
|
||||
[0] = {Pos = Vector(-2, 2, 0), Angles = Angle(30, 0, -30)},
|
||||
[1] = {Pos = Vector(-1, 0, 0), Angles = Angle(0, 0, 0)}
|
||||
},
|
||||
Y = {
|
||||
[0] = {Pos = Vector(0, 0, 0), Angles = Angle(-10, -30, 0)},
|
||||
[1] = {Pos = Vector(0, 0, 1), Angles = Angle(0, 30, 0)}
|
||||
}
|
||||
},
|
||||
|
||||
RecoilMultiplier = 1,
|
||||
KickMultiplier = 1
|
||||
}
|
||||
|
||||
SWEP.Shell = "mwb_shelleject_9mm"
|
||||
|
||||
DEFINE_BASECLASS("mg_base")
|
||||
|
||||
-- function SWEP:PostDrawViewModel(vm, weapon, ply)
|
||||
-- BaseClass.PostDrawViewModel(self, vm, weapon, ply)
|
||||
|
||||
-- if (!IsValid(self.Customization["Magazine"].m_Model)) then
|
||||
-- return
|
||||
-- end
|
||||
|
||||
-- local mag = self.Customization["Magazine"].m_Model
|
||||
-- local max = 10
|
||||
-- local clip = math.min(max, self:Clip1() + self:GetOwner():GetAmmoCount(self:GetPrimaryAmmoType()))
|
||||
-- mag:SetBodygroup(2, max - clip)
|
||||
|
||||
-- local cycle = 0.7
|
||||
|
||||
-- if (self:GetMaxClip1() > 20) then
|
||||
-- cycle = 0.3
|
||||
-- end
|
||||
|
||||
-- local bInReloadAnimation = string.find(string.lower(self.m_seqIndex), "reload") || false
|
||||
|
||||
-- if (!bInReloadAnimation || (bInReloadAnimation && self:GetViewModel():GetCycle() > cycle)) then
|
||||
-- mag:SetBodygroup(1, math.min(max - self:Clip1() + 1, 10))
|
||||
|
||||
-- if (bInReloadAnimation) then
|
||||
-- mag:SetBodygroup(1, max - clip)
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
Reference in New Issue
Block a user