Залив
This commit is contained in:
414
lua/weapons/mg_m9/animations.lua
Normal file
414
lua/weapons/mg_m9/animations.lua
Normal file
@@ -0,0 +1,414 @@
|
||||
AddCSLuaFile()
|
||||
|
||||
SWEP.Animations = {
|
||||
["Idle"] = {--idle is a special animation index, movement animations are played when this is on
|
||||
Sequences = {"idle"},
|
||||
Fps = 30,
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
--does not need NextSequence to loop, it's an exception to the rule
|
||||
},
|
||||
|
||||
["Draw"] = {
|
||||
Sequences = {"draw"},
|
||||
Length = 0.2,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M9.Raise")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Holster"] = {
|
||||
Sequences = {"holster"},
|
||||
Length = 0.35,
|
||||
Fps = 30,
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M9.Drop")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Equip"] = {
|
||||
Sequences = {"draw_First"},
|
||||
Length = 0.8,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M9.Raise_First.Up")) end},
|
||||
{Time = 0.4, Callback = function(self) self:DoSound(Sound("MW19_M9.Raise_First.Hammer")) end},
|
||||
{Time = 0.53, Callback = function(self) self:DoSound(Sound("MW19_M9.Raise_First.End")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Reload"] = {
|
||||
Sequences = {"reload"},
|
||||
Length = 1.5,
|
||||
Fps = 30,
|
||||
MagLength = 1.06,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0, Callback = function(self) end},
|
||||
{Time = 0.066, Callback = function(self) self:DoSound(Sound("MW19_M9.Reload_Start")) end},
|
||||
{Time = 0.33, Callback = function(self) self:DoSound(Sound("MW19_M9.Magout")) end},
|
||||
{Time = 0.76, Callback = function(self) self:DoSound(Sound("MW19_M9.Maginsert")) end},
|
||||
{Time = 0.96, Callback = function(self) self:DoSound(Sound("MW19_M9.Magin")) end},
|
||||
{Time = 1.13, Callback = function(self) self:DoSound(Sound("MW19_M9.Reload_End")) end},
|
||||
{Time = 1.53, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_XmagLrg"] = {
|
||||
Sequences = {"reload_xmaglrg"},
|
||||
Length = 1.5,
|
||||
Fps = 30,
|
||||
MagLength = 1.06,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) end},
|
||||
{Time = 0, Callback = function(self) end},
|
||||
{Time = 0, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0.066, Callback = function(self) self:DoSound(Sound("MW19_M9.Reload_Start_XmagLrg")) end},
|
||||
{Time = 0.33, Callback = function(self) self:DoSound(Sound("MW19_M9.Magout_XmagLrg")) end},
|
||||
{Time = 0.96, Callback = function(self) self:DoSound(Sound("MW19_M9.Magin_XmagLrg")) end},
|
||||
{Time = 1.13, Callback = function(self) self:DoSound(Sound("MW19_M9.Reload_End_XmagLrg")) end},
|
||||
{Time = 1.53, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_Xmag"] = {
|
||||
Sequences = {"reload_xmag"},
|
||||
Length = 1.5,
|
||||
Fps = 30,
|
||||
MagLength = 1.06,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) end},
|
||||
{Time = 0, Callback = function(self) end},
|
||||
{Time = 0, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0.066, Callback = function(self) self:DoSound(Sound("MW19_M9.Reload_Start_Xmag")) end},
|
||||
{Time = 0.33, Callback = function(self) self:DoSound(Sound("MW19_M9.Magout_Xmag")) end},
|
||||
{Time = 0.76, Callback = function(self) self:DoSound(Sound("MW19_M9.Magin_Xmag")) end},
|
||||
{Time = 1.13, Callback = function(self) self:DoSound(Sound("MW19_M9.Reload_End_Xmag")) end},
|
||||
{Time = 1.53, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_Fast"] = {
|
||||
Sequences = {"reload_fast"},
|
||||
Length = 1.1,
|
||||
Fps = 30,
|
||||
MagLength = 0.8,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M9.Reload_Start_Fast")) end},
|
||||
{Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(0, 0, 0)) end},
|
||||
{Time = 0.26, Callback = function(self) self:DoSound(Sound("MW19_M9.Magout_Fast")) end},
|
||||
{Time = 0.6, Callback = function(self) self:DoSound(Sound("MW19_M9.Maginsert_Fast")) end},
|
||||
{Time = 0.73, Callback = function(self) self:DoSound(Sound("MW19_M9.Magin_Fast")) end},
|
||||
{Time = 0.93, Callback = function(self) self:DoSound(Sound("MW19_M9.Reload_End_Fast")) end},
|
||||
{Time = 1, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_XmagLrg_Fast"] = {
|
||||
Sequences = {"reload_xmaglrg_fast"},
|
||||
Length = 1.1,
|
||||
Fps = 30,
|
||||
MagLength = 0.8,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M9.Reload_Start_XmagLrg_Fast")) end},
|
||||
{Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(0, 0, 0)) end},
|
||||
{Time = 0.26, Callback = function(self) self:DoSound(Sound("MW19_M9.Magout_XmagLrg_Fast")) end},
|
||||
{Time = 0.73, Callback = function(self) self:DoSound(Sound("MW19_M9.Magin_XmagLrg_Fast")) end},
|
||||
{Time = 0.93, Callback = function(self) self:DoSound(Sound("MW19_M9.Reload_End_XmagLrg_Fast")) end},
|
||||
{Time = 1, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_Xmag_Fast"] = {
|
||||
Sequences = {"reload_xmag_fast"},
|
||||
Length = 1.1,
|
||||
Fps = 30,
|
||||
MagLength = 0.8,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M9.Reload_Start_Xmag_Fast")) end},
|
||||
{Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(0, 0, 0)) end},
|
||||
{Time = 0.26, Callback = function(self) self:DoSound(Sound("MW19_M9.Magout_Xmag_Fast")) end},
|
||||
{Time = 0.6, Callback = function(self) self:DoSound(Sound("MW19_M9.Maginsert_Xmag_Fast")) end},
|
||||
{Time = 0.73, Callback = function(self) self:DoSound(Sound("MW19_M9.Magin_Xmag_Fast")) end},
|
||||
{Time = 0.93, Callback = function(self) self:DoSound(Sound("MW19_M9.Reload_End_Xmag_Fast")) end},
|
||||
{Time = 1, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_Empty"] = {
|
||||
Sequences = {"reload_empty"},
|
||||
Length = 1.8,
|
||||
Fps = 30,
|
||||
MagLength = 0.75,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M9.Reload_Start_Empty")) end},
|
||||
{Time = 0.23, Callback = function(self) self:DoSound(Sound("MW19_M9.Magout_Empty")) end},
|
||||
{Time = 0.5, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(0, 0, 0)) end},
|
||||
{Time = 0.7, Callback = function(self) self:DoSound(Sound("MW19_M9.Magin_Empty")) end},
|
||||
{Time = 1.26, Callback = function(self) self:DoSound(Sound("MW19_M9.Charge")) end},
|
||||
{Time = 1.33, Callback = function(self) self:DoSound(Sound("MW19_M9.Reload_End_Empty")) end},
|
||||
{Time = 1.63, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_Empty_Xmag"] = {
|
||||
Sequences = {"reload_empty_xmag"},
|
||||
Length = 1.8,
|
||||
Fps = 30,
|
||||
MagLength = 0.75,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M9.Reload_Start_Empty_Xmag")) end},
|
||||
{Time = 0.23, Callback = function(self) self:DoSound(Sound("MW19_M9.Magout_Empty_Xmag")) end},
|
||||
{Time = 0.5, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(0, 0, 0)) end},
|
||||
{Time = 0.7, Callback = function(self) self:DoSound(Sound("MW19_M9.Magin_Empty_Xmag")) end},
|
||||
{Time = 1.26, Callback = function(self) self:DoSound(Sound("MW19_M9.Charge_Xmag")) end},
|
||||
{Time = 1.33, Callback = function(self) self:DoSound(Sound("MW19_M9.Reload_End_Empty")) end},
|
||||
{Time = 1.63, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_Empty_XmagLrg"] = {
|
||||
Sequences = {"reload_empty_xmaglrg"},
|
||||
Length = 1.8,
|
||||
Fps = 30,
|
||||
MagLength = 0.75,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M9.Reload_Start_Empty_Xmag")) end},
|
||||
{Time = 0.23, Callback = function(self) self:DoSound(Sound("MW19_M9.Magout_Empty_XmagLrg")) end},
|
||||
{Time = 0.5, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(0, 0, 0)) end},
|
||||
{Time = 0.7, Callback = function(self) self:DoSound(Sound("MW19_M9.Magin_Empty_XmagLrg")) end},
|
||||
{Time = 1.26, Callback = function(self) self:DoSound(Sound("MW19_M9.Charge_XmagLrg")) end},
|
||||
{Time = 1.33, Callback = function(self) self:DoSound(Sound("MW19_M9.Reload_End_Empty")) end},
|
||||
{Time = 1.63, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_Empty_Fast"] = {
|
||||
Sequences = {"reload_empty_fast"},
|
||||
Length = 1.1,
|
||||
Fps = 30,
|
||||
MagLength = 0.8,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M9.Reload_Start_Empty_Fast")) end},
|
||||
{Time = 0.23, Callback = function(self) self:DoSound(Sound("MW19_M9.Magout_Empty_Fast")) end},
|
||||
{Time = 0.5, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(0, 0, 0)) end},
|
||||
{Time = 0.7, Callback = function(self) self:DoSound(Sound("MW19_M9.Magin_Empty_Fast")) end},
|
||||
{Time = 0.9, Callback = function(self) self:DoSound(Sound("MW19_M9.Charge_Fast")) end},
|
||||
{Time = 0.9, Callback = function(self) self:DoSound(Sound("MW19_M9.Reload_End_Empty_Fast")) end},
|
||||
{Time = 1, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_Empty_Xmag_Fast"] = {
|
||||
Sequences = {"reload_empty_xmag_fast"},
|
||||
Length = 1.1,
|
||||
Fps = 30,
|
||||
MagLength = 0.8,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M9.Reload_Start_Empty_Xmag_Fast")) end},
|
||||
{Time = 0.23, Callback = function(self) self:DoSound(Sound("MW19_M9.Magout_Empty_Xmag_Fast")) end},
|
||||
{Time = 0.5, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(0, 0, 0)) end},
|
||||
{Time = 0.7, Callback = function(self) self:DoSound(Sound("MW19_M9.Magin_Empty_Xmag_Fast")) end},
|
||||
{Time = 0.9, Callback = function(self) self:DoSound(Sound("MW19_M9.Charge_Fast")) end},
|
||||
{Time = 0.9, Callback = function(self) self:DoSound(Sound("MW19_M9.Reload_End_Empty_Xmag_Fast")) end},
|
||||
{Time = 1, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_Empty_XmagLrg_Fast"] = {
|
||||
Sequences = {"reload_empty_xmaglrg_fast"},
|
||||
Length = 1.1,
|
||||
Fps = 30,
|
||||
MagLength = 0.8,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M9.Reload_Start_Empty_XmagLrg_Fast")) end},
|
||||
{Time = 0.2, Callback = function(self) self:DoSound(Sound("MW19_M9.Magout_Empty_XmagLrg_Fast")) end},
|
||||
{Time = 0.5, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(0, 0, 0)) end},
|
||||
{Time = 0.5, Callback = function(self) self:DoSound(Sound("MW19_M9.Magin_Empty_XmagLrg_Fast")) end},
|
||||
{Time = 0.83, Callback = function(self) self:DoSound(Sound("MW19_M9.Charge_Empty_XmagLrg_Fast")) end},
|
||||
{Time = 0.96, Callback = function(self) self:DoSound(Sound("MW19_M9.Reload_End_Empty_XmagLrg_Fast")) end},
|
||||
{Time = 1, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Fire"] = {
|
||||
Sequences = {"fire"},
|
||||
Fps = 60,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{
|
||||
Time = 0,
|
||||
Callback = function(self)
|
||||
self:DoParticle("MuzzleFlash", "muzzle")
|
||||
self:DoParticle("Ejection", "shell_eject")
|
||||
self:DoEjection("shell_eject")
|
||||
self:EnableGrip()
|
||||
end},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Fire_Last"] = {
|
||||
Sequences = {"fire_last"},
|
||||
Fps = 60,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{
|
||||
Time = 0,
|
||||
Callback = function(self)
|
||||
self:DoParticle("MuzzleFlash", "muzzle")
|
||||
self:DoParticle("Ejection", "shell_eject")
|
||||
self:DoEjection("shell_eject")
|
||||
end
|
||||
},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M9.Lastshot")) end},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Ads_In"] = {
|
||||
Sequences = {"ads_in"},
|
||||
Length = 0.3,
|
||||
Fps = 45,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_P320.ADS_Up")) end},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Ads_Out"] = {
|
||||
Sequences = {"ads_out"},
|
||||
Length = 0.3,
|
||||
Fps = 45,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_P320.ADS_Down")) end},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Sprint_In"] = {
|
||||
Sequences = {"sprint_in"},
|
||||
Fps = 30,
|
||||
--NextSequence = "Sprint_Loop",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Sprint_Loop"] = {
|
||||
Sequences = {"sprint_loop"},
|
||||
Fps = 26,
|
||||
NextSequence = "Sprint_Loop", --make our state loop
|
||||
--while sprinting, the playback rate of the viewmodel is scaled with velocity (cod-like behaviour)
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Sprint_Out"] = {
|
||||
Sequences = {"sprint_out"},
|
||||
Length = 0.3,
|
||||
Fps = 24,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Inspect"] = {
|
||||
Sequences = {"inspect"},
|
||||
Length = 5,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0.066, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M9.Inspect01")) end},
|
||||
{Time = 1, Callback = function(self) self:DoSound(Sound("MW19_M9.Inspect02")) end},
|
||||
{Time = 2, Callback = function(self) self:DoSound(Sound("MW19_M9.Inspect03")) end},
|
||||
{Time = 3.65, Callback = function(self) self:DoSound(Sound("MW19_M9.Inspect04")) end},
|
||||
{Time = 3.9, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
["Jog_Out"] = {
|
||||
Sequences = {"jog_out"},
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Jump"] = {
|
||||
Sequences = {"jump"},
|
||||
Fps = 15,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Land"] = {
|
||||
Sequences = {"jump_land"},
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Melee"] = {
|
||||
Sequences = {"melee_miss_01", "melee_miss_02", "melee_miss_03"},
|
||||
Length = 0.6, --if melee misses
|
||||
|
||||
Size = 15,
|
||||
Range = 40,
|
||||
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Small")) end},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Melee_Hit"] = {
|
||||
Sequences = {"melee_hit_01", "melee_hit_02", "melee_hit_03"},
|
||||
Length = 0.3, --if melee hits
|
||||
|
||||
Damage = 45,
|
||||
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Small")) end},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
}
|
||||
Reference in New Issue
Block a user