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456
lua/weapons/mg_kilo98/animations.lua
Normal file
456
lua/weapons/mg_kilo98/animations.lua
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AddCSLuaFile()
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SWEP.Animations = {
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["Idle"] = {--idle is a special animation index, movement animations are played when this is on
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Sequences = {"idle"},
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Fps = 30,
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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}
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--does not need NextSequence to loop, it's an exception to the rule
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},
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["Draw"] = {
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Sequences = {"draw"},
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Length = 0.85,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:LeaveSling() end},
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{Time = 0.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_raise_01")) end},
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{Time = 0.6, Callback = function(self) self:TouchSling() end},
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}
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},
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["Holster"] = {
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Sequences = {"holster"},
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Length = 0.8,
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Fps = 30,
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Events = {
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{Time = 0.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_drop_01")) end},
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{Time = 0.133, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_drop_02")) end},
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}
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},
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["Equip"] = {
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Sequences = {"draw_First"},
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Length = 1.25,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:TouchSling() end},
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{Time = 0.867, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_raise_first_03")) end},
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{Time = 0.767, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_raise_first_02")) end},
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{Time = 0.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_raise_first_01")) end},
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}
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},
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["Reload"] = {
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Sequences = {"reload"},
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Length = 3.5,
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MagLength = 2,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:TouchSling() end},
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{Time = 0.8, Callback = function(self) self:LeaveSling() end},
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{Time = 2.7, Callback = function(self) self:TouchSling() end},
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{Time = 2.8, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_06")) end},
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{Time = 2.233, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_05")) end},
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{Time = 1.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_03")) end},
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_01")) end},
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{Time = 3.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_07")) end},
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{Time = 1.233, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_04")) end},
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{Time = 1.767, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_045")) end},
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{Time = 3.4, Callback = function(self) self:LeaveSling() end},
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{Time = 3.5, Callback = function(self) self:TouchSling() end},
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}
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},
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["Reload_Empty"] = {
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Sequences = {"reload_empty"},
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Length = 3.75,
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MagLength = 2,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:TouchSling() end},
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{
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Time = 0.35,
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Callback = function(self)
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self:DoEjection("shell_eject")
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self:DoParticle("Ejection", "shell_eject")
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end
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},
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{Time = 0.8, Callback = function(self) self:LeaveSling() end},
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{Time = 2.7, Callback = function(self) self:TouchSling() end},
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{Time = 2.833, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_empty_06")) end},
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{Time = 1.367, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_empty_04")) end},
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{Time = 1.9, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_empty_045")) end},
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{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_empty_01")) end},
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{Time = 3.433, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_empty_07")) end},
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{Time = 2.5, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_empty_05")) end},
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{Time = 0.933, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_empty_03")) end},
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{Time = 3.4, Callback = function(self) self:LeaveSling() end},
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{Time = 3.5, Callback = function(self) self:TouchSling() end},
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}
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},
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["reload_fast"] = {
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Sequences = {"reload_fast"},
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Length = 2.5,
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MagLength = 1.5,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:TouchSling() end},
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{Time = 0, Callback = function(self) end},
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{Time = 0, Callback = function(self) end},
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{Time = 0.367, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_fast_02")) end},
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{Time = 0.9, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_fast_03")) end},
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{Time = 0.167, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_fast_01")) end},
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{Time = 2.4, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_fast_06")) end},
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{Time = 2.1, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_fast_04")) end},
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{Time = 2.167, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_fast_05")) end},
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{Time = 1.333, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_fast_035")) end},
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{Time = 2.3, Callback = function(self) self:LeaveSling() end},
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{Time = 2.35, Callback = function(self) self:TouchSling() end},
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}
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},
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["reload_empty_fast"] = {
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Sequences = {"reload_empty_fast"},
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Length = 2.7,
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MagLength = 1.5,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:TouchSling() end},
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{Time = 0, Callback = function(self) end},
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{
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Time = 0.35,
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Callback = function(self)
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self:DoEjection("shell_eject")
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self:DoParticle("Ejection", "shell_eject")
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end
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},
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{Time = 0.8, Callback = function(self) self:LeaveSling() end},
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{Time = 2.7, Callback = function(self) self:TouchSling() end},
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{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_empty_fast_02")) end},
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{Time = 1.567, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_empty_fast_035")) end},
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{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_empty_fast_01")) end},
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{Time = 1.167, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_empty_fast_03")) end},
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{Time = 1.833, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_empty_fast_04")) end},
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{Time = 1.967, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_empty_fast_05")) end},
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{Time = 2.3, Callback = function(self) self:LeaveSling() end},
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{Time = 2.35, Callback = function(self) self:TouchSling() end},
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}
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},
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["reload_start_scope"] = {
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Sequences = {"reload_start"},
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Length = 1.56,
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Fps = 30,
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MagLength = 1.56,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:TouchSling() end},
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{Time = 0.3, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_scope_start_02")) end},
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{Time = 0.867, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_scope_start_03")) end},
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{Time = 0.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_scope_start_01")) end},
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{Time = 0.9, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_scope_start_04")) end},
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}
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},
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["reload_loop_scope"] = {
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Sequences = {"reload_loop"},
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Length = 0.55,
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Fps = 30,
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MagLength = 0.33,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:LeaveSling() end},
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{Time = 0.04, Callback = function(self) self:TouchSling() end},
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_scope_loop_01")) end},
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}
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},
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["reload_end_scope"] = {
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Sequences = {"reload_end"},
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Length = 1.13,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:TouchSling() end},
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{Time = 0.75, Callback = function(self) self:LeaveSling() end},
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{Time = 0.9, Callback = function(self) self:TouchSling() end},
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{Time = 0.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_scope_end_01")) end},
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{Time = 0.833, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_scope_end_03")) end},
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{Time = 0.267, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_scope_end_02")) end},
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}
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},
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["reload_start_fast_scope"] = {
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Sequences = {"reload_start_fast"},
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Length = 1.2,
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Fps = 30,
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MagLength = 1.1,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:TouchSling() end},
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{Time = 0.133, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_scope_start_02")) end},
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{Time = 0.767, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_scope_start_03")) end},
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_scope_start_01")) end},
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{Time = 0.8, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_scope_start_04")) end},
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}
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},
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["reload_loop_fast_scope"] = {
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Sequences = {"reload_loop_fast"},
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Length = 0.45,
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Fps = 30,
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MagLength = 0.25,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:TouchSling() end},
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_scope_loop_fast_01")) end},
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}
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},
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["reload_end_fast_scope"] = {
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Sequences = {"reload_end_fast"},
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Length = 0.86,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:TouchSling() end},
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{Time = 0.45, Callback = function(self) self:LeaveSling() end},
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{Time = 0.5, Callback = function(self) self:TouchSling() end},
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{Time = 0.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_scope_end_01")) end},
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{Time = 0.633, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_scope_end_03")) end},
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{Time = 0.267, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_reload_scope_end_02")) end},
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}
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},
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["Fire"] = {
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Sequences = {"fire"},
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Fps = 60,
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NextSequence = "Idle",
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Events = {
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{
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Time = 0,
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Callback = function(self)
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self:DoParticle("MuzzleFlash", "muzzle")
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end
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},
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{Time = 0, Callback = function(self) self:EnableGrip() self:TouchSling() end},
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}
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},
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["Rechamber"] = {
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Sequences = {"rechamber"},
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Length = 1,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:TouchSling() end},
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{
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Time = 0.25,
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Callback = function(self)
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self:DoEjection("shell_eject")
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self:DoParticle("Ejection", "shell_eject")
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end
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},
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{Time = 1, Callback = function(self) self:LeaveSling() end},
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{Time = 1.1, Callback = function(self) self:TouchSling() end},
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{Time = 0.767, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_rechamber_04")) end},
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{Time = 0.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_rechamber_01")) end},
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{Time = 0.7, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_rechamber_03")) end},
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{Time = 0.3, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_rechamber_02")) end},
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{Time = 1.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_rechamber_scope_05")) end},
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}
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},
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["rechamber_scope"] = {
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Sequences = {"rechamber_scope"},
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Length = 1,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:TouchSling() end},
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{
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Time = 0.25,
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Callback = function(self)
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self:DoEjection("shell_eject")
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self:DoParticle("Ejection", "shell_eject")
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end
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},
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{Time = 1, Callback = function(self) self:LeaveSling() end},
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{Time = 1.1, Callback = function(self) self:TouchSling() end},
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{Time = 0.767, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_rechamber_04")) end},
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{Time = 0.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_rechamber_01")) end},
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{Time = 0.7, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_rechamber_03")) end},
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{Time = 0.3, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_rechamber_02")) end},
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{Time = 1.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_kilo98_rechamber_scope_05")) end},
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}
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},
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["Fire_Last"] = {
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Sequences = {"fire"},
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Fps = 60,
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NextSequence = "Idle",
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Events = {
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{
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Time = 0,
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Callback = function(self)
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self:DoParticle("MuzzleFlash", "muzzle")
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end
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},
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{Time = 0, Callback = function(self) self:EnableGrip() self:TouchSling() end},
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||||
}
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||||
},
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||||
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["Ads_In"] = {
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Sequences = {"ads_in"},
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Length = 0.25,
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Fps = 30,
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NextSequence = "Idle",
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||||
Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() self:TouchSling() end},
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||||
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.sbeta.ads.up")) end},
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}
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},
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||||
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["Ads_Out"] = {
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Sequences = {"ads_out"},
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||||
Length = 0.25,
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||||
Fps = 30,
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||||
NextSequence = "Idle",
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||||
Events = {
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||||
{Time = 0, Callback = function(self) self:EnableGrip() self:TouchSling() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.sbeta.ads.down")) end},
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||||
}
|
||||
},
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||||
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||||
["Sprint_In"] = {
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||||
Sequences = {"sprint_in"},
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||||
Fps = 24,
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||||
Events = {
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||||
{Time = 0, Callback = function(self) self:EnableGrip() self:TouchSling() end},
|
||||
}
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||||
--NextSequence = "Sprint_Loop",
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||||
},
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||||
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||||
["Sprint_Loop"] = {
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||||
Sequences = {"sprint_loop"},
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||||
Fps = 30,
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||||
NextSequence = "Sprint_Loop", --make our state loop
|
||||
--while sprinting, the playback rate of the viewmodel is scaled with velocity (cod-like behaviour)
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||||
Events = {
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||||
{Time = 0, Callback = function(self) self:EnableGrip() self:TouchSling() end},
|
||||
}
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||||
},
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||||
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||||
["Sprint_Out"] = {
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||||
Sequences = {"sprint_out"},
|
||||
Length = 0.3,
|
||||
Fps = 24,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() self:TouchSling() end},
|
||||
}
|
||||
},
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||||
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["Inspect"] = {
|
||||
Sequences = {"inspect"},
|
||||
Length = 5,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:LeaveSling() end},
|
||||
{Time = 1.4, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_inspect_02")) end},
|
||||
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_inspect_01")) end},
|
||||
{Time = 4.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_inspect_04")) end},
|
||||
{Time = 2.4, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sn_sbeta_inspect_03")) end},
|
||||
{Time = 4, Callback = function(self) self:TouchSling() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Jog_Out"] = {
|
||||
Sequences = {"jog_out"},
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Jump"] = {
|
||||
Sequences = {"jump"},
|
||||
Fps = 15,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Land"] = {
|
||||
Sequences = {"jump_land"},
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["HybridOn"] = {
|
||||
Sequences = {"hybrid_toggle_off"},
|
||||
Fps = 30,
|
||||
Length = 0.9,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0.15, Callback = function(self) self:DoSound(Sound("Flipsight.Up")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["HybridOff"] = {
|
||||
Sequences = {"hybrid_toggle_on"},
|
||||
Fps = 30,
|
||||
Length = 0.9,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0.1, Callback = function(self) self:DoSound(Sound("Flipsight.Down")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Melee"] = {
|
||||
Sequences = {"melee_miss_01", "melee_miss_02", "melee_miss_03"},
|
||||
Length = 0.6, --if melee misses
|
||||
|
||||
Size = 15,
|
||||
Range = 40,
|
||||
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Medium")) end},
|
||||
{Time = 0.8, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Melee_Hit"] = {
|
||||
Sequences = {"melee_hit_01", "melee_hit_02", "melee_hit_03"},
|
||||
Length = 0.3, --if melee hits
|
||||
|
||||
Damage = 45,
|
||||
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Medium")) end},
|
||||
{Time = 0.8, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
}
|
||||
878
lua/weapons/mg_kilo98/customization.lua
Normal file
878
lua/weapons/mg_kilo98/customization.lua
Normal file
@@ -0,0 +1,878 @@
|
||||
AddCSLuaFile()
|
||||
|
||||
function SWEP:doSuppressorStats()
|
||||
self.Primary.Sound = Sound("mw19.kilo98.fire.s")
|
||||
self.Reverb = {
|
||||
RoomScale = 50000,
|
||||
Sounds = {
|
||||
Outside = {
|
||||
Layer = Sound("Atmo_Sniper_Sup.Outside"),
|
||||
Reflection = Sound("Reflection_Sniper.Outside")
|
||||
},
|
||||
|
||||
Inside = {
|
||||
Layer = Sound("Atmo_DMR_Sup.Inside"),
|
||||
Reflection = Sound("Reflection_Sniper.Inside")
|
||||
}
|
||||
}
|
||||
}
|
||||
self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
|
||||
end
|
||||
|
||||
local function disableShotgunReload(self)
|
||||
if (self:HasAttachment("attachment_vm_sn_kilo98_nostrippers")) then
|
||||
return
|
||||
end
|
||||
|
||||
self.Animations.Reload_Start = nil
|
||||
self.Animations.Reload_Loop = nil
|
||||
self.Animations.Reload_End = nil
|
||||
end
|
||||
|
||||
SWEP.Customization = {
|
||||
{"att_perk", "attachment_vm_sn_kilo98_perk_soh", "att_perk_fmj", "attachment_vm_sn_kilo98_perk_bolt", "att_perk_ricochet"},
|
||||
|
||||
{"att_accessory", "attachment_vm_sn_kilo98_sling"},
|
||||
|
||||
{"att_miscellaneous", "attachment_vm_sn_kilo98_nostrip"},
|
||||
|
||||
{"att_stock", "attachment_vm_sn_kilo98_stocks",
|
||||
"attachment_vm_sn_kilo98_stockl", "attachment_vm_sn_kilo98_stock_tactical"},
|
||||
|
||||
{"attachment_vm_sn_kilo98_barrel", "attachment_vm_sn_kilo98_barshort",
|
||||
"attachment_vm_sn_kilo98_barmid", "attachment_vm_sn_kilo98_barlong"},
|
||||
|
||||
{"att_muzzle", "att_vm_breacher01", "att_vm_breacher02", "att_vm_compensator01",
|
||||
"att_vm_compensator02", "att_vm_flashhider01", "att_vm_flashhider02",
|
||||
"att_vm_flashhider03", "att_vm_flashhider04", "att_vm_muzzlebrake01",
|
||||
"att_vm_muzzlebrake02", "att_vm_muzzlebrake03",
|
||||
"att_vm_silencer01", "att_vm_silencer02", "att_vm_silencer03",
|
||||
"att_vm_silencer04", "att_vm_silencer05", "att_vm_silencer06"},
|
||||
|
||||
{"att_sight", "att_vm_2x_west02_holo", "att_vm_2x_west02", "att_vm_reflex_02", "att_vm_minireddot01_tall", "att_vm_minireddot02_tall", "att_vm_minireddot03_tall",
|
||||
"att_vm_holo_west01", "att_vm_holo_west02", "att_vm_holo_east01", "att_vm_reflex_east01",
|
||||
"att_vm_reflex_east02_tall", "att_vm_reflex_west02_tall", "att_vm_reflex_west03",
|
||||
"att_vm_thermal_east01", "att_vm_thermal_west01",
|
||||
"att_vm_hybrid_west01", "att_vm_hybrid_west02_thermal", "att_vm_4x_east01_tall", "att_vm_2x_west01",
|
||||
"att_vm_4x_west01_tall", "att_vm_4x_west02_tall", "att_vm_reflex_west04",
|
||||
"att_vm_scope_kilo98", "att_vm_scope_vz_kilo98", "weapon_vm_scope_kilo98", "att_vm_hybrid_west02"},
|
||||
|
||||
{"att_laser", "attachment_vm_sn_kilo98_laser01", "attachment_vm_sn_kilo98_laser02",
|
||||
"attachment_vm_sn_kilo98_laser03"},
|
||||
}
|
||||
|
||||
--NECESSARY: it loads custom attachments from other authors
|
||||
require("mw_utils")
|
||||
mw_utils.LoadInjectors(SWEP)
|
||||
|
||||
|
||||
-- SWEP.Customization = {
|
||||
-- ["Perk"] = {
|
||||
-- Slot = 1,
|
||||
-- {
|
||||
-- Key = "no_perk",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_soh",
|
||||
-- Stats = function(self)
|
||||
-- self.Animations.Reload = self.Animations.reload_fast
|
||||
-- self.Animations.Reload_Empty = self.Animations.reload_empty_fast
|
||||
-- self.Animations.reload_start_scope = self.Animations.reload_start_fast_scope
|
||||
-- self.Animations.reload_loop_scope = self.Animations.reload_loop_fast_scope
|
||||
-- self.Animations.reload_end_scope = self.Animations.reload_end_fast_scope
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_fastmelee",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_heavymelee",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_fmj",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
|
||||
-- ["Barrel"] = {
|
||||
-- Slot = 2,
|
||||
-- {
|
||||
-- Key = "attachment_vm_sn_kilo98_barrel",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sn_kilo98_barlong",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 2,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sn_kilo98_barmid",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 4,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sn_kilo98_barshort",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 6,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- },
|
||||
|
||||
-- ["Muzzle"] = {
|
||||
-- Slot = 3,
|
||||
-- {
|
||||
-- Key = "no_muzzle"
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_flashhider01",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 1.65, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0.65, 0), Angle()},
|
||||
-- [4] = {Vector(0, -2.9, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_flashhider02",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 1.65, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0.65, 0), Angle()},
|
||||
-- [4] = {Vector(0, -2.9, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_flashhider05",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 1.65, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0.65, 0), Angle()},
|
||||
-- [4] = {Vector(0, -2.9, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlebrake01",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 1.65, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0.65, 0), Angle()},
|
||||
-- [4] = {Vector(0, -2.9, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlebrake02",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 1.65, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0.65, 0), Angle()},
|
||||
-- [4] = {Vector(0, -2.9, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlebrake03",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 1.65, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0.65, 0), Angle()},
|
||||
-- [4] = {Vector(0, -2.9, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlebrake04",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 1.65, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0.65, 0), Angle()},
|
||||
-- [4] = {Vector(0, -2.9, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_compensator01",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 1.65, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0.65, 0), Angle()},
|
||||
-- [4] = {Vector(0, -2.9, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_compensator02",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 1.65, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0.65, 0), Angle()},
|
||||
-- [4] = {Vector(0, -2.9, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlemelee01",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 1.65, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0.65, 0), Angle()},
|
||||
-- [4] = {Vector(0, -2.9, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlemelee02",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 1.65, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0.65, 0), Angle()},
|
||||
-- [4] = {Vector(0, -2.9, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_silencer_east01",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 1.65, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0.65, 0), Angle()},
|
||||
-- [4] = {Vector(0, -2.9, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_silencer02",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 1.65, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0.65, 0), Angle()},
|
||||
-- [4] = {Vector(0, -2.9, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_silencer03",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 1.65, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0.65, 0), Angle()},
|
||||
-- [4] = {Vector(0, -2.9, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_silencer04",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 1.65, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0.65, 0), Angle()},
|
||||
-- [4] = {Vector(0, -2.9, 0), Angle()},
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- },
|
||||
|
||||
-- ["Optic"] = {
|
||||
-- Slot = 4,
|
||||
-- {
|
||||
-- Key = "no_sight",
|
||||
-- PostProcess = disableShotgunReload
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_minireddot_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.4)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0, 0) --i know you tell me not to fuck with this but the dot being actually centered on the glass demands it xoxo
|
||||
-- end,
|
||||
-- PostProcess = disableShotgunReload
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_minireddot02_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.4)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
|
||||
-- end,
|
||||
-- PostProcess = disableShotgunReload
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_minireddot03_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.4)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
|
||||
-- end,
|
||||
-- PostProcess = disableShotgunReload
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_holo_west02",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.55)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
|
||||
-- end,
|
||||
-- PostProcess = disableShotgunReload
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_holo_east",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.02, 0, -1.44)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
|
||||
-- self.Zoom.FovMultiplier = 0.7
|
||||
-- self.Zoom.ViewModelFovMultiplier = 0.8
|
||||
-- end,
|
||||
-- PostProcess = disableShotgunReload
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_east02_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.7)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
|
||||
-- end,
|
||||
-- PostProcess = disableShotgunReload
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_west03",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.7)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
|
||||
-- end,
|
||||
-- PostProcess = disableShotgunReload
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_west04",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.015, 0, -1.55)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
|
||||
-- end,
|
||||
-- PostProcess = disableShotgunReload
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_holo_west_lod0",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.65)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
|
||||
-- end,
|
||||
-- PostProcess = disableShotgunReload
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_east",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.55)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.15,0,0)
|
||||
-- end,
|
||||
-- PostProcess = disableShotgunReload
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_4x_east_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.11, 0, -1.77)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
|
||||
-- self.Zoom.FovMultiplier = 0.7
|
||||
-- self.Zoom.ViewModelFovMultiplier = 0.8
|
||||
-- end,
|
||||
-- PostProcess = disableShotgunReload
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_4x_west_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0, 0, -1.88)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
|
||||
-- self.Zoom.FovMultiplier = 0.7
|
||||
-- self.Zoom.ViewModelFovMultiplier = 0.8
|
||||
-- end,
|
||||
-- PostProcess = disableShotgunReload
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_4x_west02_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, -1.77)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
|
||||
-- self.Zoom.FovMultiplier = 0.7
|
||||
-- self.Zoom.ViewModelFovMultiplier = 0.8
|
||||
-- end,
|
||||
-- PostProcess = disableShotgunReload
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_thermal_east_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.0015, 0, -1.7)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
|
||||
-- self.Zoom.FovMultiplier = 0.7
|
||||
-- self.Zoom.ViewModelFovMultiplier = 0.8
|
||||
-- end,
|
||||
-- PostProcess = disableShotgunReload
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_thermal_hybrid",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.28)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
|
||||
-- self.HybridAimAngles = Angle(0, 0, -45)
|
||||
-- self.HybridAimPos = Vector(-1.75, 10.5, -0.8)
|
||||
-- self.Zoom.FovMultiplier = 0.75
|
||||
-- self.Zoom.ViewModelFovMultiplier = 0.8
|
||||
-- end,
|
||||
-- PostProcess = disableShotgunReload
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_thermal_west_01",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.005, 0, -1.26)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
|
||||
-- self.Zoom.FovMultiplier = 0.75
|
||||
-- self.Zoom.ViewModelFovMultiplier = 0.8
|
||||
-- end,
|
||||
-- PostProcess = disableShotgunReload
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "weapon_vm_scope_kilo98_alt",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- ExcludedAttachments = {
|
||||
-- ["Accessory"] = {2}
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01,-3,-1.65)
|
||||
-- self.Zoom.Blur.EyeFocusDistance = 3.5
|
||||
-- self.Animations.Reload_Start = self.Animations.reload_start_scope
|
||||
-- self.Animations.Reload_Loop = self.Animations.reload_loop_scope
|
||||
-- self.Animations.Reload_End = self.Animations.reload_end_scope
|
||||
-- end,
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_scope_vz",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- ExcludedAttachments = {
|
||||
-- ["Accessory"] = {2}
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.0035,-3,-1.58)
|
||||
-- self.Zoom.Blur.EyeFocusDistance = 3.5
|
||||
-- self.Animations.Reload_Start = self.Animations.reload_start_scope
|
||||
-- self.Animations.Reload_Loop = self.Animations.reload_loop_scope
|
||||
-- self.Animations.Reload_End = self.Animations.reload_end_scope
|
||||
-- end,
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "weapon_vm_scope_kilo98",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 0,
|
||||
-- ["tag_sight_back"] = 1,
|
||||
-- },
|
||||
-- ExcludedAttachments = {
|
||||
-- ["Accessory"] = {2}
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.0035,0,-1.1)
|
||||
-- self.Zoom.Blur.EyeFocusDistance = 3.5
|
||||
-- self.Animations.Reload_Start = self.Animations.reload_start_scope
|
||||
-- self.Animations.Reload_Loop = self.Animations.reload_loop_scope
|
||||
-- self.Animations.Reload_End = self.Animations.reload_end_scope
|
||||
-- end,
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_hybrid_west",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.005, 0, -1.42)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
|
||||
-- self.HybridAimAngles = Angle(-0.01, 0.02, 0)
|
||||
-- self.HybridAimPos = Vector(0,3.5,-2.6)
|
||||
-- self.Zoom.FovMultiplier = 0.75
|
||||
-- self.Zoom.ViewModelFovMultiplier = 0.8
|
||||
-- end,
|
||||
-- PostProcess = disableShotgunReload
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_hybrid_west02",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.025, 0, -1.68)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
|
||||
-- self.HybridAimAngles = Angle(0, 0, 0)
|
||||
-- self.HybridAimPos = Vector(-0.015, 0, -1.65)
|
||||
-- self.Zoom.Blur.EyeFocusDistance = 3.5
|
||||
-- self.Zoom.FovMultiplier = 0.75
|
||||
-- self.Zoom.ViewModelFovMultiplier = 0.85
|
||||
-- end,
|
||||
-- PostProcess = disableShotgunReload
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_hybrid_west02_thermal",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.025, 0, -1.68)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
|
||||
-- self.HybridAimAngles = Angle(0, 0, 0)
|
||||
-- self.HybridAimPos = Vector(-0.015, 0, -1.65)
|
||||
-- self.Zoom.Blur.EyeFocusDistance = 3.5
|
||||
-- self.Zoom.FovMultiplier = 0.75
|
||||
-- self.Zoom.ViewModelFovMultiplier = 0.85
|
||||
-- end,
|
||||
-- PostProcess = disableShotgunReload
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_hybrid_west03",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.005, 0, -1.35)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
|
||||
-- self.Zoom.Blur.EyeFocusDistance = 1.5
|
||||
-- self.HybridAimAngles = Angle(0, 0, -45)
|
||||
-- self.HybridAimPos = Vector(-1.55, 2.5, -0.5)
|
||||
-- self.Zoom.FovMultiplier = 0.75
|
||||
-- self.Zoom.ViewModelFovMultiplier = 0.85
|
||||
-- end,
|
||||
-- PostProcess = disableShotgunReload
|
||||
-- },
|
||||
-- },
|
||||
|
||||
-- ["Laser"] = {
|
||||
-- Slot = 5,
|
||||
-- {
|
||||
-- Key = "no_laser"
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_laser_cylinder01",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_laser"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_laser_attach",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_laser_cylinder02",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_laser"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_laser_attach",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_laser_cylinder03",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_laser"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_laser_attach",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
|
||||
-- ["Stock"] = {
|
||||
-- Slot = 6,
|
||||
-- {
|
||||
-- Key = "no_attachment",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sn_kilo98_stock_tactical",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sn_kilo98_stocks",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sn_kilo98_stockl",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sn_kilo98_sling",
|
||||
-- Bodygroups = {
|
||||
-- ["sling"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- },
|
||||
-- }
|
||||
183
lua/weapons/mg_kilo98/shared.lua
Normal file
183
lua/weapons/mg_kilo98/shared.lua
Normal file
@@ -0,0 +1,183 @@
|
||||
AddCSLuaFile()
|
||||
|
||||
PrecacheParticleSystem("AC_muzzle_shotgun")
|
||||
PrecacheParticleSystem("AC_muzzle_shotgun_db")
|
||||
PrecacheParticleSystem("AC_muzzle_pistol_suppressed")
|
||||
PrecacheParticleSystem("AC_muzzle_pistol_ejection")
|
||||
PrecacheParticleSystem("AC_muzzle_pistol_smoke_barrel")
|
||||
PrecacheParticleSystem("AC_muzzle_minigun_smoke_barrel")
|
||||
include("animations.lua")
|
||||
include("customization.lua")
|
||||
|
||||
if CLIENT then
|
||||
killicon.Add( "mg_kilo98", "VGUI/entities/mg_kilo98", Color(255, 0, 0, 255))
|
||||
SWEP.WepSelectIcon = surface.GetTextureID("VGUI/spawnicons/icon_cac_weapon_sn_kilo98")
|
||||
end
|
||||
|
||||
SWEP.Base = "mg_base"
|
||||
|
||||
SWEP.PrintName = "Kar98k"
|
||||
SWEP.Category = "Modern Warfare"
|
||||
SWEP.SubCategory = "Marksman Rifles"
|
||||
SWEP.Spawnable = true
|
||||
SWEP.VModel = Model("models/viper/mw/weapons/v_kilo98.mdl")
|
||||
SWEP.WorldModel = Model("models/viper/mw/weapons/w_kilo98.mdl")
|
||||
|
||||
SWEP.Slot = 3
|
||||
SWEP.HoldType = "BoltAction"
|
||||
|
||||
SWEP.Primary.Sound = Sound("mw19.kilo98.fire")
|
||||
SWEP.Primary.Ammo = "357"
|
||||
SWEP.Primary.ClipSize = 5
|
||||
SWEP.Primary.Automatic = true
|
||||
SWEP.Primary.BurstRounds = 1
|
||||
SWEP.Primary.BurstDelay = 0
|
||||
SWEP.Primary.RPM = 200
|
||||
SWEP.CanChamberRound = false
|
||||
SWEP.CanDisableAimReload = false
|
||||
SWEP.ReloadRechambers = true
|
||||
SWEP.Projectile = {
|
||||
Class = "mg_sniper_bullet", --bullet entity class
|
||||
Speed = 27000,
|
||||
Gravity = 8,
|
||||
Penetrate = true
|
||||
}
|
||||
|
||||
SWEP.ParticleEffects = {
|
||||
["MuzzleFlash"] = "mw_fas2_muzzleflash_dmr",
|
||||
["MuzzleFlash_DB"] = "AC_muzzle_shotgun_db",
|
||||
["MuzzleFlash_Suppressed"] = "AC_muzzle_pistol_suppressed",
|
||||
["Ejection"] = "AC_muzzle_pistol_ejection",
|
||||
["Overheating"] = "AC_muzzle_pistol_smoke_barrel",
|
||||
}
|
||||
|
||||
SWEP.Reverb = {
|
||||
RoomScale = 50000, --(cubic hu)
|
||||
--how big should an area be before it is categorized as 'outside'?
|
||||
|
||||
Sounds = {
|
||||
Outside = {
|
||||
Layer = Sound("Atmo_DMR.Outside"),
|
||||
Reflection = Sound("Reflection_Shotgun.Outside")
|
||||
},
|
||||
|
||||
Inside = {
|
||||
Layer = Sound("Atmo_Shotgun.Inside"),
|
||||
Reflection = Sound("Reflection_Shotgun.Inside")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.Firemodes = {
|
||||
|
||||
[1] = {
|
||||
Name = "Bolt Action",
|
||||
OnSet = function(self)
|
||||
self.Primary.Automatic = false
|
||||
return "Firemode_Semi"
|
||||
end
|
||||
},
|
||||
|
||||
}
|
||||
|
||||
SWEP.BarrelSmoke = {
|
||||
Particle = "AC_muzzle_minigun_smoke_barrel",
|
||||
Attachment = "muzzle",
|
||||
ShotTemperatureIncrease = 75,
|
||||
TemperatureThreshold = 100, --temperature that triggers smoke
|
||||
TemperatureCooldown = 65 --degrees per second
|
||||
}
|
||||
|
||||
SWEP.Cone = {
|
||||
Hip = 1, --accuracy while hip
|
||||
Ads = 0.033, --accuracy while aiming
|
||||
Increase = 0.086, --increase cone size by this amount every time we shoot
|
||||
AdsMultiplier = 0.025, --multiply the increase value by this amount while aiming
|
||||
Max = 2.5, --the cone size will not go beyond this size
|
||||
Decrease = 1, -- amount (in seconds) for the cone to completely reset (from max)
|
||||
Seed = 6985 --just give this a random number
|
||||
}
|
||||
|
||||
SWEP.Recoil = {
|
||||
Vertical = {7, 10}, --random value between the 2
|
||||
Horizontal = {-4.75, 4.75}, --random value between the 2
|
||||
Shake = 3, --camera shake
|
||||
AdsMultiplier = 0.05, --multiply the values by this amount while aiming
|
||||
Seed = 4253452354, --give this a random number until you like the current recoil pattern
|
||||
}
|
||||
|
||||
SWEP.Bullet = {
|
||||
Damage = {120, 60}, --first value is damage at 0 meters from impact, second value is damage at furthest point in effective range
|
||||
EffectiveRange = 200, --in meters, damage scales within this distance
|
||||
DropOffStartRange = 30,
|
||||
Range = 300, --in meters, after this distance the bullet stops existing
|
||||
Tracer = false, --show tracer
|
||||
NumBullets = 1, --the amount of bullets to fire
|
||||
PhysicsMultiplier = 1.25, --damage is multiplied by this amount when pushing objects
|
||||
HeadshotMultiplier = 2,
|
||||
Penetration = {
|
||||
DamageMultiplier = 0.85, --how much damaged is multipled by when leaving a surface.
|
||||
MaxCount = 6, --how many times the bullet can penetrate.
|
||||
Thickness = 25, --in hu, how thick an obstacle has to be to stop the bullet.
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.Zoom = {
|
||||
FovMultiplier = 0.95,
|
||||
ViewModelFovMultiplier = 1,
|
||||
Blur = {
|
||||
EyeFocusDistance = 10
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.WorldModelOffsets = {
|
||||
Bone = "tag_sling",
|
||||
Angles = Angle(0,100,-90),
|
||||
Pos = Vector(-1,-1,4)
|
||||
}
|
||||
|
||||
SWEP.ViewModelOffsets = {
|
||||
Aim = {
|
||||
Angles = Angle(0, 0, 0),
|
||||
Pos = Vector(0, 0, 0)
|
||||
},
|
||||
Idle = {
|
||||
Angles = Angle(0, 0, 0),
|
||||
Pos = Vector(0, 0, 0)
|
||||
},
|
||||
Inspection = {
|
||||
Bone = "tag_sling",
|
||||
X = {
|
||||
[0] = {Pos = Vector(0, 3, 3), Angles = Angle(40, 0, -30)},
|
||||
[1] = {Pos = Vector(0, 0, 0), Angles = Angle(-10, 0, 0)}
|
||||
},
|
||||
Y = {
|
||||
[0] = {Pos = Vector(0, 0, 0), Angles = Angle(-10, 20, 0)},
|
||||
[1] = {Pos = Vector(4, 0, 1.5), Angles = Angle(10, -20, 0)}
|
||||
}
|
||||
},
|
||||
|
||||
RecoilMultiplier = 1.75,
|
||||
KickMultiplier = 1.3,
|
||||
AimKickMultiplier = 0
|
||||
}
|
||||
|
||||
SWEP.Shell = "mwb_shelleject_308"
|
||||
|
||||
DEFINE_BASECLASS(SWEP.Base)
|
||||
|
||||
local excludedAtts = {"weapon_vm_scope_kilo98", "att_vm_scope_vz_kilo98", "att_vm_scope_kilo98"}
|
||||
|
||||
function SWEP:PostAttachment(att)
|
||||
BaseClass.PostAttachment(self, att)
|
||||
|
||||
if (!self:HasAttachment("attachment_vm_sn_kilo98_nostrip")) then
|
||||
if (att.Category == "Sights") then
|
||||
if (!table.HasValue(excludedAtts, att.ClassName)) then
|
||||
self.Animations.Reload_Loop = nil
|
||||
self.Animations.Reload_End = nil
|
||||
self.Animations.Reload_Start = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user