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376
lua/weapons/mg_glock/animations.lua
Normal file
376
lua/weapons/mg_glock/animations.lua
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@@ -0,0 +1,376 @@
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AddCSLuaFile()
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SWEP.Animations = {
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["Idle"] = {--idle is a special animation index, movement animations are played when this is on
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Sequences = {"idle"},
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Fps = 30
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--does not need NextSequence to loop, it's an exception to the rule
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},
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["Draw"] = {
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Sequences = {"draw"},
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Length = 0.2,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Raise")) end}
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}
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},
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["Holster"] = {
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Sequences = {"holster"},
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Length = 0.3,
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Fps = 30,
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Drop")) end}
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}
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},
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["Equip"] = {
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Sequences = {"draw_First"},
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Length = 1,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0.1, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Raise_First_Up")) end},
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{Time = 0.3, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Raise_First_Slide")) end}
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}
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},
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["Reload"] = {
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Sequences = {"reload"},
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Length = 1.45,
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Fps = 30,
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MagLength = 1,
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NextSequence = "Idle",
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Events = {
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{Time = 0.25, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magout")) end},
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{Time = 0.8, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Maginsert")) end},
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{Time = 0.95, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magin")) end},
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{Time = 1, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Reload_End")) end}
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}
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},
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["Reload_XmagLrg"] = {
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Sequences = {"reload_xmaglrg"},
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Length = 1.45,
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Fps = 30,
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MagLength = 1,
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NextSequence = "Idle",
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Events = {
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{Time = 0.25, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magout")) end},
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{Time = 0.8, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Maginsert")) end},
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{Time = 0.95, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magin")) end},
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{Time = 1, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Reload_End")) end}
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}
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},
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["Reload_Xmag"] = {
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Sequences = {"reload_xmag"},
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Length = 1.45,
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Fps = 30,
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MagLength = 1,
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NextSequence = "Idle",
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Events = {
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{Time = 0.25, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magout")) end},
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{Time = 0.8, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Maginsert")) end},
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{Time = 0.95, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magin")) end},
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{Time = 1, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Reload_End")) end}
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}
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},
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["Reload_Fast"] = {
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Sequences = {"reload_fast"},
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Length = 1.13,
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Fps = 30,
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MagLength = 0.73,
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NextSequence = "Idle",
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Events = {
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{Time = 0.15, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magout_Fast")) end},
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{Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Poly"), Vector(0, 0, 0)) end},
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{Time = 0.56, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Maginsert_Fast")) end},
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{Time = 0.73, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magin_Fast")) end},
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{Time = 0.93, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Reload_End_Fast")) end}
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}
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},
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["Reload_XmagLrg_Fast"] = {
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Sequences = {"reload_xmaglrg_fast"},
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Length = 1.13,
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Fps = 30,
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MagLength = 0.73,
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NextSequence = "Idle",
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Events = {
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{Time = 0.15, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magout_Fast")) end},
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{Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Poly"), Vector(0, 0, 0)) end},
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{Time = 0.56, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Maginsert_Fast")) end},
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{Time = 0.73, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magin_Fast")) end},
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{Time = 0.93, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Reload_End_Fast")) end}
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}
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},
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["Reload_Xmag_Fast"] = {
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Sequences = {"reload_xmag_fast"},
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Length = 1.13,
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Fps = 30,
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MagLength = 0.73,
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NextSequence = "Idle",
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Events = {
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{Time = 0.15, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magout_Fast")) end},
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{Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Poly"), Vector(0, 0, 0)) end},
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{Time = 0.56, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Maginsert_Fast")) end},
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{Time = 0.73, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magin_Fast")) end},
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{Time = 0.93, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Reload_End_Fast")) end}
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}
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},
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["Reload_Empty"] = {
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Sequences = {"reload_empty"},
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Length = 1.5,
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Fps = 30,
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MagLength = 0.8,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Reload_Start_Empty")) end},
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{Time = 0.2, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magout_Empty")) end},
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{Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Poly"), Vector(0, 0, 0)) end},
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{Time = 0.7, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Maginsert_Empty")) end},
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{Time = 0.9, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magin_Empty")) end},
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{Time = 1.2, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Charge")) end},
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{Time = 1.3, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Reload_End_Empty")) end}
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}
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},
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["Reload_Empty_Xmag"] = {
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Sequences = {"reload_empty_xmag"},
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Length = 1.85,
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Fps = 30,
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MagLength = 0.8,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Reload_Start_Empty")) end},
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{Time = 0.2, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magout_Empty")) end},
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{Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Poly"), Vector(0, 0, 0)) end},
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{Time = 0.7, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Maginsert_Empty")) end},
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{Time = 0.9, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magin_Empty")) end},
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{Time = 1.2, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Charge")) end},
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{Time = 1.3, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Reload_End_Empty")) end}
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}
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},
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["Reload_Empty_XmagLrg"] = {
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Sequences = {"reload_empty_xmaglrg"},
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Length = 1.85,
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Fps = 30,
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MagLength = 0.8,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Reload_Start_Empty")) end},
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{Time = 0.2, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magout_Empty")) end},
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{Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Poly"), Vector(0, 0, 0)) end},
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{Time = 0.7, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Maginsert_Empty")) end},
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{Time = 0.9, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magin_Empty")) end},
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{Time = 1.2, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Charge")) end},
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{Time = 1.3, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Reload_End_Empty")) end}
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}
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},
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["Reload_Empty_Fast"] = {
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Sequences = {"reload_empty_fast"},
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Length = 1.1,
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Fps = 30,
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MagLength = 0.8,
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NextSequence = "Idle",
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Events = {
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{Time = 0.26, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magout_Empty_Fast")) end},
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{Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Poly"), Vector(0, 0, 0)) end},
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{Time = 0.63, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Maginsert_Empty_Fast")) end},
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{Time = 0.73, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magin_Empty_Fast")) end},
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{Time = 0.83, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Charge_Fast")) end},
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{Time = 1.06, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Reload_End_Empty_Fast")) end}
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}
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},
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["Reload_Empty_Xmag_Fast"] = {
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Sequences = {"reload_empty_xmag_fast"},
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Length = 1.1,
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Fps = 30,
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MagLength = 0.8,
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NextSequence = "Idle",
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Events = {
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{Time = 0.26, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magout_Empty_Fast")) end},
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{Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Poly"), Vector(0, 0, 0)) end},
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{Time = 0.63, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Maginsert_Empty_Fast")) end},
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{Time = 0.73, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magin_Empty_Fast")) end},
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{Time = 0.83, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Charge_Fast")) end},
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{Time = 1.06, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Reload_End_Empty_Fast")) end}
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}
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},
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["Reload_Empty_XmagLrg_Fast"] = {
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Sequences = {"reload_empty_xmaglrg_fast"},
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Length = 1.1,
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Fps = 30,
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MagLength = 0.8,
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NextSequence = "Idle",
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Events = {
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{Time = 0.26, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magout_Empty_Fast")) end},
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{Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Poly"), Vector(0, 0, 0)) end},
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{Time = 0.63, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Maginsert_Empty_Fast")) end},
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{Time = 0.73, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magin_Empty_Fast")) end},
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{Time = 0.83, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Charge_Fast")) end},
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{Time = 1.06, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Reload_End_Empty_Fast")) end}
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}
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},
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["Fire"] = {
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Sequences = {"fire"},
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Fps = 60,
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NextSequence = "Idle",
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Events = {
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{
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Time = 0,
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Callback = function(self)
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self:DoParticle("MuzzleFlash", "muzzle")
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self:DoParticle("Ejection", "shell_eject")
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self:DoEjection("shell_eject")
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end
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}
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}
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},
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["Fire_Last"] = {
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Sequences = {"fire_last"},
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Fps = 60,
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NextSequence = "Idle",
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Events = {
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{
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Time = 0,
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Callback = function(self)
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self:DoParticle("MuzzleFlash", "muzzle")
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self:DoParticle("Ejection", "shell_eject")
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self:DoEjection("shell_eject")
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end
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},
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Lastshot")) end},
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}
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},
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["Ads_In"] = {
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Sequences = {"ads_in"},
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Length = 0.3,
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Fps = 45,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.ADS_Up")) end}
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}
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},
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["Ads_Out"] = {
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Sequences = {"ads_out"},
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Length = 0.3,
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Fps = 45,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.ADS_Down")) end}
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}
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},
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["Sprint_In"] = {
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Sequences = {"sprint_in"},
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Fps = 30
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--NextSequence = "Sprint_Loop",
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},
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["Sprint_Loop"] = {
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Sequences = {"sprint_loop"},
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Fps = 26,
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NextSequence = "Sprint_Loop" --make our state loop
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--while sprinting, the playback rate of the viewmodel is scaled with velocity (cod-like behaviour)
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},
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["Sprint_Out"] = {
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Sequences = {"sprint_out"},
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Length = 0.3,
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Fps = 24,
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NextSequence = "Idle",
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},
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["Inspect"] = {
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Sequences = {"inspect"},
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Length = 5,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Inspect01")) end},
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{Time = 1, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Inspect02")) end},
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{Time = 2, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Inspect03")) end},
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{Time = 3.65, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Inspect04")) end}
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}
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},
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["Firemode_Auto"] = {
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Sequences = {"semi_off"},
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Length = 0.5,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Selectfire")) end}
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}
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},
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["Firemode_Semi"] = {
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Sequences = {"semi_on"},
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Length = 0.5,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Selectfire")) end}
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}
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||||
},
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||||
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||||
["Jog_Out"] = {
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Sequences = {"jog_out"},
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Fps = 30,
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NextSequence = "Idle"
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||||
},
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||||
|
||||
["Jump"] = {
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Sequences = {"jump"},
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||||
Fps = 15,
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||||
NextSequence = "Idle"
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||||
},
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||||
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||||
["Land"] = {
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||||
Sequences = {"jump_land"},
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||||
Fps = 30,
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NextSequence = "Idle"
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||||
},
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||||
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||||
["Melee"] = {
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Sequences = {"melee_miss_01", "melee_miss_02", "melee_miss_03"},
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Length = 0.6, --if melee misses
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||||
Size = 15,
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||||
Range = 40,
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||||
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||||
Fps = 30,
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||||
NextSequence = "Idle",
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||||
Events = {
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||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Small")) end}
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||||
}
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||||
},
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||||
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["Melee_Hit"] = {
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Sequences = {"melee_hit_01", "melee_hit_02", "melee_hit_03"},
|
||||
Length = 0.4, --if melee hits
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||||
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||||
Damage = 45,
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||||
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||||
Fps = 30,
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||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Small")) end}
|
||||
}
|
||||
},
|
||||
}
|
||||
317
lua/weapons/mg_glock/customization.lua
Normal file
317
lua/weapons/mg_glock/customization.lua
Normal file
@@ -0,0 +1,317 @@
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AddCSLuaFile()
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||||
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||||
function SWEP:doSuppressorStats()
|
||||
self.Primary.Sound = Sound("weap_golf21_sup_plr")
|
||||
self.Reverb.Sounds.Outside.Layer = Sound("Atmo_Pistol_Mag_Sup.Outside")
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||||
self.Reverb.Sounds.Outside.Reflection = Sound("Reflection_ARSUP.Outside")
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||||
self.Reverb.Sounds.Inside.Layer = Sound("Atmo_Pistol_Sup.Inside")
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||||
self.Reverb.Sounds.Inside.Reflection = Sound("Reflection_ARSUP.Inside")
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||||
self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
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||||
end
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||||
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||||
SWEP.Customization = {
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||||
{"att_perk", "att_vm_pi_golf21_soh", "att_perk_fmj", "att_perk_ricochet", "att_perk_fastswap"},
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||||
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||||
{"att_stock", "att_vm_pi_golf21_stock"},
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||||
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||||
{"att_receiver"},
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||||
|
||||
{"att_vm_pi_golf21_slide", "att_vm_pi_golf21_slide_black", "att_vm_pi_golf21_slide_long", "att_vm_pi_golf21_slide_auto"},
|
||||
|
||||
{"att_muzzle", "att_vm_flashhider01_pstl", "att_vm_compensator01_pstl", "att_vm_muzzlebrake01_pstl", "attachment_vm_pi_mike1911_muzzlebrake",
|
||||
"att_vm_silencer01_pstl", "att_vm_silencer02_pstl", "att_vm_silencer04_pstl", "att_vm_oil_filter_suppressor"},
|
||||
|
||||
{"att_sight", "att_vm_minireddot01", "att_vm_minireddot02", "att_vm_minireddot03"},
|
||||
|
||||
{"att_vm_pi_golf21_mag", "att_vm_pi_golf21_mag_xmags", "att_vm_pi_golf21_mag_xxmags"},
|
||||
|
||||
{"att_laser", "att_vm_laser01_pstl", "att_vm_laser02_pstl", "att_vm_laser03_pstl"}
|
||||
}
|
||||
|
||||
--NECESSARY: it loads custom attachments from other authors
|
||||
require("mw_utils")
|
||||
mw_utils.LoadInjectors(SWEP)
|
||||
|
||||
--[[SWEP.Customization = {
|
||||
["Slide"] = {
|
||||
Slot = 3,
|
||||
{
|
||||
Key = "attachment_vm_pi_golf21_slide",
|
||||
},
|
||||
{
|
||||
Key = "attachment_vm_pi_golf21_slide_black",
|
||||
Stats = function(self)
|
||||
end
|
||||
},
|
||||
{
|
||||
Key = "attachment_vm_pi_golf21_slide_long",
|
||||
Stats = function(self)
|
||||
end
|
||||
},
|
||||
{
|
||||
Key = "attachment_vm_pi_golf21_slide_auto",
|
||||
Stats = function(self)
|
||||
end
|
||||
}
|
||||
},
|
||||
|
||||
["Stock"] = {
|
||||
Slot = 2,
|
||||
{
|
||||
Key = "no_stock",
|
||||
},
|
||||
{
|
||||
Key = "attachment_vm_pi_golf21_stock",
|
||||
Stats = function(self)
|
||||
end
|
||||
},
|
||||
},
|
||||
|
||||
["Optic"] = {
|
||||
Slot = 5,
|
||||
{
|
||||
Key = "no_sight",
|
||||
},
|
||||
{
|
||||
Key = "attachment_vm_minireddot01",
|
||||
Stats = function(self)
|
||||
self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.45)
|
||||
end
|
||||
},
|
||||
{
|
||||
Key = "attachment_vm_minireddot02",
|
||||
Stats = function(self)
|
||||
self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.45)
|
||||
end
|
||||
},
|
||||
{
|
||||
Key = "attachment_vm_minireddot03",
|
||||
Stats = function(self)
|
||||
self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.45)
|
||||
end
|
||||
},
|
||||
},
|
||||
|
||||
["Laser"] = {
|
||||
Slot = 7,
|
||||
{
|
||||
Key = "no_laser",
|
||||
},
|
||||
{
|
||||
Key = "attachment_vm_laser_pstl",
|
||||
Stats = function(self)
|
||||
end
|
||||
},
|
||||
{
|
||||
Key = "attachment_vm_laser_pstl03",
|
||||
Stats = function(self)
|
||||
end
|
||||
},
|
||||
{
|
||||
Key = "attachment_vm_laser_pstl04",
|
||||
Stats = function(self)
|
||||
end
|
||||
}
|
||||
},
|
||||
|
||||
["Muzzle"] = {
|
||||
Slot = 4,
|
||||
{
|
||||
Key = "no_muzzle"
|
||||
},
|
||||
{
|
||||
Key = "attachment_vm_flashhider_psl01",
|
||||
VElement = {
|
||||
Bone = "tag_silencer",
|
||||
Position = Vector(0, 0, 0),
|
||||
Angles = Angle(),
|
||||
Offsets = {
|
||||
["Slide"] = {
|
||||
[2] = {Vector(0, 0, 0), Angle()},
|
||||
[3] = {Vector(0, 1, 0), Angle()},
|
||||
[4] = {Vector(0, 0, 0), Angle()}
|
||||
}
|
||||
}
|
||||
},
|
||||
Stats = function(self)
|
||||
self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
|
||||
end
|
||||
},
|
||||
{
|
||||
Key = "attachment_vm_muzzlebrake_pstl01",
|
||||
VElement = {
|
||||
Bone = "tag_silencer",
|
||||
Position = Vector(0, 0, 0),
|
||||
Angles = Angle(),
|
||||
Offsets = {
|
||||
["Slide"] = {
|
||||
[2] = {Vector(0, 0, 0), Angle()},
|
||||
[3] = {Vector(0, 1, 0), Angle()},
|
||||
[4] = {Vector(0, 0, 0), Angle()}
|
||||
}
|
||||
}
|
||||
},
|
||||
Stats = function(self)
|
||||
end
|
||||
},
|
||||
{
|
||||
Key = "attachment_vm_compensator_pstl01",
|
||||
VElement = {
|
||||
Bone = "tag_silencer",
|
||||
Position = Vector(0, 0, 0),
|
||||
Angles = Angle(),
|
||||
Offsets = {
|
||||
["Slide"] = {
|
||||
[2] = {Vector(0, 0, 0), Angle()},
|
||||
[3] = {Vector(0, 1, 0), Angle()},
|
||||
[4] = {Vector(0, 0, 0), Angle()}
|
||||
}
|
||||
}
|
||||
},
|
||||
Stats = function(self)
|
||||
end
|
||||
},
|
||||
{
|
||||
Key = "attachment_vm_oil_filter_suppressor",
|
||||
VElement = {
|
||||
Bone = "tag_silencer",
|
||||
Position = Vector(0, 0, 0),
|
||||
Angles = Angle(),
|
||||
Offsets = {
|
||||
["Slide"] = {
|
||||
[2] = {Vector(0, 0, 0), Angle()},
|
||||
[3] = {Vector(0, 1, 0), Angle()},
|
||||
[4] = {Vector(0, 0, 0), Angle()}
|
||||
}
|
||||
}
|
||||
},
|
||||
Stats = function(self)
|
||||
doSuppressorStats(self)
|
||||
end
|
||||
},
|
||||
{
|
||||
Key = "attachment_vm_silencer_pstl_02",
|
||||
VElement = {
|
||||
Bone = "tag_silencer",
|
||||
Position = Vector(0, 0, 0),
|
||||
Angles = Angle(),
|
||||
Offsets = {
|
||||
["Slide"] = {
|
||||
[2] = {Vector(0, 0, 0), Angle()},
|
||||
[3] = {Vector(0, 1, 0), Angle()},
|
||||
[4] = {Vector(0, 0, 0), Angle()}
|
||||
}
|
||||
}
|
||||
},
|
||||
Stats = function(self)
|
||||
doSuppressorStats(self)
|
||||
end
|
||||
},
|
||||
{
|
||||
Key = "attachment_vm_silencerpstl03",
|
||||
VElement = {
|
||||
Bone = "tag_silencer",
|
||||
Position = Vector(0, 0, 0),
|
||||
Angles = Angle(),
|
||||
Offsets = {
|
||||
["Slide"] = {
|
||||
[2] = {Vector(0, 0, 0), Angle()},
|
||||
[3] = {Vector(0, 1, 0), Angle()},
|
||||
[4] = {Vector(0, 0, 0), Angle()}
|
||||
}
|
||||
}
|
||||
},
|
||||
Stats = function(self)
|
||||
doSuppressorStats(self)
|
||||
end
|
||||
},
|
||||
{
|
||||
Key = "attachment_vm_silencerpstl",
|
||||
VElement = {
|
||||
Bone = "tag_silencer",
|
||||
Position = Vector(0, 0, 0),
|
||||
Angles = Angle(),
|
||||
Offsets = {
|
||||
["Slide"] = {
|
||||
[2] = {Vector(0, 0, 0), Angle()},
|
||||
[3] = {Vector(0, 1, 0), Angle()},
|
||||
[4] = {Vector(0, 0, 0), Angle()}
|
||||
}
|
||||
}
|
||||
},
|
||||
Stats = function(self)
|
||||
doSuppressorStats(self)
|
||||
end
|
||||
},
|
||||
},
|
||||
|
||||
["Perk"] = {
|
||||
Slot = 1,
|
||||
{
|
||||
Key = "no_perk",
|
||||
},
|
||||
{
|
||||
Key = "perk_soh",
|
||||
Stats = function(self)
|
||||
self.Animations.Reload = self.Animations.Reload_Fast
|
||||
self.Animations.Reload_Empty = self.Animations.Reload_Empty_Fast
|
||||
self.Animations.Reload_XmagLrg = self.Animations.Reload_XmagLrg_Fast
|
||||
self.Animations.Reload_Empty_XmagLrg = self.Animations.Reload_Empty_XmagLrg_Fast
|
||||
self.Animations.Reload_Xmag = self.Animations.Reload_Xmag_Fast
|
||||
self.Animations.Reload_Empty_Xmag = self.Animations.Reload_Empty_Xmag_Fast
|
||||
end
|
||||
},
|
||||
{
|
||||
Key = "perk_fastmelee",
|
||||
Stats = function(self)
|
||||
end
|
||||
},
|
||||
{
|
||||
Key = "perk_heavymelee",
|
||||
Stats = function(self)
|
||||
end
|
||||
},
|
||||
{
|
||||
Key = "perk_fmj",
|
||||
Stats = function(self)
|
||||
end
|
||||
}
|
||||
},
|
||||
|
||||
["Magazine"] = {
|
||||
Slot = 6,
|
||||
{
|
||||
Key = "attachment_vm_pi_golf21_mag",
|
||||
Stats = function(self)
|
||||
end
|
||||
},
|
||||
{
|
||||
Key = "attachment_vm_pi_golf21_mag_xmags",
|
||||
Stats = function(self)
|
||||
end
|
||||
},
|
||||
{
|
||||
Key = "attachment_vm_pi_golf21_mag_xmags2",
|
||||
Stats = function(self)
|
||||
end
|
||||
}
|
||||
},
|
||||
|
||||
-- ["Camo"] = {
|
||||
-- Slot = 8,
|
||||
-- {
|
||||
-- Key = "no_camo",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "camo_jermasus",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "camo_digital",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
}
|
||||
]]
|
||||
153
lua/weapons/mg_glock/shared.lua
Normal file
153
lua/weapons/mg_glock/shared.lua
Normal file
@@ -0,0 +1,153 @@
|
||||
AddCSLuaFile()
|
||||
|
||||
PrecacheParticleSystem("AC_muzzle_pistol")
|
||||
PrecacheParticleSystem("AC_muzzle_pistol_suppressed")
|
||||
PrecacheParticleSystem("AC_muzzle_pistol_ejection")
|
||||
PrecacheParticleSystem("AC_muzzle_pistol_smoke_barrel")
|
||||
include("animations.lua")
|
||||
include("customization.lua")
|
||||
|
||||
if CLIENT then
|
||||
killicon.Add( "mg_glock", "VGUI/entities/mg_glock", Color(255, 0, 0, 255))
|
||||
SWEP.WepSelectIcon = surface.GetTextureID("VGUI/spawnicons/icon_cac_weapon_pi_golf21")
|
||||
end
|
||||
|
||||
SWEP.Base = "mg_base"
|
||||
|
||||
SWEP.PrintName = "X16"
|
||||
SWEP.Category = "Modern Warfare"
|
||||
SWEP.SubCategory = "Pistols"
|
||||
SWEP.Spawnable = true
|
||||
SWEP.VModel = Model("models/viper/mw/weapons/v_glock.mdl")
|
||||
SWEP.WorldModel = Model("models/viper/mw/weapons/w_glock.mdl")
|
||||
SWEP.Trigger = {
|
||||
PressedSound = Sound("weap_golf21_fire_first"),
|
||||
ReleasedSound = Sound("weap_golf21_fire_disconnector"),
|
||||
Time = 0.025
|
||||
}
|
||||
SWEP.Slot = 1
|
||||
SWEP.HoldType = "Pistol"
|
||||
|
||||
SWEP.ParticleEffects = {
|
||||
["MuzzleFlash"] = "mw_fas2_muzzleflash_pistol",
|
||||
["MuzzleFlash_Suppressed"] = "mw_fas2_muzzleflash_suppressed",
|
||||
["Ejection"] = "mw_ins2_shell_eject",
|
||||
}
|
||||
|
||||
|
||||
SWEP.Primary.Sound = Sound("weap_golf21_fire_plr")
|
||||
SWEP.Primary.Ammo = "Pistol"
|
||||
SWEP.Primary.ClipSize = 13
|
||||
SWEP.Primary.Automatic = false
|
||||
SWEP.Primary.BurstRounds = 1
|
||||
SWEP.Primary.BurstDelay = 0
|
||||
SWEP.Primary.RPM = 600
|
||||
SWEP.CanChamberRound = true
|
||||
|
||||
SWEP.Reverb = {
|
||||
RoomScale = 50000, --(cubic hu)
|
||||
--how big should an area be before it is categorized as 'outside'?
|
||||
|
||||
Sounds = {
|
||||
Outside = {
|
||||
Layer = Sound("Atmo_Pistol.Outside"),
|
||||
Reflection = Sound("Reflection_Pistol.Outside")
|
||||
},
|
||||
|
||||
Inside = {
|
||||
Layer = Sound("Atmo_Pistol.Inside"),
|
||||
Reflection = Sound("Reflection_Pistol.Inside")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.Firemodes = {
|
||||
[1] = {
|
||||
Name = "Semi Auto",
|
||||
OnSet = function()
|
||||
return nil
|
||||
end
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.BarrelSmoke = {
|
||||
Particle = "AC_muzzle_pistol_smoke_barrel",
|
||||
Attachment = "muzzle",
|
||||
ShotTemperatureIncrease = 20,
|
||||
TemperatureThreshold = 100, --temperature that triggers smoke
|
||||
TemperatureCooldown = 40 --degrees per second
|
||||
}
|
||||
|
||||
SWEP.Cone = {
|
||||
Hip = 0.1,--accuracy while hip
|
||||
Ads = 0.045, --accuracy while aiming
|
||||
Increase = 0.06, --increase cone size by this amount every time we shoot
|
||||
AdsMultiplier = 0.13, --multiply the increase value by this amount while aiming
|
||||
Max = 0.8, --the cone size will not go beyond this size
|
||||
Decrease = 0.75, -- amount (in seconds) for the cone to completely reset (from max)
|
||||
Seed = 3475 --just give this a random number
|
||||
}
|
||||
|
||||
SWEP.Recoil = {
|
||||
Vertical = {0.2, 0.7}, --random value between the 2
|
||||
Horizontal = {-0.1, 0.2}, --random value between the 2
|
||||
Shake = 2, --camera shake
|
||||
AdsMultiplier = 0.35, --multiply the values by this amount while aiming
|
||||
Seed = 610312 --give this a random number until you like the current recoil pattern
|
||||
}
|
||||
|
||||
SWEP.Bullet = {
|
||||
Damage = {31, 14}, --first value is damage at 0 meters from impact, second value is damage at furthest point in effective range
|
||||
EffectiveRange = 22, --in meters, damage scales within this distance
|
||||
DropOffStartRange = 7,
|
||||
Range = 100, --in meters, after this distance the bullet stops existing
|
||||
Tracer = false, --show tracer
|
||||
NumBullets = 1, --the amount of bullets to fire
|
||||
PhysicsMultiplier = 1, --damage is multiplied by this amount when pushing objects
|
||||
HeadshotMultiplier = 1,
|
||||
Penetration = {
|
||||
DamageMultiplier = 0.6, --how much damaged is multipled by when leaving a surface.
|
||||
MaxCount = 3, --how many times the bullet can penetrate.
|
||||
Thickness = 6, --in hu, how thick an obstacle has to be to stop the bullet.
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.Zoom = {
|
||||
FovMultiplier = 0.95,
|
||||
ViewModelFovMultiplier = 1,
|
||||
Blur = {
|
||||
EyeFocusDistance = 15
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.WorldModelOffsets = {
|
||||
Bone = "tag_pistol_offset",
|
||||
Angles = Angle(0, 0, 180),
|
||||
Pos = Vector(12, -1.5, -3)
|
||||
}
|
||||
|
||||
SWEP.ViewModelOffsets = {
|
||||
Aim = {
|
||||
Angles = Angle(0, 0, 0),
|
||||
Pos = Vector(0.15, 0, 0)
|
||||
},
|
||||
Idle = {
|
||||
Angles = Angle(0, 0, 0),
|
||||
Pos = Vector(0, 0, 0)
|
||||
},
|
||||
Inspection = {
|
||||
Bone = "tag_pistol_offset",
|
||||
X = {
|
||||
[0] = {Pos = Vector(0, 2, -2), Angles = Angle(30, 0, -30)},
|
||||
[1] = {Pos = Vector(0, 0, 0), Angles = Angle(0, 0, 0)}
|
||||
},
|
||||
Y = {
|
||||
[0] = {Pos = Vector(2, -3, 0), Angles = Angle(-30, -60, 0)},
|
||||
[1] = {Pos = Vector(-4, 0, 0), Angles = Angle(0, 30, 0)}
|
||||
}
|
||||
},
|
||||
RecoilMultiplier = 1,
|
||||
KickMultiplier = 1
|
||||
}
|
||||
|
||||
SWEP.Shell = "mwb_shelleject_45"
|
||||
Reference in New Issue
Block a user