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Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
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AddCSLuaFile()
SWEP.Animations = {
["Idle"] = {--idle is a special animation index, movement animations are played when this is on
Sequences = {"idle"},
Fps = 30
--does not need NextSequence to loop, it's an exception to the rule
},
["Draw"] = {
Sequences = {"draw"},
Length = 0.2,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Raise")) end}
}
},
["Holster"] = {
Sequences = {"holster"},
Length = 0.3,
Fps = 30,
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Drop")) end}
}
},
["Equip"] = {
Sequences = {"draw_First"},
Length = 1,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0.1, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Raise_First_Up")) end},
{Time = 0.3, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Raise_First_Slide")) end}
}
},
["Reload"] = {
Sequences = {"reload"},
Length = 1.45,
Fps = 30,
MagLength = 1,
NextSequence = "Idle",
Events = {
{Time = 0.25, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magout")) end},
{Time = 0.8, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Maginsert")) end},
{Time = 0.95, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magin")) end},
{Time = 1, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Reload_End")) end}
}
},
["Reload_XmagLrg"] = {
Sequences = {"reload_xmaglrg"},
Length = 1.45,
Fps = 30,
MagLength = 1,
NextSequence = "Idle",
Events = {
{Time = 0.25, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magout")) end},
{Time = 0.8, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Maginsert")) end},
{Time = 0.95, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magin")) end},
{Time = 1, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Reload_End")) end}
}
},
["Reload_Xmag"] = {
Sequences = {"reload_xmag"},
Length = 1.45,
Fps = 30,
MagLength = 1,
NextSequence = "Idle",
Events = {
{Time = 0.25, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magout")) end},
{Time = 0.8, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Maginsert")) end},
{Time = 0.95, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magin")) end},
{Time = 1, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Reload_End")) end}
}
},
["Reload_Fast"] = {
Sequences = {"reload_fast"},
Length = 1.13,
Fps = 30,
MagLength = 0.73,
NextSequence = "Idle",
Events = {
{Time = 0.15, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magout_Fast")) end},
{Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Poly"), Vector(0, 0, 0)) end},
{Time = 0.56, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Maginsert_Fast")) end},
{Time = 0.73, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magin_Fast")) end},
{Time = 0.93, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Reload_End_Fast")) end}
}
},
["Reload_XmagLrg_Fast"] = {
Sequences = {"reload_xmaglrg_fast"},
Length = 1.13,
Fps = 30,
MagLength = 0.73,
NextSequence = "Idle",
Events = {
{Time = 0.15, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magout_Fast")) end},
{Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Poly"), Vector(0, 0, 0)) end},
{Time = 0.56, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Maginsert_Fast")) end},
{Time = 0.73, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magin_Fast")) end},
{Time = 0.93, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Reload_End_Fast")) end}
}
},
["Reload_Xmag_Fast"] = {
Sequences = {"reload_xmag_fast"},
Length = 1.13,
Fps = 30,
MagLength = 0.73,
NextSequence = "Idle",
Events = {
{Time = 0.15, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magout_Fast")) end},
{Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Poly"), Vector(0, 0, 0)) end},
{Time = 0.56, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Maginsert_Fast")) end},
{Time = 0.73, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magin_Fast")) end},
{Time = 0.93, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Reload_End_Fast")) end}
}
},
["Reload_Empty"] = {
Sequences = {"reload_empty"},
Length = 1.5,
Fps = 30,
MagLength = 0.8,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Reload_Start_Empty")) end},
{Time = 0.2, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magout_Empty")) end},
{Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Poly"), Vector(0, 0, 0)) end},
{Time = 0.7, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Maginsert_Empty")) end},
{Time = 0.9, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magin_Empty")) end},
{Time = 1.2, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Charge")) end},
{Time = 1.3, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Reload_End_Empty")) end}
}
},
["Reload_Empty_Xmag"] = {
Sequences = {"reload_empty_xmag"},
Length = 1.85,
Fps = 30,
MagLength = 0.8,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Reload_Start_Empty")) end},
{Time = 0.2, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magout_Empty")) end},
{Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Poly"), Vector(0, 0, 0)) end},
{Time = 0.7, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Maginsert_Empty")) end},
{Time = 0.9, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magin_Empty")) end},
{Time = 1.2, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Charge")) end},
{Time = 1.3, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Reload_End_Empty")) end}
}
},
["Reload_Empty_XmagLrg"] = {
Sequences = {"reload_empty_xmaglrg"},
Length = 1.85,
Fps = 30,
MagLength = 0.8,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Reload_Start_Empty")) end},
{Time = 0.2, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magout_Empty")) end},
{Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Poly"), Vector(0, 0, 0)) end},
{Time = 0.7, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Maginsert_Empty")) end},
{Time = 0.9, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magin_Empty")) end},
{Time = 1.2, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Charge")) end},
{Time = 1.3, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Reload_End_Empty")) end}
}
},
["Reload_Empty_Fast"] = {
Sequences = {"reload_empty_fast"},
Length = 1.1,
Fps = 30,
MagLength = 0.8,
NextSequence = "Idle",
Events = {
{Time = 0.26, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magout_Empty_Fast")) end},
{Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Poly"), Vector(0, 0, 0)) end},
{Time = 0.63, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Maginsert_Empty_Fast")) end},
{Time = 0.73, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magin_Empty_Fast")) end},
{Time = 0.83, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Charge_Fast")) end},
{Time = 1.06, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Reload_End_Empty_Fast")) end}
}
},
["Reload_Empty_Xmag_Fast"] = {
Sequences = {"reload_empty_xmag_fast"},
Length = 1.1,
Fps = 30,
MagLength = 0.8,
NextSequence = "Idle",
Events = {
{Time = 0.26, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magout_Empty_Fast")) end},
{Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Poly"), Vector(0, 0, 0)) end},
{Time = 0.63, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Maginsert_Empty_Fast")) end},
{Time = 0.73, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magin_Empty_Fast")) end},
{Time = 0.83, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Charge_Fast")) end},
{Time = 1.06, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Reload_End_Empty_Fast")) end}
}
},
["Reload_Empty_XmagLrg_Fast"] = {
Sequences = {"reload_empty_xmaglrg_fast"},
Length = 1.1,
Fps = 30,
MagLength = 0.8,
NextSequence = "Idle",
Events = {
{Time = 0.26, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magout_Empty_Fast")) end},
{Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Poly"), Vector(0, 0, 0)) end},
{Time = 0.63, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Maginsert_Empty_Fast")) end},
{Time = 0.73, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Magin_Empty_Fast")) end},
{Time = 0.83, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Charge_Fast")) end},
{Time = 1.06, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Reload_End_Empty_Fast")) end}
}
},
["Fire"] = {
Sequences = {"fire"},
Fps = 60,
NextSequence = "Idle",
Events = {
{
Time = 0,
Callback = function(self)
self:DoParticle("MuzzleFlash", "muzzle")
self:DoParticle("Ejection", "shell_eject")
self:DoEjection("shell_eject")
end
}
}
},
["Fire_Last"] = {
Sequences = {"fire_last"},
Fps = 60,
NextSequence = "Idle",
Events = {
{
Time = 0,
Callback = function(self)
self:DoParticle("MuzzleFlash", "muzzle")
self:DoParticle("Ejection", "shell_eject")
self:DoEjection("shell_eject")
end
},
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Lastshot")) end},
}
},
["Ads_In"] = {
Sequences = {"ads_in"},
Length = 0.3,
Fps = 45,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.ADS_Up")) end}
}
},
["Ads_Out"] = {
Sequences = {"ads_out"},
Length = 0.3,
Fps = 45,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.ADS_Down")) end}
}
},
["Sprint_In"] = {
Sequences = {"sprint_in"},
Fps = 30
--NextSequence = "Sprint_Loop",
},
["Sprint_Loop"] = {
Sequences = {"sprint_loop"},
Fps = 26,
NextSequence = "Sprint_Loop" --make our state loop
--while sprinting, the playback rate of the viewmodel is scaled with velocity (cod-like behaviour)
},
["Sprint_Out"] = {
Sequences = {"sprint_out"},
Length = 0.3,
Fps = 24,
NextSequence = "Idle",
},
["Inspect"] = {
Sequences = {"inspect"},
Length = 5,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Inspect01")) end},
{Time = 1, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Inspect02")) end},
{Time = 2, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Inspect03")) end},
{Time = 3.65, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Inspect04")) end}
}
},
["Firemode_Auto"] = {
Sequences = {"semi_off"},
Length = 0.5,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Selectfire")) end}
}
},
["Firemode_Semi"] = {
Sequences = {"semi_on"},
Length = 0.5,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_GLOCK.Selectfire")) end}
}
},
["Jog_Out"] = {
Sequences = {"jog_out"},
Fps = 30,
NextSequence = "Idle"
},
["Jump"] = {
Sequences = {"jump"},
Fps = 15,
NextSequence = "Idle"
},
["Land"] = {
Sequences = {"jump_land"},
Fps = 30,
NextSequence = "Idle"
},
["Melee"] = {
Sequences = {"melee_miss_01", "melee_miss_02", "melee_miss_03"},
Length = 0.6, --if melee misses
Size = 15,
Range = 40,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Small")) end}
}
},
["Melee_Hit"] = {
Sequences = {"melee_hit_01", "melee_hit_02", "melee_hit_03"},
Length = 0.4, --if melee hits
Damage = 45,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Small")) end}
}
},
}

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AddCSLuaFile()
function SWEP:doSuppressorStats()
self.Primary.Sound = Sound("weap_golf21_sup_plr")
self.Reverb.Sounds.Outside.Layer = Sound("Atmo_Pistol_Mag_Sup.Outside")
self.Reverb.Sounds.Outside.Reflection = Sound("Reflection_ARSUP.Outside")
self.Reverb.Sounds.Inside.Layer = Sound("Atmo_Pistol_Sup.Inside")
self.Reverb.Sounds.Inside.Reflection = Sound("Reflection_ARSUP.Inside")
self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
end
SWEP.Customization = {
{"att_perk", "att_vm_pi_golf21_soh", "att_perk_fmj", "att_perk_ricochet", "att_perk_fastswap"},
{"att_stock", "att_vm_pi_golf21_stock"},
{"att_receiver"},
{"att_vm_pi_golf21_slide", "att_vm_pi_golf21_slide_black", "att_vm_pi_golf21_slide_long", "att_vm_pi_golf21_slide_auto"},
{"att_muzzle", "att_vm_flashhider01_pstl", "att_vm_compensator01_pstl", "att_vm_muzzlebrake01_pstl", "attachment_vm_pi_mike1911_muzzlebrake",
"att_vm_silencer01_pstl", "att_vm_silencer02_pstl", "att_vm_silencer04_pstl", "att_vm_oil_filter_suppressor"},
{"att_sight", "att_vm_minireddot01", "att_vm_minireddot02", "att_vm_minireddot03"},
{"att_vm_pi_golf21_mag", "att_vm_pi_golf21_mag_xmags", "att_vm_pi_golf21_mag_xxmags"},
{"att_laser", "att_vm_laser01_pstl", "att_vm_laser02_pstl", "att_vm_laser03_pstl"}
}
--NECESSARY: it loads custom attachments from other authors
require("mw_utils")
mw_utils.LoadInjectors(SWEP)
--[[SWEP.Customization = {
["Slide"] = {
Slot = 3,
{
Key = "attachment_vm_pi_golf21_slide",
},
{
Key = "attachment_vm_pi_golf21_slide_black",
Stats = function(self)
end
},
{
Key = "attachment_vm_pi_golf21_slide_long",
Stats = function(self)
end
},
{
Key = "attachment_vm_pi_golf21_slide_auto",
Stats = function(self)
end
}
},
["Stock"] = {
Slot = 2,
{
Key = "no_stock",
},
{
Key = "attachment_vm_pi_golf21_stock",
Stats = function(self)
end
},
},
["Optic"] = {
Slot = 5,
{
Key = "no_sight",
},
{
Key = "attachment_vm_minireddot01",
Stats = function(self)
self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.45)
end
},
{
Key = "attachment_vm_minireddot02",
Stats = function(self)
self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.45)
end
},
{
Key = "attachment_vm_minireddot03",
Stats = function(self)
self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.45)
end
},
},
["Laser"] = {
Slot = 7,
{
Key = "no_laser",
},
{
Key = "attachment_vm_laser_pstl",
Stats = function(self)
end
},
{
Key = "attachment_vm_laser_pstl03",
Stats = function(self)
end
},
{
Key = "attachment_vm_laser_pstl04",
Stats = function(self)
end
}
},
["Muzzle"] = {
Slot = 4,
{
Key = "no_muzzle"
},
{
Key = "attachment_vm_flashhider_psl01",
VElement = {
Bone = "tag_silencer",
Position = Vector(0, 0, 0),
Angles = Angle(),
Offsets = {
["Slide"] = {
[2] = {Vector(0, 0, 0), Angle()},
[3] = {Vector(0, 1, 0), Angle()},
[4] = {Vector(0, 0, 0), Angle()}
}
}
},
Stats = function(self)
self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
end
},
{
Key = "attachment_vm_muzzlebrake_pstl01",
VElement = {
Bone = "tag_silencer",
Position = Vector(0, 0, 0),
Angles = Angle(),
Offsets = {
["Slide"] = {
[2] = {Vector(0, 0, 0), Angle()},
[3] = {Vector(0, 1, 0), Angle()},
[4] = {Vector(0, 0, 0), Angle()}
}
}
},
Stats = function(self)
end
},
{
Key = "attachment_vm_compensator_pstl01",
VElement = {
Bone = "tag_silencer",
Position = Vector(0, 0, 0),
Angles = Angle(),
Offsets = {
["Slide"] = {
[2] = {Vector(0, 0, 0), Angle()},
[3] = {Vector(0, 1, 0), Angle()},
[4] = {Vector(0, 0, 0), Angle()}
}
}
},
Stats = function(self)
end
},
{
Key = "attachment_vm_oil_filter_suppressor",
VElement = {
Bone = "tag_silencer",
Position = Vector(0, 0, 0),
Angles = Angle(),
Offsets = {
["Slide"] = {
[2] = {Vector(0, 0, 0), Angle()},
[3] = {Vector(0, 1, 0), Angle()},
[4] = {Vector(0, 0, 0), Angle()}
}
}
},
Stats = function(self)
doSuppressorStats(self)
end
},
{
Key = "attachment_vm_silencer_pstl_02",
VElement = {
Bone = "tag_silencer",
Position = Vector(0, 0, 0),
Angles = Angle(),
Offsets = {
["Slide"] = {
[2] = {Vector(0, 0, 0), Angle()},
[3] = {Vector(0, 1, 0), Angle()},
[4] = {Vector(0, 0, 0), Angle()}
}
}
},
Stats = function(self)
doSuppressorStats(self)
end
},
{
Key = "attachment_vm_silencerpstl03",
VElement = {
Bone = "tag_silencer",
Position = Vector(0, 0, 0),
Angles = Angle(),
Offsets = {
["Slide"] = {
[2] = {Vector(0, 0, 0), Angle()},
[3] = {Vector(0, 1, 0), Angle()},
[4] = {Vector(0, 0, 0), Angle()}
}
}
},
Stats = function(self)
doSuppressorStats(self)
end
},
{
Key = "attachment_vm_silencerpstl",
VElement = {
Bone = "tag_silencer",
Position = Vector(0, 0, 0),
Angles = Angle(),
Offsets = {
["Slide"] = {
[2] = {Vector(0, 0, 0), Angle()},
[3] = {Vector(0, 1, 0), Angle()},
[4] = {Vector(0, 0, 0), Angle()}
}
}
},
Stats = function(self)
doSuppressorStats(self)
end
},
},
["Perk"] = {
Slot = 1,
{
Key = "no_perk",
},
{
Key = "perk_soh",
Stats = function(self)
self.Animations.Reload = self.Animations.Reload_Fast
self.Animations.Reload_Empty = self.Animations.Reload_Empty_Fast
self.Animations.Reload_XmagLrg = self.Animations.Reload_XmagLrg_Fast
self.Animations.Reload_Empty_XmagLrg = self.Animations.Reload_Empty_XmagLrg_Fast
self.Animations.Reload_Xmag = self.Animations.Reload_Xmag_Fast
self.Animations.Reload_Empty_Xmag = self.Animations.Reload_Empty_Xmag_Fast
end
},
{
Key = "perk_fastmelee",
Stats = function(self)
end
},
{
Key = "perk_heavymelee",
Stats = function(self)
end
},
{
Key = "perk_fmj",
Stats = function(self)
end
}
},
["Magazine"] = {
Slot = 6,
{
Key = "attachment_vm_pi_golf21_mag",
Stats = function(self)
end
},
{
Key = "attachment_vm_pi_golf21_mag_xmags",
Stats = function(self)
end
},
{
Key = "attachment_vm_pi_golf21_mag_xmags2",
Stats = function(self)
end
}
},
-- ["Camo"] = {
-- Slot = 8,
-- {
-- Key = "no_camo",
-- },
-- {
-- Key = "camo_jermasus",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "camo_digital",
-- Stats = function(self)
-- end
-- }
-- },
}
]]

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AddCSLuaFile()
PrecacheParticleSystem("AC_muzzle_pistol")
PrecacheParticleSystem("AC_muzzle_pistol_suppressed")
PrecacheParticleSystem("AC_muzzle_pistol_ejection")
PrecacheParticleSystem("AC_muzzle_pistol_smoke_barrel")
include("animations.lua")
include("customization.lua")
if CLIENT then
killicon.Add( "mg_glock", "VGUI/entities/mg_glock", Color(255, 0, 0, 255))
SWEP.WepSelectIcon = surface.GetTextureID("VGUI/spawnicons/icon_cac_weapon_pi_golf21")
end
SWEP.Base = "mg_base"
SWEP.PrintName = "X16"
SWEP.Category = "Modern Warfare"
SWEP.SubCategory = "Pistols"
SWEP.Spawnable = true
SWEP.VModel = Model("models/viper/mw/weapons/v_glock.mdl")
SWEP.WorldModel = Model("models/viper/mw/weapons/w_glock.mdl")
SWEP.Trigger = {
PressedSound = Sound("weap_golf21_fire_first"),
ReleasedSound = Sound("weap_golf21_fire_disconnector"),
Time = 0.025
}
SWEP.Slot = 1
SWEP.HoldType = "Pistol"
SWEP.ParticleEffects = {
["MuzzleFlash"] = "mw_fas2_muzzleflash_pistol",
["MuzzleFlash_Suppressed"] = "mw_fas2_muzzleflash_suppressed",
["Ejection"] = "mw_ins2_shell_eject",
}
SWEP.Primary.Sound = Sound("weap_golf21_fire_plr")
SWEP.Primary.Ammo = "Pistol"
SWEP.Primary.ClipSize = 13
SWEP.Primary.Automatic = false
SWEP.Primary.BurstRounds = 1
SWEP.Primary.BurstDelay = 0
SWEP.Primary.RPM = 600
SWEP.CanChamberRound = true
SWEP.Reverb = {
RoomScale = 50000, --(cubic hu)
--how big should an area be before it is categorized as 'outside'?
Sounds = {
Outside = {
Layer = Sound("Atmo_Pistol.Outside"),
Reflection = Sound("Reflection_Pistol.Outside")
},
Inside = {
Layer = Sound("Atmo_Pistol.Inside"),
Reflection = Sound("Reflection_Pistol.Inside")
}
}
}
SWEP.Firemodes = {
[1] = {
Name = "Semi Auto",
OnSet = function()
return nil
end
}
}
SWEP.BarrelSmoke = {
Particle = "AC_muzzle_pistol_smoke_barrel",
Attachment = "muzzle",
ShotTemperatureIncrease = 20,
TemperatureThreshold = 100, --temperature that triggers smoke
TemperatureCooldown = 40 --degrees per second
}
SWEP.Cone = {
Hip = 0.1,--accuracy while hip
Ads = 0.045, --accuracy while aiming
Increase = 0.06, --increase cone size by this amount every time we shoot
AdsMultiplier = 0.13, --multiply the increase value by this amount while aiming
Max = 0.8, --the cone size will not go beyond this size
Decrease = 0.75, -- amount (in seconds) for the cone to completely reset (from max)
Seed = 3475 --just give this a random number
}
SWEP.Recoil = {
Vertical = {0.2, 0.7}, --random value between the 2
Horizontal = {-0.1, 0.2}, --random value between the 2
Shake = 2, --camera shake
AdsMultiplier = 0.35, --multiply the values by this amount while aiming
Seed = 610312 --give this a random number until you like the current recoil pattern
}
SWEP.Bullet = {
Damage = {31, 14}, --first value is damage at 0 meters from impact, second value is damage at furthest point in effective range
EffectiveRange = 22, --in meters, damage scales within this distance
DropOffStartRange = 7,
Range = 100, --in meters, after this distance the bullet stops existing
Tracer = false, --show tracer
NumBullets = 1, --the amount of bullets to fire
PhysicsMultiplier = 1, --damage is multiplied by this amount when pushing objects
HeadshotMultiplier = 1,
Penetration = {
DamageMultiplier = 0.6, --how much damaged is multipled by when leaving a surface.
MaxCount = 3, --how many times the bullet can penetrate.
Thickness = 6, --in hu, how thick an obstacle has to be to stop the bullet.
}
}
SWEP.Zoom = {
FovMultiplier = 0.95,
ViewModelFovMultiplier = 1,
Blur = {
EyeFocusDistance = 15
}
}
SWEP.WorldModelOffsets = {
Bone = "tag_pistol_offset",
Angles = Angle(0, 0, 180),
Pos = Vector(12, -1.5, -3)
}
SWEP.ViewModelOffsets = {
Aim = {
Angles = Angle(0, 0, 0),
Pos = Vector(0.15, 0, 0)
},
Idle = {
Angles = Angle(0, 0, 0),
Pos = Vector(0, 0, 0)
},
Inspection = {
Bone = "tag_pistol_offset",
X = {
[0] = {Pos = Vector(0, 2, -2), Angles = Angle(30, 0, -30)},
[1] = {Pos = Vector(0, 0, 0), Angles = Angle(0, 0, 0)}
},
Y = {
[0] = {Pos = Vector(2, -3, 0), Angles = Angle(-30, -60, 0)},
[1] = {Pos = Vector(-4, 0, 0), Angles = Angle(0, 30, 0)}
}
},
RecoilMultiplier = 1,
KickMultiplier = 1
}
SWEP.Shell = "mwb_shelleject_45"