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2026-03-30 10:39:52 +03:00
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AddCSLuaFile()
function SWEP:doSuppressorStats()
self.Primary.Sound = Sound("mw19.g3a3.fire.s")
self.Reverb = {
RoomScale = 50000,
Sounds = {
Outside = {
Layer = Sound("Atmo_AR_Sup.Outside"),
Reflection = Sound("Reflection_ARSUP.Outside")
},
Inside = {
Layer = Sound("Atmo_AR_Sup.Inside"),
Reflection = Sound("Reflection_ARSUP.Inside")
}
}
}
self.ParticleEffects.MuzzleFlash = "AC_muzzle_pistol_suppressed"
end
SWEP.Customization = {
{"att_perk", "attachment_vm_ar_g3a3_perk_soh", "att_perk_fmj"},
{"attachment_vm_ar_g3a3_magazine_default"},
{"attachment_vm_ar_g3a3_barrel_default", "attachment_vm_ar_g3a3_barrel_sniper", "attachment_vm_ar_g3a3_barrel_carbine",
"attachment_vm_ar_g3a3_barrel_cqc"},
{"attachment_vm_ar_g3a3_pgrip_default", "attachment_vm_ar_g3a3_pgrip_sniper"},
{"attachment_vm_ar_g3a3_stock_default", "attachment_vm_ar_g3a3_stock_fixed", "attachment_vm_ar_g3a3_stock_foldable",
"attachment_vm_ar_g3a3_stock_no", "attachment_vm_ar_g3a3_stock_retractable", "attachment_vm_ar_g3a3_stock_sniper"},
{"att_muzzle", "att_vm_breacher01", "att_vm_breacher02", "att_vm_compensator01",
"att_vm_compensator02", "att_vm_flashhider01", "att_vm_flashhider02",
"att_vm_flashhider03", "att_vm_flashhider04", "att_vm_muzzlebrake01",
"att_vm_muzzlebrake02", "att_vm_muzzlebrake03",
"att_vm_silencer01", "att_vm_silencer02", "att_vm_silencer03",
"att_vm_silencer04", "att_vm_silencer05", 'att_vm_silencer06'},
{"attachment_vm_ar_g3a3_sight", "att_vm_2x_west02_holo", "att_vm_2x_west02", "att_vm_reflex_02", "att_vm_minireddot01_tall", "att_vm_minireddot02_tall", "att_vm_minireddot03_tall",
"att_vm_holo_west01", "att_vm_holo_west02", "att_vm_holo_east01", "att_vm_reflex_east01",
"att_vm_reflex_east02_tall", "att_vm_reflex_west02_tall", "att_vm_reflex_west03",
"att_vm_thermal_east01", "att_vm_thermal_west01", "att_vm_thermal_east01_hybrid",
"att_vm_hybrid_west01", "att_vm_hybrid_west03", "att_vm_4x_east01_tall",
"att_vm_4x_west01_tall", "att_vm_4x_west02_tall",
"att_vm_scope_mike14", "att_vm_scope_vz"},
{"att_laser", "attachment_vm_ar_g3a3_laser01_cylinder", "attachment_vm_ar_g3a3_laser02_cylinder",
"attachment_vm_ar_g3a3_laser03_cylinder"},
{"att_grip", "attachment_vm_ar_g3a3_angledgrip01", "attachment_vm_ar_g3a3_angledgrip02", "attachment_vm_ar_g3a3_stubbygrip01",
"attachment_vm_ar_g3a3_stubbygrip02", "attachment_vm_ar_g3a3_vertgrip01", "attachment_vm_ar_g3a3_vertgrip02",
"attachment_vm_ar_g3a3_vertgrip03"},
}
--NECESSARY: it loads custom attachments from other authors
require("mw_utils")
mw_utils.LoadInjectors(SWEP)
-- SWEP.Customization = {
-- ["Laser"] = {
-- Slot = 4,
-- {
-- Key = "no_laser",
-- },
-- {
-- Key = "attachment_vm_laser01",
-- Bodygroups = {
-- ["laserrail"] = 1
-- },
-- VElement = {
-- Bone = "tag_laser_attach",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 3, 0), Angle()},
-- [3] = {Vector(0, 3, 0), Angle()},
-- [4] = {Vector(0, -2, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.LaserAimAngles = Angle(-0.5, 0.3, -45)
-- self.LaserAimPos = Vector(-2, 0, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_laser02",
-- Bodygroups = {
-- ["laserrail"] = 1
-- },
-- VElement = {
-- Bone = "tag_laser_attach",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 3, 0), Angle()},
-- [3] = {Vector(0, 3, 0), Angle()},
-- [4] = {Vector(0, -2, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.LaserAimAngles = Angle(-0.5, 0.3, -45)
-- self.LaserAimPos = Vector(-2, 0, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_laser03",
-- Bodygroups = {
-- ["laserrail"] = 1
-- },
-- VElement = {
-- Bone = "tag_laser_attach",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 3, 0), Angle()},
-- [3] = {Vector(0, 3, 0), Angle()},
-- [4] = {Vector(0, -2, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.LaserAimAngles = Angle(-0.5, 0.3, -45)
-- self.LaserAimPos = Vector(-2, 0, 0)
-- end
-- }
-- },
-- ["Optic"] = {
-- Slot = 2,
-- {
-- Key = "no_sight",
-- },
-- {
-- Key = "attachment_vm_minireddot_tall",
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.8)
-- end
-- },
-- {
-- Key = "attachment_vm_minireddot02_tall",
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.75)
-- end
-- },
-- {
-- Key = "attachment_vm_minireddot03_tall",
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.75)
-- end
-- },
-- {
-- Key = "attachment_vm_holo_west02",
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 3, 0), Angle()},
-- [3] = {Vector(0, 3, 0), Angle()},
-- [4] = {Vector(0, -2, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.95)
-- end
-- },
-- {
-- Key = "attachment_vm_reflex_east02_tall",
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.1)
-- end
-- },
-- {
-- Key = "attachment_vm_reflex_west03",
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.05)
-- end
-- },
-- {
-- Key = "attachment_vm_reflex_west04",
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.95)
-- end
-- },
-- {
-- Key = "attachment_vm_holo_west_lod0",
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 3, 0), Angle()},
-- [3] = {Vector(0, 3, 0), Angle()},
-- [4] = {Vector(0, -2, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1)
-- end
-- },
-- {
-- Key = "attachment_vm_reflex_east",
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.95)
-- end
-- },
-- {
-- Key = "attachment_vm_4x_east_tall",
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.1, 0, -1.14)
-- end
-- },
-- {
-- Key = "attachment_vm_4x_west_tall",
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, -1.25)
-- end
-- },
-- {
-- Key = "attachment_vm_4x_west02_tall",
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, -1.125)
-- end
-- },
-- {
-- Key = "attachment_vm_thermal_east_tall",
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 3, 0), Angle()},
-- [3] = {Vector(0, 3, 0), Angle()},
-- [4] = {Vector(0, -2, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, -1.065)
-- end
-- },
-- {
-- Key = "attachment_vm_thermal_hybrid",
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 3, 0), Angle()},
-- [3] = {Vector(0, 3, 0), Angle()},
-- [4] = {Vector(0, -2, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.005, 0, -0.64)
-- self.HybridAimAngles = Angle(-0.05, 0.1, -45)
-- self.HybridAimPos = Vector(-1.785, 0, -0.145)
-- end
-- },
-- {
-- Key = "attachment_vm_thermal_west_01",
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 3, 0), Angle()},
-- [3] = {Vector(0, 3, 0), Angle()},
-- [4] = {Vector(0, -2, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, -0.63)
-- end
-- },
-- {
-- Key = "weapon_vm_scope_mike14_alt",
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, -1.01)
-- self.Zoom.Blur.EyeFocusDistance = 3.5
-- end
-- },
-- {
-- Key = "attachment_vm_scope_vz",
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, -0.94)
-- self.Zoom.Blur.EyeFocusDistance = 3.5
-- end
-- },
-- {
-- Key = "attachment_vm_hybrid_west",
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 3, 0), Angle()},
-- [3] = {Vector(0, 3, 0), Angle()},
-- [4] = {Vector(0, -2, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0, 0, -0.78)
-- self.HybridAimPos = Vector(-0, 0, -2)
-- self.HybridAimAngles = Angle(-0, 0, -0)
-- end
-- },
-- {
-- Key = "attachment_vm_hybrid_west03",
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 3, 0), Angle()},
-- [3] = {Vector(0, 3, 0), Angle()},
-- [4] = {Vector(0, -2, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, -0.715)
-- self.Zoom.Blur.EyeFocusDistance = 3.5
-- self.HybridAimAngles = Angle(-0.1, 0.1, -45)
-- self.HybridAimPos = Vector(-1.55, 0, 0.125)
-- end
-- },
-- },
-- ["Muzzle"] = {
-- Slot = 3,
-- {
-- Key = "no_muzzle"
-- },
-- {
-- Key = "attachment_vm_flashhider01",
-- Bodygroups = {
-- ["muzzle"] = 1
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0.5, 0), Angle()},
-- [3] = {Vector(0, -0.1, 0), Angle()},
-- [4] = {Vector(0, -6.75, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ParticleEffects.MuzzleFlash = "AC_muzzle_pistol_suppressed"
-- end
-- },
-- {
-- Key = "attachment_vm_flashhider02",
-- Bodygroups = {
-- ["muzzle"] = 1
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0.5, 0), Angle()},
-- [3] = {Vector(0, -0.1, 0), Angle()},
-- [4] = {Vector(0, -6.75, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ParticleEffects.MuzzleFlash = "AC_muzzle_pistol_suppressed"
-- end
-- },
-- {
-- Key = "attachment_vm_flashhider03",
-- Bodygroups = {
-- ["muzzle"] = 1
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0.5, 0), Angle()},
-- [3] = {Vector(0, -0.1, 0), Angle()},
-- [4] = {Vector(0, -6.75, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ParticleEffects.MuzzleFlash = "AC_muzzle_pistol_suppressed"
-- end
-- },
-- {
-- Key = "attachment_vm_flashhider05",
-- Bodygroups = {
-- ["muzzle"] = 1
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0.5, 0), Angle()},
-- [3] = {Vector(0, -0.1, 0), Angle()},
-- [4] = {Vector(0, -6.75, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ParticleEffects.MuzzleFlash = "AC_muzzle_pistol_suppressed"
-- end
-- },
-- {
-- Key = "attachment_vm_muzzlebrake01",
-- Bodygroups = {
-- ["muzzle"] = 1
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0.5, 0), Angle()},
-- [3] = {Vector(0, -0.1, 0), Angle()},
-- [4] = {Vector(0, -6.75, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_muzzlebrake02",
-- Bodygroups = {
-- ["muzzle"] = 1
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0.5, 0), Angle()},
-- [3] = {Vector(0, -0.1, 0), Angle()},
-- [4] = {Vector(0, -6.75, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_muzzlebrake03",
-- Bodygroups = {
-- ["muzzle"] = 1
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0.5, 0), Angle()},
-- [3] = {Vector(0, -0.1, 0), Angle()},
-- [4] = {Vector(0, -6.75, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_muzzlebrake04",
-- Bodygroups = {
-- ["muzzle"] = 1
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0.5, 0), Angle()},
-- [3] = {Vector(0, -0.1, 0), Angle()},
-- [4] = {Vector(0, -6.75, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_compensator01",
-- Bodygroups = {
-- ["muzzle"] = 1
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0.5, 0), Angle()},
-- [3] = {Vector(0, -0.1, 0), Angle()},
-- [4] = {Vector(0, -6.75, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_compensator02",
-- Bodygroups = {
-- ["muzzle"] = 1
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0.5, 0), Angle()},
-- [3] = {Vector(0, -0.1, 0), Angle()},
-- [4] = {Vector(0, -6.75, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_muzzlemelee01",
-- Bodygroups = {
-- ["muzzle"] = 1
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0.5, 0), Angle()},
-- [3] = {Vector(0, -0.1, 0), Angle()},
-- [4] = {Vector(0, -6.75, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_muzzlemelee02",
-- Bodygroups = {
-- ["muzzle"] = 1
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0.5, 0), Angle()},
-- [3] = {Vector(0, -0.1, 0), Angle()},
-- [4] = {Vector(0, -6.75, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_silencer_east01",
-- Bodygroups = {
-- ["muzzle"] = 1
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0.5, 0), Angle()},
-- [3] = {Vector(0, -0.1, 0), Angle()},
-- [4] = {Vector(0, -6.75, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- doSuppressorStats(self)
-- end
-- },
-- {
-- Key = "attachment_vm_silencer02",
-- Bodygroups = {
-- ["muzzle"] = 1
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0.5, 0), Angle()},
-- [3] = {Vector(0, -0.1, 0), Angle()},
-- [4] = {Vector(0, -6.75, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- doSuppressorStats(self)
-- end
-- },
-- {
-- Key = "attachment_vm_silencer03",
-- Bodygroups = {
-- ["muzzle"] = 1
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0.5, 0), Angle()},
-- [3] = {Vector(0, -0.1, 0), Angle()},
-- [4] = {Vector(0, -6.75, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- doSuppressorStats(self)
-- end
-- },
-- {
-- Key = "attachment_vm_silencer04",
-- Bodygroups = {
-- ["muzzle"] = 1
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0.5, 0), Angle()},
-- [3] = {Vector(0, -0.1, 0), Angle()},
-- [4] = {Vector(0, -6.75, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- doSuppressorStats(self)
-- end
-- },
-- },
-- ["Perk"] = {
-- Slot = 1,
-- {
-- Key = "no_perk",
-- },
-- {
-- Key = "perk_soh",
-- Stats = function(self)
-- self.Animations.Reload = self.Animations.Reload_Fast
-- self.Animations.Reload_Empty = self.Animations.Reload_Empty_Fast
-- self.Animations.Reload_XmagLrg = self.Animations.Reload_XmagLrg_Fast
-- self.Animations.Reload_Empty_XmagLrg = self.Animations.Reload_Empty_XmagLrg_Fast
-- self.Animations.Reload_Xmag = self.Animations.Reload_Xmag_Fast
-- self.Animations.Reload_Empty_Xmag = self.Animations.Reload_Empty_Xmag_Fast
-- end
-- },
-- {
-- Key = "perk_fastmelee",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "perk_heavymelee",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "perk_fmj",
-- Stats = function(self)
-- end
-- }
-- },
-- ["Underbarrel"] = {
-- Slot = 5,
-- {
-- Key = "no_underbarrel",
-- },
-- {
-- Key = "attachment_vm_vertgrip02_lod0",
-- Bodygroups = {
-- ["foregrip_rail"] = 1
-- },
-- VElement = {
-- Bone = "tag_laser_attach",
-- Position = Vector(0, -5, -0.3),
-- Angles = Angle(0, 0, -180),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self:SetGripPoseParameter("grip_vert_offset")
-- end
-- },
-- {
-- Key = "attachment_vm_vertgrip03",
-- Bodygroups = {
-- ["foregrip_rail"] = 1
-- },
-- VElement = {
-- Bone = "tag_laser_attach",
-- Position = Vector(0, -5, -0.3),
-- Angles = Angle(0, 0, -180),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self:SetGripPoseParameter("grip_vert_offset")
-- end
-- },
-- {
-- Key = "attachment_vm_vertgrip_stubby02",
-- Bodygroups = {
-- ["foregrip_rail"] = 1
-- },
-- VElement = {
-- Bone = "tag_laser_attach",
-- Position = Vector(0, -5, -0.3),
-- Angles = Angle(0, 0, -180),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self:SetGripPoseParameter("grip_vert_offset")
-- end
-- },
-- {
-- Key = "attachment_vm_vertgrip_stubby01",
-- Bodygroups = {
-- ["foregrip_rail"] = 1
-- },
-- VElement = {
-- Bone = "tag_laser_attach",
-- Position = Vector(0, -5, -0.3),
-- Angles = Angle(0, 0, -180),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self:SetGripPoseParameter("grip_vert_offset")
-- end
-- },
-- {
-- Key = "attachment_vm_vertgrip_stubby04",
-- Bodygroups = {
-- ["foregrip_rail"] = 1
-- },
-- VElement = {
-- Bone = "tag_laser_attach",
-- Position = Vector(0, -5, -0.3),
-- Angles = Angle(0, 0, -180),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self:SetGripPoseParameter("grip_vert_offset")
-- end
-- },
-- },
-- ["Magazine"] = {
-- Slot = 6,
-- {
-- Key = "attachment_vm_magazine_g3_custom",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_magazine_ext_g3_custom",
-- Stats = function(self)
-- end
-- },
-- },
-- }