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360
lua/weapons/mg_g3a3/animations.lua
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360
lua/weapons/mg_g3a3/animations.lua
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AddCSLuaFile()
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SWEP.Animations = {
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["Idle"] = {--idle is a special animation index, movement animations are played when this is on
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Sequences = {"idle"},
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Fps = 30,
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end}
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}
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--does not need NextSequence to loop, it's an exception to the rule
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},
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["Draw"] = {
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Sequences = {"draw"},
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Length = 0.75,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_raise")) end},
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{Time = 0.25, Callback = function(self) self:EnableGrip() end}
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}
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},
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["Holster"] = {
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Sequences = {"holster"},
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Length = 0.75,
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Fps = 30,
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Events = {
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{Time = 0.5, Callback = function(self) self:DisableGrip() end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_down")) end}
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}
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},
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["Equip"] = {
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Sequences = {"draw_First"},
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Length = 2.5,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DisableGrip() end},
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{Time = 0.1, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.start")) end},
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{Time = 0.46, Callback = function(self) self:DoSound(Sound("mw19.g3a3.bolt.charge")) end},
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{Time = 1.15, Callback = function(self) self:DoSound(Sound("mw19.g3a3.bolt.back")) end},
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{Time = 1.65, Callback = function(self) self:DoSound(Sound("mw19.g3a3.bolt.forward")) end},
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{Time = 1.9, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.end")) end},
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{Time = 1.9, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Reload"] = {
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Sequences = {"reload"},
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Length = 2.3,
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Fps = 30,
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MagLength = 1.5,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.start")) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 0.5, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.magout")) end},
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{Time = 1.1, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.magin.1")) end},
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{Time = 1.4, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.magin.2")) end},
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{Time = 1.93, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.end")) end},
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{Time = 2.12, Callback = function(self) self:EnableGrip() end},
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{Time = 1.95, Callback = function(self) end},
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}
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},
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["Reload_Fast"] = {
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Sequences = {"reload_fast"},
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Length = 1.7,
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Fps = 30,
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MagLength = 1.2,
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NextSequence = "Idle",
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Events = {
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{Time = 0.066, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.startF")) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 0.1, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.magoutF")) end},
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{Time = 0.75, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(0, 0, 40)) end},
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{Time = 0.9, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.magin.1F")) end},
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{Time = 1.1, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.magin.2F")) end},
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{Time = 1.3, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.endF")) end},
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{Time = 1.33, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Reload_Xmag"] = {
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Sequences = {"reload_xmag"},
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Length = 2.3,
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Fps = 30,
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MagLength = 1.5,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.start")) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 0.5, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.magout")) end},
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{Time = 1.2, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.magin.1")) end},
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{Time = 1.56, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.magin.2")) end},
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{Time = 1.93, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.end")) end},
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{Time = 1.95, Callback = function(self) self:EnableGrip() end},
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{Time = 1.95, Callback = function(self) end},
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}
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},
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["Reload_Xmag_Fast"] = {
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Sequences = {"reload_xmag_fast"},
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Length = 1.8,
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Fps = 30,
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MagLength = 1.2,
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NextSequence = "Idle",
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Events = {
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{Time = 0.066, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.startF")) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 0.2, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.magoutF")) end},
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{Time = 0.75, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(0, 0, 40)) end},
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{Time = 0.9, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.magin.1F")) end},
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{Time = 1.1, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.magin.2F")) end},
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{Time = 1.3, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.endF")) end},
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{Time = 1.33, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Reload_Empty"] = {
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Sequences = {"reload_empty"},
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Length = 3.3,
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Fps = 30,
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MagLength = 2.1,
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NextSequence = "Idle",
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Events = {
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{Time = 0.066, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.start.empty")) end},
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{Time = 0.2, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.bolt.charge")) end},
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{Time = 0.66, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.magout.empty")) end},
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{Time = 1.34, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(-40, 0, 40)) end},
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{Time = 0.066, Callback = function(self) self:DisableGrip() end},
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{Time = 1.6, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.magin.1.empty")) end},
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{Time = 2.0, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.magin.2.empty")) end},
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{Time = 2.5, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.bolt.slap")) end},
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{Time = 2.95, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.end.empty")) end},
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{Time = 3, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Reload_Empty_Carbine"] = {
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Sequences = {"reload_empty_carbine"},
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Length = 3.3,
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Fps = 30,
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MagLength = 2.1,
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NextSequence = "Idle",
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Events = {
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{Time = 0.066, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.start.empty")) end},
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{Time = 0.2, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.bolt.charge")) end},
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{Time = 0.66, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.magout.empty")) end},
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{Time = 1.34, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(-40, 0, 40)) end},
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{Time = 0.066, Callback = function(self) self:DisableGrip() end},
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{Time = 1.6, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.magin.1.empty")) end},
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{Time = 2.0, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.magin.2.empty")) end},
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{Time = 2.5, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.bolt.slap")) end},
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{Time = 2.95, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.end.empty")) end},
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{Time = 2.9, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Reload_Empty_Fast"] = {
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Sequences = {"reload_empty_fast"},
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Length = 2.5,
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Fps = 30,
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MagLength = 1.55,
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NextSequence = "Idle",
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Events = {
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{Time = 0.066, Callback = function(self) self:DisableGrip() end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.start.emptyF")) end},
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{Time = 0.16, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.bolt.charge")) end},
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{Time = 0.5, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.magout.emptyF")) end},
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{Time = 0.9, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(-10, 0, 40)) end},
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{Time = 1.3, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.magin.1.emptyF")) end},
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{Time = 1.45, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.magin.2.emptyF")) end},
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{Time = 2.0, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.bolt.slapF")) end},
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{Time = 2.1, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.end.emptyF")) end},
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{Time = 2.33, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Fire"] = {
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Sequences = {"fire"},
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Fps = 60,
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NextSequence = "Idle",
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Events = {
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{
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Time = 0,
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Callback = function(self)
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self:DoParticle("MuzzleFlash", "muzzle")
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self:DoParticle("Ejection", "shell_eject")
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self:DoEjection("shell_eject")
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end
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},
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Fire_Last"] = {
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Sequences = {"fire"},
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Fps = 60,
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NextSequence = "Idle",
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Events = {
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{
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Time = 0,
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Callback = function(self)
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self:DoParticle("MuzzleFlash", "muzzle")
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self:DoParticle("Ejection", "shell_eject")
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self:DoEjection("shell_eject")
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end
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},
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Ads_In"] = {
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Sequences = {"ads_in"},
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Length = 0.3,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.g3a3.ads.up")) end},
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{Time = 0, Callback = function(self) self:EnableGrip() end}
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}
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},
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["Ads_Out"] = {
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Sequences = {"ads_out"},
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Length = 0.3,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.g3a3.ads.down")) end},
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{Time = 0, Callback = function(self) self:EnableGrip() end}
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}
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},
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["Sprint_In"] = {
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Sequences = {"sprint_in"},
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Fps = 24,
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end}
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}
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--NextSequence = "Sprint_Loop",
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},
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["Sprint_Loop"] = {
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Sequences = {"sprint_loop"},
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Fps = 30,
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NextSequence = "Sprint_Loop" --make our state loop
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--while sprinting, the playback rate of the viewmodel is scaled with velocity (cod-like behaviour)
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},
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["Sprint_Out"] = {
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Sequences = {"sprint_out"},
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Length = 0.3,
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Fps = 24,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end}
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}
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},
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["Firemode_Auto"] = {
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Sequences = {"semi_off"},
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Length = 0.75,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.g3a3.semi.off")) end},
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}
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},
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["Firemode_Semi"] = {
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Sequences = {"semi_on"},
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Length = 0.75,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.g3a3.semi.on")) end},
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}
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},
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["Inspect"] = {
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Sequences = {"inspect"},
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Length = 5,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0.0, Callback = function(self) self:DoSound(Sound("mw19.g3a3.inspect.1")) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 1.36, Callback = function(self) self:DoSound(Sound("mw19.g3a3.inspect.2")) end},
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{Time = 2.25, Callback = function(self) self:DoSound(Sound("mw19.g3a3.inspect.3")) end},
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{Time = 4.1, Callback = function(self) self:DoSound(Sound("mw19.g3a3.inspect.4")) end},
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{Time = 4.1, Callback = function(self) self:DoSound(Sound("mw19.g3a3.inspect.5")) end},
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{Time = 4.3, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Jog_Out"] = {
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Sequences = {"jog_out"},
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end}
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}
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},
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["Jump"] = {
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Sequences = {"jump"},
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Fps = 15,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end}
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}
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},
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["Land"] = {
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Sequences = {"jump_land"},
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end}
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}
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},
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["Melee"] = {
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Sequences = {"melee_miss_01", "melee_miss_02", "melee_miss_03"},
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Length = 0.6, --if melee misses
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Size = 15,
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Range = 40,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Medium")) end},
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{Time = 0.066, Callback = function(self) self:DisableGrip() end},
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{Time = 0.75, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Melee_Hit"] = {
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Sequences = {"melee_hit_01", "melee_hit_02", "melee_hit_03"},
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Length = 0.3, --if melee hits
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Damage = 45,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Medium")) end},
|
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{Time = 0.066, Callback = function(self) self:DisableGrip() end},
|
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{Time = 0.75, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
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||||
}
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846
lua/weapons/mg_g3a3/customization.lua
Normal file
846
lua/weapons/mg_g3a3/customization.lua
Normal file
@@ -0,0 +1,846 @@
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AddCSLuaFile()
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function SWEP:doSuppressorStats()
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self.Primary.Sound = Sound("mw19.g3a3.fire.s")
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self.Reverb = {
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RoomScale = 50000,
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Sounds = {
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Outside = {
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Layer = Sound("Atmo_AR_Sup.Outside"),
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||||
Reflection = Sound("Reflection_ARSUP.Outside")
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||||
},
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||||
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||||
Inside = {
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Layer = Sound("Atmo_AR_Sup.Inside"),
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Reflection = Sound("Reflection_ARSUP.Inside")
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||||
}
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||||
}
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||||
}
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||||
self.ParticleEffects.MuzzleFlash = "AC_muzzle_pistol_suppressed"
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||||
end
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||||
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||||
SWEP.Customization = {
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||||
{"att_perk", "attachment_vm_ar_g3a3_perk_soh", "att_perk_fmj"},
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||||
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||||
{"attachment_vm_ar_g3a3_magazine_default"},
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||||
|
||||
{"attachment_vm_ar_g3a3_barrel_default", "attachment_vm_ar_g3a3_barrel_sniper", "attachment_vm_ar_g3a3_barrel_carbine",
|
||||
"attachment_vm_ar_g3a3_barrel_cqc"},
|
||||
|
||||
{"attachment_vm_ar_g3a3_pgrip_default", "attachment_vm_ar_g3a3_pgrip_sniper"},
|
||||
|
||||
{"attachment_vm_ar_g3a3_stock_default", "attachment_vm_ar_g3a3_stock_fixed", "attachment_vm_ar_g3a3_stock_foldable",
|
||||
"attachment_vm_ar_g3a3_stock_no", "attachment_vm_ar_g3a3_stock_retractable", "attachment_vm_ar_g3a3_stock_sniper"},
|
||||
|
||||
{"att_muzzle", "att_vm_breacher01", "att_vm_breacher02", "att_vm_compensator01",
|
||||
"att_vm_compensator02", "att_vm_flashhider01", "att_vm_flashhider02",
|
||||
"att_vm_flashhider03", "att_vm_flashhider04", "att_vm_muzzlebrake01",
|
||||
"att_vm_muzzlebrake02", "att_vm_muzzlebrake03",
|
||||
"att_vm_silencer01", "att_vm_silencer02", "att_vm_silencer03",
|
||||
"att_vm_silencer04", "att_vm_silencer05", 'att_vm_silencer06'},
|
||||
|
||||
{"attachment_vm_ar_g3a3_sight", "att_vm_2x_west02_holo", "att_vm_2x_west02", "att_vm_reflex_02", "att_vm_minireddot01_tall", "att_vm_minireddot02_tall", "att_vm_minireddot03_tall",
|
||||
"att_vm_holo_west01", "att_vm_holo_west02", "att_vm_holo_east01", "att_vm_reflex_east01",
|
||||
"att_vm_reflex_east02_tall", "att_vm_reflex_west02_tall", "att_vm_reflex_west03",
|
||||
"att_vm_thermal_east01", "att_vm_thermal_west01", "att_vm_thermal_east01_hybrid",
|
||||
"att_vm_hybrid_west01", "att_vm_hybrid_west03", "att_vm_4x_east01_tall",
|
||||
"att_vm_4x_west01_tall", "att_vm_4x_west02_tall",
|
||||
"att_vm_scope_mike14", "att_vm_scope_vz"},
|
||||
|
||||
{"att_laser", "attachment_vm_ar_g3a3_laser01_cylinder", "attachment_vm_ar_g3a3_laser02_cylinder",
|
||||
"attachment_vm_ar_g3a3_laser03_cylinder"},
|
||||
|
||||
{"att_grip", "attachment_vm_ar_g3a3_angledgrip01", "attachment_vm_ar_g3a3_angledgrip02", "attachment_vm_ar_g3a3_stubbygrip01",
|
||||
"attachment_vm_ar_g3a3_stubbygrip02", "attachment_vm_ar_g3a3_vertgrip01", "attachment_vm_ar_g3a3_vertgrip02",
|
||||
"attachment_vm_ar_g3a3_vertgrip03"},
|
||||
}
|
||||
|
||||
--NECESSARY: it loads custom attachments from other authors
|
||||
require("mw_utils")
|
||||
mw_utils.LoadInjectors(SWEP)
|
||||
|
||||
-- SWEP.Customization = {
|
||||
|
||||
-- ["Laser"] = {
|
||||
-- Slot = 4,
|
||||
-- {
|
||||
-- Key = "no_laser",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_laser01",
|
||||
-- Bodygroups = {
|
||||
-- ["laserrail"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_laser_attach",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 3, 0), Angle()},
|
||||
-- [3] = {Vector(0, 3, 0), Angle()},
|
||||
-- [4] = {Vector(0, -2, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.LaserAimAngles = Angle(-0.5, 0.3, -45)
|
||||
-- self.LaserAimPos = Vector(-2, 0, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_laser02",
|
||||
-- Bodygroups = {
|
||||
-- ["laserrail"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_laser_attach",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 3, 0), Angle()},
|
||||
-- [3] = {Vector(0, 3, 0), Angle()},
|
||||
-- [4] = {Vector(0, -2, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.LaserAimAngles = Angle(-0.5, 0.3, -45)
|
||||
-- self.LaserAimPos = Vector(-2, 0, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_laser03",
|
||||
-- Bodygroups = {
|
||||
-- ["laserrail"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_laser_attach",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 3, 0), Angle()},
|
||||
-- [3] = {Vector(0, 3, 0), Angle()},
|
||||
-- [4] = {Vector(0, -2, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.LaserAimAngles = Angle(-0.5, 0.3, -45)
|
||||
-- self.LaserAimPos = Vector(-2, 0, 0)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
|
||||
-- ["Optic"] = {
|
||||
-- Slot = 2,
|
||||
-- {
|
||||
-- Key = "no_sight",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_minireddot_tall",
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.8)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_minireddot02_tall",
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.75)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_minireddot03_tall",
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.75)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_holo_west02",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 3, 0), Angle()},
|
||||
-- [3] = {Vector(0, 3, 0), Angle()},
|
||||
-- [4] = {Vector(0, -2, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.95)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_east02_tall",
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.1)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_west03",
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.05)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_west04",
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.95)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_holo_west_lod0",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 3, 0), Angle()},
|
||||
-- [3] = {Vector(0, 3, 0), Angle()},
|
||||
-- [4] = {Vector(0, -2, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_east",
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.95)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_4x_east_tall",
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.1, 0, -1.14)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_4x_west_tall",
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, -1.25)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_4x_west02_tall",
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, -1.125)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_thermal_east_tall",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 3, 0), Angle()},
|
||||
-- [3] = {Vector(0, 3, 0), Angle()},
|
||||
-- [4] = {Vector(0, -2, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, -1.065)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_thermal_hybrid",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 3, 0), Angle()},
|
||||
-- [3] = {Vector(0, 3, 0), Angle()},
|
||||
-- [4] = {Vector(0, -2, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.005, 0, -0.64)
|
||||
|
||||
-- self.HybridAimAngles = Angle(-0.05, 0.1, -45)
|
||||
-- self.HybridAimPos = Vector(-1.785, 0, -0.145)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_thermal_west_01",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 3, 0), Angle()},
|
||||
-- [3] = {Vector(0, 3, 0), Angle()},
|
||||
-- [4] = {Vector(0, -2, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, -0.63)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "weapon_vm_scope_mike14_alt",
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, -1.01)
|
||||
-- self.Zoom.Blur.EyeFocusDistance = 3.5
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_scope_vz",
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, -0.94)
|
||||
-- self.Zoom.Blur.EyeFocusDistance = 3.5
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_hybrid_west",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 3, 0), Angle()},
|
||||
-- [3] = {Vector(0, 3, 0), Angle()},
|
||||
-- [4] = {Vector(0, -2, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0, 0, -0.78)
|
||||
|
||||
-- self.HybridAimPos = Vector(-0, 0, -2)
|
||||
-- self.HybridAimAngles = Angle(-0, 0, -0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_hybrid_west03",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 3, 0), Angle()},
|
||||
-- [3] = {Vector(0, 3, 0), Angle()},
|
||||
-- [4] = {Vector(0, -2, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, -0.715)
|
||||
-- self.Zoom.Blur.EyeFocusDistance = 3.5
|
||||
-- self.HybridAimAngles = Angle(-0.1, 0.1, -45)
|
||||
-- self.HybridAimPos = Vector(-1.55, 0, 0.125)
|
||||
-- end
|
||||
-- },
|
||||
-- },
|
||||
|
||||
-- ["Muzzle"] = {
|
||||
-- Slot = 3,
|
||||
-- {
|
||||
-- Key = "no_muzzle"
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_flashhider01",
|
||||
-- Bodygroups = {
|
||||
-- ["muzzle"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
||||
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ParticleEffects.MuzzleFlash = "AC_muzzle_pistol_suppressed"
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_flashhider02",
|
||||
-- Bodygroups = {
|
||||
-- ["muzzle"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
||||
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ParticleEffects.MuzzleFlash = "AC_muzzle_pistol_suppressed"
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_flashhider03",
|
||||
-- Bodygroups = {
|
||||
-- ["muzzle"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
||||
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ParticleEffects.MuzzleFlash = "AC_muzzle_pistol_suppressed"
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_flashhider05",
|
||||
-- Bodygroups = {
|
||||
-- ["muzzle"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
||||
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ParticleEffects.MuzzleFlash = "AC_muzzle_pistol_suppressed"
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlebrake01",
|
||||
-- Bodygroups = {
|
||||
-- ["muzzle"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
||||
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlebrake02",
|
||||
-- Bodygroups = {
|
||||
-- ["muzzle"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
||||
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlebrake03",
|
||||
-- Bodygroups = {
|
||||
-- ["muzzle"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
||||
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlebrake04",
|
||||
-- Bodygroups = {
|
||||
-- ["muzzle"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
||||
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_compensator01",
|
||||
-- Bodygroups = {
|
||||
-- ["muzzle"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
||||
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_compensator02",
|
||||
-- Bodygroups = {
|
||||
-- ["muzzle"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
||||
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlemelee01",
|
||||
-- Bodygroups = {
|
||||
-- ["muzzle"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
||||
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlemelee02",
|
||||
-- Bodygroups = {
|
||||
-- ["muzzle"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
||||
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_silencer_east01",
|
||||
-- Bodygroups = {
|
||||
-- ["muzzle"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
||||
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_silencer02",
|
||||
-- Bodygroups = {
|
||||
-- ["muzzle"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
||||
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_silencer03",
|
||||
-- Bodygroups = {
|
||||
-- ["muzzle"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
||||
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_silencer04",
|
||||
-- Bodygroups = {
|
||||
-- ["muzzle"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, -0.1, 0), Angle()},
|
||||
-- [4] = {Vector(0, -6.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- },
|
||||
|
||||
-- ["Perk"] = {
|
||||
-- Slot = 1,
|
||||
-- {
|
||||
-- Key = "no_perk",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_soh",
|
||||
-- Stats = function(self)
|
||||
-- self.Animations.Reload = self.Animations.Reload_Fast
|
||||
-- self.Animations.Reload_Empty = self.Animations.Reload_Empty_Fast
|
||||
-- self.Animations.Reload_XmagLrg = self.Animations.Reload_XmagLrg_Fast
|
||||
-- self.Animations.Reload_Empty_XmagLrg = self.Animations.Reload_Empty_XmagLrg_Fast
|
||||
-- self.Animations.Reload_Xmag = self.Animations.Reload_Xmag_Fast
|
||||
-- self.Animations.Reload_Empty_Xmag = self.Animations.Reload_Empty_Xmag_Fast
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_fastmelee",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_heavymelee",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_fmj",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
|
||||
-- ["Underbarrel"] = {
|
||||
-- Slot = 5,
|
||||
-- {
|
||||
-- Key = "no_underbarrel",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_vertgrip02_lod0",
|
||||
-- Bodygroups = {
|
||||
-- ["foregrip_rail"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_laser_attach",
|
||||
-- Position = Vector(0, -5, -0.3),
|
||||
-- Angles = Angle(0, 0, -180),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_vert_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_vertgrip03",
|
||||
-- Bodygroups = {
|
||||
-- ["foregrip_rail"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_laser_attach",
|
||||
-- Position = Vector(0, -5, -0.3),
|
||||
-- Angles = Angle(0, 0, -180),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_vert_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_vertgrip_stubby02",
|
||||
-- Bodygroups = {
|
||||
-- ["foregrip_rail"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_laser_attach",
|
||||
-- Position = Vector(0, -5, -0.3),
|
||||
-- Angles = Angle(0, 0, -180),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_vert_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_vertgrip_stubby01",
|
||||
-- Bodygroups = {
|
||||
-- ["foregrip_rail"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_laser_attach",
|
||||
-- Position = Vector(0, -5, -0.3),
|
||||
-- Angles = Angle(0, 0, -180),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_vert_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_vertgrip_stubby04",
|
||||
-- Bodygroups = {
|
||||
-- ["foregrip_rail"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_laser_attach",
|
||||
-- Position = Vector(0, -5, -0.3),
|
||||
-- Angles = Angle(0, 0, -180),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_vert_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- },
|
||||
|
||||
-- ["Magazine"] = {
|
||||
-- Slot = 6,
|
||||
-- {
|
||||
-- Key = "attachment_vm_magazine_g3_custom",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_magazine_ext_g3_custom",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- },
|
||||
-- }
|
||||
166
lua/weapons/mg_g3a3/shared.lua
Normal file
166
lua/weapons/mg_g3a3/shared.lua
Normal file
@@ -0,0 +1,166 @@
|
||||
AddCSLuaFile()
|
||||
|
||||
PrecacheParticleSystem("AC_muzzle_rifle")
|
||||
PrecacheParticleSystem("AC_muzzle_pistol_suppressed")
|
||||
PrecacheParticleSystem("AC_muzzle_pistol_ejection")
|
||||
PrecacheParticleSystem("AC_muzzle_pistol_smoke_barrel")
|
||||
include("animations.lua")
|
||||
include("customization.lua")
|
||||
|
||||
if CLIENT then
|
||||
killicon.Add( "mg_g3a3", "VGUI/entities/mg_g3a3", Color(255, 0, 0, 255))
|
||||
SWEP.WepSelectIcon = surface.GetTextureID("VGUI/spawnicons/icon_cac_weapon_ar_g3a3")
|
||||
end
|
||||
|
||||
SWEP.Base = "mg_base"
|
||||
SWEP.GripPoseParameters = {"grip_vert_offset", "grip_vert_pro_offset", "grip_cqc", "grip_sniper"}
|
||||
SWEP.PrintName = "G3A3"
|
||||
SWEP.Category = "Modern Warfare"
|
||||
SWEP.SubCategory = "Assault Rifles"
|
||||
SWEP.Spawnable = true
|
||||
SWEP.VModel = Model("models/viper/mw/weapons/v_gamma3.mdl")
|
||||
SWEP.WorldModel = Model("models/viper/mw/weapons/w_gamma3.mdl")
|
||||
|
||||
SWEP.Slot = 2
|
||||
SWEP.HoldType = "Rifle"
|
||||
|
||||
SWEP.Primary.Sound = Sound("mw19.g3a3.fire")
|
||||
-- SWEP.Trigger = {
|
||||
-- PressedSound = Sound("mw19.scharlie.fire.first"),
|
||||
-- ReleasedSound = Sound("mw19.scharlie.disconnector"),
|
||||
-- Time = 0.1
|
||||
-- }
|
||||
SWEP.Primary.Ammo = "Ar2"
|
||||
SWEP.Primary.ClipSize = 20
|
||||
SWEP.Primary.Automatic = true
|
||||
SWEP.Primary.BurstRounds = 1
|
||||
SWEP.Primary.BurstDelay = 0
|
||||
SWEP.Primary.RPM = 600
|
||||
SWEP.CanChamberRound = true
|
||||
|
||||
SWEP.ParticleEffects = {
|
||||
["MuzzleFlash"] = "AC_muzzle_rifle",
|
||||
["MuzzleFlash_Suppressed"] = "AC_muzzle_pistol_suppressed",
|
||||
["Ejection"] = "AC_muzzle_pistol_ejection",
|
||||
}
|
||||
|
||||
SWEP.Reverb = {
|
||||
RoomScale = 50000, --(cubic hu)
|
||||
--how big should an area be before it is categorized as 'outside'?
|
||||
|
||||
Sounds = {
|
||||
Outside = {
|
||||
Layer = Sound("Atmo_LMG.Outside"),
|
||||
Reflection = Sound("Reflection_AR.Outside")
|
||||
},
|
||||
|
||||
Inside = {
|
||||
Layer = Sound("Atmo_LMG.Inside"),
|
||||
Reflection = Sound("Reflection_AR.Inside")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.Firemodes = {
|
||||
[1] = {
|
||||
Name = "Full Auto",
|
||||
OnSet = function()
|
||||
return "Firemode_Auto"
|
||||
end
|
||||
},
|
||||
|
||||
[2] = {
|
||||
Name = "Semi Auto",
|
||||
OnSet = function(self)
|
||||
self.Primary.Automatic = false
|
||||
self.Primary.RPM = 450
|
||||
|
||||
return "Firemode_Semi"
|
||||
end
|
||||
},
|
||||
|
||||
}
|
||||
|
||||
SWEP.BarrelSmoke = {
|
||||
Particle = "AC_muzzle_pistol_smoke_barrel",
|
||||
Attachment = "muzzle",
|
||||
ShotTemperatureIncrease = 35,
|
||||
TemperatureThreshold = 100, --temperature that triggers smoke
|
||||
TemperatureCooldown = 100 --degrees per second
|
||||
}
|
||||
|
||||
SWEP.Cone = {
|
||||
Hip = 0.46, --accuracy while hip
|
||||
Ads = 0.06, --accuracy while aiming
|
||||
Increase = 0.13, --increase cone size by this amount every time we shoot
|
||||
AdsMultiplier = 0.15, --multiply the increase value by this amount while aiming
|
||||
Max = 1.64, --the cone size will not go beyond this size
|
||||
Decrease = 0.8, -- amount (in seconds) for the cone to completely reset (from max)
|
||||
Seed = 6215654 --just give this a random number
|
||||
}
|
||||
|
||||
SWEP.Recoil = {
|
||||
Vertical = {1.25, 2.7}, --random value between the 2
|
||||
Horizontal = {0.57, 1.36}, --random value between the 2
|
||||
Shake = 1.3, --camera shake
|
||||
AdsMultiplier = 0.3, --multiply the values by this amount while aiming
|
||||
Seed = 213654 --give this a random number until you like the current recoil pattern
|
||||
}
|
||||
|
||||
SWEP.Bullet = {
|
||||
Damage = {47, 33}, --first value is damage at 0 meters from impact, second value is damage at furthest point in effective range
|
||||
EffectiveRange = 650, --in meters, damage scales within this distance
|
||||
DropOffStartRange = 20,
|
||||
Range = 1500, --in meters, after this distance the bullet stops existing
|
||||
Tracer = false, --show tracer
|
||||
NumBullets = 1, --the amount of bullets to fire
|
||||
PhysicsMultiplier = 1, --damage is multiplied by this amount when pushing objects
|
||||
Penetration = {
|
||||
DamageMultiplier = 0.8, --how much damaged is multipled by when leaving a surface.
|
||||
MaxCount = 3, --how many times the bullet can penetrate.
|
||||
Thickness = 17, --in hu, how thick an obstacle has to be to stop the bullet.
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.Zoom = {
|
||||
FovMultiplier = 0.95,
|
||||
ViewModelFovMultiplier = 1,
|
||||
Blur = {
|
||||
EyeFocusDistance = 7
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.WorldModelOffsets = {
|
||||
Bone = "tag_sling",
|
||||
Angles = Angle(180,180,0),
|
||||
Pos = Vector(7,-2,-1.6)
|
||||
}
|
||||
|
||||
SWEP.ViewModelOffsets = {
|
||||
Aim = {
|
||||
Angles = Angle(0, 0, 0),
|
||||
Pos = Vector(0, 0, 0)
|
||||
},
|
||||
Idle = {
|
||||
Angles = Angle(0, 0, 0),
|
||||
Pos = Vector(0, 0, 0)
|
||||
},
|
||||
Inspection = {
|
||||
Bone = "tag_sling",
|
||||
X = {
|
||||
[0] = {Pos = Vector(0, -3, -3), Angles = Angle(40, 0, -30)},
|
||||
[1] = {Pos = Vector(0, 0, 0), Angles = Angle(-10, 0, 0)}
|
||||
},
|
||||
Y = {
|
||||
[0] = {Pos = Vector(0, 0, 0), Angles = Angle(-10, 20, 0)},
|
||||
[1] = {Pos = Vector(0, 0, 0), Angles = Angle(10, -20, 0)}
|
||||
}
|
||||
},
|
||||
|
||||
RecoilMultiplier = 2,
|
||||
KickMultiplier = 0.5,
|
||||
AimKickMultiplier = 0.3
|
||||
}
|
||||
|
||||
SWEP.Shell = "mwb_shelleject_7625x"
|
||||
|
||||
Reference in New Issue
Block a user