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500
lua/weapons/mg_falpha/animations.lua
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500
lua/weapons/mg_falpha/animations.lua
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AddCSLuaFile()
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SWEP.Animations = {
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["Idle"] = {--idle is a special animation index, movement animations are played when this is on
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Sequences = {"idle"},
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Fps = 30,
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end}
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}
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--does not need NextSequence to loop, it's an exception to the rule
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},
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["Draw"] = {
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Sequences = {"draw"},
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Length = 0.5,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.falima.raise")) end}
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}
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},
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["Holster"] = {
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Sequences = {"holster"},
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Length = 0.75,
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Fps = 30,
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.falima.drop")) end},
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{Time = 0, Callback = function(self) self:DisableGrip() end},
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}
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},
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["Holster_Railcrust"] = {
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Sequences = {"holster_railcrust"},
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Length = 0.75,
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Fps = 30,
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.falima.drop")) end},
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{Time = 0, Callback = function(self) self:DisableGrip() end},
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}
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},
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["Equip"] = {
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Sequences = {"draw_First"},
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Length = 1.35,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DisableGrip() end},
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("mw19.falima.equip.1")) end},
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{Time = 0.1, Callback = function(self) self:DoSound(Sound("mw19.falima.equip.2")) end},
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{Time = 0.66, Callback = function(self) self:DoSound(Sound("mw19.falima.equip.3")) end},
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{Time = 0.93, Callback = function(self) self:DoSound(Sound("mw19.falima.equip.4")) end},
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{Time = 1.03, Callback = function(self) self:DoSound(Sound("mw19.falima.equip.5")) end},
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{Time = 1.1, Callback = function(self) self:EnableGrip() end}
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}
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},
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["Equip_Railcrust"] = {
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Sequences = {"draw_first_railcrust"},
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Length = 1.35,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DisableGrip() end},
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("mw19.falima.equip.1")) end},
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{Time = 0.1, Callback = function(self) self:DoSound(Sound("mw19.falima.equip.2")) end},
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{Time = 0.66, Callback = function(self) self:DoSound(Sound("mw19.falima.equip.3")) end},
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{Time = 0.93, Callback = function(self) self:DoSound(Sound("mw19.falima.equip.4")) end},
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{Time = 1.03, Callback = function(self) self:DoSound(Sound("mw19.falima.equip.5")) end},
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{Time = 1.1, Callback = function(self) self:EnableGrip() end}
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}
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},
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["Reload"] = {
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Sequences = {"reload"},
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Length = 2.3,
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Fps = 30,
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MagLength = 1.5,
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NextSequence = "Idle",
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Events = {
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{Time = 0.033, Callback = function(self) self:DisableGrip() end},
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_01")) end},
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{Time = 0.66, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_02")) end},
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{Time = 1.16, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_03")) end},
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{Time = 1.43, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_04")) end},
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{Time = 1.76, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_05")) end},
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{Time = 2.16, Callback = function(self) self:EnableGrip() end}
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}
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},
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["Reload_Fast"] = {
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Sequences = {"reload_fast"},
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Length = 1.7,
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Fps = 30,
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MagLength = 1.1,
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NextSequence = "Idle",
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Events = {
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--{Time = 0, Callback = function(self) self:DoSound(Sound("")) end}, Always make sure to have same amount of events as previous sequence!
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_fast_01")) end},
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{Time = 0.066, Callback = function(self) self:DisableGrip() end},
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{Time = 0.43, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_fast_02")) end},
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{Time = 0.56, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_fast_03")) end},
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{Time = 0.86, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_fast_04")) end},
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{Time = 1.56, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_fast_05")) end},
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{Time = 1.6, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Reload_Railcrust"] = {
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Sequences = {"Reload_Railcrust"},
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Length = 2.3,
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Fps = 30,
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MagLength = 1.5,
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NextSequence = "Idle",
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Events = {
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{Time = 0.033, Callback = function(self) self:DisableGrip() end},
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_01")) end},
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{Time = 0.66, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_02")) end},
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{Time = 1.16, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_03")) end},
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{Time = 1.43, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_04")) end},
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{Time = 1.76, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_05")) end},
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{Time = 2.16, Callback = function(self) self:EnableGrip() end}
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}
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},
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["Reload_Fast_Railcrust"] = {
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Sequences = {"Reload_Fast_Railcrust"},
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Length = 1.7,
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Fps = 30,
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MagLength = 1.1,
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NextSequence = "Idle",
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Events = {
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--{Time = 0, Callback = function(self) self:DoSound(Sound("")) end}, Always make sure to have same amount of events as previous sequence!
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_fast_01")) end},
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{Time = 0.066, Callback = function(self) self:DisableGrip() end},
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{Time = 0.43, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_fast_02")) end},
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{Time = 0.56, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_fast_03")) end},
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{Time = 0.86, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_fast_04")) end},
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{Time = 1.56, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_fast_05")) end},
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{Time = 1.6, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Reload_Empty"] = {
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Sequences = {"reload_empty"},
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Length = 2.8,
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Fps = 30,
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MagLength = 1.55,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("")) end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("")) end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_empty_01")) end},
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{Time = 0.066, Callback = function(self) self:DisableGrip() end},
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{Time = 0.33, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_empty_02")) end},
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{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(0, 10, 40)) end},
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{Time = 1.26, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_empty_03")) end},
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{Time = 2.06, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_empty_04")) end},
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{Time = 2.63, Callback = function(self) self:EnableGrip() end}
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}
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},
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["Reload_Empty_Railcrust"] = {
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Sequences = {"reload_empty_railcrust"},
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Length = 2.8,
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Fps = 30,
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MagLength = 1.55,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("")) end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("")) end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_empty_01")) end},
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{Time = 0.066, Callback = function(self) self:DisableGrip() end},
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{Time = 0.33, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_empty_02")) end},
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{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(0, 10, 40)) end},
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{Time = 1.26, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_empty_03")) end},
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{Time = 2.06, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_empty_04")) end},
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{Time = 2.63, Callback = function(self) self:EnableGrip() end}
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}
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},
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["Reload_Empty_XmagLrg"] = {
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Sequences = {"reload_empty_xmag2"},
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Length = 2.8,
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Fps = 30,
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MagLength = 1.55,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("")) end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("")) end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_empty_01")) end},
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{Time = 0.066, Callback = function(self) self:DisableGrip() end},
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{Time = 0.33, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_empty_02")) end},
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{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(0, 10, 40)) end},
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{Time = 1.26, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_empty_03")) end},
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{Time = 2.06, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_empty_04")) end},
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{Time = 2.63, Callback = function(self) self:EnableGrip() end}
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}
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},
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["Reload_Empty_Xmag"] = {
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Sequences = {"reload_empty_xmag2"},
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Length = 2.8,
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Fps = 30,
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MagLength = 1.55,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("")) end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("")) end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_empty_01")) end},
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{Time = 0.066, Callback = function(self) self:DisableGrip() end},
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{Time = 0.33, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_empty_02")) end},
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{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(0, 10, 40)) end},
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{Time = 1.26, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_empty_03")) end},
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{Time = 2.06, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_empty_04")) end},
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{Time = 2.63, Callback = function(self) self:EnableGrip() end}
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}
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},
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["Reload_Empty_Fast"] = {
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Sequences = {"reload_empty_fast"},
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Length = 2.05,
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Fps = 30,
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MagLength = 1,
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NextSequence = "Idle",
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Events = {
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_empty_fast_01")) end},
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{Time = 0.066, Callback = function(self) self:DisableGrip() end},
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{Time = 0.3, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_empty_fast_02")) end},
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{Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(-15, 10, 40)) end},
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{Time = 0.86, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_empty_fast_03")) end},
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{Time = 1.23, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_empty_fast_04")) end},
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{Time = 1.46, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_empty_fast_05")) end},
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{Time = 1.96, Callback = function(self) self:EnableGrip() end},
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{Time = 2, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_empty_fast_06")) end},
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}
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},
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["Reload_Empty_Fast_Railcrust"] = {
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Sequences = {"Reload_Empty_Fast_Railcrust"},
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Length = 2.05,
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Fps = 30,
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MagLength = 1,
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NextSequence = "Idle",
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Events = {
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_empty_fast_01")) end},
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{Time = 0.066, Callback = function(self) self:DisableGrip() end},
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{Time = 0.3, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_empty_fast_02")) end},
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{Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(-15, 10, 40)) end},
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{Time = 0.86, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_empty_fast_03")) end},
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{Time = 1.23, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_empty_fast_04")) end},
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{Time = 1.46, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_empty_fast_05")) end},
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{Time = 1.96, Callback = function(self) self:EnableGrip() end},
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{Time = 2, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_empty_fast_06")) end},
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}
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},
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["Reload_Empty_XmagLrg_Fast"] = {
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Sequences = {"reload_empty_xmag2_fast"},
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Length = 2.05,
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Fps = 30,
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MagLength = 1,
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NextSequence = "Idle",
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Events = {
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_empty_fast_01")) end},
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{Time = 0.066, Callback = function(self) self:DisableGrip() end},
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{Time = 0.3, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_empty_fast_02")) end},
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{Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(-15, 10, 40)) end},
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{Time = 0.86, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_empty_fast_03")) end},
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{Time = 1.23, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_empty_fast_04")) end},
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{Time = 1.46, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_empty_fast_05")) end},
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{Time = 1.96, Callback = function(self) self:EnableGrip() end},
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{Time = 2, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_empty_fast_06")) end},
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}
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},
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["Reload_Empty_Xmag_Fast"] = {
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Sequences = {"reload_empty_xmag_fast"},
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Length = 2.05,
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Fps = 30,
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MagLength = 1,
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NextSequence = "Idle",
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Events = {
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_empty_fast_01")) end},
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{Time = 0.066, Callback = function(self) self:DisableGrip() end},
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{Time = 0.3, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_empty_fast_02")) end},
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{Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(-15, 10, 40)) end},
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{Time = 0.86, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_empty_fast_03")) end},
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{Time = 1.23, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_empty_fast_04")) end},
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||||
{Time = 1.46, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_empty_fast_05")) end},
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{Time = 1.96, Callback = function(self) self:EnableGrip() end},
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||||
{Time = 2, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falpha_reload_empty_fast_06")) end},
|
||||
}
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||||
},
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||||
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||||
["Fire"] = {
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||||
Sequences = {"fire"},
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||||
Fps = 60,
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||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{
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||||
Time = 0,
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||||
Callback = function(self)
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||||
self:DoParticle("MuzzleFlash", "muzzle")
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||||
self:DoParticle("Ejection", "shell_eject")
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||||
self:DoEjection("shell_eject")
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||||
end
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||||
},
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||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
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||||
}
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||||
},
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||||
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||||
["Fire_Last"] = {
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||||
Sequences = {"fire"},
|
||||
Fps = 60,
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||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{
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||||
Time = 0,
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||||
Callback = function(self)
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||||
self:DoParticle("MuzzleFlash", "muzzle")
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||||
self:DoParticle("Ejection", "shell_eject")
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||||
self:DoEjection("shell_eject")
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||||
end
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||||
},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Ads_In"] = {
|
||||
Sequences = {"ads_in"},
|
||||
Length = 0.225,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.falpha.ads.up")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Ads_Out"] = {
|
||||
Sequences = {"ads_out"},
|
||||
Length = 0.225,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.falpha.ads.down")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["HybridOn"] = {
|
||||
Sequences = {"hybrid_toggle_off"},
|
||||
Fps = 30,
|
||||
Length = 0.9,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0.15, Callback = function(self) self:DoSound(Sound("Flipsight.Up")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["HybridOff"] = {
|
||||
Sequences = {"hybrid_toggle_on"},
|
||||
Fps = 30,
|
||||
Length = 0.9,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0.767, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0.1, Callback = function(self) self:DoSound(Sound("Flipsight.Down")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Sprint_In"] = {
|
||||
Sequences = {"sprint_in"},
|
||||
Fps = 24,
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
--NextSequence = "Sprint_Loop",
|
||||
},
|
||||
|
||||
["Sprint_Loop"] = {
|
||||
Sequences = {"sprint_loop"},
|
||||
Fps = 30,
|
||||
NextSequence = "Sprint_Loop", --make our state loop
|
||||
--while sprinting, the playback rate of the viewmodel is scaled with velocity (cod-like behaviour)
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Sprint_Out"] = {
|
||||
Sequences = {"sprint_out"},
|
||||
Length = 0.3,
|
||||
Fps = 24,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Firemode_Auto"] = {
|
||||
Sequences = {"semi_on"},
|
||||
Length = 1,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.falpha.selector.off")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Firemode_Semi"] = {
|
||||
Sequences = {"semi_off"},
|
||||
Length = 1,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.falpha.selector.on")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Inspect"] = {
|
||||
Sequences = {"inspect"},
|
||||
Length = 5,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.falpha.inspect.01")) end},
|
||||
{Time = 0.13, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 1.3, Callback = function(self) self:DoSound(Sound("mw19.falpha.inspect.02")) end},
|
||||
{Time = 2.36, Callback = function(self) self:DoSound(Sound("mw19.falpha.inspect.03")) end},
|
||||
{Time = 3.6, Callback = function(self) self:DoSound(Sound("mw19.falpha.inspect.04")) end},
|
||||
{Time = 4.26, Callback = function(self) self:DoSound(Sound("mw19.falpha.inspect.05")) end},
|
||||
{Time = 4.2, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Jog_Out"] = {
|
||||
Sequences = {"jog_out"},
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Jump"] = {
|
||||
Sequences = {"jump"},
|
||||
Fps = 15,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Land"] = {
|
||||
Sequences = {"jump_land"},
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Melee"] = {
|
||||
Sequences = {"melee_miss_01", "melee_miss_02", "melee_miss_03"},
|
||||
Length = 0.6, --if melee misses
|
||||
|
||||
Size = 15,
|
||||
Range = 40,
|
||||
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Medium")) end},
|
||||
{Time = 0.8, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Melee_Hit"] = {
|
||||
Sequences = {"melee_hit_01", "melee_hit_02", "melee_hit_03"},
|
||||
Length = 0.3, --if melee hits
|
||||
|
||||
Damage = 45,
|
||||
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Medium")) end},
|
||||
{Time = 0.8, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
}
|
||||
Reference in New Issue
Block a user