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447
lua/weapons/mg_falima/animations.lua
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447
lua/weapons/mg_falima/animations.lua
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AddCSLuaFile()
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SWEP.Animations = {
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["Idle"] = {--idle is a special animation index, movement animations are played when this is on
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Sequences = {"idle"},
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Fps = 30,
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end}
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}
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--does not need NextSequence to loop, it's an exception to the rule
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},
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["Draw"] = {
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Sequences = {"draw"},
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Length = 0.7,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.falima.raise")) end}
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}
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},
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["Holster"] = {
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Sequences = {"holster"},
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Length = 0.75,
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Fps = 30,
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.falima.drop")) end},
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{Time = 0, Callback = function(self) self:DisableGrip() end},
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}
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},
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["Equip"] = {
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Sequences = {"draw_First"},
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Length = 1.56,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DisableGrip() end},
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("mw19.falima.equip.1")) end},
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{Time = 0.1, Callback = function(self) self:DoSound(Sound("mw19.falima.equip.2")) end},
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{Time = 0.66, Callback = function(self) self:DoSound(Sound("mw19.falima.equip.3")) end},
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{Time = 0.93, Callback = function(self) self:DoSound(Sound("mw19.falima.equip.4")) end},
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{Time = 1.03, Callback = function(self) self:DoSound(Sound("mw19.falima.equip.5")) end},
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{Time = 1.2, Callback = function(self) self:EnableGrip() end}
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}
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},
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["Reload"] = {
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Sequences = {"reload"},
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Length = 2.6,
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Fps = 30,
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MagLength = 1.8,
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NextSequence = "Idle",
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Events = {
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{Time = 0.16, Callback = function(self) self:DisableGrip() end},
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_01")) end},
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{Time = 0.63, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_02")) end},
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{Time = 0.73, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_03")) end},
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{Time = 1.43, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_04")) end},
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{Time = 1.5, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_05")) end},
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{Time = 1.76, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_055")) end},
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{Time = 2.06, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_06")) end},
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{Time = 2.4, Callback = function(self) self:EnableGrip() end},
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{Time = 2.4, Callback = function(self) end}
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}
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},
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["Reload_Xmag"] = {
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Sequences = {"reload_mmag"},
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Length = 2.6,
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Fps = 30,
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MagLength = 1.8,
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NextSequence = "Idle",
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Events = {
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{Time = 0.16, Callback = function(self) self:DisableGrip() end},
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_01")) end},
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{Time = 0.63, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_02")) end},
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{Time = 0.73, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_03")) end},
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{Time = 1.43, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_04")) end},
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{Time = 1.5, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_05")) end},
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{Time = 1.76, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_055")) end},
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{Time = 2.06, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_06")) end},
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{Time = 2.4, Callback = function(self) self:EnableGrip() end},
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{Time = 2.4, Callback = function(self) end}
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}
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},
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["Reload_XmagLrg"] = {
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Sequences = {"reload_xmag"},
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Length = 2.6,
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Fps = 30,
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MagLength = 1.8,
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NextSequence = "Idle",
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Events = {
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{Time = 0.16, Callback = function(self) self:DisableGrip() end},
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_01")) end},
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{Time = 0.63, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_02")) end},
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{Time = 0.73, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_03")) end},
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{Time = 1.43, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_04")) end},
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{Time = 1.5, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_05")) end},
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{Time = 1.76, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_055")) end},
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{Time = 2.06, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_06")) end},
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{Time = 2.4, Callback = function(self) self:EnableGrip() end},
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{Time = 2.4, Callback = function(self) end}
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}
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},
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["Reload_Fast"] = {
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Sequences = {"reload_fast"},
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Length = 1.8,
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Fps = 30,
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MagLength = 1.33,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("")) end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_fast_01")) end},
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{Time = 0.066, Callback = function(self) self:DisableGrip() end},
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{Time = 0.23, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_fast_02")) end},
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{Time = 0.33, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_fast_03")) end},
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{Time = 0.8, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(0, 0, 40)) end},
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{Time = 0.73, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_fast_04")) end},
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{Time = 1.3, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_fast_045")) end},
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{Time = 1.56, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_fast_05")) end},
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{Time = 1.63, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Reload_Xmag_Fast"] = {
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Sequences = {"reload_mmag_fast"},
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Length = 1.8,
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Fps = 30,
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MagLength = 1.33,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("")) end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_fast_01")) end},
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{Time = 0.066, Callback = function(self) self:DisableGrip() end},
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{Time = 0.23, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_fast_02")) end},
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{Time = 0.33, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_fast_03")) end},
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{Time = 0.8, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(0, 0, 40)) end},
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{Time = 0.73, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_fast_04")) end},
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{Time = 1.3, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_fast_045")) end},
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{Time = 1.56, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_fast_05")) end},
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{Time = 1.63, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Reload_XmagLrg_Fast"] = {
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Sequences = {"reload_xmag_fast"},
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Length = 1.8,
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Fps = 30,
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MagLength = 1.33,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("")) end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_fast_01")) end},
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{Time = 0.066, Callback = function(self) self:DisableGrip() end},
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{Time = 0.23, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_fast_02")) end},
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{Time = 0.33, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_fast_03")) end},
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{Time = 0.8, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(0, 0, 40)) end},
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{Time = 0.73, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_fast_04")) end},
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{Time = 1.3, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_fast_045")) end},
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{Time = 1.56, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_fast_05")) end},
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{Time = 1.63, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Reload_Empty"] = {
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Sequences = {"reload_empty"},
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Length = 3.45,
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Fps = 30,
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MagLength = 2.15,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_empty_01")) end},
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{Time = 0.5, Callback = function(self) self:DisableGrip() end},
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{Time = 0.46, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_empty_02")) end},
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{Time = 0.73, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_empty_03")) end},
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{Time = 0.93, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_empty_04")) end},
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{Time = 1.5, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(-20, 10, 40)) end},
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{Time = 1.63, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_empty_05")) end},
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{Time = 1.83, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_empty_06")) end},
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{Time = 2.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_empty_07")) end},
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{Time = 2.2, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_empty_08")) end},
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{Time = 2.66, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_empty_09")) end},
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{Time = 2.83, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_empty_10")) end},
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{Time = 2.96, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_empty_11")) end},
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{Time = 3.23, Callback = function(self) self:EnableGrip() end}
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}
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},
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["Reload_Empty_XmagLrg"] = {
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Sequences = {"reload_empty_xmag"},
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Length = 3.45,
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Fps = 30,
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MagLength = 2.15,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_empty_01")) end},
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{Time = 0.5, Callback = function(self) self:DisableGrip() end},
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{Time = 0.46, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_empty_02")) end},
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{Time = 0.73, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_empty_03")) end},
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{Time = 0.93, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_empty_04")) end},
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{Time = 1.5, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(-20, 10, 40)) end},
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{Time = 1.63, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_empty_05")) end},
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{Time = 1.83, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_empty_06")) end},
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{Time = 2.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_empty_07")) end},
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{Time = 2.2, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_empty_08")) end},
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{Time = 2.66, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_empty_09")) end},
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{Time = 2.83, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_empty_10")) end},
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{Time = 2.96, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_empty_11")) end},
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{Time = 3.23, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Reload_Empty_Fast"] = {
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Sequences = {"reload_empty_fast"},
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Length = 2.6,
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Fps = 30,
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MagLength = 1.9,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("")) end},
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_empty_fast_01")) end},
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{Time = 0.47, Callback = function(self) self:DisableGrip() end},
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{Time = 0.43, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_empty_fast_02")) end},
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{Time = 0.7, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_empty_fast_03")) end},
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{Time = 0.73, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_empty_fast_04")) end},
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{Time = 1.03, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_empty_fast_05")) end},
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{Time = 1.35, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(-15, 10, 40)) end},
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{Time = 1.46, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_empty_fast_06")) end},
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{Time = 1.66, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_empty_fast_07")) end},
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{Time = 1.86, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_empty_fast_08")) end},
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{Time = 2.16, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_empty_fast_09")) end},
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{Time = 2.36, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_empty_fast_10")) end},
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{Time = 2.46, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Reload_Empty_XmagLrg_Fast"] = {
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Sequences = {"reload_empty_xmag_fast"},
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Length = 2.6,
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Fps = 30,
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MagLength = 1.9,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("")) end},
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_empty_fast_01")) end},
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{Time = 0.47, Callback = function(self) self:DisableGrip() end},
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{Time = 0.43, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_empty_fast_02")) end},
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{Time = 0.7, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_empty_fast_03")) end},
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{Time = 0.73, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_empty_fast_04")) end},
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{Time = 1.03, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_empty_fast_05")) end},
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{Time = 1.35, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(-15, 10, 40)) end},
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{Time = 1.46, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_empty_fast_06")) end},
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{Time = 1.66, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_empty_fast_07")) end},
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{Time = 1.86, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_empty_fast_08")) end},
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{Time = 2.16, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_empty_fast_09")) end},
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{Time = 2.36, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_falima_reload_empty_fast_10")) end},
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{Time = 2.46, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Fire"] = {
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Sequences = {"fire"},
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Fps = 60,
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NextSequence = "Idle",
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Events = {
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{
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Time = 0,
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Callback = function(self)
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self:DoParticle("MuzzleFlash", "muzzle")
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self:DoParticle("Ejection", "shell_eject")
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self:DoEjection("shell_eject")
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end
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},
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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||||
}
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},
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["Fire_Last"] = {
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Sequences = {"fire"},
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||||
Fps = 60,
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||||
NextSequence = "Idle",
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||||
Events = {
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||||
{
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||||
Time = 0,
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||||
Callback = function(self)
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self:DoParticle("MuzzleFlash", "muzzle")
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self:DoParticle("Ejection", "shell_eject")
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self:DoEjection("shell_eject")
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end
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||||
},
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||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
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||||
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.falima.fire.last")) end},
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||||
}
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||||
},
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||||
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||||
["Ads_In"] = {
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||||
Sequences = {"ads_in"},
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||||
Length = 0.225,
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||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.asierra12.ads.up")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Ads_Out"] = {
|
||||
Sequences = {"ads_out"},
|
||||
Length = 0.225,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.asierra12.ads.down")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Sprint_In"] = {
|
||||
Sequences = {"sprint_in"},
|
||||
Fps = 24,
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
--NextSequence = "Sprint_Loop",
|
||||
},
|
||||
|
||||
["Sprint_Loop"] = {
|
||||
Sequences = {"sprint_loop"},
|
||||
Fps = 30,
|
||||
NextSequence = "Sprint_Loop", --make our state loop
|
||||
--while sprinting, the playback rate of the viewmodel is scaled with velocity (cod-like behaviour)
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Sprint_Out"] = {
|
||||
Sequences = {"sprint_out"},
|
||||
Length = 0.3,
|
||||
Fps = 24,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Firemode_Auto"] = {
|
||||
Sequences = {"semi_on"},
|
||||
Length = 0.75,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.asierra12.selector.off")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Firemode_Semi"] = {
|
||||
Sequences = {"semi_off"},
|
||||
Length = 0.75,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.asierra12.selector.on")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Inspect"] = {
|
||||
Sequences = {"inspect"},
|
||||
Length = 5,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.falima.inspect.01")) end},
|
||||
{Time = 0.13, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 1.3, Callback = function(self) self:DoSound(Sound("mw19.falima.inspect.02")) end},
|
||||
{Time = 2.36, Callback = function(self) self:DoSound(Sound("mw19.falima.inspect.03")) end},
|
||||
{Time = 3.6, Callback = function(self) self:DoSound(Sound("mw19.falima.inspect.04")) end},
|
||||
{Time = 4.26, Callback = function(self) self:DoSound(Sound("mw19.falima.inspect.05")) end},
|
||||
{Time = 4.3, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Jog_Out"] = {
|
||||
Sequences = {"jog_out"},
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Jump"] = {
|
||||
Sequences = {"jump"},
|
||||
Fps = 15,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Land"] = {
|
||||
Sequences = {"jump_land"},
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Melee"] = {
|
||||
Sequences = {"melee_miss_01", "melee_miss_02", "melee_miss_03"},
|
||||
Length = 0.6, --if melee misses
|
||||
|
||||
Size = 15,
|
||||
Range = 40,
|
||||
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Medium")) end},
|
||||
{Time = 0.8, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Melee_Hit"] = {
|
||||
Sequences = {"melee_hit_01", "melee_hit_02", "melee_hit_03"},
|
||||
Length = 0.3, --if melee hits
|
||||
|
||||
Damage = 45,
|
||||
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Medium")) end},
|
||||
{Time = 0.8, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
}
|
||||
925
lua/weapons/mg_falima/customization.lua
Normal file
925
lua/weapons/mg_falima/customization.lua
Normal file
@@ -0,0 +1,925 @@
|
||||
AddCSLuaFile()
|
||||
|
||||
function SWEP:doSuppressorStats()
|
||||
self.Primary.Sound = Sound("mw19.falima.fire.suppressed")
|
||||
self.Reverb = {
|
||||
RoomScale = 50000,
|
||||
Sounds = {
|
||||
Outside = {
|
||||
Layer = Sound("Atmo_AR_Sup.Outside"),
|
||||
Reflection = Sound("Reflection_ARSUP.Outside")
|
||||
},
|
||||
|
||||
Inside = {
|
||||
Layer = Sound("Atmo_AR_Sup.Inside"),
|
||||
Reflection = Sound("Reflection_ARSUP.Inside")
|
||||
}
|
||||
}
|
||||
}
|
||||
self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
|
||||
end
|
||||
|
||||
SWEP.Customization = {
|
||||
{"att_perk", "attachment_vm_ar_falima_perk_soh", "attachment_vm_ar_falima_perk_fullauto", "att_perk_fmj", "att_perk_ricochet", "att_perk_headshot"},
|
||||
|
||||
{"attachment_vm_ar_falima_barrel", "attachment_vm_ar_falima_barlong", "attachment_vm_ar_falima_barsmg"},
|
||||
|
||||
{"attachment_vm_ar_falima_stock", "attachment_vm_ar_falima_stockl", "att_vm_stock_heavy01",
|
||||
"att_vm_stock_heavy02", "att_vm_stock_light01", "att_vm_stock_medium01", "att_vm_stock_no"},
|
||||
|
||||
{"attachment_vm_ar_falima_mag", "attachment_vm_ar_falima_mmags", "attachment_vm_ar_falima_xmags"},
|
||||
|
||||
{"attachment_vm_ar_falima_forend"},
|
||||
|
||||
{"attachment_vm_ar_falima_receiver"},
|
||||
|
||||
{"att_muzzle", "att_vm_breacher01", "att_vm_breacher02", "att_vm_compensator01",
|
||||
"att_vm_compensator02", "att_vm_flashhider01", "att_vm_flashhider02",
|
||||
"att_vm_flashhider03", "att_vm_flashhider04", "att_vm_muzzlebrake01",
|
||||
"att_vm_muzzlebrake02", "att_vm_muzzlebrake03",
|
||||
"att_vm_silencer01", "att_vm_silencer02", "att_vm_silencer03",
|
||||
"att_vm_silencer04", "att_vm_silencer05", "att_vm_silencer06"},
|
||||
|
||||
{"att_sight", "att_vm_2x_west02_holo", "att_vm_2x_west02", "att_vm_reflex_02", "att_vm_minireddot01_tall", "att_vm_minireddot02_tall", "att_vm_minireddot03_tall",
|
||||
"att_vm_holo_west01", "att_vm_holo_west02", "att_vm_holo_east01", "att_vm_reflex_east01",
|
||||
"att_vm_reflex_east02_tall", "att_vm_reflex_west02_tall", "att_vm_reflex_west03",
|
||||
"att_vm_thermal_east01", "att_vm_thermal_west01", "att_vm_thermal_east01_hybrid", "att_vm_reflex_west04", "att_vm_2x_west01",
|
||||
"att_vm_hybrid_west01", "att_vm_hybrid_west03", "att_vm_4x_east01_tall",
|
||||
"att_vm_4x_west01_tall", "att_vm_4x_west02_tall",
|
||||
"att_vm_scope_mike14", "att_vm_scope_vz"},
|
||||
|
||||
{"att_laser", "attachment_vm_ar_falima_laser01", "attachment_vm_ar_falima_laser02", "attachment_vm_ar_falima_laser03"},
|
||||
|
||||
{"att_grip", "attachment_vm_ar_falima_angledgrip01", "attachment_vm_ar_falima_angledgrip02", "attachment_vm_ar_falima_stubbygrip01",
|
||||
"attachment_vm_ar_falima_stubbygrip02", "attachment_vm_ar_falima_vertgrip01", "attachment_vm_ar_falima_vertgrip02",
|
||||
"attachment_vm_ar_falima_vertgrip03", "attachment_vm_ar_falima_bipodgrip"},
|
||||
}
|
||||
|
||||
--NECESSARY: it loads custom attachments from other authors
|
||||
require("mw_utils")
|
||||
mw_utils.LoadInjectors(SWEP)
|
||||
|
||||
-- SWEP.Customization = {
|
||||
-- ["Barrel"] = {
|
||||
-- Slot = 2,
|
||||
-- {
|
||||
-- Key = "attachment_vm_ar_falima_barrel",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_ar_falima_barlong",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_ar_falima_barsmg",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
|
||||
-- ["Laser"] = {
|
||||
-- Slot = 6,
|
||||
-- {
|
||||
-- Key = "no_laser",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_laser_cylinder01",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_laser_mount"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_laser_attach",
|
||||
-- Position = Vector(0,0,0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.LaserAimAngles = Angle(-0.3, 0.05, -45)
|
||||
-- self.LaserAimPos = Vector(-2.5, 0, -0.5)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_laser_cylinder02",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_laser_mount"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_laser_attach",
|
||||
-- Position = Vector(0,0,0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.LaserAimAngles = Angle(-0.3, 0.05, -45)
|
||||
-- self.LaserAimPos = Vector(-2.5, 0, -0.5)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_laser_cylinder03",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_laser_mount"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_laser_attach",
|
||||
-- Position = Vector(0,0,0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.LaserAimAngles = Angle(-0.3, 0.05, -45)
|
||||
-- self.LaserAimPos = Vector(-2.5, 0, -0.5)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
|
||||
-- ["Optic"] = {
|
||||
-- Slot = 4,
|
||||
-- {
|
||||
-- Key = "no_sight",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_minireddot_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.78)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.01, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_minireddot02_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.72)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.02, 0.01, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_minireddot03_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.72)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.015, 0.02, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_holo_west02",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 1, -0.9)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.046, 0.014, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_east02_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.1)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.02, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_west03",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.99)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.03, 0.01, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_west04",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.01, 1, -0.89)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.02, 0.01, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_holo_west_lod0",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 1, -1)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.02, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_holo_east",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.74)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.015, 0.01, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_east",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.9)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.012, 0.016, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_4x_east_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.126, 0, -1.07)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_4x_west_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.01, 0, -1.174)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_4x_west02_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.01, 0, -1.065)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_thermal_east_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.015, 0, -1.0015)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_thermal_hybrid",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.0145, 0, -0.575)
|
||||
-- self.HybridAimAngles = Angle(-0.05, 0.04, -45)
|
||||
-- self.HybridAimPos = Vector(-1.77, 0, -0.1)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_thermal_west_01",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.012, 0, -0.557)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "weapon_vm_scope_mike14_alt",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.007, 3, -0.947)
|
||||
-- self.Zoom.Blur.EyeFocusDistance = 3.5
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_scope_vz",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.01, 3, -0.88)
|
||||
-- self.Zoom.Blur.EyeFocusDistance = 3.5
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_hybrid_west",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.013, 0, -0.712)
|
||||
-- self.HybridAimAngles = Angle(-0.02, 0.025, 0)
|
||||
-- self.HybridAimPos = Vector(0,0,-1.95)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_hybrid_west03",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.01, 0, -0.643)
|
||||
-- self.Zoom.Blur.EyeFocusDistance = 3.5
|
||||
-- self.HybridAimAngles = Angle(-0.02, 0.03, -45)
|
||||
-- self.HybridAimPos = Vector(-1.58, 0, 0.15)
|
||||
-- end
|
||||
-- },
|
||||
-- },
|
||||
|
||||
-- ["Muzzle"] = {
|
||||
-- Slot = 3,
|
||||
-- {
|
||||
-- Key = "attachment_vm_ar_falima_barrel_muzzle",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, -4.5, 0), Angle()},
|
||||
-- [2] = {Vector(0, -3, 0), Angle()},
|
||||
-- [3] = {Vector(0, -7, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_flashhider01",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 1, 0), Angle()},
|
||||
-- [3] = {Vector(0, -2.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_flashhider02",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 1, 0), Angle()},
|
||||
-- [3] = {Vector(0, -2.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_flashhider05",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 1, 0), Angle()},
|
||||
-- [3] = {Vector(0, -2.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlebrake01",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 1, 0), Angle()},
|
||||
-- [3] = {Vector(0, -2.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlebrake02",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 1, 0), Angle()},
|
||||
-- [3] = {Vector(0, -2.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlebrake03",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 1, 0), Angle()},
|
||||
-- [3] = {Vector(0, -2.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlebrake04",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 1, 0), Angle()},
|
||||
-- [3] = {Vector(0, -2.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_compensator01",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 1, 0), Angle()},
|
||||
-- [3] = {Vector(0, -2.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_compensator02",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 1, 0), Angle()},
|
||||
-- [3] = {Vector(0, -2.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlemelee01",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 1, 0), Angle()},
|
||||
-- [3] = {Vector(0, -2.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlemelee02",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 1, 0), Angle()},
|
||||
-- [3] = {Vector(0, -2.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_silencer_east01",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 1, 0), Angle()},
|
||||
-- [3] = {Vector(0, -2.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_silencer02",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 1, 0), Angle()},
|
||||
-- [3] = {Vector(0, -2.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_silencer03",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 1, 0), Angle()},
|
||||
-- [3] = {Vector(0, -2.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_silencer04",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [1] = {Vector(0, 0, 0), Angle()},
|
||||
-- [2] = {Vector(0, 1, 0), Angle()},
|
||||
-- [3] = {Vector(0, -2.75, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- },
|
||||
|
||||
-- ["Perk"] = {
|
||||
-- Slot = 1,
|
||||
-- {
|
||||
-- Key = "no_perk",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_soh",
|
||||
-- Stats = function(self)
|
||||
-- self.Animations.Reload = self.Animations.Reload_Fast
|
||||
-- self.Animations.Reload_Empty = self.Animations.Reload_Empty_Fast
|
||||
-- self.Animations.Reload_XmagLrg = self.Animations.Reload_XmagLrg_Fast
|
||||
-- self.Animations.Reload_Empty_XmagLrg = self.Animations.Reload_Empty_XmagLrg_Fast
|
||||
-- self.Animations.Reload_Xmag = self.Animations.Reload_Xmag_Fast
|
||||
-- self.Animations.Reload_Empty_Xmag = self.Animations.Reload_Empty_Xmag_Fast
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_fastmelee",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_heavymelee",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_fmj",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
|
||||
-- ["Stock"] = {
|
||||
-- Slot = 7,
|
||||
-- {
|
||||
-- Key = "attachment_vm_ar_falima_stock",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_ar_falima_stockl",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_stock_medium01",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_stock"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_stock_heavy",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_stock"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_ar_falima_nostock",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_stock"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
|
||||
-- ["Underbarrel"] = {
|
||||
-- Slot = 8,
|
||||
-- {
|
||||
-- Key = "no_underbarrel",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_angledgrip_lod0",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_grip_attach",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [5] = {Vector(0, -1.5, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_ang_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_angledgrip04",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_grip_attach",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [5] = {Vector(0, -2, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_ang_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_vertgrip02_lod0",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_folding_grip",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [5] = {Vector(0, -1, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_vert_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_vertgrip03",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_folding_grip",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [5] = {Vector(0, -1, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_vert_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_vertgrip_stubby02",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_folding_grip",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [5] = {Vector(0, -1, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_vert_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_vertgrip_stubby01",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_folding_grip",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [5] = {Vector(0, -1, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_vert_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_vertgrip_stubby04",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_folding_grip",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [5] = {Vector(0, -1, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_vert_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- },
|
||||
|
||||
-- ["Magazine"] = {
|
||||
-- Slot = 5,
|
||||
-- {
|
||||
-- Key = "attachment_vm_ar_falima_mag",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_ar_falima_mmags",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_ar_falima_xmags",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
|
||||
-- -- ["Camo"] = {
|
||||
-- -- Slot = 9,
|
||||
-- -- {
|
||||
-- -- Key = "no_camo",
|
||||
-- -- },
|
||||
-- -- {
|
||||
-- -- Key = "camo_jermasus",
|
||||
-- -- Stats = function(self)
|
||||
-- -- end
|
||||
-- -- },
|
||||
-- -- {
|
||||
-- -- Key = "camo_digital",
|
||||
-- -- Stats = function(self)
|
||||
-- -- end
|
||||
-- -- }
|
||||
-- -- },
|
||||
-- }
|
||||
168
lua/weapons/mg_falima/shared.lua
Normal file
168
lua/weapons/mg_falima/shared.lua
Normal file
@@ -0,0 +1,168 @@
|
||||
AddCSLuaFile()
|
||||
|
||||
PrecacheParticleSystem("AC_muzzle_rifle")
|
||||
PrecacheParticleSystem("mw_fas2_muzzleflash_suppressed")
|
||||
PrecacheParticleSystem("mw_ins2_shell_eject")
|
||||
PrecacheParticleSystem("mw_fas2_muzzleflash_ar_smoke_barrel")
|
||||
include("animations.lua")
|
||||
include("customization.lua")
|
||||
|
||||
if CLIENT then
|
||||
killicon.Add( "mg_falima", "VGUI/entities/mg_falima", Color(255, 0, 0, 255))
|
||||
SWEP.WepSelectIcon = surface.GetTextureID("VGUI/spawnicons/icon_cac_weapon_ar_falima")
|
||||
end
|
||||
|
||||
SWEP.Base = "mg_base"
|
||||
SWEP.GripPoseParameters = {"grip_ang_offset", "grip_vert_offset"}
|
||||
|
||||
SWEP.PrintName = "FAL"
|
||||
SWEP.Category = "Modern Warfare"
|
||||
SWEP.SubCategory = "Assault Rifles"
|
||||
SWEP.Spawnable = true
|
||||
SWEP.VModel = Model("models/viper/mw/weapons/v_falima.mdl")
|
||||
SWEP.WorldModel = Model("models/viper/mw/weapons/w_falima.mdl")
|
||||
|
||||
SWEP.Slot = 2
|
||||
SWEP.HoldType = "Rifle"
|
||||
SWEP.Trigger = {
|
||||
PressedSound = Sound("mw19.falima.fire.first"),
|
||||
ReleasedSound = Sound("mw19.falima.fire.disconnector"),
|
||||
Time = 0.025
|
||||
}
|
||||
|
||||
SWEP.Primary.Sound = Sound("mw19.falima.fire")
|
||||
SWEP.Primary.Ammo = "Ar2"
|
||||
SWEP.Primary.ClipSize = 20
|
||||
SWEP.Primary.Automatic = false
|
||||
SWEP.Primary.BurstRounds = 1
|
||||
SWEP.Primary.BurstDelay = 0
|
||||
SWEP.Primary.RPM = 650
|
||||
SWEP.CanChamberRound = true
|
||||
|
||||
SWEP.ParticleEffects = {
|
||||
["MuzzleFlash"] = "mw_fas2_muzzleflash_ar",
|
||||
["MuzzleFlash_Suppressed"] = "mw_fas2_muzzleflash_suppressed",
|
||||
["Ejection"] = "mw_ins2_shell_eject",
|
||||
}
|
||||
|
||||
SWEP.Reverb = {
|
||||
RoomScale = 50000, --(cubic hu)
|
||||
--how big should an area be before it is categorized as 'outside'?
|
||||
|
||||
Sounds = {
|
||||
Outside = {
|
||||
Layer = Sound("Atmo_br1.Outside"),
|
||||
Reflection = Sound("Reflection_AR.Outside")
|
||||
},
|
||||
|
||||
Inside = {
|
||||
Layer = Sound("Atmo_AR.Inside"),
|
||||
Reflection = Sound("Reflection_AR.Inside")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.Firemodes = {
|
||||
[1] = {
|
||||
Name = "Semi Auto",
|
||||
OnSet = function(self)
|
||||
return "Firemode_Semi"
|
||||
end
|
||||
},
|
||||
|
||||
[2] = {
|
||||
Name = "3rnd Burst",
|
||||
OnSet = function(self)
|
||||
self.Primary.BurstRounds = 3
|
||||
self.Primary.BurstDelay = 0.2
|
||||
|
||||
return "Firemode_Auto"
|
||||
end
|
||||
},
|
||||
|
||||
}
|
||||
|
||||
SWEP.BarrelSmoke = {
|
||||
Particle = "mw_fas2_muzzleflash_ar_smoke_barrel",
|
||||
Attachment = "muzzle",
|
||||
ShotTemperatureIncrease = 35,
|
||||
TemperatureThreshold = 100, --temperature that triggers smoke
|
||||
TemperatureCooldown = 100 --degrees per second
|
||||
}
|
||||
|
||||
SWEP.Cone = {
|
||||
Hip = 0.57, --accuracy while hip
|
||||
Ads = 0.03, --accuracy while aiming
|
||||
Increase = 0.12, --increase cone size by this amount every time we shoot
|
||||
AdsMultiplier = 0.075, --multiply the increase value by this amount while aiming
|
||||
Max = 2.2, --the cone size will not go beyond this size
|
||||
Decrease = 0.8, -- amount (in seconds) for the cone to completely reset (from max)
|
||||
Seed = 95235 --just give this a random number
|
||||
}
|
||||
|
||||
SWEP.Recoil = {
|
||||
Vertical = {1, 3.5}, --random value between the 2
|
||||
Horizontal = {-2, 2}, --random value between the 2
|
||||
Shake = 1, --camera shake
|
||||
AdsMultiplier = 0.25, --multiply the values by this amount while aiming
|
||||
Seed = 67498 --give this a random number until you like the current recoil pattern
|
||||
}
|
||||
|
||||
SWEP.Bullet = {
|
||||
Damage = {50, 20}, --first value is damage at 0 meters from impact, second value is damage at furthest point in effective range
|
||||
DropOffStartRange = 20, --in meters, damage will start dropping off after this range
|
||||
EffectiveRange = 65, --in meters, damage scales within this distance
|
||||
Range = 180, --in meters, after this distance the bullet stops existing
|
||||
Tracer = false, --show tracer
|
||||
NumBullets = 1, --the amount of bullets to fire
|
||||
PhysicsMultiplier = 1, --damage is multiplied by this amount when pushing objects
|
||||
HeadshotMultiplier = 1,
|
||||
Penetration = {
|
||||
DamageMultiplier = 0.95, --how much damaged is multipled by when leaving a surface.
|
||||
MaxCount = 6, --how many times the bullet can penetrate.
|
||||
Thickness = 30, --in hu, how thick an obstacle has to be to stop the bullet.
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.Zoom = {
|
||||
FovMultiplier = 0.95,
|
||||
ViewModelFovMultiplier = 1,
|
||||
Blur = {
|
||||
EyeFocusDistance = 7
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.WorldModelOffsets = {
|
||||
Bone = "tag_sling",
|
||||
Angles = Angle(0, 95, -90),
|
||||
Pos = Vector(3,-5,-3)
|
||||
}
|
||||
|
||||
SWEP.ViewModelOffsets = {
|
||||
Aim = {
|
||||
Angles = Angle(0, 0, 0),
|
||||
Pos = Vector(0, 0, 0)
|
||||
},
|
||||
Idle = {
|
||||
Angles = Angle(0, 0, 0),
|
||||
Pos = Vector(0, 0, 0)
|
||||
},
|
||||
Inspection = {
|
||||
Bone = "tag_sling",
|
||||
X = {
|
||||
[0] = {Pos = Vector(0, 0, 3), Angles = Angle(40, 0, -30)},
|
||||
[1] = {Pos = Vector(0, 0, 0), Angles = Angle(-10, 0, 0)}
|
||||
},
|
||||
Y = {
|
||||
[0] = {Pos = Vector(0, 0, 0), Angles = Angle(-10, 20, 0)},
|
||||
[1] = {Pos = Vector(3, 0, 0), Angles = Angle(10, -20, 0)}
|
||||
}
|
||||
},
|
||||
|
||||
RecoilMultiplier = 1.15,
|
||||
KickMultiplier = 2,
|
||||
AimKickMultiplier = 0.15
|
||||
}
|
||||
|
||||
SWEP.Shell = "mwb_shelleject_7625x"
|
||||
|
||||
Reference in New Issue
Block a user