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289
lua/weapons/mg_dpapa12/animations.lua
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289
lua/weapons/mg_dpapa12/animations.lua
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AddCSLuaFile()
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SWEP.Animations = {
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["Idle"] = {--idle is a special animation index, movement animations are played when this is on
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Sequences = {"idle"},
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Fps = 30,
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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}
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--does not need NextSequence to loop, it's an exception to the rule
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},
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["Draw"] = {
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Sequences = {"draw"},
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Length = 0.65,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.dpapa12.raise")) end},
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}
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},
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["Holster"] = {
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Sequences = {"holster"},
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Length = 0.6,
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Fps = 30,
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.dpapa12.drop")) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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}
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},
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["Equip"] = {
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Sequences = {"draw_First"},
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Length = 1.25,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_dpapa12_raise_first_01")) end},
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{Time = 0.53, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_empty_end_02")) end},
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{Time = 0.96, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_dpapa12_raise_first_02")) end},
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}
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},
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["Reload_Start"] = {
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Sequences = {"reload_start"},
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Length = 1.3,
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Fps = 30,
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MagLength = 0.8,
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MagLength2 = 1.2,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) end},
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_start_01")) end},
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{Time = 0.76, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_start_02")) end},
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{Time = 1.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_start_03")) end},
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}
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},
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["Reload_Start_Onebullet"] = {
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Sequences = {"reload_start_onebullet"},
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Length = 1.3,
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Fps = 30,
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MagLength = 0.8,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) end},
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_start_01")) end},
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{Time = 0.76, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_start_02")) end},
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--{Time = 1.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_start_03")) end},
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}
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},
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["Reload_Loop"] = {
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Sequences = {"reload_loop"},
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Length = 0.83,
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Fps = 30,
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MagLength = 0.4,
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MagLength2 = 0.83,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) end},
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{Time = 0.26, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_loop_01")) end},
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{Time = 0.63, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_loop_01")) end},
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}
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},
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["Reload_End"] = {
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Sequences = {"reload_end"},
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Length = 0.63,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_end_01")) end},
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{Time = 0.3, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_end_02")) end}
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}
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},
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["Reload_End_Empty"] = {
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Sequences = {"reload_end_empty"},
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Length = 0.86,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) end},
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_empty_end_01")) end},
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{Time = 0.3, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_empty_end_02")) end}
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}
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},
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["Fire"] = {
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Sequences = {"fire"},
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Fps = 60,
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NextSequence = "Idle",
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Events = {
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{
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Time = 0,
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Callback = function(self)
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self:DoParticle("MuzzleFlash", "muzzle")
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end
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},
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Rechamber"] = {
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Sequences = {"rechamber"},
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Length = 0.5,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{
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Time = 0.1,
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Callback = function(self)
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self:DoEjection("shell_eject")
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self:DoParticle("Ejection", "shell_eject")
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end
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},
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{Time = 0.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_rechamber_02")) end},
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{Time = 0.23, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_rechamber_025")) end},
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}
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},
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["Fire_Last"] = {
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Sequences = {"fire"},
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Fps = 60,
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NextSequence = "Idle",
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Events = {
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{
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Time = 0,
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Callback = function(self)
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self:DoParticle("MuzzleFlash", "muzzle")
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end
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},
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Ads_In"] = {
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Sequences = {"ads_in"},
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Length = 0.275,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.dpapa12.ads.up")) end},
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}
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},
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["Ads_Out"] = {
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Sequences = {"ads_out"},
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Length = 0.275,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.dpapa12.ads.down")) end},
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}
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},
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["Sprint_In"] = {
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Sequences = {"sprint_in"},
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Fps = 24,
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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}
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--NextSequence = "Sprint_Loop",
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},
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["Sprint_Loop"] = {
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Sequences = {"sprint_loop"},
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Fps = 30,
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NextSequence = "Sprint_Loop", --make our state loop
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--while sprinting, the playback rate of the viewmodel is scaled with velocity (cod-like behaviour)
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Sprint_Out"] = {
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Sequences = {"sprint_out"},
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Length = 0.3,
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Fps = 24,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Inspect"] = {
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Sequences = {"inspect"},
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Length = 5,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 3.36, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_dpapa12_inspect_04")) end},
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{Time = 4.23, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_dpapa12_inspect_05")) end},
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{Time = 1.4, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_dpapa12_inspect_02")) end},
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{Time = 2.43, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_dpapa12_inspect_03")) end},
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{Time = 0.167, Callback = function(self) self:DisableGrip() end},
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_dpapa12_inspect_01")) end},
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{Time = 4.433, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Jog_Out"] = {
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Sequences = {"jog_out"},
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Jump"] = {
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Sequences = {"jump"},
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Fps = 15,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Land"] = {
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Sequences = {"jump_land"},
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Melee"] = {
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Sequences = {"melee_miss_01", "melee_miss_02", "melee_miss_03"},
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Length = 0.6, --if melee misses
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Size = 15,
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Range = 40,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DisableGrip() end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Medium")) end},
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{Time = 0.8, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Melee_Hit"] = {
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Sequences = {"melee_hit_01", "melee_hit_02", "melee_hit_03"},
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Length = 0.3, --if melee hits
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Damage = 45,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DisableGrip() end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Medium")) end},
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{Time = 0.8, Callback = function(self) self:EnableGrip() end},
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}
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},
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}
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