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289
lua/weapons/mg_dpapa12/animations.lua
Normal file
289
lua/weapons/mg_dpapa12/animations.lua
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@@ -0,0 +1,289 @@
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AddCSLuaFile()
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SWEP.Animations = {
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["Idle"] = {--idle is a special animation index, movement animations are played when this is on
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Sequences = {"idle"},
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Fps = 30,
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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}
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--does not need NextSequence to loop, it's an exception to the rule
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},
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["Draw"] = {
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Sequences = {"draw"},
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Length = 0.65,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.dpapa12.raise")) end},
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}
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},
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["Holster"] = {
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Sequences = {"holster"},
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Length = 0.6,
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Fps = 30,
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.dpapa12.drop")) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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}
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},
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["Equip"] = {
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Sequences = {"draw_First"},
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Length = 1.25,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_dpapa12_raise_first_01")) end},
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{Time = 0.53, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_empty_end_02")) end},
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{Time = 0.96, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_dpapa12_raise_first_02")) end},
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}
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},
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["Reload_Start"] = {
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Sequences = {"reload_start"},
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Length = 1.3,
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Fps = 30,
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MagLength = 0.8,
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MagLength2 = 1.2,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) end},
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_start_01")) end},
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{Time = 0.76, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_start_02")) end},
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{Time = 1.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_start_03")) end},
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}
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},
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["Reload_Start_Onebullet"] = {
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Sequences = {"reload_start_onebullet"},
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Length = 1.3,
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Fps = 30,
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MagLength = 0.8,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) end},
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_start_01")) end},
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{Time = 0.76, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_start_02")) end},
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--{Time = 1.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_start_03")) end},
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}
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},
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["Reload_Loop"] = {
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Sequences = {"reload_loop"},
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Length = 0.83,
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Fps = 30,
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MagLength = 0.4,
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MagLength2 = 0.83,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) end},
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{Time = 0.26, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_loop_01")) end},
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{Time = 0.63, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_loop_01")) end},
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}
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},
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["Reload_End"] = {
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Sequences = {"reload_end"},
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Length = 0.63,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_end_01")) end},
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{Time = 0.3, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_end_02")) end}
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}
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},
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["Reload_End_Empty"] = {
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Sequences = {"reload_end_empty"},
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Length = 0.86,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) end},
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_empty_end_01")) end},
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{Time = 0.3, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_empty_end_02")) end}
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}
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},
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["Fire"] = {
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Sequences = {"fire"},
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Fps = 60,
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NextSequence = "Idle",
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Events = {
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{
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Time = 0,
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Callback = function(self)
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self:DoParticle("MuzzleFlash", "muzzle")
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end
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},
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Rechamber"] = {
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Sequences = {"rechamber"},
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Length = 0.5,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{
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Time = 0.1,
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Callback = function(self)
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self:DoEjection("shell_eject")
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self:DoParticle("Ejection", "shell_eject")
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end
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},
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{Time = 0.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_rechamber_02")) end},
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{Time = 0.23, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_rechamber_025")) end},
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}
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},
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["Fire_Last"] = {
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Sequences = {"fire"},
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Fps = 60,
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NextSequence = "Idle",
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Events = {
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{
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Time = 0,
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Callback = function(self)
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self:DoParticle("MuzzleFlash", "muzzle")
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end
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},
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Ads_In"] = {
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Sequences = {"ads_in"},
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Length = 0.275,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.dpapa12.ads.up")) end},
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}
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},
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["Ads_Out"] = {
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Sequences = {"ads_out"},
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Length = 0.275,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.dpapa12.ads.down")) end},
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}
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},
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["Sprint_In"] = {
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Sequences = {"sprint_in"},
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Fps = 24,
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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}
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--NextSequence = "Sprint_Loop",
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},
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["Sprint_Loop"] = {
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Sequences = {"sprint_loop"},
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Fps = 30,
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NextSequence = "Sprint_Loop", --make our state loop
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--while sprinting, the playback rate of the viewmodel is scaled with velocity (cod-like behaviour)
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Sprint_Out"] = {
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Sequences = {"sprint_out"},
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Length = 0.3,
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Fps = 24,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Inspect"] = {
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Sequences = {"inspect"},
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Length = 5,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 3.36, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_dpapa12_inspect_04")) end},
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{Time = 4.23, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_dpapa12_inspect_05")) end},
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{Time = 1.4, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_dpapa12_inspect_02")) end},
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{Time = 2.43, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_dpapa12_inspect_03")) end},
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{Time = 0.167, Callback = function(self) self:DisableGrip() end},
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_dpapa12_inspect_01")) end},
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{Time = 4.433, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Jog_Out"] = {
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Sequences = {"jog_out"},
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Jump"] = {
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Sequences = {"jump"},
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Fps = 15,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Land"] = {
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Sequences = {"jump_land"},
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Melee"] = {
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Sequences = {"melee_miss_01", "melee_miss_02", "melee_miss_03"},
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Length = 0.6, --if melee misses
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Size = 15,
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Range = 40,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DisableGrip() end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Medium")) end},
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{Time = 0.8, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Melee_Hit"] = {
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Sequences = {"melee_hit_01", "melee_hit_02", "melee_hit_03"},
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Length = 0.3, --if melee hits
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Damage = 45,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DisableGrip() end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Medium")) end},
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{Time = 0.8, Callback = function(self) self:EnableGrip() end},
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}
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},
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}
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740
lua/weapons/mg_dpapa12/customization.lua
Normal file
740
lua/weapons/mg_dpapa12/customization.lua
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@@ -0,0 +1,740 @@
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AddCSLuaFile()
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function SWEP:doSuppressorStats()
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self.Primary.Sound = Sound("weap_dpapa12_sup_plr_lfe")
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self.Reverb = {
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RoomScale = 50000,
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Sounds = {
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Outside = {
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Layer = Sound("Atmo_Shotgun2.Outside"),
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Reflection = Sound("Reflection_ARSUP.Outside")
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},
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Inside = {
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Layer = Sound("Reflection_ARSUP.Inside"),
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Reflection = Sound("Reflection_ShotgunSUP.Inside")
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}
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}
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}
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self.ParticleEffects.MuzzleFlash = "AC_muzzle_pistol_suppressed"
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end
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function SWEP:doDBStats()
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self.Primary.TrailingSound = Sound("wpn_shotgun_fire_lyr")
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self.ParticleEffects.MuzzleFlash = "AC_muzzle_shotgun_db"
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end
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-- local function doCalConversionStats(self)
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-- local bSup1 = self:HasAttachment("attachment_vm_silencer_east01")
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-- local bSup2 = self:HasAttachment("attachment_vm_silencer02")
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-- local bSup3 = self:HasAttachment("attachment_vm_silencer03")
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-- local bSup4 = self:HasAttachment("attachment_vm_silencer04")
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-- local bSup5 = self:HasAttachment("attachment_vm_ar_mike4_barsil")
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-- local bSup6 = self:HasAttachment("attachment_vm_ar_mike4_mag_v5")
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-- if (!bSup1 && !bSup2 && !bSup3 && !bSup4 && !bSup5 && !bSup6) then
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-- self.Primary.Sound = Sound("mw19_mcharlie.fire.cal")
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-- self.Reverb = {
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-- RoomScale = 50000,
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-- Sounds = {
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-- Outside = {
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-- Layer = Sound("Atmo_SMG.Outside"),
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-- Reflection = Sound("Reflection_AR.Outside")
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-- },
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-- Inside = {
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-- Layer = Sound("Atmo_SMG.Inside"),
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-- Reflection = Sound("Reflection_AR.Inside")
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-- }
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-- }
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-- }
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-- end
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-- self.Primary.Ammo = "SMG1"
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-- self.Shell.Model = Model("models/viper/mw/shells/fx_pistol_shell_lod0.mdl")
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-- self.Shell.Scale = 0.5
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-- self.Shell.Sound = Sound("MW_Casings.9mm")
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-- end
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-- local function doSocomConversionStats(self)
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-- local bSup1 = self:HasAttachment("attachment_vm_silencer_east01")
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-- local bSup2 = self:HasAttachment("attachment_vm_silencer02")
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-- local bSup3 = self:HasAttachment("attachment_vm_silencer03")
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-- local bSup4 = self:HasAttachment("attachment_vm_silencer04")
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-- local bSup5 = self:HasAttachment("attachment_vm_ar_mike4_barsil")
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-- local bSup6 = self:HasAttachment("attachment_vm_ar_mike4_mag_v5")
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-- if (!bSup1 && !bSup2 && !bSup3 && !bSup4 && !bSup5 && !bSup6) then
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-- self.Reverb = {
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-- RoomScale = 50000,
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-- Sounds = {
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-- Outside = {
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-- Layer = Sound("Atmo_LMG.Outside"),
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-- Reflection = Sound("Reflection_AR.Outside")
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-- },
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-- Inside = {
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-- Layer = Sound("Atmo_LMG.Inside"),
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-- Reflection = Sound("Reflection_AR.Inside")
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-- }
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-- }
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-- }
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-- end
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-- self.Shell.Model = Model("models/viper/mw/shells/vfx_9x39_shell.mdl")
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-- self.Shell.Scale = 0.35
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-- end
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SWEP.Customization = {
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{"att_perk", "attachment_vm_sh_dpapa12_perk_soh", "att_perk_hip"},
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{"attachment_vm_sh_dpapa12_barrel", "attachment_vm_sh_dpapa12_barlong", "attachment_vm_sh_dpapa12_barmid",
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"attachment_vm_sh_dpapa12_barshort"},
|
||||
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{"attachment_vm_sh_dpapa12_pump", "attachment_vm_sh_dpapa12_pump_tactical", "attachment_vm_sh_dpapa12_pump_stable",
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"attachment_vm_sh_dpapa12_pump_light"},
|
||||
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{"att_ammo_default", "att_ammo_db", "att_ammo_flechette",
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"att_ammo_he", "att_ammo_slugs"},
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||||
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{"att_muzzle", "attachment_vm_sh_dpapa12_choke",
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"attachment_vm_sh_dpapa12_flashhider", "attachment_vm_sh_dpapa12_muzzlebrake",
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"attachment_vm_sh_dpapa12_muzzlemelee", "attachment_vm_sh_dpapa12_silencer01",
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"attachment_vm_sh_dpapa12_silencer02", "attachment_vm_sh_dpapa12_silencer03"},
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||||
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{"att_sight", "att_vm_2x_west02_holo", "att_vm_2x_west02", "att_vm_reflex_02", "att_vm_minireddot01_tall", "att_vm_minireddot02_tall", "att_vm_minireddot03_tall",
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"att_vm_holo_west01", "att_vm_holo_west02", "att_vm_holo_east01", "att_vm_reflex_east01",
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||||
"att_vm_reflex_east02_tall", "att_vm_reflex_west02_tall", "att_vm_reflex_west03",
|
||||
"att_vm_thermal_east01", "att_vm_thermal_west01", "att_vm_thermal_east01_hybrid",
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||||
"att_vm_hybrid_west01", "att_vm_reflex_west04",
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||||
"att_vm_hybrid_west03", "att_vm_4x_east01_tall",
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"att_vm_4x_west01_tall", "att_vm_4x_west02_tall",
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"att_vm_scope_mike14", "att_vm_scope_vz"},
|
||||
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||||
{"att_laser", "attachment_vm_sh_dpapa12_laser01", "attachment_vm_sh_dpapa12_laser02", "attachment_vm_sh_dpapa12_laser03"},
|
||||
|
||||
{"attachment_vm_sh_dpapa12_grip"},
|
||||
}
|
||||
|
||||
--NECESSARY: it loads custom attachments from other authors
|
||||
require("mw_utils")
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||||
mw_utils.LoadInjectors(SWEP)
|
||||
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||||
-- SWEP.Customization = {
|
||||
-- ["Perk"] = {
|
||||
-- Slot = 1,
|
||||
-- {
|
||||
-- Key = "no_perk",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_soh",
|
||||
-- Stats = function(self)
|
||||
-- self.Animations.Reload_Start.Fps = self.Animations.Reload_Start.Fps * 1.25
|
||||
-- self.Animations.Reload_Start_Onebullet.Fps = self.Animations.Reload_Start_Onebullet.Fps * 1.25
|
||||
-- self.Animations.Reload_Loop.Fps = self.Animations.Reload_Loop.Fps * 1.25
|
||||
-- self.Animations.Reload_End.Fps = self.Animations.Reload_End.Fps * 1.25
|
||||
-- self.Animations.Reload_End_Empty.Fps = self.Animations.Reload_End_Empty.Fps * 1.25
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_fastmelee",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_heavymelee",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- --[[{
|
||||
-- Key = "perk_fmj",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- }]]
|
||||
-- },
|
||||
|
||||
-- ["Ammo"] = {
|
||||
-- Slot = 2,
|
||||
-- {
|
||||
-- Key = "no_perk",
|
||||
-- PostProcess = function(self)
|
||||
-- self.Projectile = nil
|
||||
-- self.Primary.TrailingSound = nil
|
||||
-- end,
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "sh_slugs",
|
||||
-- Stats = function(self)
|
||||
-- end,
|
||||
-- PostProcess = function(self)
|
||||
-- self.Primary.TrailingSound = nil
|
||||
-- end,
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "sh_db",
|
||||
-- Stats = function(self)
|
||||
-- doDBStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "sh_flechette",
|
||||
-- Stats = function(self)
|
||||
-- end,
|
||||
-- PostProcess = function(self)
|
||||
-- self.Primary.TrailingSound = nil
|
||||
-- end,
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "sh_he",
|
||||
-- Stats = function(self)
|
||||
-- end,
|
||||
-- PostProcess = function(self)
|
||||
-- self.Primary.TrailingSound = nil
|
||||
-- end,
|
||||
-- },
|
||||
-- },
|
||||
|
||||
-- ["Barrel"] = {
|
||||
-- Slot = 3,
|
||||
-- {
|
||||
-- Key = "attachment_vm_sh_dpapa12_barrel",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sh_dpapa12_barmid",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sh_dpapa12_barlong",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sh_dpapa12_barshort",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
|
||||
-- ["Muzzle"] = {
|
||||
-- Slot = 4,
|
||||
-- {
|
||||
-- Key = "no_muzzle"
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sh_dpapa12_choke",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 1, 0), Angle()},
|
||||
-- [3] = {Vector(0, 1, 0), Angle()},
|
||||
-- [4] = {Vector(0, 1, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sh_dpapa12_comp",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 1, 0), Angle()},
|
||||
-- [3] = {Vector(0, 1, 0), Angle()},
|
||||
-- [4] = {Vector(0, 1, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sh_dpapa12_muzzlebrake",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 1, 0), Angle()},
|
||||
-- [3] = {Vector(0, 1, 0), Angle()},
|
||||
-- [4] = {Vector(0, 1, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sh_dpapa12_muzzlemelee",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 1, 0), Angle()},
|
||||
-- [3] = {Vector(0, 1, 0), Angle()},
|
||||
-- [4] = {Vector(0, 1, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sh_dpapa12_flashhider",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 1, 0), Angle()},
|
||||
-- [3] = {Vector(0, 1, 0), Angle()},
|
||||
-- [4] = {Vector(0, 1, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ParticleEffects.MuzzleFlash = "AC_muzzle_pistol_suppressed"
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sh_dpapa12_silencer01",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 1, 0), Angle()},
|
||||
-- [3] = {Vector(0, 1, 0), Angle()},
|
||||
-- [4] = {Vector(0, 1, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sh_dpapa12_silencer02",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 1, 0), Angle()},
|
||||
-- [3] = {Vector(0, 1, 0), Angle()},
|
||||
-- [4] = {Vector(0, 1, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sh_dpapa12_silencer03",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 1, 0), Angle()},
|
||||
-- [3] = {Vector(0, 1, 0), Angle()},
|
||||
-- [4] = {Vector(0, 1, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- },
|
||||
|
||||
-- ["Optic"] = {
|
||||
-- Slot = 5,
|
||||
-- {
|
||||
-- Key = "no_sight",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_minireddot_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.25)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0) --i know you tell me not to fuck with this but the dot being actually centered on the glass demands it xoxo
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_minireddot02_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.3)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_minireddot03_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.3)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_holo_west02",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.15)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_holo_east",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.25)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.1, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_east02_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.05)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_west03",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_west04",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.1)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_holo_west_lod0",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_east",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.15)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.167, 0.035, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_4x_east_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.11, 0, -0.07)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_4x_west_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.185)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_4x_west02_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.08)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_thermal_east_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.01)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_thermal_hybrid",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 2,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.41)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
|
||||
-- self.HybridAimAngles = Angle(0, 0, -45)
|
||||
-- self.HybridAimPos = Vector(-1.75, 2.5, 0.9)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_thermal_west_01",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 2,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.43)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_hybrid_west",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 2,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.275)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
|
||||
-- self.HybridAimAngles = Angle(-0.01, 0.02, 0)
|
||||
-- self.HybridAimPos = Vector(0,1.5,-0.9)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_hybrid_west03",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_sight"] = 2,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, 0.355)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, -0.012, 0)
|
||||
-- self.Zoom.Blur.EyeFocusDistance = 1.5
|
||||
-- self.HybridAimAngles = Angle(0, 0, -45)
|
||||
-- self.HybridAimPos = Vector(-1.55, 2.5, 1.17)
|
||||
-- end
|
||||
-- },
|
||||
-- },
|
||||
|
||||
-- ["Laser"] = {
|
||||
-- Slot = 6,
|
||||
-- {
|
||||
-- Key = "no_laser"
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_laser01",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_laser_attach",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.LaserAimAngles = Angle(-0.3, 0.2, -45)
|
||||
-- self.LaserAimPos = Vector(-2, 0, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_laser02",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_laser_attach",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.LaserAimAngles = Angle(-0.4, 0.265, -45)
|
||||
-- self.LaserAimPos = Vector(-2, 0, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_laser03",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_laser_attach",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.LaserAimAngles = Angle(-0.3, 0.2, -45)
|
||||
-- self.LaserAimPos = Vector(-2, 0, 0)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
|
||||
-- ["Pump"] = {
|
||||
-- Slot = 7,
|
||||
-- {
|
||||
-- Key = "attachment_vm_sh_dpapa12_pump",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sh_dpapa12_pump_light",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sh_dpapa12_pump_stable",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sh_dpapa12_pump_tactical",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- },
|
||||
|
||||
-- ["Grip"] = {
|
||||
-- Slot = 8,
|
||||
-- {
|
||||
-- Key = "attachment_vm_sh_dpapa12_grip",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_vertgrip_stubby02_dpapa12",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_vertgrip_stubby04_dpapa12",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
-- }
|
||||
307
lua/weapons/mg_dpapa12/shared.lua
Normal file
307
lua/weapons/mg_dpapa12/shared.lua
Normal file
@@ -0,0 +1,307 @@
|
||||
AddCSLuaFile()
|
||||
|
||||
PrecacheParticleSystem("AC_muzzle_shotgun")
|
||||
PrecacheParticleSystem("AC_muzzle_shotgun_db")
|
||||
PrecacheParticleSystem("AC_muzzle_pistol_suppressed")
|
||||
PrecacheParticleSystem("AC_muzzle_pistol_ejection")
|
||||
PrecacheParticleSystem("AC_muzzle_pistol_smoke_barrel")
|
||||
PrecacheParticleSystem("AC_muzzle_minigun_smoke_barrel")
|
||||
include("animations.lua")
|
||||
include("customization.lua")
|
||||
|
||||
if CLIENT then
|
||||
killicon.Add( "mg_dpapa12", "VGUI/entities/mg_dpapa12", Color(255, 0, 0, 255))
|
||||
SWEP.WepSelectIcon = surface.GetTextureID("VGUI/spawnicons/icon_cac_weapon_sh_dpapa12")
|
||||
end
|
||||
|
||||
SWEP.Base = "mg_base"
|
||||
SWEP.GripPoseParameters = {"grip_ang_offset", "grip_vert_offset"}
|
||||
|
||||
SWEP.PrintName = "R9-0"
|
||||
SWEP.Category = "Modern Warfare"
|
||||
SWEP.SubCategory = "Shotguns"
|
||||
SWEP.Spawnable = true
|
||||
SWEP.VModel = Model("models/viper/mw/weapons/v_dpapa12.mdl")
|
||||
SWEP.WorldModel = Model("models/viper/mw/weapons/w_dpapa12.mdl")
|
||||
SWEP.Trigger = {
|
||||
PressedSound = Sound("mw19.aalpha12.fire.first"),
|
||||
ReleasedSound = Sound("mw19.aalpha12.disconnector"),
|
||||
Time = 0.025
|
||||
}
|
||||
|
||||
SWEP.Slot = 3
|
||||
SWEP.HoldType = "RifleWithVerticalGrip"
|
||||
|
||||
SWEP.Primary.Sound = Sound("weap_dpapa12_fire_plr_lfe")
|
||||
SWEP.Primary.Ammo = "Buckshot"
|
||||
SWEP.Primary.ClipSize = 14
|
||||
SWEP.Primary.Automatic = false
|
||||
SWEP.Primary.BurstRounds = 1
|
||||
SWEP.Primary.BurstDelay = 0
|
||||
SWEP.Primary.RPM = 600
|
||||
SWEP.CanChamberRound = true
|
||||
SWEP.CanDisableAimReload = false
|
||||
|
||||
SWEP.ParticleEffects = {
|
||||
["MuzzleFlash"] = "mw_fas2_muzzleflash_shotgun",
|
||||
["MuzzleFlash_DB"] = "mw_fas2_muzzleflash_slug",
|
||||
["MuzzleFlash_Suppressed"] = "mw_fas2_muzzleflash_suppressed",
|
||||
["Ejection"] = "mw_ins2_shell_eject",
|
||||
["Overheating"] = "AC_muzzle_pistol_smoke_barrel",
|
||||
}
|
||||
|
||||
SWEP.Reverb = {
|
||||
RoomScale = 50000, --(cubic hu)
|
||||
--how big should an area be before it is categorized as 'outside'?
|
||||
|
||||
Sounds = {
|
||||
Outside = {
|
||||
Layer = Sound("Atmo_Sniper.Outside"),
|
||||
Reflection = Sound("Reflection_Shotgun.Outside")
|
||||
},
|
||||
|
||||
Inside = {
|
||||
Layer = Sound("Atmo_Shotgun.Inside"),
|
||||
Reflection = Sound("Reflection_Sniper.Inside")
|
||||
}
|
||||
}
|
||||
}
|
||||
SWEP.Firemodes = {
|
||||
|
||||
[1] = {
|
||||
Name = "Pump-Action",
|
||||
OnSet = function(self)
|
||||
self.Primary.Automatic = false
|
||||
return "Firemode_Semi"
|
||||
end
|
||||
},
|
||||
|
||||
}
|
||||
|
||||
SWEP.BarrelSmoke = {
|
||||
Particle = "AC_muzzle_minigun_smoke_barrel",
|
||||
Attachment = "muzzle",
|
||||
ShotTemperatureIncrease = 65,
|
||||
TemperatureThreshold = 100, --temperature that triggers smoke
|
||||
TemperatureCooldown = 65 --degrees per second
|
||||
}
|
||||
|
||||
SWEP.Cone = {
|
||||
Hip = 1, --accuracy while hip
|
||||
Ads = 1, --accuracy while aiming
|
||||
Increase = 0.085, --increase cone size by this amount every time we shoot
|
||||
AdsMultiplier = 0.15, --multiply the increase value by this amount while aiming
|
||||
Max = 2.5, --the cone size will not go beyond this size
|
||||
Decrease = 0.24, -- amount (in seconds) for the cone to completely reset (from max)
|
||||
Seed = 6974 --just give this a random number
|
||||
}
|
||||
|
||||
SWEP.Recoil = {
|
||||
Vertical = {4, 6.5}, --random value between the 2
|
||||
Horizontal = {-1.75, 2.75}, --random value between the 2
|
||||
Shake = 3, --camera shake
|
||||
AdsMultiplier = 0.35, --multiply the values by this amount while aiming
|
||||
Seed = 1159, --give this a random number until you like the current recoil pattern
|
||||
ViewModelMultiplier = 0.56
|
||||
}
|
||||
SWEP.Bullet = {
|
||||
Damage = {95, 35}, --first value is damage at 0 meters from impact, second value is damage at furthest point in effective range
|
||||
EffectiveRange = 15, --in meters, damage scales within this distance
|
||||
DropOffStartRange = 12,
|
||||
Range = 40, --in meters, after this distance the bullet stops existing
|
||||
Tracer = false, --show tracer
|
||||
NumBullets = 6, --the amount of bullets to fire
|
||||
PhysicsMultiplier = 1.7, --damage is multiplied by this amount when pushing objects
|
||||
HeadshotMultiplier = 1,
|
||||
Penetration = {
|
||||
DamageMultiplier = 0.9, --how much damaged is multipled by when leaving a surface.
|
||||
MaxCount = 12, --how many times the bullet can penetrate.
|
||||
Thickness = 16, --in hu, how thick an obstacle has to be to stop the bullet.
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.Zoom = {
|
||||
FovMultiplier = 0.95,
|
||||
ViewModelFovMultiplier = 1,
|
||||
Blur = {
|
||||
EyeFocusDistance = 10
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.WorldModelOffsets = {
|
||||
Bone = "tag_sling",
|
||||
Angles = Angle(5,97,-90),
|
||||
Pos = Vector(8,-5.35,-1.5)
|
||||
}
|
||||
|
||||
SWEP.ViewModelOffsets = {
|
||||
Aim = {
|
||||
Angles = Angle(0, 0, 0),
|
||||
Pos = Vector(0, 3, 0)
|
||||
},
|
||||
Idle = {
|
||||
Angles = Angle(0, 0, 0),
|
||||
Pos = Vector(0, 0, 0)
|
||||
},
|
||||
Inspection = {
|
||||
Bone = "tag_sling",
|
||||
X = {
|
||||
[0] = {Pos = Vector(0, 3, 3), Angles = Angle(40, 0, -30)},
|
||||
[1] = {Pos = Vector(0, 0, 0), Angles = Angle(-10, 0, 0)}
|
||||
},
|
||||
Y = {
|
||||
[0] = {Pos = Vector(0, 0, 0), Angles = Angle(-10, 20, 0)},
|
||||
[1] = {Pos = Vector(4, 0, 1.5), Angles = Angle(10, -20, 0)}
|
||||
}
|
||||
},
|
||||
|
||||
RecoilMultiplier = 2.75,
|
||||
KickMultiplier = 1.3,
|
||||
AimKickMultiplier = 0.45
|
||||
}
|
||||
|
||||
SWEP.Shell = "mwb_shelleject_12g"
|
||||
|
||||
function SWEP:PrimaryAttack()
|
||||
local clip = self:Clip1()
|
||||
weapons.Get(self.Base).PrimaryAttack(self)
|
||||
|
||||
if (clip != self:Clip1()) then
|
||||
self:SetBarrel(self:GetBarrel() + 1)
|
||||
|
||||
if (self:GetBarrel() >= 2 && self:Clip1() > 0) then
|
||||
self:AddFlag("Rechambered")
|
||||
self:SetBarrel(0)
|
||||
else
|
||||
self:RemoveFlag("Rechambered")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function SWEP:EndReload()
|
||||
if (self:Clip1() <= 0) then --dont want to cancel reload if im out of ammo
|
||||
return
|
||||
end
|
||||
|
||||
if (self:Clip1() == 1) then
|
||||
self:SetBarrel(0)
|
||||
end
|
||||
|
||||
weapons.Get(self.Base).EndReload(self)
|
||||
end
|
||||
|
||||
function SWEP:ChooseReloadAnim()
|
||||
local maxClip = self.Primary.ClipSize
|
||||
|
||||
if (self:HasFlag("Rechambered")) then
|
||||
maxClip = self:GetMaxClip1WithChamber()
|
||||
end
|
||||
|
||||
if (self:Clip1() == maxClip - 2 || self:Ammo1() == 2) then
|
||||
return "Reload_Start"
|
||||
end
|
||||
|
||||
if (self:Clip1() % 2 != 0 || self:Ammo1() == 1 || self:Clip1() == maxClip - 1) then
|
||||
return "Reload_Start_Onebullet"
|
||||
end
|
||||
|
||||
return "Reload_Start"
|
||||
end
|
||||
|
||||
function SWEP:Initialize()
|
||||
weapons.Get(self.Base).Initialize(self)
|
||||
self:SetBarrel(2)
|
||||
end
|
||||
|
||||
function SWEP:GetMaxClip1WithChamber()
|
||||
local extra = 2
|
||||
|
||||
if (self:GetBarrel() == 0) then
|
||||
extra = 1
|
||||
end
|
||||
|
||||
if (!self.CanChamberRound) then
|
||||
extra = 0
|
||||
end
|
||||
|
||||
return self:GetMaxClip1() + extra
|
||||
end
|
||||
|
||||
function SWEP:Reload(fromFallback)
|
||||
local bWasReloading = self:HasFlag("Reloading")
|
||||
weapons.Get(self.Base).Reload(self, fromFallback)
|
||||
|
||||
if (self:HasFlag("Reloading") && !bWasReloading) then
|
||||
local anim = self:ChooseReloadAnim()
|
||||
self:SetNextMagTime(CurTime() + self:GetAnimLength(anim, self.Animations[anim].MagLength))
|
||||
self:RemoveFlag("MagInserted")
|
||||
|
||||
if (self.Animations[anim].MagLength2 != nil) then
|
||||
self:SetNextMagTime2(CurTime() + self:GetAnimLength(anim, self.Animations[anim].MagLength2))
|
||||
self:SetHasFilledMag2(false)
|
||||
else
|
||||
self:SetHasFilledMag2(true)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function SWEP:SetupDataTables()
|
||||
weapons.Get(self.Base).SetupDataTables(self)
|
||||
|
||||
self:CustomNetworkVar("Float", "NextMagTime2")
|
||||
self:CustomNetworkVar("Bool", "HasFilledMag2")
|
||||
self:CustomNetworkVar("Int", "Barrel")
|
||||
end
|
||||
|
||||
function SWEP:OnRestore()
|
||||
weapons.Get(self.Base).OnRestore(self)
|
||||
|
||||
self:SetNextMagTime2(0)
|
||||
self:SetHasFilledMag2(true)
|
||||
end
|
||||
|
||||
function SWEP:ReloadBehaviourModule()
|
||||
if (self:HasFlag("Reloading")) then
|
||||
local maxClip = self.Primary.ClipSize
|
||||
|
||||
if (self:HasFlag("Rechambered") && self.CanChamberRound) then
|
||||
maxClip = self:GetMaxClip1WithChamber()
|
||||
end
|
||||
|
||||
if (CurTime() > self:GetNextMagTime() && !self:HasFlag("MagInserted")) then
|
||||
self:SetClip1(self:Clip1() + 1)
|
||||
self:GetOwner():SetAmmo(self:Ammo1() - 1, self:GetPrimaryAmmoType())
|
||||
|
||||
self:AddFlag("MagInserted")
|
||||
|
||||
if ((self:Clip1() >= maxClip || self:GetOwner():GetAmmoCount(self:GetPrimaryAmmoType()) <= 0) && !self:GetHasFilledMag2()) then
|
||||
self:EndReload()
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
if (CurTime() > self:GetNextMagTime2() && !self:GetHasFilledMag2()) then
|
||||
self:SetClip1(self:Clip1() + 1)
|
||||
self:GetOwner():SetAmmo(self:Ammo1() - 1, self:GetPrimaryAmmoType())
|
||||
|
||||
self:SetHasFilledMag2(true)
|
||||
end
|
||||
|
||||
if (CurTime() > self:GetNextReloadTime()) then
|
||||
if (self:Clip1() >= maxClip || self:GetOwner():GetAmmoCount(self:GetPrimaryAmmoType()) <= 0) then
|
||||
self:EndReload()
|
||||
return
|
||||
end
|
||||
|
||||
self:PlayViewModelAnimation("Reload_Loop")
|
||||
|
||||
self:SetNextReloadTime(CurTime() + self:GetAnimLength("Reload_Loop"))
|
||||
self:SetNextMagTime(CurTime() + self:GetAnimLength("Reload_Loop", self.Animations["Reload_Loop"].MagLength))
|
||||
self:SetNextMagTime2(CurTime() + self:GetAnimLength("Reload_Loop", self.Animations["Reload_Loop"].MagLength2))
|
||||
self:RemoveFlag("MagInserted")
|
||||
self:SetHasFilledMag2(false)
|
||||
|
||||
self:PlayerGesture(GESTURE_SLOT_ATTACK_AND_RELOAD, self.HoldTypes[self.HoldType].Reload)
|
||||
end
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user