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381
lua/weapons/mg_delta/animations.lua
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381
lua/weapons/mg_delta/animations.lua
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AddCSLuaFile()
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SWEP.Animations = {
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["Idle"] = {--idle is a special animation index, movement animations are played when this is on
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Sequences = {"idle"},
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Fps = 30,
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:EnableGrip2() end},
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}
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--does not need NextSequence to loop, it's an exception to the rule
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},
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["Draw"] = {
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Sequences = {"draw"},
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Length = 0.7,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0.067, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_raise_01")) end},
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}
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},
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["Holster"] = {
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Sequences = {"holster"},
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Length = 0.8,
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Fps = 30,
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Events = {
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{Time = 0.067, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_drop_01")) end},
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}
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},
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["Equip"] = {
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Sequences = {"draw_First"},
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Length = 1.25,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0.467, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_raise_first_02")) end},
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{Time = 0.0, Callback = function(self) self:DisableGrip() end},
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{Time = 0.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_raise_first_01")) end},
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{Time = 0.9, Callback = function(self) self:EnableGrip() end},
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{Time = 1.033, Callback = function(self) self:EnableGrip() end},
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{Time = 0.9, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_raise_first_03")) end},
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{Time = 0.0, Callback = function(self) self:DisableGrip() end},
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}
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},
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["Reload_Xmag"] = {
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Sequences = {"reload_xmag"},
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Length = 3.25,
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MagLength = 2.3,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0.6, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_xmag_02")) end},
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{Time = 0.867, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_xmag_03")) end},
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{Time = 0.233, Callback = function(self) self:DisableGrip() end},
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{Time = 0.167, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_xmag_01")) end},
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{Time = 2.667, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_xmag_06")) end},
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{Time = 1.567, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_xmag_04")) end},
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{Time = 1.8, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_xmag_05")) end},
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{Time = 2.367, Callback = function(self) self:EnableGrip() end},
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{Time = 0.0, Callback = function(self) self:DisableGrip() end},
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{Time = 2.633, Callback = function(self) self:EnableGrip() end},
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{Time = 2.3, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_xmag_055")) end},
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}
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},
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["Reload_Xmag_Fast"] = {
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Sequences = {"reload_xmag_fast"},
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Length = 2.1,
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MagLength = 1.56,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0.133, Callback = function(self) self:DisableGrip() end},
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{Time = 1.433, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_fast_xmag_045")) end},
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{Time = 1.767, Callback = function(self) self:EnableGrip() end},
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{Time = 1.7, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_fast_xmag_05")) end},
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{Time = 0.0, Callback = function(self) self:DisableGrip() end},
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{Time = 1.2, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_empty_fast_xmag_04")) end},
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{Time = 0.233, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_empty_fast_xmag_01")) end},
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{Time = 0.633, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_empty_fast_xmag_02")) end},
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{Time = 0.8, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_empty_fast_xmag_03")) end},
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{Time = 1.733, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Reload"] = {
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Sequences = {"reload"},
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Length = 3.25,
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MagLength = 2.3,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0.233, Callback = function(self) self:DisableGrip() end},
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{Time = 2.367, Callback = function(self) self:EnableGrip() end},
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{Time = 0.0, Callback = function(self) self:DisableGrip() end},
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{Time = 1.867, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_05")) end},
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{Time = 1.6, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_04")) end},
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{Time = 2.6, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_06")) end},
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_01")) end},
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{Time = 0.9, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_03")) end},
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{Time = 0.5, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_02")) end},
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{Time = 2.3, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_055")) end},
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{Time = 2.633, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Reload_Fast"] = {
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Sequences = {"reload_fast"},
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Length = 2.1,
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MagLength = 1.56,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0.133, Callback = function(self) self:DisableGrip() end},
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{Time = 0.0, Callback = function(self) self:DisableGrip() end},
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{Time = 1.7, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_fast_05")) end},
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{Time = 1.733, Callback = function(self) self:EnableGrip() end},
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{Time = 1.767, Callback = function(self) self:EnableGrip() end},
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{Time = 1.2, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_empty_fast_04")) end},
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{Time = 0.833, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_empty_fast_03")) end},
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{Time = 0.767, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_empty_fast_02")) end},
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{Time = 0.167, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_empty_fast_01")) end},
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{Time = 1.5, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_fast_045")) end},
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}
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},
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["Reload_Empty_Xmag"] = {
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Sequences = {"reload_empty_xmag"},
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Length = 4.3,
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MagLength = 2.3,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0.333, Callback = function(self) self:DisableGrip() end},
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{Time = 2.267, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_empty_xmag_045")) end},
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{Time = 2.833, Callback = function(self) self:DisableGrip() end},
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{Time = 3.467, Callback = function(self) self:EnableGrip() end},
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{Time = 3.5, Callback = function(self) self:EnableGrip() end},
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{Time = 3.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_empty_xmag_06")) end},
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{Time = 3.167, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_empty_xmag_07")) end},
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{Time = 1.4, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_empty_xmag_04")) end},
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{Time = 2.433, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_empty_xmag_05")) end},
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{Time = 0.8, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_empty_xmag_02")) end},
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{Time = 0.967, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_empty_xmag_03")) end},
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{Time = 0.2, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_empty_xmag_01")) end},
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}
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},
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["Reload_Empty_Xmag_Fast"] = {
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Sequences = {"reload_empty_xmag_fast"},
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Length = 2.7,
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MagLength = 1.6,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 1.2, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_empty_fast_xmag_04")) end},
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{Time = 2.067, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_empty_fast_xmag_06")) end},
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{Time = 0.633, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_empty_fast_xmag_02")) end},
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{Time = 0.233, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_empty_fast_xmag_01")) end},
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{Time = 1.533, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_empty_fast_xmag_045")) end},
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{Time = 2.367, Callback = function(self) self:EnableGrip() end},
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{Time = 2.0, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_empty_fast_xmag_05")) end},
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{Time = 0.167, Callback = function(self) self:DisableGrip() end},
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{Time = 0.8, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_empty_fast_xmag_03")) end},
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}
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},
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["Reload_Empty"] = {
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Sequences = {"reload_empty"},
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Length = 4.3,
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MagLength = 2.3,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 2.267, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_empty_045")) end},
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{Time = 0.333, Callback = function(self) self:DisableGrip() end},
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{Time = 0.3, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_empty_01")) end},
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{Time = 0.933, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_empty_03")) end},
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{Time = 0.833, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_empty_02")) end},
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{Time = 2.733, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_empty_05")) end},
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{Time = 3.5, Callback = function(self) self:EnableGrip() end},
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{Time = 3.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_empty_06")) end},
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{Time = 2.833, Callback = function(self) self:DisableGrip() end},
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{Time = 3.467, Callback = function(self) self:EnableGrip() end},
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{Time = 1.533, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_empty_04")) end},
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}
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},
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["Reload_Empty_Fast"] = {
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Sequences = {"reload_empty_fast"},
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Length = 2.7,
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MagLength = 1.6,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0.167, Callback = function(self) end},
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{Time = 0.167, Callback = function(self) end},
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{Time = 0.167, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_empty_fast_01")) end},
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{Time = 0.167, Callback = function(self) self:DisableGrip() end},
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{Time = 2.367, Callback = function(self) self:EnableGrip() end},
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{Time = 2.067, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_empty_fast_06")) end},
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{Time = 2.0, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_empty_fast_05")) end},
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{Time = 0.833, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_empty_fast_03")) end},
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{Time = 0.767, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_empty_fast_02")) end},
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{Time = 1.2, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_empty_fast_04")) end},
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{Time = 1.533, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_reload_empty_fast_045")) end},
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}
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},
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["Fire"] = {
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Sequences = {"fire"},
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Fps = 60,
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NextSequence = "Idle",
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Events = {
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{
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Time = 0,
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Callback = function(self)
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self:DoParticle("MuzzleFlash", "muzzle")
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self:DoEjection("shell_eject")
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end
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},
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:EnableGrip2() end},
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}
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},
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["Fire_Last"] = {
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Sequences = {"fire_last"},
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Fps = 60,
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NextSequence = "Idle",
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Events = {
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{
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Time = 0,
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Callback = function(self)
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self:DoParticle("MuzzleFlash", "muzzle")
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self:DoEjection("shell_eject")
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end
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},
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:EnableGrip2() end},
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}
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},
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["Ads_In"] = {
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Sequences = {"ads_in"},
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Length = 0.25,
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Fps = 25,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:EnableGrip2() end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("weap_sn_delta_ads_up")) end},
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}
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},
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["Ads_Out"] = {
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Sequences = {"ads_out"},
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Length = 0.25,
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Fps = 25,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:EnableGrip2() end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("weap_sn_delta_ads_down")) end},
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}
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},
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["Sprint_In"] = {
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Sequences = {"sprint_in"},
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Fps = 24,
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:EnableGrip2() end},
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}
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--NextSequence = "Sprint_Loop",
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},
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["Sprint_Loop"] = {
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Sequences = {"sprint_loop"},
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Fps = 30,
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NextSequence = "Sprint_Loop", --make our state loop
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--while sprinting, the playback rate of the viewmodel is scaled with velocity (cod-like behaviour)
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:EnableGrip2() end},
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}
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},
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["Sprint_Out"] = {
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Sequences = {"sprint_out"},
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Length = 0.3,
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Fps = 24,
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NextSequence = "Idle",
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||||
Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:EnableGrip2() end},
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}
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},
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["Inspect"] = {
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Sequences = {"inspect"},
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Length = 5,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 3.8, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_inspect_03")) end},
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{Time = 0.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_inspect_01")) end},
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{Time = 1.767, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_delta_inspect_02")) end},
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}
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},
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["Jog_Out"] = {
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Sequences = {"jog_out"},
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||||
Fps = 30,
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NextSequence = "Idle",
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||||
Events = {
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||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip2() end},
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||||
}
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||||
},
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||||
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||||
["Jump"] = {
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Sequences = {"jump"},
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Fps = 15,
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||||
NextSequence = "Idle",
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||||
Events = {
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||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip2() end},
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||||
}
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||||
},
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||||
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||||
["Land"] = {
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||||
Sequences = {"jump_land"},
|
||||
Fps = 30,
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||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip2() end},
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||||
}
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||||
},
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||||
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||||
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||||
["Melee"] = {
|
||||
Sequences = {"melee_miss_01", "melee_miss_02", "melee_miss_03"},
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||||
Length = 0.6, --if melee misses
|
||||
|
||||
Size = 15,
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||||
Range = 40,
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||||
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Medium")) end},
|
||||
{Time = 0.8, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Melee_Hit"] = {
|
||||
Sequences = {"melee_hit_01", "melee_hit_02", "melee_hit_03"},
|
||||
Length = 0.3, --if melee hits
|
||||
|
||||
Damage = 45,
|
||||
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Medium")) end},
|
||||
{Time = 0.8, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
}
|
||||
57
lua/weapons/mg_delta/customization.lua
Normal file
57
lua/weapons/mg_delta/customization.lua
Normal file
@@ -0,0 +1,57 @@
|
||||
AddCSLuaFile()
|
||||
|
||||
function SWEP:doSuppressorStats()
|
||||
self.Primary.Sound = Sound("weap_delta_fire_plr_sup")
|
||||
self.Reverb = {
|
||||
RoomScale = 50000,
|
||||
Sounds = {
|
||||
Outside = {
|
||||
Layer = Sound("Atmo_Sniper_Sup.Outside"),
|
||||
Reflection = Sound("Reflection_Sniper.Outside")
|
||||
},
|
||||
|
||||
Inside = {
|
||||
Layer = Sound("Atmo_DMR_Sup.Inside"),
|
||||
Reflection = Sound("Reflection_ARSUP.Inside")
|
||||
}
|
||||
}
|
||||
}
|
||||
self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
|
||||
end
|
||||
|
||||
SWEP.Customization = {
|
||||
{"att_perk", "attachment_vm_sn_delta_perk_soh", "att_perk_steadywalk", "attachment_vm_ar_delta_perk_fullauto", "att_perk_scopesway"},
|
||||
|
||||
{"attachment_vm_sn_delta_receiver"},
|
||||
|
||||
{"attachment_vm_sn_delta_stock", "attachment_vm_sn_delta_stock_short",
|
||||
"attachment_vm_sn_delta_stock_light", "att_vm_stock_heavy01",
|
||||
"att_vm_stock_heavy02", "att_vm_stock_light01", "att_vm_stock_medium01", "att_vm_stock_no"},
|
||||
|
||||
{"attachment_vm_sn_delta_mag", "attachment_vm_sn_delta_xmags", "attachment_vm_sn_delta_xmags2"},
|
||||
|
||||
{"attachment_vm_sn_delta_barrel", "attachment_vm_sn_delta_barlong",
|
||||
"attachment_vm_sn_delta_barshort"},
|
||||
|
||||
{"att_muzzle", "att_vm_breacher01", "att_vm_breacher02", "att_vm_compensator01",
|
||||
"att_vm_compensator02", "att_vm_flashhider01", "att_vm_flashhider02",
|
||||
"att_vm_flashhider03", "att_vm_flashhider04", "att_vm_muzzlebrake01",
|
||||
"att_vm_muzzlebrake02", "att_vm_muzzlebrake03",
|
||||
"att_vm_silencer01", "att_vm_silencer02", "att_vm_silencer03",
|
||||
"att_vm_silencer04", "att_vm_silencer05", "att_vm_silencer06"},
|
||||
|
||||
{"attachment_vm_sn_delta_irons", "att_vm_2x_west02_holo", "att_vm_2x_west02", "att_vm_reflex_02", "attachment_vm_sn_delta_scope", "attachment_vm_thermalsnpr_west01_delta_v3",
|
||||
"att_vm_minireddot01_tall", "att_vm_minireddot02_tall", "att_vm_minireddot03_tall",
|
||||
"att_vm_holo_west01", "att_vm_holo_west02", "att_vm_holo_east01", "att_vm_reflex_east01",
|
||||
"att_vm_reflex_east02_tall", "att_vm_reflex_west02_tall", "att_vm_reflex_west03",
|
||||
"att_vm_thermal_east01", "att_vm_thermal_west01", "att_vm_thermal_east01_hybrid",
|
||||
"att_vm_hybrid_west01", "att_vm_hybrid_west03", "att_vm_4x_east01_tall", "att_vm_2x_west01",
|
||||
"att_vm_4x_west01_tall", "att_vm_4x_west02_tall", "att_vm_reflex_west04"},
|
||||
|
||||
{"att_laser", "attachment_vm_sn_delta_laser01", "attachment_vm_sn_delta_laser02",
|
||||
"attachment_vm_sn_delta_laser03"},
|
||||
}
|
||||
|
||||
--NECESSARY: it loads custom attachments from other authors
|
||||
require("mw_utils")
|
||||
mw_utils.LoadInjectors(SWEP)
|
||||
169
lua/weapons/mg_delta/shared.lua
Normal file
169
lua/weapons/mg_delta/shared.lua
Normal file
@@ -0,0 +1,169 @@
|
||||
AddCSLuaFile()
|
||||
|
||||
PrecacheParticleSystem("AC_muzzle_shotgun")
|
||||
PrecacheParticleSystem("AC_muzzle_shotgun_db")
|
||||
PrecacheParticleSystem("AC_muzzle_pistol_suppressed")
|
||||
PrecacheParticleSystem("AC_muzzle_pistol_ejection")
|
||||
PrecacheParticleSystem("AC_muzzle_pistol_smoke_barrel")
|
||||
PrecacheParticleSystem("AC_muzzle_minigun_smoke_barrel")
|
||||
include("animations.lua")
|
||||
include("customization.lua")
|
||||
|
||||
if CLIENT then
|
||||
killicon.Add( "mg_delta", "VGUI/entities/mg_delta", Color(255, 0, 0, 255))
|
||||
SWEP.WepSelectIcon = surface.GetTextureID("VGUI/spawnicons/icon_cac_weapon_sn_delta")
|
||||
end
|
||||
|
||||
-- SWEP.GripPoseParameters = {"grip_ang_offset", "grip_vert_offset"}
|
||||
-- SWEP.GripPoseParameters2 = {"grip_pistolgrip_offset"}
|
||||
|
||||
SWEP.Base = "mg_base"
|
||||
|
||||
SWEP.PrintName = "Dragunov"
|
||||
SWEP.Category = "Modern Warfare"
|
||||
SWEP.SubCategory = "Sniper Rifles"
|
||||
SWEP.Spawnable = true
|
||||
SWEP.VModel = Model("models/viper/mw/weapons/vm_sn_delta.mdl")
|
||||
SWEP.WorldModel = Model("models/viper/mw/weapons/w_delta.mdl")
|
||||
SWEP.Trigger = {
|
||||
PressedSound = Sound("weap_delta_fire_first"),
|
||||
ReleasedSound = Sound("weap_delta_fire_disconnector"),
|
||||
Time = 0.03
|
||||
}
|
||||
|
||||
SWEP.Slot = 3
|
||||
SWEP.HoldType = "BigGun"
|
||||
|
||||
SWEP.Primary.Sound = Sound("weap_delta_fire_plr")
|
||||
SWEP.Primary.Ammo = "357"
|
||||
SWEP.Primary.ClipSize = 10
|
||||
SWEP.Primary.Automatic = false
|
||||
SWEP.Primary.BurstRounds = 1
|
||||
SWEP.Primary.BurstDelay = 0
|
||||
SWEP.Primary.RPM = 297
|
||||
SWEP.CanChamberRound = true
|
||||
SWEP.CanDisableAimReload = false
|
||||
|
||||
|
||||
SWEP.ParticleEffects = {
|
||||
["MuzzleFlash"] = "mw_fas2_muzzleflash_dmr",
|
||||
["MuzzleFlash_DB"] = "mw_fas2_muzzleflash_slug",
|
||||
["MuzzleFlash_Suppressed"] = "mw_fas2_muzzleflash_suppressed",
|
||||
["Ejection"] = "mw_ins2_shell_eject",
|
||||
["Overheating"] = "AC_muzzle_pistol_smoke_barrel",
|
||||
}
|
||||
|
||||
SWEP.Reverb = {
|
||||
RoomScale = 50000, --(cubic hu)
|
||||
--how big should an area be before it is categorized as 'outside'?
|
||||
|
||||
Sounds = {
|
||||
Outside = {
|
||||
Layer = Sound("Atmo_Sniper2.Outside"),
|
||||
Reflection = Sound("Reflection_Sniper.Outside")
|
||||
},
|
||||
|
||||
Inside = {
|
||||
Layer = Sound("Atmo_Shotgun.Inside"),
|
||||
Reflection = Sound("Reflection_Shotgun.Inside")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.Firemodes = {
|
||||
|
||||
[1] = {
|
||||
Name = "Semi-Automatic",
|
||||
OnSet = function(self)
|
||||
self.Primary.Automatic = false
|
||||
return "Firemode_Semi"
|
||||
end
|
||||
},
|
||||
|
||||
}
|
||||
|
||||
SWEP.BarrelSmoke = {
|
||||
Particle = "AC_muzzle_minigun_smoke_barrel",
|
||||
Attachment = "muzzle",
|
||||
ShotTemperatureIncrease = 75,
|
||||
TemperatureThreshold = 100, --temperature that triggers smoke
|
||||
TemperatureCooldown = 65 --degrees per second
|
||||
}
|
||||
|
||||
SWEP.Cone = {
|
||||
Hip = 1.5, --accuracy while hip
|
||||
Ads = 0.033, --accuracy while aiming
|
||||
Increase = 3, --increase cone size by this amount every time we shoot
|
||||
AdsMultiplier = 0.025, --multiply the increase value by this amount while aiming
|
||||
Max = 3, --the cone size will not go beyond this size
|
||||
Decrease = 3, -- amount (in seconds) for the cone to completely reset (from max)
|
||||
Seed = 6985 --just give this a random number
|
||||
}
|
||||
|
||||
SWEP.Recoil = {
|
||||
Vertical = {6, 8}, --random value between the 2
|
||||
Horizontal = {-3, 3}, --random value between the 2
|
||||
Shake = 3, --camera shake
|
||||
AdsMultiplier = 0.35, --multiply the values by this amount while aiming
|
||||
Seed = 3584, --give this a random number until you like the current recoil pattern
|
||||
}
|
||||
|
||||
SWEP.Bullet = {
|
||||
Damage = {101, 65}, --first value is damage at 0 meters from impact, second value is damage at furthest point in effective range
|
||||
EffectiveRange = 200, --in meters, damage scales within this distance
|
||||
DropOffStartRange = 30,
|
||||
Range = 350, --in meters, after this distance the bullet stops existing
|
||||
Tracer = false, --show tracer
|
||||
NumBullets = 1, --the amount of bullets to fire
|
||||
PhysicsMultiplier = 1.25, --damage is multiplied by this amount when pushing objects
|
||||
HeadshotMultiplier = 2,
|
||||
Penetration = {
|
||||
DamageMultiplier = 1, --how much damaged is multipled by when leaving a surface.
|
||||
MaxCount = 3, --how many times the bullet can penetrate.
|
||||
Thickness = 32, --in hu, how thick an obstacle has to be to stop the bullet.
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.Zoom = {
|
||||
FovMultiplier = 0.95,
|
||||
ViewModelFovMultiplier = 1,
|
||||
MovementMultiplier = 1,
|
||||
BreathingMultiplier = 1,
|
||||
Blur = {
|
||||
EyeFocusDistance = 10
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.WorldModelOffsets = {
|
||||
Bone = "tag_sling",
|
||||
Angles = Angle(10,5,180),
|
||||
Pos = Vector(10,-2, -4)
|
||||
}
|
||||
|
||||
SWEP.ViewModelOffsets = {
|
||||
Aim = {
|
||||
Angles = Angle(0, 0, 0),
|
||||
Pos = Vector(0, 0, -0.09)
|
||||
},
|
||||
Idle = {
|
||||
Angles = Angle(0, 0, 0),
|
||||
Pos = Vector(0, 0, 0)
|
||||
},
|
||||
Inspection = {
|
||||
Bone = "tag_sling",
|
||||
X = {
|
||||
[0] = {Pos = Vector(0, 3, 3), Angles = Angle(40, 0, -30)},
|
||||
[1] = {Pos = Vector(0, 0, 0), Angles = Angle(-10, 0, 0)}
|
||||
},
|
||||
Y = {
|
||||
[0] = {Pos = Vector(0, 0, 0), Angles = Angle(-10, 20, 0)},
|
||||
[1] = {Pos = Vector(4, 0, 1.5), Angles = Angle(10, -20, 0)}
|
||||
}
|
||||
},
|
||||
|
||||
RecoilMultiplier = 1.75,
|
||||
KickMultiplier = 3.3,
|
||||
AimKickMultiplier = 0.45
|
||||
}
|
||||
|
||||
SWEP.Shell = "mwb_shelleject_7625x"
|
||||
Reference in New Issue
Block a user