Залив
This commit is contained in:
365
lua/weapons/mg_deagle/animations.lua
Normal file
365
lua/weapons/mg_deagle/animations.lua
Normal file
@@ -0,0 +1,365 @@
|
||||
AddCSLuaFile()
|
||||
|
||||
SWEP.Animations = {
|
||||
["Idle"] = {--idle is a special animation index, movement animations are played when this is on
|
||||
Sequences = {"idle"},
|
||||
Fps = 30
|
||||
--does not need NextSequence to loop, it's an exception to the rule
|
||||
},
|
||||
|
||||
["Draw"] = {
|
||||
Sequences = {"draw"},
|
||||
Length = 0.3,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Raise")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Holster"] = {
|
||||
Sequences = {"holster"},
|
||||
Length = 0.3,
|
||||
Fps = 30,
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Drop")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Equip"] = {
|
||||
Sequences = {"draw_First"},
|
||||
Length = 1,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0.1, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Raise_First_Up")) end},
|
||||
{Time = 0.33, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Raise_Safety")) end},
|
||||
{Time = 0.7, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Raise_First_End")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Reload"] = {
|
||||
Sequences = {"reload"},
|
||||
Length = 1.8,
|
||||
Fps = 30,
|
||||
MagLength = 1.2,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0.033, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Reload_Start")) end},
|
||||
{Time = 0.56, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Magout")) end},
|
||||
{Time = 1.03, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Maginsert")) end},
|
||||
{Time = 1.23, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Magin")) end},
|
||||
{Time = 1.5, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Reload_End")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_Fast"] = {
|
||||
Sequences = {"reload_fast"},
|
||||
Length = 1,
|
||||
Fps = 30,
|
||||
MagLength = 0.6,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0.033, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Reload_Start_Fast")) end},
|
||||
{Time = 0.2, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Magout_Fast")) end},
|
||||
{Time = 0.35, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(0, 0, -10)) end},
|
||||
{Time = 0.53, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Maginsert_Fast")) end},
|
||||
{Time = 0.66, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Magin_Fast")) end},
|
||||
{Time = 0.73, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Reload_End_Fast")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_XmagLrg"] = {
|
||||
Sequences = {"reload_xmaglrg"},
|
||||
Length = 1.8,
|
||||
Fps = 30,
|
||||
MagLength = 1.3,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0.033, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Reload_Start_Xmag")) end},
|
||||
{Time = 0.56, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Magout_Xmag")) end},
|
||||
{Time = 1.03, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Maginsert_Xmag")) end},
|
||||
{Time = 1.23, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Magin_Xmag")) end},
|
||||
{Time = 1.5, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Reload_End")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_Xmag"] = {
|
||||
Sequences = {"reload_xmag"},
|
||||
Length = 1.8,
|
||||
Fps = 30,
|
||||
MagLength = 1.2,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0.033, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Reload_Start_Xmag")) end},
|
||||
{Time = 0.56, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Magout_Xmag")) end},
|
||||
{Time = 1.03, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Maginsert_Xmag")) end},
|
||||
{Time = 1.23, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Magin_Xmag")) end},
|
||||
{Time = 1.5, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Reload_End")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_XmagLrg_Fast"] = {
|
||||
Sequences = {"reload_xmaglrg_fast"},
|
||||
Length = 1,
|
||||
Fps = 30,
|
||||
MagLength = 0.7,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0.033, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Reload_Start_Xmag_Fast")) end},
|
||||
{Time = 0.2, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Magout_Xmag_Fast")) end},
|
||||
{Time = 0.35, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(0, 0, -10)) end},
|
||||
{Time = 0.53, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Maginsert_Xmag_Fast")) end},
|
||||
{Time = 0.66, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Magin_Xmag_Fast")) end},
|
||||
{Time = 0.73, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Reload_End_Fast")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_Xmag_Fast"] = {
|
||||
Sequences = {"reload_xmag_fast"},
|
||||
Length = 1,
|
||||
Fps = 30,
|
||||
MagLength = 0.7,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0.033, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Reload_Start_Xmag_Fast")) end},
|
||||
{Time = 0.2, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Magout_Xmag_Fast")) end},
|
||||
{Time = 0.35, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(0, 0, -10)) end},
|
||||
{Time = 0.53, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Maginsert_Xmag_Fast")) end},
|
||||
{Time = 0.66, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Magin_Xmag_Fast")) end},
|
||||
{Time = 0.73, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Reload_End_Fast")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_Empty"] = {
|
||||
Sequences = {"reload_empty"},
|
||||
Length = 1.8,
|
||||
Fps = 30,
|
||||
MagLength = 1,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Reload_Start_Empty")) end},
|
||||
{Time = 0.16, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Magout_Empty")) end},
|
||||
{Time = 0.65, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(20, 0, 0)) end},
|
||||
{Time = 0.8, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Maginsert_Empty")) end},
|
||||
{Time = 1.03, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Magin_Empty")) end},
|
||||
{Time = 1.46, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Charge")) end},
|
||||
{Time = 1.46, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Reload_End_Empty")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_Empty_Fast"] = {
|
||||
Sequences = {"reload_empty_fast"},
|
||||
Length = 1.25,
|
||||
Fps = 30,
|
||||
MagLength = 0.6,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Reload_Start_Empty_Fast")) end},
|
||||
{Time = 0.23, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Magout_Empty_Fast")) end},
|
||||
{Time = 0.35, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(0, 0, 0)) end},
|
||||
{Time = 0.46, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Maginsert_Empty_Fast")) end},
|
||||
{Time = 0.66, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Magin_Empty_Fast")) end},
|
||||
{Time = 0.7, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Charge_Fast")) end},
|
||||
{Time = 0.96, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Reload_End_Empty_Fast")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_Empty_XmagLrg"] = {
|
||||
Sequences = {"reload_empty_xmaglrg"},
|
||||
Length = 1.8,
|
||||
Fps = 30,
|
||||
MagLength = 1,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Reload_Start_Empty_Xmag")) end},
|
||||
{Time = 0.16, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Magout_Empty_Xmag")) end},
|
||||
{Time = 0.65, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(20, 0, 0)) end},
|
||||
{Time = 0.8, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Maginsert_Empty_Xmag")) end},
|
||||
{Time = 1.03, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Magin_Empty_Xmag")) end},
|
||||
{Time = 1.46, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Charge_Xmag")) end},
|
||||
{Time = 1.46, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Reload_End_Empty_Xmag")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_Empty_XmagLrg_Fast"] = {
|
||||
Sequences = {"reload_empty_xmaglrg_fast"},
|
||||
Length = 1.25,
|
||||
Fps = 30,
|
||||
MagLength = 0.6,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Reload_Start_Empty_Fast")) end},
|
||||
{Time = 0.23, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Magout_Empty_Fast")) end},
|
||||
{Time = 0.35, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(0, 0, 0)) end},
|
||||
{Time = 0.46, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Maginsert_Empty_Fast")) end},
|
||||
{Time = 0.66, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Magin_Empty_Fast")) end},
|
||||
{Time = 0.7, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Charge_Fast")) end},
|
||||
{Time = 0.96, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Reload_End_Empty_Fast")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_Empty_Xmag"] = {
|
||||
Sequences = {"reload_empty_xmag"},
|
||||
Length = 1.8,
|
||||
Fps = 30,
|
||||
MagLength = 1,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Reload_Start_Empty_Xmag")) end},
|
||||
{Time = 0.16, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Magout_Empty_Xmag")) end},
|
||||
{Time = 0.65, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(20, 0, 0)) end},
|
||||
{Time = 0.8, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Maginsert_Empty_Xmag")) end},
|
||||
{Time = 1.03, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Magin_Empty_Xmag")) end},
|
||||
{Time = 1.46, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Charge_Xmag")) end},
|
||||
{Time = 1.46, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Reload_End_Empty_Xmag")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_Empty_Xmag_Fast"] = {
|
||||
Sequences = {"reload_empty_xmag_fast"},
|
||||
Length = 1.25,
|
||||
Fps = 30,
|
||||
MagLength = 0.6,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Reload_Start_Empty_Fast")) end},
|
||||
{Time = 0.23, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Magout_Empty_Fast")) end},
|
||||
{Time = 0.35, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(0, 0, 0)) end},
|
||||
{Time = 0.46, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Maginsert_Empty_Fast")) end},
|
||||
{Time = 0.66, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Magin_Empty_Fast")) end},
|
||||
{Time = 0.7, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Charge_Fast")) end},
|
||||
{Time = 0.96, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Reload_End_Empty_Fast")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Fire"] = {
|
||||
Sequences = {"fire"},
|
||||
Fps = 60,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{
|
||||
Time = 0,
|
||||
Callback = function(self)
|
||||
self:DoParticle("MuzzleFlash", "muzzle")
|
||||
self:DoParticle("Ejection", "shell_eject")
|
||||
self:DoEjection("shell_eject")
|
||||
end
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
["Fire_Last"] = {
|
||||
Sequences = {"fire_last"},
|
||||
Fps = 60,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{
|
||||
Time = 0,
|
||||
Callback = function(self)
|
||||
self:DoParticle("MuzzleFlash", "muzzle")
|
||||
self:DoParticle("Ejection", "shell_eject")
|
||||
self:DoEjection("shell_eject")
|
||||
end
|
||||
},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Lastshot")) end},
|
||||
}
|
||||
},
|
||||
|
||||
["Ads_In"] = {
|
||||
Sequences = {"ads_in"},
|
||||
Length = 0.3,
|
||||
Fps = 45,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.ADS_Up")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Ads_Out"] = {
|
||||
Sequences = {"ads_out"},
|
||||
Length = 0.3,
|
||||
Fps = 45,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.ADS_Down")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Sprint_In"] = {
|
||||
Sequences = {"sprint_in"},
|
||||
Fps = 24
|
||||
--NextSequence = "Sprint_Loop",
|
||||
},
|
||||
|
||||
["Sprint_Loop"] = {
|
||||
Sequences = {"sprint_loop"},
|
||||
Fps = 30,
|
||||
NextSequence = "Sprint_Loop" --make our state loop
|
||||
--while sprinting, the playback rate of the viewmodel is scaled with velocity (cod-like behaviour)
|
||||
},
|
||||
|
||||
["Sprint_Out"] = {
|
||||
Sequences = {"sprint_out"},
|
||||
Length = 0.35,
|
||||
Fps = 24,
|
||||
NextSequence = "Idle",
|
||||
},
|
||||
|
||||
["Inspect"] = {
|
||||
Sequences = {"inspect"},
|
||||
Length = 5,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0.033, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Inspect01")) end},
|
||||
{Time = 2.06, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Inspect02")) end},
|
||||
{Time = 3.76, Callback = function(self) self:DoSound(Sound("MW19_DEAGLE.Inspect03")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Jog_Out"] = {
|
||||
Sequences = {"jog_out"},
|
||||
Fps = 30,
|
||||
NextSequence = "Idle"
|
||||
},
|
||||
|
||||
["Jump"] = {
|
||||
Sequences = {"jump"},
|
||||
Fps = 15,
|
||||
NextSequence = "Idle"
|
||||
},
|
||||
|
||||
["Land"] = {
|
||||
Sequences = {"jump_land"},
|
||||
Fps = 30,
|
||||
NextSequence = "Idle"
|
||||
},
|
||||
|
||||
["Melee"] = {
|
||||
Sequences = {"melee_miss_01", "melee_miss_02", "melee_miss_03"},
|
||||
Length = 0.6, --if melee misses
|
||||
|
||||
Size = 15,
|
||||
Range = 40,
|
||||
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Medium")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Melee_Hit"] = {
|
||||
Sequences = {"melee_hit_01", "melee_hit_02", "melee_hit_03"},
|
||||
Length = 0.3, --if melee hits
|
||||
|
||||
Damage = 45,
|
||||
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Medium")) end}
|
||||
}
|
||||
},
|
||||
}
|
||||
408
lua/weapons/mg_deagle/customization.lua
Normal file
408
lua/weapons/mg_deagle/customization.lua
Normal file
@@ -0,0 +1,408 @@
|
||||
AddCSLuaFile()
|
||||
|
||||
function SWEP:doSuppressorStats()
|
||||
self.Primary.Sound = Sound("weap_decho_sup_plr")
|
||||
self.Reverb = {
|
||||
RoomScale = 50000,
|
||||
Sounds = {
|
||||
Outside = {
|
||||
Layer = Sound("Atmo_Pistol_Mag_Sup.Outside"),
|
||||
Reflection = Sound("Reflection_ARSUP.Outside")
|
||||
},
|
||||
|
||||
Inside = {
|
||||
Layer = Sound("Atmo_Pistol_Sup.Inside"),
|
||||
Reflection = Sound("Reflection_ARSUP.Inside")
|
||||
}
|
||||
}
|
||||
}
|
||||
self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
|
||||
end
|
||||
|
||||
SWEP.Customization = {
|
||||
|
||||
{"att_perk", "att_vm_pi_decho_soh", "att_perk_fmj", "att_perk_ricochet", "att_perk_fastswap"},
|
||||
|
||||
{"attachment_vm_pi_decho_mag", "attachment_vm_pi_decho_xmags", "attachment_vm_pi_decho_xmags2"},
|
||||
|
||||
{"attachment_vm_pi_decho_grip", "attachment_vm_pi_decho_cust_grip"},
|
||||
|
||||
{"att_receiver"},
|
||||
|
||||
{"att_muzzle", "att_vm_flashhider01_pstl", "att_vm_compensator01_pstl", "att_vm_muzzlebrake01_pstl", "attachment_vm_pi_decho_muzzlebrake",
|
||||
"att_vm_silencer01_pstl", "att_vm_silencer02_pstl", "att_vm_silencer04_pstl", "att_vm_oil_filter_suppressor"},
|
||||
|
||||
{"att_sight", "att_vm_minireddot01", "att_vm_minireddot02", "att_vm_minireddot03", "att_vm_holo_west02", "att_vm_holo_east01", "att_vm_reflex_east01",
|
||||
"att_vm_reflex_east02_tall", "att_vm_reflex_west02_tall", "att_vm_reflex_west03",
|
||||
"att_vm_4x_east01_tall", "att_vm_4x_west01_tall"},
|
||||
|
||||
{"attachment_vm_pi_decho_slide", "attachment_vm_pi_decho_slide_extended", "attachment_vm_pi_decho_slide_extended02"},
|
||||
|
||||
{"att_laser", "att_vm_pi_decho_laser01", "att_vm_pi_decho_laser02", "att_vm_pi_decho_laser03"}
|
||||
}
|
||||
|
||||
--NECESSARY: it loads custom attachments from other authors
|
||||
require("mw_utils")
|
||||
mw_utils.LoadInjectors(SWEP)
|
||||
|
||||
-- SWEP.Customization = {
|
||||
-- ["Muzzle"] = {
|
||||
-- Slot = 3,
|
||||
-- {
|
||||
-- Key = "no_muzzle"
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_flashhider_psl01",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 4, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0.7, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
|
||||
-- end
|
||||
-- },
|
||||
|
||||
-- {
|
||||
-- Key = "attachment_vm_pi_decho_muzzlebrake",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 4, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0.7, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_oil_filter_suppressor",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 4, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0.7, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_silencer_pstl_02",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 4, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0.7, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_silencerpstl03",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 4, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0.7, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_silencerpstl",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 4, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0.7, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
|
||||
|
||||
-- },
|
||||
|
||||
-- ["Laser"] = {
|
||||
-- Slot = 7,
|
||||
-- {
|
||||
-- Key = "no_laser",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_laser_pstl",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_laser_pstl03",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_laser_pstl04",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
|
||||
|
||||
-- ["Pistol Grip"] = {
|
||||
-- Slot = 5,
|
||||
-- {
|
||||
-- Key = "attachment_vm_pi_decho_grip",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_pi_decho_cust_grip",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
|
||||
-- ["Barrel"] = {
|
||||
-- Slot = 2,
|
||||
-- {
|
||||
-- Key = "attachment_vm_pi_decho_slide",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_pi_decho_slide_extended",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_pi_decho_slide_extended02",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
|
||||
-- ["Optic"] = {
|
||||
-- Slot = 4,
|
||||
-- {
|
||||
-- Key = "no_optic",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_minireddot01",
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.365)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_minireddot02",
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.4)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_minireddot03",
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.4)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_west02_lod0",
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.6)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_holo_west_lod0",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.1)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_holo_east",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.85)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_east02_lod0",
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.8)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_east",
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_4x_east",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.13, 0, -0.75)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_4x_west",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.015, 0, -0.85)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_4x_west02",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.75)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
|
||||
-- ["Perk"] = {
|
||||
-- Slot = 1,
|
||||
-- {
|
||||
-- Key = "no_perk",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_soh",
|
||||
-- Stats = function(self)
|
||||
-- self.Animations.Reload = self.Animations.Reload_Fast
|
||||
-- self.Animations.Reload_Empty = self.Animations.Reload_Empty_Fast
|
||||
-- self.Animations.Reload_XmagLrg = self.Animations.Reload_XmagLrg_Fast
|
||||
-- self.Animations.Reload_Empty_XmagLrg = self.Animations.Reload_Empty_XmagLrg_Fast
|
||||
-- self.Animations.Reload_Xmag = self.Animations.Reload_Xmag_Fast
|
||||
-- self.Animations.Reload_Empty_Xmag = self.Animations.Reload_Empty_Xmag_Fast
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_fastmelee",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_heavymelee",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_fmj",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
|
||||
-- ["Magazine"] = {
|
||||
-- Slot = 6,
|
||||
-- {
|
||||
-- Key = "attachment_vm_pi_decho_mag",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_pi_decho_xmags",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_pi_decho_xmags2",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
|
||||
-- -- ["Camo"] = {
|
||||
-- -- Slot = 8,
|
||||
-- -- {
|
||||
-- -- Key = "no_camo",
|
||||
-- -- },
|
||||
-- -- {
|
||||
-- -- Key = "camo_jermasus",
|
||||
-- -- Stats = function(self)
|
||||
-- -- end
|
||||
-- -- },
|
||||
-- -- {
|
||||
-- -- Key = "camo_digital",
|
||||
-- -- Stats = function(self)
|
||||
-- -- end
|
||||
-- -- }
|
||||
-- -- },
|
||||
-- }
|
||||
152
lua/weapons/mg_deagle/shared.lua
Normal file
152
lua/weapons/mg_deagle/shared.lua
Normal file
@@ -0,0 +1,152 @@
|
||||
AddCSLuaFile()
|
||||
|
||||
PrecacheParticleSystem("AC_muzzle_desert")
|
||||
PrecacheParticleSystem("AC_muzzle_pistol_suppressed")
|
||||
PrecacheParticleSystem("AC_muzzle_pistol_ejection")
|
||||
PrecacheParticleSystem("AC_muzzle_pistol_smoke_barrel")
|
||||
include("animations.lua")
|
||||
include("customization.lua")
|
||||
|
||||
if CLIENT then
|
||||
killicon.Add( "mg_deagle", "VGUI/entities/mg_deagle", Color(255, 0, 0, 255))
|
||||
SWEP.WepSelectIcon = surface.GetTextureID("VGUI/spawnicons/icon_cac_weapon_pi_decho")
|
||||
end
|
||||
|
||||
SWEP.Base = "mg_base"
|
||||
|
||||
SWEP.PrintName = ".50 GS"
|
||||
SWEP.Category = "Modern Warfare"
|
||||
SWEP.SubCategory = "Pistols"
|
||||
SWEP.Spawnable = true
|
||||
SWEP.VModel = Model("models/viper/mw/weapons/v_deagle.mdl")
|
||||
SWEP.WorldModel = Model("models/viper/mw/weapons/w_deagle.mdl")
|
||||
SWEP.Trigger = {
|
||||
PressedSound = Sound("weap_decho_fire_first"),
|
||||
ReleasedSound = Sound("weap_mike1911_fire_disconnector"),
|
||||
Time = 0.05
|
||||
}
|
||||
SWEP.Slot = 1
|
||||
SWEP.HoldType = "Pistol"
|
||||
|
||||
SWEP.Primary.Sound = Sound("weap_decho_fire_plr")
|
||||
SWEP.Primary.Ammo = "357"
|
||||
SWEP.Primary.ClipSize = 7
|
||||
SWEP.Primary.Automatic = false
|
||||
SWEP.Primary.BurstRounds = 1
|
||||
SWEP.Primary.BurstDelay = 0
|
||||
SWEP.Primary.RPM = 200
|
||||
SWEP.CanChamberRound = true
|
||||
|
||||
SWEP.ParticleEffects = {
|
||||
["MuzzleFlash"] = "mw_fas2_muzzleflash_pistol_deagle",
|
||||
["MuzzleFlash_Suppressed"] = "AC_muzzle_pistol_suppressed",
|
||||
["Ejection"] = "AC_muzzle_pistol_ejection",
|
||||
}
|
||||
|
||||
SWEP.Reverb = {
|
||||
RoomScale = 50000, --(cubic hu)
|
||||
--how big should an area be before it is categorized as 'outside'?
|
||||
|
||||
Sounds = {
|
||||
Outside = {
|
||||
Layer = Sound("Atmo_Pistol_Mag.Outside"),
|
||||
Reflection = Sound("Reflection_Pistol.Outside")
|
||||
},
|
||||
|
||||
Inside = {
|
||||
Layer = Sound("Atmo_Shotgun.Inside"),
|
||||
Reflection = Sound("Reflection_Shotgun.Inside")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.Firemodes = {
|
||||
[1] = {
|
||||
Name = "Semi Auto",
|
||||
OnSet = function()
|
||||
return nil
|
||||
end
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.BarrelSmoke = {
|
||||
Particle = "AC_muzzle_pistol_smoke_barrel",
|
||||
Attachment = "muzzle",
|
||||
ShotTemperatureIncrease = 100,
|
||||
TemperatureThreshold = 100, --temperature that triggers smoke
|
||||
TemperatureCooldown = 100 --degrees per second
|
||||
}
|
||||
|
||||
SWEP.Cone = {
|
||||
Hip = 0.3, --accuracy while hip
|
||||
Ads = 0.12, --accuracy while aiming
|
||||
Increase = 0.3, --increase cone size by this amount every time we shoot
|
||||
AdsMultiplier = 0.15, --multiply the increase value by this amount while aiming
|
||||
Max = 1.23, --the cone size will not go beyond this size
|
||||
Decrease = 0.6, -- amount (in seconds) for the cone to completely reset (from max)
|
||||
Seed = 54892 --just give this a random number
|
||||
}
|
||||
|
||||
SWEP.Recoil = {
|
||||
Vertical = {3, 7}, --random value between the 2
|
||||
Horizontal = {-1, 2}, --random value between the 2
|
||||
Shake = 3.5, --camera shake
|
||||
AdsMultiplier = 0.75, --multiply the values by this amount while aiming
|
||||
Seed = 4445523 --give this a random number until you like the current recoil pattern
|
||||
}
|
||||
|
||||
SWEP.Bullet = {
|
||||
Damage = {59, 28}, --first value is damage at 0 meters from impact, second value is damage at furthest point in effective range
|
||||
EffectiveRange = 30, --in meters, damage scales within this distance
|
||||
DropOffStartRange = 10, --in meters, damage scales within this distance
|
||||
Range = 100, --in meters, after this distance the bullet stops existing
|
||||
Tracer = false, --show tracer
|
||||
NumBullets = 1, --the amount of bullets to fire
|
||||
PhysicsMultiplier = 1.5, --damage is multiplied by this amount when pushing objects
|
||||
HeadshotMultiplier = 1,
|
||||
Penetration = {
|
||||
DamageMultiplier = 0.875, --how much damaged is multipled by when leaving a surface.
|
||||
MaxCount = 6, --how many times the bullet can penetrate.
|
||||
Thickness = 16, --in hu, how thick an obstacle has to be to stop the bullet.
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.Zoom = {
|
||||
FovMultiplier = 0.95,
|
||||
ViewModelFovMultiplier = 1,
|
||||
Blur = {
|
||||
EyeFocusDistance = 15
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.WorldModelOffsets = {
|
||||
Bone = "tag_pistol_offset",
|
||||
Angles = Angle(0, 90, -90),
|
||||
Pos = Vector(3, -3, -1.75)
|
||||
}
|
||||
|
||||
SWEP.ViewModelOffsets = {
|
||||
Aim = {
|
||||
Angles = Angle(0, 0, 0),
|
||||
Pos = Vector(0.15, 0, 0)
|
||||
},
|
||||
Idle = {
|
||||
Angles = Angle(0, 0, 0),
|
||||
Pos = Vector(0, 0, 0)
|
||||
},
|
||||
Inspection = {
|
||||
Bone = "tag_pistol_offset",
|
||||
X = {
|
||||
[0] = {Pos = Vector(0, 2, -2), Angles = Angle(30, 0, -30)},
|
||||
[1] = {Pos = Vector(0, 0, 0), Angles = Angle(0, 0, 0)}
|
||||
},
|
||||
Y = {
|
||||
[0] = {Pos = Vector(2, 0, 0), Angles = Angle(-30, -30, 0)},
|
||||
[1] = {Pos = Vector(-4, 0, 0), Angles = Angle(0, 30, 0)}
|
||||
}
|
||||
},
|
||||
RecoilMultiplier = 5,
|
||||
KickMultiplier = 1.5
|
||||
}
|
||||
|
||||
SWEP.Shell = "mwb_shelleject_45"
|
||||
Reference in New Issue
Block a user