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lua/weapons/mg_dblmg/animations.lua
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200
lua/weapons/mg_dblmg/animations.lua
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AddCSLuaFile()
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SWEP.Animations = {
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["Idle"] = {--idle is a special animation index, movement animations are played when this is on
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Sequences = {"idle"},
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Fps = 30
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--does not need NextSequence to loop, it's an exception to the rule
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},
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["Draw"] = {
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Sequences = {"draw"},
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Length = 1.2,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.dblmg.inspect.1")) end}
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}
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},
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["Holster"] = {
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Sequences = {"holster"},
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Length = 0.8,
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Fps = 30,
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.dblmg.inspect.3")) end}
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}
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},
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["Reload"] = {
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Sequences = {"reload_fast"},
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Length = 4,
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Fps = 30,
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MagLength = 3,
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NextSequence = "Idle",
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Events = {
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{Time = 0.13, Callback = function(self) self:DoSound(Sound("mw19.dblmg.reload.start")) end},
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{Time = 0.85, Callback = function(self) self:DoSound(Sound("mw19.dblmg.belt.out")) end},
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{Time = 2.5, Callback = function(self) self:DoSound(Sound("mw19.dblmg.belt.in")) end},
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{Time = 3, Callback = function(self) self:DoSound(Sound("mw19.dblmg.reload.end")) end},
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}
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},
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["Reload_Empty"] = {
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Sequences = {"reload"},
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Length = 5.5,
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Fps = 30,
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MagLength = 4,
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NextSequence = "Idle",
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Events = {
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{Time = 0.13, Callback = function(self) self:DoSound(Sound("mw19.dblmg.reload.start")) end},
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{Time = 1.5, Callback = function(self) self:DoSound(Sound("mw19.dblmg.belt.out")) end},
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{Time = 3.5, Callback = function(self) self:DoSound(Sound("mw19.dblmg.belt.in")) end},
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{Time = 4.5, Callback = function(self) self:DoSound(Sound("mw19.dblmg.reload.end")) end},
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}
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},
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["spin_up"] = {
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Sequences = {"spin_loop"},
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Length = 1,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.dblmg.inspect.3")) end}
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}
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},
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["spin_loop"] = {
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Sequences = {"spin_loop"},
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Length = 1,
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Fps = 30,
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.dblmg.inspect.3")) end}
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}
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},
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["spin_end"] = {
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Sequences = {"spin_end"},
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Length = 1,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.dblmg.inspect.3")) end}
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}
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},
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["Fire"] = {
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Sequences = {"fire"},
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Fps = 60,
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NextSequence = "Idle",
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Events = {
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{
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Time = 0,
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Callback = function(self)
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self:DoParticle("MuzzleFlash", "muzzle")
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self:DoParticle("Ejection", "shell_eject")
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self:DoEjection("shell_eject")
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end
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},
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{Time = 0.01, Callback = function(self) self:DoSound(Sound("mw19.dblmg.spin.loop")) end}
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}
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},
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["fire_charge"] = {
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Sequences = {"fire_charge"},
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Fps = 60,
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NextSequence = "Idle",
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Events = {
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}
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},
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["Ads_In"] = {
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Sequences = {"idle"},
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Length = 0.3,
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Fps = 20,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_L86.ADS_Up")) end}
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}
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},
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["Ads_Out"] = {
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Sequences = {"idle"},
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Length = 0.3,
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Fps = 20,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_L86.ADS_Down")) end}
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}
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},
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["Sprint_In"] = {
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Sequences = {"sprint_in"},
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Fps = 10,
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NextSequence = "Sprint_Loop",
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},
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["Sprint_Out"] = {
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Sequences = {"sprint_out"},
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Length = 0.3,
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Fps = 10,
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NextSequence = "Idle",
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},
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["Inspect"] = {
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Sequences = {"inspect"},
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Length = 5,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0.32, Callback = function(self) self:DoSound(Sound("mw19.dblmg.inspect.1")) end},
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{Time = 0.7, Callback = function(self) self:DoSound(Sound("mw19.dblmg.inspect.2")) end},
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{Time = 3, Callback = function(self) self:DoSound(Sound("mw19.dblmg.inspect.3")) end}
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}
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},
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["Jog_Out"] = {
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Sequences = {"jog_out"},
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Fps = 30,
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NextSequence = "Idle"
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},
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["Jump"] = {
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Sequences = {"jump"},
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Fps = 15,
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NextSequence = "Idle"
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},
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["Land"] = {
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Sequences = {"jump_land"},
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Fps = 30,
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NextSequence = "Idle"
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},
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["Melee"] = {
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Sequences = {"melee_hit_01"},
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Length = 1, --if melee misses
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Size = 15,
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Range = 75,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Large")) end}
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}
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},
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["Melee_Hit"] = {
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Sequences = {"melee_hit_01"},
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Length = 1, --if melee hits
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Damage = 75,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Large")) end}
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}
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},
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}
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