Залив
This commit is contained in:
464
lua/weapons/mg_charlie9/animations.lua
Normal file
464
lua/weapons/mg_charlie9/animations.lua
Normal file
@@ -0,0 +1,464 @@
|
||||
AddCSLuaFile()
|
||||
|
||||
|
||||
SWEP.Animations = {
|
||||
["Idle"] = {--idle is a special animation index, movement animations are played when this is on
|
||||
Sequences = {"idle"},
|
||||
Fps = 30,
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
--does not need NextSequence to loop, it's an exception to the rule
|
||||
},
|
||||
|
||||
["Draw"] = {
|
||||
Sequences = {"draw"},
|
||||
Length = 0.55,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.charlie9.raise")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Holster"] = {
|
||||
Sequences = {"holster"},
|
||||
Length = 0.4,
|
||||
Fps = 30,
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.charlie9.drop")) end},
|
||||
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Equip"] = {
|
||||
Sequences = {"draw_First"},
|
||||
Length = 1.166,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0.633, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_raise_first_03")) end},
|
||||
{Time = 0.467, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_raise_first_02")) end},
|
||||
{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_raise_first_01")) end},
|
||||
{Time = 0.73, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Reload"] = {
|
||||
Sequences = {"reload"},
|
||||
Length = 2.3,
|
||||
Fps = 30,
|
||||
MagLength = 1.4,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) end},
|
||||
{Time = 0.433, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_02")) end},
|
||||
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 2.0, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0.8, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_03")) end},
|
||||
{Time = 0.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_01")) end},
|
||||
{Time = 1.167, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_04")) end},
|
||||
{Time = 1.667, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_05")) end},
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_Fast"] = {
|
||||
Sequences = {"reload_fast"},
|
||||
Length = 1.33,
|
||||
Fps = 30,
|
||||
MagLength = 0.8,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 1.1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(-5, 0, 40)) end},
|
||||
{Time = 1.1, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_fast_05")) end},
|
||||
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 1.033, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0.667, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_fast_04")) end},
|
||||
{Time = 0.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_fast_02")) end},
|
||||
{Time = 0.5, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_fast_03")) end},
|
||||
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_fast_01")) end},
|
||||
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_Xmag"] = {
|
||||
Sequences = {"reload_Xmag"},
|
||||
Length = 2.6,
|
||||
Fps = 30,
|
||||
MagLength = 1.6,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) end},
|
||||
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 1.467, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_xmag_04")) end},
|
||||
{Time = 0.933, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_xmag_03")) end},
|
||||
{Time = 0.7, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_xmag_02")) end},
|
||||
{Time = 0.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_xmag_01")) end},
|
||||
{Time = 2.3, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 1.933, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_xmag_05")) end},
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_Xmag_Fast"] = {
|
||||
Sequences = {"reload_fast_Xmag"},
|
||||
Length = 1.5,
|
||||
Fps = 30,
|
||||
MagLength = 0.9,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 1.1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(-5, 0, 40)) end},
|
||||
{Time = 0.533, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_fast_xmag_03")) end},
|
||||
{Time = 0.233, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_fast_xmag_02")) end},
|
||||
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 1.167, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_fast_xmag_01")) end},
|
||||
{Time = 1.267, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_fast_xmag_05")) end},
|
||||
{Time = 0.8, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_fast_xmag_04")) end},
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_Drum"] = {
|
||||
Sequences = {"reload_Drum"},
|
||||
Length = 2.7,
|
||||
Fps = 30,
|
||||
MagLength = 1.83,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_drum_01")) end},
|
||||
{Time = 0.4, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_drum_02")) end},
|
||||
{Time = 1.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_drum_03")) end},
|
||||
{Time = 1.6, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_drum_04")) end},
|
||||
{Time = 2.133, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_drum_05")) end},
|
||||
{Time = 0.133, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 2.167, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 2.167, Callback = function(self) end},
|
||||
{Time = 1.833, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_drum_045")) end},
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_Drum_Fast"] = {
|
||||
Sequences = {"reload_fast_Drum"},
|
||||
Length = 1.43,
|
||||
Fps = 30,
|
||||
MagLength = 0.9,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.Drum"), Vector(-5, 0, 40)) end},
|
||||
{Time = 0.767, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_fast_drum_04")) end},
|
||||
{Time = 1.233, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_fast_drum_05")) end},
|
||||
{Time = 0.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_fast_drum_01")) end},
|
||||
{Time = 0.233, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_fast_drum_02")) end},
|
||||
{Time = 0.633, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_fast_drum_03")) end},
|
||||
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 1.033, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0.9, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_fast_drum_045")) end},
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_Empty"] = {
|
||||
Sequences = {"reload_empty"},
|
||||
Length = 2.26,
|
||||
Fps = 30,
|
||||
MagLength = 1.3,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(-15, 0, 40)) end},
|
||||
{Time = 0, Callback = function(self) end},
|
||||
{Time = 1.7, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_06")) end},
|
||||
{Time = 1.167, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_04")) end},
|
||||
{Time = 1.633, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_05")) end},
|
||||
{Time = 0.333, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_02")) end},
|
||||
{Time = 0.867, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_03")) end},
|
||||
{Time = 0.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_01")) end},
|
||||
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 1.7, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_Empty_Fast"] = {
|
||||
Sequences = {"reload_empty_fast"},
|
||||
Length = 1.56,
|
||||
Fps = 30,
|
||||
MagLength = 0.8,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0.95, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(-5, 0, 40)) end},
|
||||
{Time = 0, Callback = function(self) end},
|
||||
{Time = 0, Callback = function(self) end},
|
||||
{Time = 0.167, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_fast_02")) end},
|
||||
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_fast_01")) end},
|
||||
{Time = 1.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_fast_04")) end},
|
||||
{Time = 1.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_fast_05")) end},
|
||||
{Time = 1.133, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0.667, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_fast_03")) end},
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_Empty_Xmag"] = {
|
||||
Sequences = {"reload_empty_Xmag"},
|
||||
Length = 2.6,
|
||||
Fps = 30,
|
||||
MagLength = 1.53,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(-15, 0, 40)) end},
|
||||
{Time = 1.7, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_xmag_06")) end},
|
||||
{Time = 2.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_xmag_07")) end},
|
||||
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 1.233, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_xmag_04")) end},
|
||||
{Time = 1.967, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 1.4, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_xmag_05")) end},
|
||||
{Time = 0.933, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_xmag_03")) end},
|
||||
{Time = 0.3, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_xmag_02")) end},
|
||||
{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_xmag_01")) end},
|
||||
{Time = 1.867, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_fast_xmag_04")) end},
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_Empty_Xmag_Fast"] = {
|
||||
Sequences = {"reload_empty_Xmag_fast"},
|
||||
Length = 1.66,
|
||||
Fps = 30,
|
||||
MagLength = 0.9,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0.95, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(-5, 0, 40)) end},
|
||||
{Time = 0, Callback = function(self) end},
|
||||
{Time = 0, Callback = function(self) end},
|
||||
{Time = 0, Callback = function(self) end},
|
||||
{Time = 1.333, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_fast_xmag_05")) end},
|
||||
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 1.233, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0.767, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_fast_xmag_03")) end},
|
||||
{Time = 0.233, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_fast_xmag_02")) end},
|
||||
{Time = 0.133, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_fast_xmag_01")) end},
|
||||
{Time = 1.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_fast_xmag_04")) end},
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_Empty_Drum"] = {
|
||||
Sequences = {"reload_empty_Drum"},
|
||||
Length = 2.86,
|
||||
Fps = 30,
|
||||
MagLength = 1.53,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.Drum"), Vector(-15, 0, 40)) end},
|
||||
{Time = 1.333, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_drum_04")) end},
|
||||
{Time = 2.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_drum_05")) end},
|
||||
{Time = 2.133, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_drum_06")) end},
|
||||
{Time = 2.667, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_drum_07")) end},
|
||||
{Time = 0.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_drum_01")) end},
|
||||
{Time = 0.267, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_drum_02")) end},
|
||||
{Time = 1.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_drum_03")) end},
|
||||
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 1.533, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_drum_045")) end},
|
||||
{Time = 1.933, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Reload_Empty_Drum_Fast"] = {
|
||||
Sequences = {"reload_empty_Drum_fast"},
|
||||
Length = 1.66,
|
||||
Fps = 30,
|
||||
MagLength = 0.9,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0.95, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.Drum"), Vector(-5, 0, 40)) end},
|
||||
{Time = 0, Callback = function(self) end},
|
||||
{Time = 0, Callback = function(self) end},
|
||||
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0.9, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_fast_drum_035")) end},
|
||||
{Time = 0.167, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_fast_drum_01")) end},
|
||||
{Time = 0.233, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_fast_drum_02")) end},
|
||||
{Time = 0.6, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_fast_drum_03")) end},
|
||||
{Time = 1.133, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_fast_drum_04")) end},
|
||||
{Time = 1.267, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_fast_drum_05")) end},
|
||||
{Time = 1.233, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Fire"] = {
|
||||
Sequences = {"fire"},
|
||||
Fps = 60,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{
|
||||
Time = 0,
|
||||
Callback = function(self)
|
||||
self:DoParticle("MuzzleFlash", "muzzle")
|
||||
self:DoParticle("Ejection", "shell_eject")
|
||||
self:DoEjection("shell_eject")
|
||||
end
|
||||
},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Fire_Last"] = {
|
||||
Sequences = {"fire_last"},
|
||||
Fps = 60,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{
|
||||
Time = 0,
|
||||
Callback = function(self)
|
||||
self:DoParticle("MuzzleFlash", "muzzle")
|
||||
self:DoParticle("Ejection", "shell_eject")
|
||||
self:DoEjection("shell_eject")
|
||||
end
|
||||
},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Ads_In"] = {
|
||||
Sequences = {"ads_in"},
|
||||
Length = 0.25,
|
||||
Fps = 45,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.charlie9.ads.up")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Ads_Out"] = {
|
||||
Sequences = {"ads_out"},
|
||||
Length = 0.25,
|
||||
Fps = 45,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.charlie9.ads.down")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Sprint_In"] = {
|
||||
Sequences = {"sprint_in"},
|
||||
Fps = 24,
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
--NextSequence = "Sprint_Loop",
|
||||
},
|
||||
|
||||
["Sprint_Loop"] = {
|
||||
Sequences = {"sprint_loop"},
|
||||
Fps = 30,
|
||||
NextSequence = "Sprint_Loop", --make our state loop
|
||||
--while sprinting, the playback rate of the viewmodel is scaled with velocity (cod-like behaviour)
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Sprint_Out"] = {
|
||||
Sequences = {"sprint_out"},
|
||||
Length = 0.3,
|
||||
Fps = 39,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Firemode_Auto"] = {
|
||||
Sequences = {"semi_off"},
|
||||
Length = 0.75,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.charlie9.selector.off")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Firemode_Semi"] = {
|
||||
Sequences = {"semi_on"},
|
||||
Length = 0.75,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.charlie9.selector.on")) end}
|
||||
}
|
||||
},
|
||||
|
||||
["Inspect"] = {
|
||||
Sequences = {"inspect"},
|
||||
Length = 4.366,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0.133, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 4.3, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_inspect_01")) end},
|
||||
{Time = 2.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_inspect_02")) end},
|
||||
{Time = 3.333, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_inspect_04")) end},
|
||||
{Time = 4.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_inspect_05")) end},
|
||||
{Time = 2.467, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_inspect_03")) end},
|
||||
|
||||
}
|
||||
},
|
||||
|
||||
["Jog_Out"] = {
|
||||
Sequences = {"jog_out"},
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Jump"] = {
|
||||
Sequences = {"jump"},
|
||||
Fps = 15,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Land"] = {
|
||||
Sequences = {"jump_land"},
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Melee"] = {
|
||||
Sequences = {"melee_miss_01", "melee_miss_02"},
|
||||
Length = 0.6, --if melee misses
|
||||
|
||||
Size = 15,
|
||||
Range = 40,
|
||||
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Small")) end},
|
||||
{Time = 0.8, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Melee_Hit"] = {
|
||||
Sequences = {"melee_hit_01", "melee_hit_02"},
|
||||
Length = 0.3, --if melee hits
|
||||
|
||||
Damage = 45,
|
||||
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Small")) end},
|
||||
{Time = 0.8, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
}
|
||||
Reference in New Issue
Block a user