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Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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AddCSLuaFile()
SWEP.Animations = {
["Idle"] = {--idle is a special animation index, movement animations are played when this is on
Sequences = {"idle"},
Fps = 30,
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end}
}
--does not need NextSequence to loop, it's an exception to the rule
},
["Draw"] = {
Sequences = {"draw"},
Length = 0.55,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.charlie9.raise")) end}
}
},
["Holster"] = {
Sequences = {"holster"},
Length = 0.4,
Fps = 30,
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.charlie9.drop")) end},
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
}
},
["Equip"] = {
Sequences = {"draw_First"},
Length = 1.166,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0.633, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_raise_first_03")) end},
{Time = 0.467, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_raise_first_02")) end},
{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_raise_first_01")) end},
{Time = 0.73, Callback = function(self) self:EnableGrip() end},
}
},
["Reload"] = {
Sequences = {"reload"},
Length = 2.3,
Fps = 30,
MagLength = 1.4,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) end},
{Time = 0.433, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_02")) end},
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
{Time = 2.0, Callback = function(self) self:EnableGrip() end},
{Time = 0.8, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_03")) end},
{Time = 0.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_01")) end},
{Time = 1.167, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_04")) end},
{Time = 1.667, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_05")) end},
}
},
["Reload_Fast"] = {
Sequences = {"reload_fast"},
Length = 1.33,
Fps = 30,
MagLength = 0.8,
NextSequence = "Idle",
Events = {
{Time = 1.1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(-5, 0, 40)) end},
{Time = 1.1, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_fast_05")) end},
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
{Time = 1.033, Callback = function(self) self:EnableGrip() end},
{Time = 0.667, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_fast_04")) end},
{Time = 0.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_fast_02")) end},
{Time = 0.5, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_fast_03")) end},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_fast_01")) end},
}
},
["Reload_Xmag"] = {
Sequences = {"reload_Xmag"},
Length = 2.6,
Fps = 30,
MagLength = 1.6,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) end},
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
{Time = 1.467, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_xmag_04")) end},
{Time = 0.933, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_xmag_03")) end},
{Time = 0.7, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_xmag_02")) end},
{Time = 0.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_xmag_01")) end},
{Time = 2.3, Callback = function(self) self:EnableGrip() end},
{Time = 1.933, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_xmag_05")) end},
}
},
["Reload_Xmag_Fast"] = {
Sequences = {"reload_fast_Xmag"},
Length = 1.5,
Fps = 30,
MagLength = 0.9,
NextSequence = "Idle",
Events = {
{Time = 1.1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(-5, 0, 40)) end},
{Time = 0.533, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_fast_xmag_03")) end},
{Time = 0.233, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_fast_xmag_02")) end},
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
{Time = 1.167, Callback = function(self) self:EnableGrip() end},
{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_fast_xmag_01")) end},
{Time = 1.267, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_fast_xmag_05")) end},
{Time = 0.8, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_fast_xmag_04")) end},
}
},
["Reload_Drum"] = {
Sequences = {"reload_Drum"},
Length = 2.7,
Fps = 30,
MagLength = 1.83,
NextSequence = "Idle",
Events = {
{Time = 0.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_drum_01")) end},
{Time = 0.4, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_drum_02")) end},
{Time = 1.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_drum_03")) end},
{Time = 1.6, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_drum_04")) end},
{Time = 2.133, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_drum_05")) end},
{Time = 0.133, Callback = function(self) self:DisableGrip() end},
{Time = 2.167, Callback = function(self) self:EnableGrip() end},
{Time = 2.167, Callback = function(self) end},
{Time = 1.833, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_drum_045")) end},
}
},
["Reload_Drum_Fast"] = {
Sequences = {"reload_fast_Drum"},
Length = 1.43,
Fps = 30,
MagLength = 0.9,
NextSequence = "Idle",
Events = {
{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.Drum"), Vector(-5, 0, 40)) end},
{Time = 0.767, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_fast_drum_04")) end},
{Time = 1.233, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_fast_drum_05")) end},
{Time = 0.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_fast_drum_01")) end},
{Time = 0.233, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_fast_drum_02")) end},
{Time = 0.633, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_fast_drum_03")) end},
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
{Time = 1.033, Callback = function(self) self:EnableGrip() end},
{Time = 0.9, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_fast_drum_045")) end},
}
},
["Reload_Empty"] = {
Sequences = {"reload_empty"},
Length = 2.26,
Fps = 30,
MagLength = 1.3,
NextSequence = "Idle",
Events = {
{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(-15, 0, 40)) end},
{Time = 0, Callback = function(self) end},
{Time = 1.7, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_06")) end},
{Time = 1.167, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_04")) end},
{Time = 1.633, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_05")) end},
{Time = 0.333, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_02")) end},
{Time = 0.867, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_03")) end},
{Time = 0.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_01")) end},
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
{Time = 1.7, Callback = function(self) self:EnableGrip() end},
}
},
["Reload_Empty_Fast"] = {
Sequences = {"reload_empty_fast"},
Length = 1.56,
Fps = 30,
MagLength = 0.8,
NextSequence = "Idle",
Events = {
{Time = 0.95, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(-5, 0, 40)) end},
{Time = 0, Callback = function(self) end},
{Time = 0, Callback = function(self) end},
{Time = 0.167, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_fast_02")) end},
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_fast_01")) end},
{Time = 1.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_fast_04")) end},
{Time = 1.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_fast_05")) end},
{Time = 1.133, Callback = function(self) self:EnableGrip() end},
{Time = 0.667, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_fast_03")) end},
}
},
["Reload_Empty_Xmag"] = {
Sequences = {"reload_empty_Xmag"},
Length = 2.6,
Fps = 30,
MagLength = 1.53,
NextSequence = "Idle",
Events = {
{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(-15, 0, 40)) end},
{Time = 1.7, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_xmag_06")) end},
{Time = 2.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_xmag_07")) end},
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
{Time = 1.233, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_xmag_04")) end},
{Time = 1.967, Callback = function(self) self:EnableGrip() end},
{Time = 1.4, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_xmag_05")) end},
{Time = 0.933, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_xmag_03")) end},
{Time = 0.3, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_xmag_02")) end},
{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_xmag_01")) end},
{Time = 1.867, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_fast_xmag_04")) end},
}
},
["Reload_Empty_Xmag_Fast"] = {
Sequences = {"reload_empty_Xmag_fast"},
Length = 1.66,
Fps = 30,
MagLength = 0.9,
NextSequence = "Idle",
Events = {
{Time = 0.95, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(-5, 0, 40)) end},
{Time = 0, Callback = function(self) end},
{Time = 0, Callback = function(self) end},
{Time = 0, Callback = function(self) end},
{Time = 1.333, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_fast_xmag_05")) end},
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
{Time = 1.233, Callback = function(self) self:EnableGrip() end},
{Time = 0.767, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_fast_xmag_03")) end},
{Time = 0.233, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_fast_xmag_02")) end},
{Time = 0.133, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_fast_xmag_01")) end},
{Time = 1.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_fast_xmag_04")) end},
}
},
["Reload_Empty_Drum"] = {
Sequences = {"reload_empty_Drum"},
Length = 2.86,
Fps = 30,
MagLength = 1.53,
NextSequence = "Idle",
Events = {
{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.Drum"), Vector(-15, 0, 40)) end},
{Time = 1.333, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_drum_04")) end},
{Time = 2.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_drum_05")) end},
{Time = 2.133, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_drum_06")) end},
{Time = 2.667, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_drum_07")) end},
{Time = 0.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_drum_01")) end},
{Time = 0.267, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_drum_02")) end},
{Time = 1.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_drum_03")) end},
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
{Time = 1.533, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_drum_045")) end},
{Time = 1.933, Callback = function(self) self:EnableGrip() end},
}
},
["Reload_Empty_Drum_Fast"] = {
Sequences = {"reload_empty_Drum_fast"},
Length = 1.66,
Fps = 30,
MagLength = 0.9,
NextSequence = "Idle",
Events = {
{Time = 0.95, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.Drum"), Vector(-5, 0, 40)) end},
{Time = 0, Callback = function(self) end},
{Time = 0, Callback = function(self) end},
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
{Time = 0.9, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_fast_drum_035")) end},
{Time = 0.167, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_fast_drum_01")) end},
{Time = 0.233, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_fast_drum_02")) end},
{Time = 0.6, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_fast_drum_03")) end},
{Time = 1.133, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_fast_drum_04")) end},
{Time = 1.267, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_reload_empty_fast_drum_05")) end},
{Time = 1.233, Callback = function(self) self:EnableGrip() end},
}
},
["Fire"] = {
Sequences = {"fire"},
Fps = 60,
NextSequence = "Idle",
Events = {
{
Time = 0,
Callback = function(self)
self:DoParticle("MuzzleFlash", "muzzle")
self:DoParticle("Ejection", "shell_eject")
self:DoEjection("shell_eject")
end
},
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
},
["Fire_Last"] = {
Sequences = {"fire_last"},
Fps = 60,
NextSequence = "Idle",
Events = {
{
Time = 0,
Callback = function(self)
self:DoParticle("MuzzleFlash", "muzzle")
self:DoParticle("Ejection", "shell_eject")
self:DoEjection("shell_eject")
end
},
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
},
["Ads_In"] = {
Sequences = {"ads_in"},
Length = 0.25,
Fps = 45,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.charlie9.ads.up")) end}
}
},
["Ads_Out"] = {
Sequences = {"ads_out"},
Length = 0.25,
Fps = 45,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.charlie9.ads.down")) end}
}
},
["Sprint_In"] = {
Sequences = {"sprint_in"},
Fps = 24,
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
--NextSequence = "Sprint_Loop",
},
["Sprint_Loop"] = {
Sequences = {"sprint_loop"},
Fps = 30,
NextSequence = "Sprint_Loop", --make our state loop
--while sprinting, the playback rate of the viewmodel is scaled with velocity (cod-like behaviour)
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
},
["Sprint_Out"] = {
Sequences = {"sprint_out"},
Length = 0.3,
Fps = 39,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
},
["Firemode_Auto"] = {
Sequences = {"semi_off"},
Length = 0.75,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.charlie9.selector.off")) end}
}
},
["Firemode_Semi"] = {
Sequences = {"semi_on"},
Length = 0.75,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.charlie9.selector.on")) end}
}
},
["Inspect"] = {
Sequences = {"inspect"},
Length = 4.366,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0.133, Callback = function(self) self:DisableGrip() end},
{Time = 4.3, Callback = function(self) self:EnableGrip() end},
{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_inspect_01")) end},
{Time = 2.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_inspect_02")) end},
{Time = 3.333, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_inspect_04")) end},
{Time = 4.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_inspect_05")) end},
{Time = 2.467, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_charlie9_inspect_03")) end},
}
},
["Jog_Out"] = {
Sequences = {"jog_out"},
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end}
}
},
["Jump"] = {
Sequences = {"jump"},
Fps = 15,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end}
}
},
["Land"] = {
Sequences = {"jump_land"},
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end}
}
},
["Melee"] = {
Sequences = {"melee_miss_01", "melee_miss_02"},
Length = 0.6, --if melee misses
Size = 15,
Range = 40,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DisableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Small")) end},
{Time = 0.8, Callback = function(self) self:EnableGrip() end}
}
},
["Melee_Hit"] = {
Sequences = {"melee_hit_01", "melee_hit_02"},
Length = 0.3, --if melee hits
Damage = 45,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DisableGrip() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Small")) end},
{Time = 0.8, Callback = function(self) self:EnableGrip() end}
}
},
}

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AddCSLuaFile()
function SWEP:doSuppressorStats()
self.Primary.Sound = Sound("weap_charlie9_sup_fire_plr")
self.Reverb = {
RoomScale = 50000,
Sounds = {
Outside = {
Layer = Sound("Atmo_SMG_Sup.Outside"),
Reflection = Sound("Reflection_ARSUP.Outside")
},
Inside = {
Layer = Sound("Atmo_Pistol_Sup.Inside"),
Reflection = Sound("Reflection_ARSUP.Inside")
}
}
}
self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
end
SWEP.Customization = {
{"att_perk", "attachment_vm_sm_charlie9_perk_soh", "att_perk_fmj", "att_perk_ricochet", "att_perk_rof"},
{"attachment_vm_sm_charlie9_stock", "attachment_vm_sm_charlie9_nostock", "attachment_vm_sm_charlie9_fullstock",
"att_vm_stock_heavy01", "att_vm_stock_heavy02",
"att_vm_stock_light01", "att_vm_stock_medium01",
"att_vm_stock_no"},
{"attachment_vm_sm_charlie9_mag", "attachment_vm_sm_charlie9_drummag", "attachment_vm_sm_charlie9_xmag"},
{"attachment_vm_sm_charlie9_barrel", "attachment_vm_sm_charlie9_barsil",
"attachment_vm_sm_charlie9_longbarrel", "attachment_vm_sm_charlie9_medbarrel",
"attachment_vm_sm_charlie9_shortbarrel"},
{"att_muzzle", "att_vm_breacher01", "att_vm_breacher02", "att_vm_compensator01",
"att_vm_compensator02", "att_vm_flashhider01", "att_vm_flashhider02",
"att_vm_flashhider03", "att_vm_flashhider04", "att_vm_muzzlebrake01",
"att_vm_muzzlebrake02", "att_vm_muzzlebrake03",
"att_vm_silencer01", "att_vm_silencer02", "att_vm_silencer03",
"att_vm_silencer04", "att_vm_silencer05", "att_vm_silencer06"},
{"att_sight", "att_vm_2x_west02_holo", "att_vm_2x_west02", "att_vm_reflex_02", "att_vm_minireddot01_tall", "att_vm_minireddot02_tall", "att_vm_minireddot03_tall",
"att_vm_holo_west01", "att_vm_holo_west02", "att_vm_holo_east01", "att_vm_reflex_east01",
"att_vm_reflex_east02_tall", "att_vm_reflex_west02_tall", "att_vm_reflex_west03",
"att_vm_hybrid_west01", "att_vm_hybrid_west03", "att_vm_4x_east01_tall", "att_vm_2x_west01",
"att_vm_4x_west01_tall", "att_vm_4x_west02_tall", "att_vm_reflex_west04"},
{"att_laser", "attachment_vm_sm_charlie9_laser01", "attachment_vm_sm_charlie9_laser02",
"attachment_vm_sm_charlie9_laser03"},
{"att_grip", "attachment_vm_sm_charlie9_bipodgrip", "attachment_vm_sm_charlie9_angledgrip01", "attachment_vm_sm_charlie9_angledgrip02", "attachment_vm_sm_charlie9_stubbygrip01",
"attachment_vm_sm_charlie9_stubbygrip02", "attachment_vm_sm_charlie9_vertgrip01", "attachment_vm_sm_charlie9_vertgrip02",
"attachment_vm_sm_charlie9_vertgrip03"},
}
--NECESSARY: it loads custom attachments from other authors
require("mw_utils")
mw_utils.LoadInjectors(SWEP)
-- SWEP.Customization = {
-- ["Perk"] = {
-- Slot = 1,
-- {
-- Key = "no_perk",
-- },
-- {
-- Key = "perk_soh",
-- Stats = function(self)
-- self.Animations.Reload = self.Animations.Reload_Fast
-- self.Animations.Reload_Empty = self.Animations.Reload_Empty_Fast
-- self.Animations.Reload_Xmag = self.Animations.Reload_Xmag_Fast
-- self.Animations.Reload_Empty_Xmag = self.Animations.Reload_Empty_Xmag_Fast
-- self.Animations.Reload_Drum = self.Animations.Reload_Drum_Fast
-- self.Animations.Reload_Empty_Drum = self.Animations.Reload_Empty_Drum_Fast
-- end
-- },
-- {
-- Key = "perk_fastmelee",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "perk_heavymelee",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "perk_fmj",
-- Stats = function(self)
-- end
-- }
-- },
-- ["Barrel"] = {
-- Slot = 2,
-- {
-- Key = "attachment_vm_sm_charlie9_barrel",
-- },
-- {
-- Key = "attachment_vm_sm_charlie9_barsil",
-- Bodygroups = {
-- ["tag_tip"] = 1,
-- ["tag_fsight"] = 8,
-- },
-- ExcludedAttachments = {
-- ["Muzzle"] = {2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18}
-- },
-- Stats = function(self)
-- doSuppressorStats(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sm_charlie9_longbarrel",
-- Bodygroups = {
-- ["tag_tip"] = 1,
-- ["tag_fsight"] = 4,
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sm_charlie9_medbarrel",
-- Bodygroups = {
-- ["tag_tip"] = 1,
-- ["tag_fsight"] = 4,
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sm_charlie9_shortbarrel",
-- Bodygroups = {
-- ["tag_tip"] = 1
-- },
-- ExcludedAttachments = {
-- ["Muzzle"] = {14,15,16,17,18}
-- },
-- Stats = function(self)
-- end
-- },
-- },
-- ["Muzzle"] = {
-- Slot = 3,
-- {
-- Key = "no_muzzle"
-- },
-- {
-- Key = "attachment_vm_flashhider01",
-- Bodygroups = {
-- ["tag_tip"] = 1
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [3] = {Vector(0, 4.9, 0), Angle()},
-- [4] = {Vector(0, 3.45, 0), Angle()},
-- [5] = {Vector(0, 0.1, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
-- end
-- },
-- {
-- Key = "attachment_vm_flashhider02",
-- Bodygroups = {
-- ["tag_tip"] = 1
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [3] = {Vector(0, 4.9, 0), Angle()},
-- [4] = {Vector(0, 3.45, 0), Angle()},
-- [5] = {Vector(0, 0.1, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
-- end
-- },
-- {
-- Key = "attachment_vm_flashhider03",
-- Bodygroups = {
-- ["tag_tip"] = 1
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [3] = {Vector(0, 4.9, 0), Angle()},
-- [4] = {Vector(0, 3.45, 0), Angle()},
-- [5] = {Vector(0, 0.1, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
-- end
-- },
-- {
-- Key = "attachment_vm_flashhider05",
-- Bodygroups = {
-- ["tag_tip"] = 1
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [3] = {Vector(0, 4.9, 0), Angle()},
-- [4] = {Vector(0, 3.45, 0), Angle()},
-- [5] = {Vector(0, 0.1, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
-- end
-- },
-- {
-- Key = "attachment_vm_muzzlebrake01",
-- Bodygroups = {
-- ["tag_tip"] = 1
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [3] = {Vector(0, 4.9, 0), Angle()},
-- [4] = {Vector(0, 3.45, 0), Angle()},
-- [5] = {Vector(0, 0.1, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_muzzlebrake02",
-- Bodygroups = {
-- ["tag_tip"] = 1
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [3] = {Vector(0, 4.9, 0), Angle()},
-- [4] = {Vector(0, 3.45, 0), Angle()},
-- [5] = {Vector(0, 0.1, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_muzzlebrake03",
-- Bodygroups = {
-- ["tag_tip"] = 1
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [3] = {Vector(0, 4.9, 0), Angle()},
-- [4] = {Vector(0, 3.45, 0), Angle()},
-- [5] = {Vector(0, 0.1, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_muzzlebrake04",
-- Bodygroups = {
-- ["tag_tip"] = 1
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [3] = {Vector(0, 4.9, 0), Angle()},
-- [4] = {Vector(0, 3.45, 0), Angle()},
-- [5] = {Vector(0, 0.1, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_compensator01",
-- Bodygroups = {
-- ["tag_tip"] = 1
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [3] = {Vector(0, 4.9, 0), Angle()},
-- [4] = {Vector(0, 3.45, 0), Angle()},
-- [5] = {Vector(0, 0.1, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_compensator02",
-- Bodygroups = {
-- ["tag_tip"] = 1
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [3] = {Vector(0, 4.9, 0), Angle()},
-- [4] = {Vector(0, 3.45, 0), Angle()},
-- [5] = {Vector(0, 0.1, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_muzzlemelee01",
-- Bodygroups = {
-- ["tag_tip"] = 1
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [3] = {Vector(0, 4.9, 0), Angle()},
-- [4] = {Vector(0, 3.45, 0), Angle()},
-- [5] = {Vector(0, 0.1, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_muzzlemelee02",
-- Bodygroups = {
-- ["tag_tip"] = 1
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [3] = {Vector(0, 4.9, 0), Angle()},
-- [4] = {Vector(0, 3.45, 0), Angle()},
-- [5] = {Vector(0, 0.1, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_silencer_east01",
-- Bodygroups = {
-- ["tag_tip"] = 1
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [3] = {Vector(0, 4.9, 0), Angle()},
-- [4] = {Vector(0, 3.45, 0), Angle()},
-- [5] = {Vector(0, 0.1, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- doSuppressorStats(self)
-- end
-- },
-- {
-- Key = "attachment_vm_silencer02",
-- Bodygroups = {
-- ["tag_tip"] = 1
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [3] = {Vector(0, 4.9, 0), Angle()},
-- [4] = {Vector(0, 3.45, 0), Angle()},
-- [5] = {Vector(0, 0.1, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- doSuppressorStats(self)
-- end
-- },
-- {
-- Key = "attachment_vm_silencer03",
-- Bodygroups = {
-- ["tag_tip"] = 1
-- },
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [3] = {Vector(0, 4.9, 0), Angle()},
-- [4] = {Vector(0, 3.45, 0), Angle()},
-- [5] = {Vector(0, 0.1, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- doSuppressorStats(self)
-- end
-- },
-- {
-- Key = "attachment_vm_silencer04",
-- VElement = {
-- Bodygroups = {
-- ["tag_tip"] = 1
-- },
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [3] = {Vector(0, 4.9, 0), Angle()},
-- [4] = {Vector(0, 3.45, 0), Angle()},
-- [5] = {Vector(0, 0.1, 0), Angle()},
-- }
-- }
-- },
-- Stats = function(self)
-- doSuppressorStats(self)
-- end
-- },
-- },
-- ["Optic"] = {
-- Slot = 4,
-- {
-- Key = "no_sight",
-- },
-- {
-- Key = "attachment_vm_minireddot_tall",
-- Bodygroups = {
-- ["tag_bsight"] = 1,
-- ["tag_fsight"] = 2,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.3)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.02, 0.02, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_minireddot02_tall",
-- Bodygroups = {
-- ["tag_bsight"] = 1,
-- ["tag_fsight"] = 2,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.35)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.02, 0.02, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_minireddot03_tall",
-- Bodygroups = {
-- ["tag_bsight"] = 1,
-- ["tag_fsight"] = 2,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.35)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.02, 0.02, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_holo_west02",
-- Bodygroups = {
-- ["tag_bsight"] = 1,
-- ["tag_fsight"] = 2,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.2)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.02, 0.02, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_holo_east",
-- Bodygroups = {
-- ["tag_bsight"] = 1,
-- ["tag_fsight"] = 2,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 3, 0.32)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.02, 0.1, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_reflex_east02_tall",
-- Bodygroups = {
-- ["tag_bsight"] = 1,
-- ["tag_fsight"] = 2,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.01, 0.05, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_reflex_west03",
-- Bodygroups = {
-- ["tag_bsight"] = 1,
-- ["tag_fsight"] = 2,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.1)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.015, 0.02, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_reflex_west04",
-- Bodygroups = {
-- ["tag_bsight"] = 1,
-- ["tag_fsight"] = 2,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.15)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.02, 0.013, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_holo_west_lod0",
-- Bodygroups = {
-- ["tag_bsight"] = 1,
-- ["tag_fsight"] = 2,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.015, 0, 0.1)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0, 0, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_reflex_east",
-- Bodygroups = {
-- ["tag_bsight"] = 1,
-- ["tag_fsight"] = 2,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.25)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.1, 0.017, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_4x_east_tall",
-- Bodygroups = {
-- ["tag_bsight"] = 1,
-- ["tag_fsight"] = 2,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.11, 3, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_4x_west_tall",
-- Bodygroups = {
-- ["tag_bsight"] = 1,
-- ["tag_fsight"] = 2,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.007, 3, -0.11)
-- end
-- },
-- {
-- Key = "attachment_vm_4x_west02_tall",
-- Bodygroups = {
-- ["tag_bsight"] = 1,
-- ["tag_fsight"] = 2,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.006, 3, -0.01)
-- end
-- },
-- {
-- Key = "attachment_vm_thermal_east_tall",
-- Bodygroups = {
-- ["tag_bsight"] = 1,
-- ["tag_fsight"] = 2,
-- },
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.002, 3, 0.05)
-- end
-- },
-- {
-- Key = "attachment_vm_thermal_hybrid",
-- Bodygroups = {
-- ["tag_bsight"] = 2,
-- ["tag_fsight"] = 1,
-- },
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.002, 3, 0.48)
-- self.HybridAimAngles = Angle(-0.02, 0.02, -45)
-- self.HybridAimPos = Vector(-1.75, 5, 1)
-- end
-- },
-- {
-- Key = "attachment_vm_thermal_west_01",
-- Bodygroups = {
-- ["tag_bsight"] = 2,
-- ["tag_fsight"] = 1,
-- },
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.003, 3, 0.5)
-- end
-- },
-- {
-- Key = "weapon_vm_scope_mike14_alt",
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Bodygroups = {
-- ["tag_bsight"] = 2,
-- ["tag_fsight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.008, 5, 0.1)
-- self.Zoom.Blur.EyeFocusDistance = 3.5
-- end
-- },
-- {
-- Key = "attachment_vm_scope_vz",
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Bodygroups = {
-- ["tag_bsight"] = 2,
-- ["tag_fsight"] = 1,
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.003, 5, 0.17)
-- self.Zoom.Blur.EyeFocusDistance = 3.5
-- end
-- },
-- {
-- Key = "attachment_vm_hybrid_west",
-- Bodygroups = {
-- ["tag_bsight"] = 2,
-- ["tag_fsight"] = 1,
-- },
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.005, 3, 0.345)
-- self.HybridAimAngles = Angle(-0.02, 0.02, 0)
-- self.HybridAimPos = Vector(0,2,-0.85)
-- end
-- },
-- {
-- Key = "attachment_vm_hybrid_west03",
-- Bodygroups = {
-- ["tag_bsight"] = 2,
-- ["tag_fsight"] = 1,
-- },
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.0075, 3, 0.415)
-- self.Zoom.Blur.EyeFocusDistance = 3.5
-- self.HybridAimAngles = Angle(0, 0.015, -45)
-- self.HybridAimPos = Vector(-1.55, 5, 1.25)
-- end
-- },
-- },
-- ["Laser"] = {
-- Slot = 5,
-- {
-- Key = "no_laser"
-- },
-- {
-- Key = "attachment_vm_laser_cylinder01",
-- Bodygroups = {
-- ["tag_laser_attach"] = 1,
-- },
-- VElement = {
-- Bone = "tag_laser_attach",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- }
-- }
-- },
-- Stats = function(self)
-- self.LaserAimAngles = Angle(-0.3, 0.2, -45)
-- self.LaserAimPos = Vector(-2, 0, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_laser_cylinder02",
-- Bodygroups = {
-- ["tag_laser_attach"] = 1,
-- },
-- VElement = {
-- Bone = "tag_laser_attach",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- }
-- }
-- },
-- Stats = function(self)
-- self.LaserAimAngles = Angle(-0.4, 0.265, -45)
-- self.LaserAimPos = Vector(-2, 0, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_laser_cylinder03",
-- Bodygroups = {
-- ["tag_laser_attach"] = 1,
-- },
-- VElement = {
-- Bone = "tag_laser_attach",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- }
-- }
-- },
-- Stats = function(self)
-- self.LaserAimAngles = Angle(-0.3, 0.2, -45)
-- self.LaserAimPos = Vector(-2, 0, 0)
-- end
-- }
-- },
-- ["Magazine"] = {
-- Slot = 6,
-- {
-- Key = "attachment_vm_sm_charlie9_mag",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sm_charlie9_xmag",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sm_charlie9_drummag",
-- Stats = function(self)
-- end
-- }
-- },
-- ["Stock"] = {
-- Slot = 7,
-- {
-- Key = "attachment_vm_sm_charlie9_stock",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sm_charlie9_fullstock",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sm_charlie9_nostock",
-- Bodygroups = {
-- ["tag_stock_attach"] = 1,
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_stock_light01",
-- Bodygroups = {
-- ["tag_stock_attach"] = 1,
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_stock_heavy02",
-- Bodygroups = {
-- ["tag_stock_attach"] = 1,
-- },
-- Stats = function(self)
-- end
-- },
-- },
-- ["Underbarrel"] = {
-- Slot = 8,
-- {
-- Key = "no_underbarrel",
-- },
-- {
-- Key = "attachment_vm_angledgrip04",
-- Stats = function(self)
-- self:SetGripPoseParameter("grip_ang_offset")
-- end
-- },
-- {
-- Key = "attachment_vm_vertgrip02_lod0",
-- Stats = function(self)
-- self.Animations.Equip = self.Animations.Equip_Grips
-- self:SetGripPoseParameter("grip_vert_offset")
-- end
-- },
-- {
-- Key = "attachment_vm_vertgrip03",
-- Stats = function(self)
-- self.Animations.Equip = self.Animations.Equip_Grips
-- self:SetGripPoseParameter("grip_vert_offset")
-- end
-- },
-- {
-- Key = "attachment_vm_vertgrip_stubby02",
-- Stats = function(self)
-- self.Animations.Equip = self.Animations.Equip_Grips
-- self:SetGripPoseParameter("grip_vert_offset")
-- end
-- },
-- {
-- Key = "attachment_vm_vertgrip_stubby01",
-- Stats = function(self)
-- self.Animations.Equip = self.Animations.Equip_Grips
-- self:SetGripPoseParameter("grip_vertpro_offset")
-- end
-- },
-- {
-- Key = "attachment_vm_vertgrip_stubby04",
-- Stats = function(self)
-- self.Animations.Equip = self.Animations.Equip_Grips
-- self:SetGripPoseParameter("grip_vertpro_offset")
-- end
-- },
-- },
-- }

View File

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AddCSLuaFile()
PrecacheParticleSystem("AC_muzzle_rifle")
PrecacheParticleSystem("AC_muzzle_pistol_suppressed")
PrecacheParticleSystem("AC_muzzle_pistol_ejection")
PrecacheParticleSystem("AC_muzzle_pistol_smoke_barrel")
include("animations.lua")
include("customization.lua")
if CLIENT then
killicon.Add( "mg_charlie9", "VGUI/entities/mg_charlie9", Color(255, 0, 0, 255))
SWEP.WepSelectIcon = surface.GetTextureID("VGUI/spawnicons/icon_cac_weapon_sm_charlie9")
end
SWEP.Base = "mg_base"
SWEP.GripPoseParameters = {"grip_ang_offset", "grip_vert_offset", "grip_vertpro_offset", "grip_unretard_offset"}
SWEP.PrintName = "ISO"
SWEP.Category = "Modern Warfare"
SWEP.SubCategory = "Submachine Guns"
SWEP.Spawnable = true
SWEP.VModel = Model("models/viper/mw/weapons/v_charlie9.mdl")
SWEP.WorldModel = Model("models/viper/mw/weapons/w_charlie9.mdl")
SWEP.Slot = 2
SWEP.HoldType = "TinyGun"
SWEP.Trigger = {
PressedSound = Sound("weap_charlie9_fire_first_plr"),
ReleasedSound = Sound("weap_charlie9_disconnector_plr"),
Time = 0.015
}
SWEP.Primary.Sound = Sound("weap_charlie9_fire_fire_plr")
SWEP.Primary.Ammo = "SMG1"
SWEP.Primary.ClipSize = 20
SWEP.Primary.Automatic = true
SWEP.Primary.BurstRounds = 1
SWEP.Primary.BurstDelay = 0
SWEP.Primary.RPM = 900
SWEP.CanChamberRound = true
SWEP.ParticleEffects = {
["MuzzleFlash"] = "mw_fas2_muzzleflash_pistol",
["MuzzleFlash_Suppressed"] = "mw_fas2_muzzleflash_suppressed",
["Ejection"] = "mw_ins2_shell_eject",
}
SWEP.Reverb = {
RoomScale = 50000, --(cubic hu)
--how big should an area be before it is categorized as 'outside'?
Sounds = {
Outside = {
Layer = Sound("Atmo_SMG.Outside"),
Reflection = Sound("Reflection_Pistol.Outside")
},
Inside = {
Layer = Sound("Atmo_SMG.Inside"),
Reflection = Sound("Reflection_Pistol.Inside")
}
}
}
SWEP.Firemodes = {
[1] = {
Name = "Full Auto",
OnSet = function()
return "Firemode_Auto"
end
},
[2] = {
Name = "Semi Auto",
OnSet = function(self)
self.Primary.Automatic = false
--self.Primary.RPM = 450
return "Firemode_Semi"
end
},
}
SWEP.BarrelSmoke = {
Particle = "AC_muzzle_pistol_smoke_barrel",
Attachment = "muzzle",
ShotTemperatureIncrease = 35,
TemperatureThreshold = 100, --temperature that triggers smoke
TemperatureCooldown = 100 --degrees per second
}
SWEP.Cone = {
Hip = 0.135, --accuracy while hip
Ads = 0.033, --accuracy while aiming
Increase = 0.025, --increase cone size by this amount every time we shoot
AdsMultiplier = 0.09, --multiply the increase value by this amount while aiming
Max = 1.15, --the cone size will not go beyond this size
Decrease = 0.75, -- amount (in seconds) for the cone to completely reset (from max)
Seed = 6215 --just give this a random number
}
SWEP.Recoil = {
Vertical = {0.8, 1}, --random value between the 2
Horizontal = {-1, 1}, --random value between the 2
Shake = 0.95, --camera shake
AdsMultiplier = 0.35, --multiply the values by this amount while aiming
Seed = -1547 --give this a random number until you like the current recoil pattern
}
SWEP.Bullet = {
Damage = {20, 11}, --first value is damage at 0 meters from impact, second value is damage at furthest point in effective range
EffectiveRange = 36, --in meters, damage scales within this distance
DropOffStartRange = 11, --in meters, damage will start dropping off after this range
Range = 100, --in meters, after this distance the bullet stops existing
Tracer = false, --show tracer
NumBullets = 1, --the amount of bullets to fire
PhysicsMultiplier = 1, --damage is multiplied by this amount when pushing objects
HeadshotMultiplier = 1,
Penetration = {
DamageMultiplier = 0.5, --how much damaged is multipled by when leaving a surface.
MaxCount = 2, --how many times the bullet can penetrate.
Thickness = 10, --in hu, how thick an obstacle has to be to stop the bullet.
}
}
SWEP.Zoom = {
FovMultiplier = 0.95,
ViewModelFovMultiplier = 1,
Blur = {
EyeFocusDistance = 7.5
}
}
SWEP.WorldModelOffsets = {
Bone = "tag_sling",
Angles = Angle(0,90,-90),
Pos = Vector(1,-4,-3.5)
}
SWEP.ViewModelOffsets = {
Aim = {
Angles = Angle(0, 0, 0),
Pos = Vector(0, 2, 0)
},
Idle = {
Angles = Angle(0, 0, 0),
Pos = Vector(0, 0, 0)
},
Inspection = {
Bone = "tag_sling",
X = {
[0] = {Pos = Vector(5, 0, 3), Angles = Angle(40, 0, 0)},
[1] = {Pos = Vector(0, 0, 0), Angles = Angle(-15, 0, 0)}
},
Y = {
[0] = {Pos = Vector(0, 0, 0), Angles = Angle(-10, 20, 0)},
[1] = {Pos = Vector(0, 0, 1.5), Angles = Angle(10, 0, 15)}
}
},
RecoilMultiplier = 0.3,
KickMultiplier = 0.3,
AimKickMultiplier = 1.5
}
SWEP.Shell = "mwb_shelleject_9mm"
DEFINE_BASECLASS("mg_base")