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495
lua/weapons/mg_charlie725/animations.lua
Normal file
495
lua/weapons/mg_charlie725/animations.lua
Normal file
@@ -0,0 +1,495 @@
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AddCSLuaFile()
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SWEP.Animations = {
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["Idle"] = {--idle is a special animation index, movement animations are played when this is on
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Sequences = {"idle"},
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Fps = 30,
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:EnableGrip() end}
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}
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--does not need NextSequence to loop, it's an exception to the rule
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},
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["Draw"] = {
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Sequences = {"draw"},
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Length = 0.5,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.charlie725.raise")) end},
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{Time = 0, Callback = function(self) self:EnableGrip() end}
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}
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},
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["Holster"] = {
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Sequences = {"holster"},
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Length = 0.925,
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Fps = 30,
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.charlie725.drop")) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 0, Callback = function(self) self:EnableGrip() end}
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}
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},
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["Equip"] = {
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Sequences = {"draw_First"},
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Length = 1.25,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 0.633, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_raise_first_03")) end},
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{Time = 0.733, Callback = function(self) self:EnableGrip() end},
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{Time = 0.2, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_raise_first_02")) end},
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{Time = 0.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_raise_first_01")) end},
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}
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},
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["Reload"] = {
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Sequences = {"reload"},
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Length = 2.45,
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Fps = 30,
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MagLength = 1.35,
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NextSequence = "Idle",
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Events = {
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{
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Time = 0.25,
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Callback = function(self)
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if (self.bShowShell1) then
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self:DoParticle("Overheating", "shell_eject1")
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end
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self.bShowShell1 = false
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end
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},
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{Time = 0.75, Callback = function(self) self:DoSpatialSound(Sound("MW_Casings.Shotgun"), Vector(35, 90, 0)) end},
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{Time = 0.2, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_02")) end},
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{Time = 2.2, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_06")) end},
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{Time = 1.267, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_04")) end},
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{Time = 1.733, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_05")) end},
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{Time = 0.567, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_03")) end},
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{Time = 0.0, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_01")) end},
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{Time = 2.233, Callback = function(self) self:EnableGrip() end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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}
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},
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["reload_scope"] = {
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Sequences = {"reload_scope"},
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Length = 2.45,
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Fps = 30,
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MagLength = 1.35,
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NextSequence = "Idle",
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Events = {
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{
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Time = 0.25,
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Callback = function(self)
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if (self.bShowShell1) then
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self:DoParticle("Overheating", "shell_eject1")
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end
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self.bShowShell1 = false
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end
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},
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{Time = 0.75, Callback = function(self) self:DoSpatialSound(Sound("MW_Casings.Shotgun"), Vector(35, 90, 0)) end},
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{Time = 0.2, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_02")) end},
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{Time = 2.2, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_06")) end},
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{Time = 1.267, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_04")) end},
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{Time = 1.733, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_05")) end},
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{Time = 0.567, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_03")) end},
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{Time = 0.0, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_01")) end},
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{Time = 2.233, Callback = function(self) self:EnableGrip() end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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}
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},
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["Reload_Fast"] = {
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Sequences = {"reload_fast"},
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Length = 1.75,
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Fps = 30,
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MagLength = 1,
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NextSequence = "Idle",
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Events = {
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{
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Time = 0.25,
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Callback = function(self)
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if (self.bShowShell1) then
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self:DoParticle("Overheating", "shell_eject1")
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end
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self.bShowShell1 = false
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end
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},
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{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_Casings.Shotgun"), Vector(35, 20, 0)) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 1.367, Callback = function(self) self:EnableGrip() end},
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{Time = 0.133, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_fast_02")) end},
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{Time = 0.533, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_fast_03")) end},
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{Time = 0.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_fast_01")) end},
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{Time = 1.4, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_fast_06")) end},
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{Time = 0.933, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_fast_04")) end},
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{Time = 1.367, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_fast_05")) end},
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}
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},
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["reload_scope_fast"] = {
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Sequences = {"reload_scope_fast"},
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Length = 1.75,
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Fps = 30,
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MagLength = 1,
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NextSequence = "Idle",
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Events = {
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{
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Time = 0.25,
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Callback = function(self)
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if (self.bShowShell1) then
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self:DoParticle("Overheating", "shell_eject1")
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end
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self.bShowShell1 = false
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end
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},
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{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_Casings.Shotgun"), Vector(35, 20, 0)) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 1.367, Callback = function(self) self:EnableGrip() end},
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{Time = 0.133, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_fast_02")) end},
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{Time = 0.533, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_fast_03")) end},
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{Time = 0.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_fast_01")) end},
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{Time = 1.4, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_fast_06")) end},
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{Time = 0.933, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_fast_04")) end},
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{Time = 1.367, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_fast_05")) end},
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}
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},
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["Reload_Empty"] = {
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Sequences = {"reload_empty"},
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Length = 2.7,
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Fps = 30,
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MagLength = 1.5,
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NextSequence = "Idle",
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Events = {
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{
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Time = 0.25,
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Callback = function(self)
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if (self.bShowShell1) then
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self:DoParticle("Overheating", "shell_eject1")
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end
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self.bShowShell1 = false
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end
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},
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{
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Time = 0.35,
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Callback = function(self)
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if (self.bShowShell2) then
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self:DoParticle("Overheating", "shell_eject2")
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end
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self.bShowShell2 = false
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end
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},
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{Time = 0.75, Callback = function(self) self:DoSpatialSound(Sound("MW_Casings.Shotgun"), Vector(35, 90, 0)) end},
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{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_Casings.Shotgun"), Vector(35, 90, 0)) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 1.5, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_045")) end},
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{Time = 2.367, Callback = function(self) self:EnableGrip() end},
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{Time = 2.333, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_06")) end},
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{Time = 1.167, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_04")) end},
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{Time = 2.0, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_05")) end},
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{Time = 0.2, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_02")) end},
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{Time = 0.7, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_03")) end},
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{Time = 0.0, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_01")) end},
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}
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},
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["reload_empty_scope"] = {
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Sequences = {"reload_empty_scope"},
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Length = 2.7,
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Fps = 30,
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MagLength = 1.5,
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NextSequence = "Idle",
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Events = {
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{
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Time = 0.25,
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Callback = function(self)
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if (self.bShowShell1) then
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self:DoParticle("Overheating", "shell_eject1")
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end
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self.bShowShell1 = false
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end
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},
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{
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Time = 0.35,
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Callback = function(self)
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if (self.bShowShell2) then
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self:DoParticle("Overheating", "shell_eject2")
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end
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self.bShowShell2 = false
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end
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},
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{Time = 0.75, Callback = function(self) self:DoSpatialSound(Sound("MW_Casings.Shotgun"), Vector(35, 90, 0)) end},
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{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_Casings.Shotgun"), Vector(35, 90, 0)) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 1.5, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_045")) end},
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{Time = 2.367, Callback = function(self) self:EnableGrip() end},
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{Time = 2.333, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_06")) end},
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{Time = 1.167, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_04")) end},
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{Time = 2.0, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_05")) end},
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{Time = 0.2, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_02")) end},
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{Time = 0.7, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_03")) end},
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{Time = 0.0, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_01")) end},
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}
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},
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["Reload_Empty_Fast"] = {
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Sequences = {"reload_empty_fast"},
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Length = 2,
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Fps = 30,
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MagLength = 1.1,
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NextSequence = "Idle",
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Events = {
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{
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Time = 0.15,
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Callback = function(self)
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if (self.bShowShell1) then
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self:DoParticle("Overheating", "shell_eject1")
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end
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self.bShowShell1 = false
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end
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},
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{
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Time = 0.25,
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Callback = function(self)
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if (self.bShowShell2) then
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self:DoParticle("Overheating", "shell_eject2")
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end
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self.bShowShell2 = false
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end
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},
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{Time = 0.75, Callback = function(self) self:DoSpatialSound(Sound("MW_Casings.Shotgun"), Vector(35, 90, 0)) end},
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{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_Casings.Shotgun"), Vector(35, 90, 0)) end},
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{Time = 0, Callback = function(self) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 1.433, Callback = function(self) self:EnableGrip() end},
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{Time = 0.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_fast_02")) end},
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{Time = 0.533, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_fast_03")) end},
|
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{Time = 0.0, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_fast_01")) end},
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{Time = 1.533, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_fast_06")) end},
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{Time = 1.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_fast_04")) end},
|
||||
{Time = 1.467, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_fast_05")) end},
|
||||
}
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},
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["reload_empty_scope_fast"] = {
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||||
Sequences = {"reload_empty_scope_fast"},
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||||
Length = 2,
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||||
Fps = 30,
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||||
MagLength = 1.1,
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||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{
|
||||
Time = 0.15,
|
||||
Callback = function(self)
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if (self.bShowShell1) then
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self:DoParticle("Overheating", "shell_eject1")
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end
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||||
self.bShowShell1 = false
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||||
end
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||||
},
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||||
{
|
||||
Time = 0.25,
|
||||
Callback = function(self)
|
||||
if (self.bShowShell2) then
|
||||
self:DoParticle("Overheating", "shell_eject2")
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||||
end
|
||||
self.bShowShell2 = false
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||||
end
|
||||
},
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||||
{Time = 0.75, Callback = function(self) self:DoSpatialSound(Sound("MW_Casings.Shotgun"), Vector(35, 90, 0)) end},
|
||||
{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_Casings.Shotgun"), Vector(35, 90, 0)) end},
|
||||
{Time = 0, Callback = function(self) end},
|
||||
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 1.433, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_fast_02")) end},
|
||||
{Time = 0.533, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_fast_03")) end},
|
||||
{Time = 0.0, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_fast_01")) end},
|
||||
{Time = 1.533, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_fast_06")) end},
|
||||
{Time = 1.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_fast_04")) end},
|
||||
{Time = 1.467, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_fast_05")) end},
|
||||
}
|
||||
},
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||||
|
||||
["Fire"] = {
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||||
Sequences = {"fire"},
|
||||
Fps = 60,
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||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{
|
||||
Time = 0,
|
||||
Callback = function(self)
|
||||
self:DoParticle("MuzzleFlash", "muzzle")
|
||||
end
|
||||
},
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||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Fire_Last"] = {
|
||||
Sequences = {"fire"},
|
||||
Fps = 60,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{
|
||||
Time = 0,
|
||||
Callback = function(self)
|
||||
self:DoParticle("MuzzleFlash", "muzzle")
|
||||
end
|
||||
},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Ads_In"] = {
|
||||
Sequences = {"ads_in"},
|
||||
Length = 0.25,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.charlie725.ads.up")) end},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Ads_Out"] = {
|
||||
Sequences = {"ads_out"},
|
||||
Length = 0.25,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.charlie725.ads.down")) end},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Sprint_In"] = {
|
||||
Sequences = {"sprint_in"},
|
||||
Fps = 24,
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end} ,
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
--NextSequence = "Sprint_Loop",
|
||||
},
|
||||
|
||||
["Sprint_Loop"] = {
|
||||
Sequences = {"sprint_loop"},
|
||||
Fps = 30,
|
||||
NextSequence = "Sprint_Loop", --make our state loop
|
||||
--while sprinting, the playback rate of the viewmodel is scaled with velocity (cod-like behaviour)
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Sprint_Out"] = {
|
||||
Sequences = {"sprint_out"},
|
||||
Length = 0.3,
|
||||
Fps = 24,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Inspect"] = {
|
||||
Sequences = {"inspect"},
|
||||
Length = 5,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 3.667, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_inspect_04")) end},
|
||||
{Time = 4.367, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_inspect_05")) end},
|
||||
{Time = 1.5, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_inspect_02")) end},
|
||||
{Time = 2.5, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_inspect_03")) end},
|
||||
{Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_inspect_01")) end},
|
||||
{Time = 0.133, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 4.467, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["inspect_scope"] = {
|
||||
Sequences = {"inspect_scope"},
|
||||
Length = 5,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 3.667, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_inspect_04")) end},
|
||||
{Time = 4.367, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_inspect_05")) end},
|
||||
{Time = 1.5, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_inspect_02")) end},
|
||||
{Time = 2.5, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_inspect_03")) end},
|
||||
{Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_inspect_01")) end},
|
||||
{Time = 0.133, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 4.467, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Jog_Out"] = {
|
||||
Sequences = {"jog_out"},
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Jump"] = {
|
||||
Sequences = {"jump"},
|
||||
Fps = 15,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Land"] = {
|
||||
Sequences = {"jump_land"},
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Melee"] = {
|
||||
Sequences = {"melee_miss_01", "melee_miss_02", "melee_miss_03"},
|
||||
Length = 0.6, --if melee misses
|
||||
|
||||
Size = 15,
|
||||
Range = 40,
|
||||
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Medium")) end},
|
||||
{Time = 0.8, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Melee_Hit"] = {
|
||||
Sequences = {"melee_hit_01", "melee_hit_02", "melee_hit_03"},
|
||||
Length = 0.3, --if melee hits
|
||||
|
||||
Damage = 45,
|
||||
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Medium")) end},
|
||||
{Time = 0.8, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
}
|
||||
Reference in New Issue
Block a user