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495
lua/weapons/mg_charlie725/animations.lua
Normal file
495
lua/weapons/mg_charlie725/animations.lua
Normal file
@@ -0,0 +1,495 @@
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AddCSLuaFile()
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SWEP.Animations = {
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["Idle"] = {--idle is a special animation index, movement animations are played when this is on
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Sequences = {"idle"},
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Fps = 30,
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:EnableGrip() end}
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}
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--does not need NextSequence to loop, it's an exception to the rule
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},
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["Draw"] = {
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Sequences = {"draw"},
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Length = 0.5,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.charlie725.raise")) end},
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{Time = 0, Callback = function(self) self:EnableGrip() end}
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}
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},
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["Holster"] = {
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Sequences = {"holster"},
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Length = 0.925,
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Fps = 30,
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.charlie725.drop")) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 0, Callback = function(self) self:EnableGrip() end}
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}
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},
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["Equip"] = {
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Sequences = {"draw_First"},
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Length = 1.25,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 0.633, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_raise_first_03")) end},
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{Time = 0.733, Callback = function(self) self:EnableGrip() end},
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{Time = 0.2, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_raise_first_02")) end},
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{Time = 0.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_raise_first_01")) end},
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}
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},
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["Reload"] = {
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Sequences = {"reload"},
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Length = 2.45,
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Fps = 30,
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MagLength = 1.35,
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NextSequence = "Idle",
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Events = {
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{
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Time = 0.25,
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Callback = function(self)
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if (self.bShowShell1) then
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self:DoParticle("Overheating", "shell_eject1")
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end
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self.bShowShell1 = false
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end
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},
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{Time = 0.75, Callback = function(self) self:DoSpatialSound(Sound("MW_Casings.Shotgun"), Vector(35, 90, 0)) end},
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{Time = 0.2, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_02")) end},
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{Time = 2.2, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_06")) end},
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{Time = 1.267, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_04")) end},
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{Time = 1.733, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_05")) end},
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{Time = 0.567, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_03")) end},
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{Time = 0.0, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_01")) end},
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{Time = 2.233, Callback = function(self) self:EnableGrip() end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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}
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},
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["reload_scope"] = {
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Sequences = {"reload_scope"},
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Length = 2.45,
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Fps = 30,
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MagLength = 1.35,
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NextSequence = "Idle",
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Events = {
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{
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Time = 0.25,
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Callback = function(self)
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if (self.bShowShell1) then
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self:DoParticle("Overheating", "shell_eject1")
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end
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self.bShowShell1 = false
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end
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},
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{Time = 0.75, Callback = function(self) self:DoSpatialSound(Sound("MW_Casings.Shotgun"), Vector(35, 90, 0)) end},
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{Time = 0.2, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_02")) end},
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{Time = 2.2, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_06")) end},
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{Time = 1.267, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_04")) end},
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{Time = 1.733, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_05")) end},
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{Time = 0.567, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_03")) end},
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{Time = 0.0, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_01")) end},
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{Time = 2.233, Callback = function(self) self:EnableGrip() end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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}
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},
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["Reload_Fast"] = {
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Sequences = {"reload_fast"},
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Length = 1.75,
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Fps = 30,
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MagLength = 1,
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NextSequence = "Idle",
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Events = {
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{
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Time = 0.25,
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Callback = function(self)
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if (self.bShowShell1) then
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self:DoParticle("Overheating", "shell_eject1")
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end
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self.bShowShell1 = false
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end
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},
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{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_Casings.Shotgun"), Vector(35, 20, 0)) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 1.367, Callback = function(self) self:EnableGrip() end},
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{Time = 0.133, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_fast_02")) end},
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{Time = 0.533, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_fast_03")) end},
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{Time = 0.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_fast_01")) end},
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{Time = 1.4, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_fast_06")) end},
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{Time = 0.933, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_fast_04")) end},
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{Time = 1.367, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_fast_05")) end},
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}
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},
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["reload_scope_fast"] = {
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Sequences = {"reload_scope_fast"},
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Length = 1.75,
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Fps = 30,
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MagLength = 1,
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NextSequence = "Idle",
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Events = {
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{
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Time = 0.25,
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Callback = function(self)
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if (self.bShowShell1) then
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self:DoParticle("Overheating", "shell_eject1")
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end
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self.bShowShell1 = false
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end
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},
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{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_Casings.Shotgun"), Vector(35, 20, 0)) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 1.367, Callback = function(self) self:EnableGrip() end},
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{Time = 0.133, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_fast_02")) end},
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{Time = 0.533, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_fast_03")) end},
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{Time = 0.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_fast_01")) end},
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{Time = 1.4, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_fast_06")) end},
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{Time = 0.933, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_fast_04")) end},
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{Time = 1.367, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_fast_05")) end},
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}
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},
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["Reload_Empty"] = {
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Sequences = {"reload_empty"},
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Length = 2.7,
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Fps = 30,
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MagLength = 1.5,
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NextSequence = "Idle",
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Events = {
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{
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Time = 0.25,
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Callback = function(self)
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if (self.bShowShell1) then
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self:DoParticle("Overheating", "shell_eject1")
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end
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self.bShowShell1 = false
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end
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},
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{
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Time = 0.35,
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Callback = function(self)
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if (self.bShowShell2) then
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self:DoParticle("Overheating", "shell_eject2")
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end
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self.bShowShell2 = false
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end
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},
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{Time = 0.75, Callback = function(self) self:DoSpatialSound(Sound("MW_Casings.Shotgun"), Vector(35, 90, 0)) end},
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{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_Casings.Shotgun"), Vector(35, 90, 0)) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 1.5, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_045")) end},
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{Time = 2.367, Callback = function(self) self:EnableGrip() end},
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{Time = 2.333, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_06")) end},
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{Time = 1.167, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_04")) end},
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{Time = 2.0, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_05")) end},
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{Time = 0.2, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_02")) end},
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{Time = 0.7, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_03")) end},
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{Time = 0.0, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_01")) end},
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}
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},
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["reload_empty_scope"] = {
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Sequences = {"reload_empty_scope"},
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Length = 2.7,
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Fps = 30,
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MagLength = 1.5,
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NextSequence = "Idle",
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Events = {
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{
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Time = 0.25,
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Callback = function(self)
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if (self.bShowShell1) then
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self:DoParticle("Overheating", "shell_eject1")
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end
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self.bShowShell1 = false
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end
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},
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{
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Time = 0.35,
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Callback = function(self)
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if (self.bShowShell2) then
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self:DoParticle("Overheating", "shell_eject2")
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end
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self.bShowShell2 = false
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end
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},
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{Time = 0.75, Callback = function(self) self:DoSpatialSound(Sound("MW_Casings.Shotgun"), Vector(35, 90, 0)) end},
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{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_Casings.Shotgun"), Vector(35, 90, 0)) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 1.5, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_045")) end},
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{Time = 2.367, Callback = function(self) self:EnableGrip() end},
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{Time = 2.333, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_06")) end},
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{Time = 1.167, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_04")) end},
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{Time = 2.0, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_05")) end},
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{Time = 0.2, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_02")) end},
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{Time = 0.7, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_03")) end},
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{Time = 0.0, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_01")) end},
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}
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},
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["Reload_Empty_Fast"] = {
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Sequences = {"reload_empty_fast"},
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Length = 2,
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Fps = 30,
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MagLength = 1.1,
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NextSequence = "Idle",
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Events = {
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{
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Time = 0.15,
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Callback = function(self)
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if (self.bShowShell1) then
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self:DoParticle("Overheating", "shell_eject1")
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end
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self.bShowShell1 = false
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end
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},
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{
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Time = 0.25,
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Callback = function(self)
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if (self.bShowShell2) then
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self:DoParticle("Overheating", "shell_eject2")
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end
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self.bShowShell2 = false
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end
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},
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{Time = 0.75, Callback = function(self) self:DoSpatialSound(Sound("MW_Casings.Shotgun"), Vector(35, 90, 0)) end},
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{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_Casings.Shotgun"), Vector(35, 90, 0)) end},
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{Time = 0, Callback = function(self) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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{Time = 1.433, Callback = function(self) self:EnableGrip() end},
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{Time = 0.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_fast_02")) end},
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{Time = 0.533, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_fast_03")) end},
|
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{Time = 0.0, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_fast_01")) end},
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{Time = 1.533, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_fast_06")) end},
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{Time = 1.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_fast_04")) end},
|
||||
{Time = 1.467, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_fast_05")) end},
|
||||
}
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},
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["reload_empty_scope_fast"] = {
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||||
Sequences = {"reload_empty_scope_fast"},
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||||
Length = 2,
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||||
Fps = 30,
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||||
MagLength = 1.1,
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||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{
|
||||
Time = 0.15,
|
||||
Callback = function(self)
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if (self.bShowShell1) then
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self:DoParticle("Overheating", "shell_eject1")
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end
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||||
self.bShowShell1 = false
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||||
end
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||||
},
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||||
{
|
||||
Time = 0.25,
|
||||
Callback = function(self)
|
||||
if (self.bShowShell2) then
|
||||
self:DoParticle("Overheating", "shell_eject2")
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||||
end
|
||||
self.bShowShell2 = false
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||||
end
|
||||
},
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||||
{Time = 0.75, Callback = function(self) self:DoSpatialSound(Sound("MW_Casings.Shotgun"), Vector(35, 90, 0)) end},
|
||||
{Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_Casings.Shotgun"), Vector(35, 90, 0)) end},
|
||||
{Time = 0, Callback = function(self) end},
|
||||
{Time = 0.1, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 1.433, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_fast_02")) end},
|
||||
{Time = 0.533, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_fast_03")) end},
|
||||
{Time = 0.0, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_fast_01")) end},
|
||||
{Time = 1.533, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_fast_06")) end},
|
||||
{Time = 1.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_fast_04")) end},
|
||||
{Time = 1.467, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_fast_05")) end},
|
||||
}
|
||||
},
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||||
|
||||
["Fire"] = {
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||||
Sequences = {"fire"},
|
||||
Fps = 60,
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||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{
|
||||
Time = 0,
|
||||
Callback = function(self)
|
||||
self:DoParticle("MuzzleFlash", "muzzle")
|
||||
end
|
||||
},
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||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Fire_Last"] = {
|
||||
Sequences = {"fire"},
|
||||
Fps = 60,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{
|
||||
Time = 0,
|
||||
Callback = function(self)
|
||||
self:DoParticle("MuzzleFlash", "muzzle")
|
||||
end
|
||||
},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Ads_In"] = {
|
||||
Sequences = {"ads_in"},
|
||||
Length = 0.25,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.charlie725.ads.up")) end},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Ads_Out"] = {
|
||||
Sequences = {"ads_out"},
|
||||
Length = 0.25,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.charlie725.ads.down")) end},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Sprint_In"] = {
|
||||
Sequences = {"sprint_in"},
|
||||
Fps = 24,
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end} ,
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
--NextSequence = "Sprint_Loop",
|
||||
},
|
||||
|
||||
["Sprint_Loop"] = {
|
||||
Sequences = {"sprint_loop"},
|
||||
Fps = 30,
|
||||
NextSequence = "Sprint_Loop", --make our state loop
|
||||
--while sprinting, the playback rate of the viewmodel is scaled with velocity (cod-like behaviour)
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
|
||||
["Sprint_Out"] = {
|
||||
Sequences = {"sprint_out"},
|
||||
Length = 0.3,
|
||||
Fps = 24,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Inspect"] = {
|
||||
Sequences = {"inspect"},
|
||||
Length = 5,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 3.667, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_inspect_04")) end},
|
||||
{Time = 4.367, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_inspect_05")) end},
|
||||
{Time = 1.5, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_inspect_02")) end},
|
||||
{Time = 2.5, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_inspect_03")) end},
|
||||
{Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_inspect_01")) end},
|
||||
{Time = 0.133, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 4.467, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["inspect_scope"] = {
|
||||
Sequences = {"inspect_scope"},
|
||||
Length = 5,
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 3.667, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_inspect_04")) end},
|
||||
{Time = 4.367, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_inspect_05")) end},
|
||||
{Time = 1.5, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_inspect_02")) end},
|
||||
{Time = 2.5, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_inspect_03")) end},
|
||||
{Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_inspect_01")) end},
|
||||
{Time = 0.133, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 4.467, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Jog_Out"] = {
|
||||
Sequences = {"jog_out"},
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Jump"] = {
|
||||
Sequences = {"jump"},
|
||||
Fps = 15,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Land"] = {
|
||||
Sequences = {"jump_land"},
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Melee"] = {
|
||||
Sequences = {"melee_miss_01", "melee_miss_02", "melee_miss_03"},
|
||||
Length = 0.6, --if melee misses
|
||||
|
||||
Size = 15,
|
||||
Range = 40,
|
||||
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Medium")) end},
|
||||
{Time = 0.8, Callback = function(self) self:EnableGrip() end},
|
||||
}
|
||||
},
|
||||
|
||||
["Melee_Hit"] = {
|
||||
Sequences = {"melee_hit_01", "melee_hit_02", "melee_hit_03"},
|
||||
Length = 0.3, --if melee hits
|
||||
|
||||
Damage = 45,
|
||||
|
||||
Fps = 30,
|
||||
NextSequence = "Idle",
|
||||
Events = {
|
||||
{Time = 0, Callback = function(self) self:DisableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Medium")) end},
|
||||
{Time = 0.8, Callback = function(self) self:EnableGrip() end},
|
||||
{Time = 0, Callback = function(self) self:EnableGrip() end}
|
||||
}
|
||||
},
|
||||
}
|
||||
827
lua/weapons/mg_charlie725/customization.lua
Normal file
827
lua/weapons/mg_charlie725/customization.lua
Normal file
@@ -0,0 +1,827 @@
|
||||
AddCSLuaFile()
|
||||
|
||||
function SWEP:doSuppressorStats()
|
||||
self.Primary.Sound = Sound("mw19.charlie725.fire.s")
|
||||
self.Reverb = {
|
||||
RoomScale = 50000,
|
||||
Sounds = {
|
||||
Outside = {
|
||||
Layer = Sound("Atmo_Shotgun2.Outside"),
|
||||
Reflection = Sound("Reflection_ARSUP.Outside")
|
||||
},
|
||||
|
||||
Inside = {
|
||||
Layer = Sound("Reflection_ARSUP.Inside"),
|
||||
Reflection = Sound("Reflection_ShotgunSUP.Inside")
|
||||
}
|
||||
}
|
||||
}
|
||||
self.ParticleEffects.MuzzleFlash = "AC_muzzle_pistol_suppressed"
|
||||
end
|
||||
|
||||
function SWEP:doDBStats()
|
||||
self.Primary.TrailingSound = Sound("wpn_shotgun_fire_lyr")
|
||||
self.ParticleEffects.MuzzleFlash = "AC_muzzle_shotgun_db"
|
||||
end
|
||||
|
||||
SWEP.Customization = {
|
||||
{"att_perk", "attachment_vm_sh_charlie725_perk_soh", "att_perk_hip"},
|
||||
|
||||
{"att_receiver"},
|
||||
|
||||
{"attachment_vm_sh_charlie725_barrel", "attachment_vm_sh_charlie725_barrel_sawnoff", "attachment_vm_sh_charlie725_barrel_mid",
|
||||
"attachment_vm_sh_charlie725_barrel_long"},
|
||||
|
||||
{"attachment_vm_sh_charlie725_guard", "attachment_vm_sh_charlie725_forendtactical", "attachment_vm_sh_charlie725_forendstable",
|
||||
"attachment_vm_sh_charlie725_foreendlight"},
|
||||
|
||||
{"att_ammo_default", "att_ammo_db", "att_ammo_flechette",
|
||||
"att_ammo_he", "att_ammo_slugs"},
|
||||
|
||||
{"attachment_vm_sh_charlie725_stock", "attachment_vm_sh_charlie725_stock_sawnoff", "attachment_vm_sh_charlie725_stocklight",
|
||||
"attachment_vm_sh_charlie725_stockstable","attachment_vm_sh_charlie725_stocktactical"},
|
||||
|
||||
{"att_muzzle", "attachment_vm_sh_charlie725_comp", "attachment_vm_sh_charlie725_flashhider", "attachment_vm_sh_charlie725_muzzlebrake",
|
||||
"attachment_vm_sh_charlie725_muzzlemelee", "attachment_vm_sh_charlie725_silencer01", "attachment_vm_sh_charlie725_silencer02",
|
||||
"attachment_vm_sh_charlie725_silencer03"},
|
||||
|
||||
{"att_sight", "att_vm_2x_west02_holo", "att_vm_2x_west02", "att_vm_reflex_02", "att_vm_minireddot01_tall", "att_vm_minireddot02_tall", "att_vm_minireddot03_tall",
|
||||
"att_vm_holo_west01", "att_vm_holo_west02", "att_vm_holo_east01", "att_vm_reflex_east01",
|
||||
"att_vm_reflex_east02_tall", "att_vm_reflex_west02_tall", "att_vm_reflex_west03",
|
||||
"att_vm_thermal_east01", "att_vm_thermal_west01", "att_vm_thermal_east01_hybrid",
|
||||
"att_vm_hybrid_west01", "att_vm_reflex_west04", "att_vm_charlie725_2x_west01",
|
||||
"att_vm_hybrid_west03", "att_vm_4x_east01_tall",
|
||||
"att_vm_4x_west01_tall", "att_vm_4x_west02_tall",
|
||||
"att_vm_charlie725_scope_mike14", "att_vm_charlie725_scope_vz", "attachment_vm_sn_charlie725_scope"},
|
||||
|
||||
{"att_laser", "attachment_vm_sh_charlie725_laser01", "attachment_vm_sh_charlie725_laser02", "attachment_vm_sh_charlie725_laser03"},
|
||||
|
||||
{"att_grip", "attachment_vm_sh_charlie725_angledgrip01", "attachment_vm_sh_charlie725_angledgrip02", "attachment_vm_sh_charlie725_stubbygrip01",
|
||||
"attachment_vm_sh_charlie725_stubbygrip02", "attachment_vm_sh_charlie725_vertgrip01", "attachment_vm_sh_charlie725_vertgrip02",
|
||||
"attachment_vm_sh_charlie725_vertgrip03"},
|
||||
}
|
||||
|
||||
--NECESSARY: it loads custom attachments from other authors
|
||||
require("mw_utils")
|
||||
mw_utils.LoadInjectors(SWEP)
|
||||
|
||||
-- SWEP.Customization = {
|
||||
-- ["Perk"] = {
|
||||
-- Slot = 1,
|
||||
-- {
|
||||
-- Key = "no_perk",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_soh",
|
||||
-- Stats = function(self)
|
||||
-- self.Animations.Reload = self.Animations.Reload_Fast
|
||||
-- self.Animations.Reload_Empty = self.Animations.Reload_Empty_Fast
|
||||
-- self.Animations.reload_scope = self.Animations.reload_scope_fast
|
||||
-- self.Animations.reload_empty_scope = self.Animations.reload_empty_scope_fast
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_fastmelee",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_heavymelee",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- --[[{
|
||||
-- Key = "perk_fmj",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- }]]
|
||||
-- },
|
||||
|
||||
-- ["Ammo"] = {
|
||||
-- Slot = 2,
|
||||
-- {
|
||||
-- Key = "no_perk",
|
||||
-- PostProcess = function(self)
|
||||
-- self.Primary.TrailingSound = nil
|
||||
-- self.Projectile = nil
|
||||
-- end,
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "sh_slugs",
|
||||
-- Stats = function(self)
|
||||
-- end,
|
||||
-- PostProcess = function(self)
|
||||
-- self.Primary.TrailingSound = nil
|
||||
-- end,
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "sh_db",
|
||||
-- Stats = function(self)
|
||||
-- doDBStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "sh_flechette",
|
||||
-- Stats = function(self)
|
||||
-- end,
|
||||
-- PostProcess = function(self)
|
||||
-- self.Primary.TrailingSound = nil
|
||||
-- end,
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "sh_he",
|
||||
-- Stats = function(self)
|
||||
-- end,
|
||||
-- PostProcess = function(self)
|
||||
-- self.Primary.TrailingSound = nil
|
||||
-- end,
|
||||
-- },
|
||||
-- },
|
||||
|
||||
-- ["Barrel"] = {
|
||||
-- Slot = 3,
|
||||
-- {
|
||||
-- Key = "attachment_vm_sh_charlie725_barrel",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sh_charlie725_barrel_long",
|
||||
-- -- Bodygroups = {
|
||||
-- -- ["tag_tip"] = 2,
|
||||
-- -- ["tag_sight_barrel"] = 1,
|
||||
-- -- ["tag_barrel_hide"] = 1,
|
||||
-- -- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sh_charlie725_barrel_mid",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sh_charlie725_barrel_sawnoff",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
|
||||
-- ["Guard"] = {
|
||||
-- Slot = 4,
|
||||
-- {
|
||||
-- Key = "attachment_vm_sh_charlie725_guard",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sh_charlie725_foreendlight",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sh_charlie725_forendstable",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sh_charlie725_forendtactical",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- },
|
||||
|
||||
-- ["Muzzle"] = {
|
||||
-- Slot = 5,
|
||||
-- {
|
||||
-- Key = "no_muzzle"
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sh_charlie725_choke",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 1.2, 0), Angle()},
|
||||
-- [3] = {Vector(0, -3.4, 0), Angle()},
|
||||
-- [4] = {Vector(0, -14.65, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sh_charlie725_comp",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 1.2, 0), Angle()},
|
||||
-- [3] = {Vector(0, -3.4, 0), Angle()},
|
||||
-- [4] = {Vector(0, -14.65, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sh_charlie725_muzzlebrake",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 1.2, 0), Angle()},
|
||||
-- [3] = {Vector(0, -3.4, 0), Angle()},
|
||||
-- [4] = {Vector(0, -14.65, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sh_charlie725_muzzlemelee",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 1.2, 0), Angle()},
|
||||
-- [3] = {Vector(0, -3.4, 0), Angle()},
|
||||
-- [4] = {Vector(0, -14.65, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sh_charlie725_flashhider",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 1.2, 0), Angle()},
|
||||
-- [3] = {Vector(0, -3.4, 0), Angle()},
|
||||
-- [4] = {Vector(0, -14.65, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ParticleEffects.MuzzleFlash = "AC_muzzle_pistol_suppressed"
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sh_charlie725_silencer01",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 1.2, 0), Angle()},
|
||||
-- [3] = {Vector(0, -3.4, 0), Angle()},
|
||||
-- [4] = {Vector(0, -14.65, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sh_charlie725_silencer03",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 1.2, 0), Angle()},
|
||||
-- [3] = {Vector(0, -3.4, 0), Angle()},
|
||||
-- [4] = {Vector(0, -14.65, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sh_charlie725_silencer02",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 1.2, 0), Angle()},
|
||||
-- [3] = {Vector(0, -3.4, 0), Angle()},
|
||||
-- [4] = {Vector(0, -14.65, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- },
|
||||
|
||||
-- ["Optic"] = {
|
||||
-- Slot = 6,
|
||||
-- {
|
||||
-- Key = "no_sight",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_minireddot_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.95)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0, 0) --i know you tell me not to fuck with this but the dot being actually centered on the glass demands it xoxo
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_minireddot02_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.92)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.03, 0, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_minireddot03_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.93)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.03, 0, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_holo_west02",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 1, -1.12)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.045, 0.015, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_holo_east",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.004, 0, -0.95)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.046, 0.07, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_east02_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.25)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.045, 0, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_west03",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.2)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.01, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_west04",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.1)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.015, 0.01, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_holo_west_lod0",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.2)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.04, 0.01, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_east",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.1)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0.02, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_4x_east_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.115, 0, -1.27)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0.02, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_4x_west_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.3715)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0.022, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_4x_west02_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.264)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0.018, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_thermal_east_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.201)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0.006, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_thermal_hybrid",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.7735)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0.0065, 0)
|
||||
-- self.HybridAimAngles = Angle(-0.04, 0.02, -45)
|
||||
-- self.HybridAimPos = Vector(-1.78, 0, -0.32)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_thermal_west_01",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.753)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0.014, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "weapon_vm_scope_mike14_alt",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.Animations.Reload = self.Animations.reload_scope
|
||||
-- self.Animations.Reload_Empty = self.Animations.reload_empty_scope
|
||||
-- self.Animations.Inspect = self.Animations.inspect_scope
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 3.5, -1.178)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0.028, 0)
|
||||
-- self.Zoom.Blur.EyeFocusDistance = 3.5
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_scope_vz",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.Animations.Reload = self.Animations.reload_scope
|
||||
-- self.Animations.Reload_Empty = self.Animations.reload_empty_scope
|
||||
-- self.Animations.Inspect = self.Animations.inspect_scope
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 3.5, -1.109)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0.017, 0)
|
||||
-- self.Zoom.Blur.EyeFocusDistance = 3.5
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_hybrid_west",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.91)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0.01, 0)
|
||||
-- self.HybridAimAngles = Angle(-0.01, 0.02, 0)
|
||||
-- self.HybridAimPos = Vector(0,2,-2.15)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_hybrid_west03",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_rail"] = 1,
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, -0.84)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, -0.012, 0)
|
||||
-- self.Zoom.Blur.EyeFocusDistance = 1.5
|
||||
-- self.HybridAimAngles = Angle(-0.04, 0.02, -45)
|
||||
-- self.HybridAimPos = Vector(-1.6, 0, -0.08)
|
||||
-- end
|
||||
-- },
|
||||
-- },
|
||||
|
||||
-- ["Stock"] = {
|
||||
-- Slot = 7,
|
||||
-- {
|
||||
-- Key = "attachment_vm_sh_charlie725_stock",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sh_charlie725_stock_sawnoff",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sh_charlie725_stocklight",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sh_charlie725_stockstable",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sh_charlie725_stocktactical",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- },
|
||||
|
||||
-- ["Laser"] = {
|
||||
-- Slot = 8,
|
||||
-- {
|
||||
-- Key = "no_laser"
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_laser_cylinder01",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_laser_attach",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Bodygroups = {
|
||||
-- ["tag_laser"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.LaserAimAngles = Angle(-0.3, 0.2, -45)
|
||||
-- self.LaserAimPos = Vector(-2, 0, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_laser_cylinder02",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_laser_attach",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Bodygroups = {
|
||||
-- ["tag_laser"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.LaserAimAngles = Angle(-0.4, 0.265, -45)
|
||||
-- self.LaserAimPos = Vector(-2, 0, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_laser_cylinder03",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_laser_attach",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Bodygroups = {
|
||||
-- ["tag_laser"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.LaserAimAngles = Angle(-0.3, 0.2, -45)
|
||||
-- self.LaserAimPos = Vector(-2, 0, 0)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
|
||||
-- ["Underbarrel"] = {
|
||||
-- Slot = 9,
|
||||
-- {
|
||||
-- Key = "no_underbarrel",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_angledgrip_lod0",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_grip_attach",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_ang_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_angledgrip04",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_grip_attach",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_ang_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_vertgrip02_lod0",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_folding_grip",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_vert_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_vertgrip03",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_folding_grip",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_vert_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_vertgrip_stubby02",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_folding_grip",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_vert_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_vertgrip_stubby01",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_folding_grip",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_vert_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_vertgrip_stubby04",
|
||||
-- VElement = {
|
||||
-- Bone = "tag_folding_grip",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_vert_offset")
|
||||
-- end
|
||||
-- },
|
||||
-- },
|
||||
-- }
|
||||
211
lua/weapons/mg_charlie725/shared.lua
Normal file
211
lua/weapons/mg_charlie725/shared.lua
Normal file
@@ -0,0 +1,211 @@
|
||||
AddCSLuaFile()
|
||||
|
||||
PrecacheParticleSystem("AC_muzzle_shotgun")
|
||||
PrecacheParticleSystem("AC_muzzle_shotgun_db")
|
||||
PrecacheParticleSystem("AC_muzzle_pistol_suppressed")
|
||||
PrecacheParticleSystem("AC_muzzle_pistol_ejection")
|
||||
PrecacheParticleSystem("AC_muzzle_pistol_smoke_barrel")
|
||||
PrecacheParticleSystem("AC_muzzle_minigun_smoke_barrel")
|
||||
include("animations.lua")
|
||||
include("customization.lua")
|
||||
|
||||
if CLIENT then
|
||||
killicon.Add( "mg_charlie725", "VGUI/entities/mg_charlie725", Color(255, 0, 0, 255))
|
||||
SWEP.WepSelectIcon = surface.GetTextureID("VGUI/spawnicons/icon_cac_weapon_sh_charlie725")
|
||||
end
|
||||
|
||||
SWEP.Base = "mg_base"
|
||||
SWEP.GripPoseParameters = {"grip_ang_offset", "grip_vert_offset"}
|
||||
|
||||
SWEP.PrintName = "725"
|
||||
SWEP.Category = "Modern Warfare"
|
||||
SWEP.SubCategory = "Shotguns"
|
||||
SWEP.Spawnable = true
|
||||
SWEP.VModel = Model("models/viper/mw/weapons/v_charlie725.mdl")
|
||||
SWEP.WorldModel = Model("models/viper/mw/weapons/w_charlie725.mdl")
|
||||
SWEP.Trigger = {
|
||||
PressedSound = Sound("weap_sh_charlie725_fire_first_plr"),
|
||||
ReleasedSound = Sound("weap_sh_charlie725_disconnector_plr"),
|
||||
Time = 0.025
|
||||
}
|
||||
|
||||
SWEP.Slot = 3
|
||||
SWEP.HoldType = "Rifle"
|
||||
|
||||
SWEP.Primary.Sound = Sound("mw19.charlie725.fire")
|
||||
SWEP.Primary.Ammo = "Buckshot"
|
||||
SWEP.Primary.ClipSize = 2
|
||||
SWEP.Primary.Automatic = true
|
||||
SWEP.Primary.BurstRounds = 1
|
||||
SWEP.Primary.BurstDelay = 0
|
||||
SWEP.Primary.RPM = 560
|
||||
SWEP.CanChamberRound = false
|
||||
SWEP.CanDisableAimReload = true
|
||||
|
||||
SWEP.ParticleEffects = {
|
||||
["MuzzleFlash"] = "mw_fas2_muzzleflash_shotgun",
|
||||
["MuzzleFlash_DB"] = "mw_fas2_muzzleflash_slug",
|
||||
["MuzzleFlash_Suppressed"] = "mw_fas2_muzzleflash_suppressed",
|
||||
["Ejection"] = "mw_ins2_shell_eject",
|
||||
["Overheating"] = "AC_muzzle_pistol_smoke_barrel",
|
||||
}
|
||||
|
||||
SWEP.Reverb = {
|
||||
RoomScale = 50000, --(cubic hu)
|
||||
--how big should an area be before it is categorized as 'outside'?
|
||||
|
||||
Sounds = {
|
||||
Outside = {
|
||||
Layer = Sound("Atmo_Sniper.Outside"),
|
||||
Reflection = Sound("Reflection_Shotgun.Outside")
|
||||
},
|
||||
|
||||
Inside = {
|
||||
Layer = Sound("Atmo_Shotgun.Inside"),
|
||||
Reflection = Sound("Reflection_Sniper.Inside")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.Firemodes = {
|
||||
|
||||
[1] = {
|
||||
Name = "Break-Action",
|
||||
OnSet = function(self)
|
||||
self.Primary.Automatic = false
|
||||
return "Firemode_Semi"
|
||||
end
|
||||
},
|
||||
|
||||
}
|
||||
|
||||
SWEP.BarrelSmoke = {
|
||||
Particle = "AC_muzzle_minigun_smoke_barrel",
|
||||
Attachment = "muzzle",
|
||||
ShotTemperatureIncrease = 75,
|
||||
TemperatureThreshold = 100, --temperature that triggers smoke
|
||||
TemperatureCooldown = 100 --degrees per second
|
||||
}
|
||||
|
||||
SWEP.Cone = {
|
||||
Hip = 0.5, --accuracy while hip
|
||||
Ads = 0.5, --accuracy while aiming
|
||||
Increase = 0.085, --increase cone size by this amount every time we shoot
|
||||
AdsMultiplier = 0.15, --multiply the increase value by this amount while aiming
|
||||
Max = 1.7, --the cone size will not go beyond this size
|
||||
Decrease = 0.24, -- amount (in seconds) for the cone to completely reset (from max)
|
||||
Seed = 9879 --just give this a random number
|
||||
}
|
||||
|
||||
SWEP.Recoil = {
|
||||
Vertical = {8, 7}, --random value between the 2
|
||||
Horizontal = {-1.75, 2.75}, --random value between the 2
|
||||
Shake = 4, --camera shake
|
||||
AdsMultiplier = 0.35, --multiply the values by this amount while aiming
|
||||
Seed = 79852, --give this a random number until you like the current recoil pattern
|
||||
ViewModelMultiplier = 1.75
|
||||
}
|
||||
SWEP.Bullet = {
|
||||
Damage = {132, 51}, --first value is damage at 0 meters from impact, second value is damage at furthest point in effective range
|
||||
EffectiveRange = 20, --in meters, damage scales within this distance
|
||||
DropOffStartRange = 20,
|
||||
Range = 40, --in meters, after this distance the bullet stops existing
|
||||
Tracer = false, --show tracer
|
||||
NumBullets = 6, --the amount of bullets to fire
|
||||
PhysicsMultiplier = 1.7, --damage is multiplied by this amount when pushing objects
|
||||
HeadshotMultiplier = 1,
|
||||
Penetration = {
|
||||
DamageMultiplier = 0.97, --how much damaged is multipled by when leaving a surface.
|
||||
MaxCount = 0, --how many times the bullet can penetrate.
|
||||
Thickness = 16, --in hu, how thick an obstacle has to be to stop the bullet.
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.Zoom = {
|
||||
FovMultiplier = 0.95,
|
||||
ViewModelFovMultiplier = 1,
|
||||
Blur = {
|
||||
EyeFocusDistance = 15
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.WorldModelOffsets = {
|
||||
Bone = "tag_sling",
|
||||
Angles = Angle(0,100,-90),
|
||||
Pos = Vector(7,-2,-9)
|
||||
}
|
||||
|
||||
SWEP.ViewModelOffsets = {
|
||||
Aim = {
|
||||
Angles = Angle(0, 0, 0),
|
||||
Pos = Vector(0, 3, 0)
|
||||
},
|
||||
Idle = {
|
||||
Angles = Angle(0, 0, 0),
|
||||
Pos = Vector(0, 0, 0)
|
||||
},
|
||||
Inspection = {
|
||||
Bone = "tag_sling",
|
||||
X = {
|
||||
[0] = {Pos = Vector(0, 3, 3), Angles = Angle(40, 0, -30)},
|
||||
[1] = {Pos = Vector(0, 0, 0), Angles = Angle(-10, 0, 0)}
|
||||
},
|
||||
Y = {
|
||||
[0] = {Pos = Vector(0, 0, 0), Angles = Angle(-10, 20, 0)},
|
||||
[1] = {Pos = Vector(4, 0, 1.5), Angles = Angle(10, -20, 0)}
|
||||
}
|
||||
},
|
||||
|
||||
RecoilMultiplier = 5,
|
||||
KickMultiplier = 1,
|
||||
AimKickMultiplier = 0.45
|
||||
}
|
||||
|
||||
SWEP.Shell = "mwb_shelleject_12g"
|
||||
|
||||
DEFINE_BASECLASS("mg_base")
|
||||
|
||||
-- SWEP.bShowShell1 = true
|
||||
-- SWEP.bShowShell2 = true
|
||||
|
||||
-- function SWEP:Reload(fromFallback)
|
||||
-- local bWasReloading = self:HasFlag("Reloading")
|
||||
-- BaseClass.Reload(self, fromFallback)
|
||||
|
||||
-- if ((SERVER && !game.SinglePlayer()) || !IsFirstTimePredicted()) then
|
||||
-- return
|
||||
-- end
|
||||
|
||||
-- if (self:HasFlag("Reloading") && !bWasReloading) then
|
||||
-- self:ShellRemove()
|
||||
-- end
|
||||
-- end
|
||||
|
||||
-- local normal = Vector(1, 1, 1)
|
||||
-- local tiny = Vector(0.001, 0.001, 0.001)
|
||||
|
||||
-- function SWEP:ShellRemove()
|
||||
-- if (CLIENT) then
|
||||
-- local shell1 = self:LookupBoneCached(self.m_ViewModel, "j_shell1_fired")
|
||||
-- local shell2 = self:LookupBoneCached(self.m_ViewModel, "j_shell2_fired")
|
||||
|
||||
-- self.m_ViewModel:ManipulateBoneScale(shell1, self.bShowShell1 && normal || tiny)
|
||||
-- self.m_ViewModel:ManipulateBoneScale(shell2, self.bShowShell2 && normal || tiny)
|
||||
-- end
|
||||
|
||||
-- if (SERVER) then
|
||||
-- self:CallOnClient("ShellRemove")
|
||||
-- end
|
||||
-- end
|
||||
|
||||
-- function SWEP:PostDrawViewModel(vm, weapon, ply)
|
||||
-- BaseClass.PostDrawViewModel(self, vm, weapon, ply)
|
||||
|
||||
-- if (self:Clip1() > 1) then
|
||||
-- self.bShowShell1 = true
|
||||
-- end
|
||||
|
||||
-- if (self:Clip1() > 0) then
|
||||
-- self.bShowShell2 = true
|
||||
-- end
|
||||
-- end
|
||||
Reference in New Issue
Block a user