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366
lua/weapons/mg_beta/animations.lua
Normal file
366
lua/weapons/mg_beta/animations.lua
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AddCSLuaFile()
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SWEP.Animations = {
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["Idle"] = {--idle is a special animation index, movement animations are played when this is on
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Sequences = {"idle"},
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Fps = 30,
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end}
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}
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--does not need NextSequence to loop, it's an exception to the rule
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},
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["Draw"] = {
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Sequences = {"draw"},
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Length = 0.45,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.beta.raise")) end}
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}
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},
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["Holster"] = {
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Sequences = {"holster"},
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Length = 0.6,
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Fps = 30,
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.beta.drop")) end},
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{Time = 0.1, Callback = function(self) self:DisableGrip() end},
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}
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},
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["Equip"] = {
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Sequences = {"draw_First"},
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Length = 1.166,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0.0, Callback = function(self) self:DisableGrip() end},
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{Time = 0.9, Callback = function(self) self:EnableGrip() end},
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{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_raise_first_01")) end},
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{Time = 0.4, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_raise_first_02")) end},
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{Time = 0.833, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_raise_first_03")) end},
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}
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},
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["Reload"] = {
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Sequences = {"reload"},
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Length = 2.26,
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Fps = 30,
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MagLength = 1.7,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) end},
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{Time = 0, Callback = function(self) end},
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{Time = 0, Callback = function(self) end},
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{Time = 1.633, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_045")) end},
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{Time = 1.667, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_05")) end},
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{Time = 1.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_04")) end},
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{Time = 0.433, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_03")) end},
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{Time = 0.167, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_02")) end},
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{Time = 0.067, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_01")) end},
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}
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},
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["Reload_Fast"] = {
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Sequences = {"reload_fast"},
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Length = 1.63,
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Fps = 30,
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MagLength = 1.16,
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NextSequence = "Idle",
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Events = {
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{Time = 1.1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(-5, 0, 40)) end},
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{Time = 0, Callback = function(self) end},
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{Time = 0, Callback = function(self) end},
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{Time = 0, Callback = function(self) end},
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{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_fast_01")) end},
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{Time = 0.3, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_fast_02")) end},
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{Time = 1.233, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_fast_05")) end},
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{Time = 0.833, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_fast_04")) end},
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{Time = 1.133, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_fast_045")) end},
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{Time = 0.7, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_fast_03")) end},
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}
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},
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["Reload_Xmag"] = {
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Sequences = {"reload_xmag"},
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Length = 2.26,
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Fps = 30,
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MagLength = 1.66,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) end},
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{Time = 0, Callback = function(self) self:DisableGrip(true) end},
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{Time = 2, Callback = function(self) --[[self:EnableGrip()]] end},
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{Time = 1.633, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_xmag_055")) end},
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{Time = 0.9, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_xmag_04")) end},
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{Time = 1.3, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_xmag_05")) end},
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{Time = 1.9, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_xmag_06")) end},
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{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_xmag_01")) end},
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{Time = 0.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_xmag_02")) end},
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{Time = 0.433, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_xmag_03")) end},
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}
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},
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["Reload_Xmag_Fast"] = {
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Sequences = {"reload_fast_xmag"},
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Length = 1.66,
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Fps = 30,
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MagLength = 1.16,
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NextSequence = "Idle",
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Events = {
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{Time = 1.1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(-5, 0, 40)) end},
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{Time = 0, Callback = function(self) end},
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{Time = 0.0, Callback = function(self) self:DisableGrip() end},
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{Time = 1.7, Callback = function(self) self:EnableGrip() end},
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{Time = 1.133, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_fast_xmag_045")) end},
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{Time = 0.9, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_fast_xmag_04")) end},
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{Time = 1.367, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_fast_xmag_05")) end},
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{Time = 0.233, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_fast_xmag_02")) end},
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{Time = 0.667, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_fast_xmag_03")) end},
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{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_fast_xmag_01")) end},
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}
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},
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["Reload_Empty"] = {
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Sequences = {"reload_empty"},
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Length = 2.86,
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Fps = 30,
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MagLength = 1.66,
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NextSequence = "Idle",
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Events = {
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{Time = 1.1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(-5, 0, 40)) end},
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{Time = 0, Callback = function(self) end},
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{Time = 0, Callback = function(self) end},
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{Time = 1.633, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_empty_045")) end},
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{Time = 0.867, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_empty_03")) end},
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{Time = 0.267, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_empty_02")) end},
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{Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_empty_01")) end},
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{Time = 2.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_empty_06")) end},
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{Time = 2.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_empty_05")) end},
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{Time = 1.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_empty_04")) end},
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}
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},
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["Reload_Empty_Fast"] = {
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Sequences = {"reload_empty_fast"},
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Length = 2.13,
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Fps = 30,
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MagLength = 1.16,
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NextSequence = "Idle",
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Events = {
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{Time = 1.1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(-5, 0, 40)) end},
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{Time = 0, Callback = function(self) end},
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{Time = 0, Callback = function(self) end},
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{Time = 1.167, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_empty_fast_045")) end},
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{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_empty_fast_01")) end},
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{Time = 0.7, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_empty_fast_03")) end},
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{Time = 0.233, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_empty_fast_02")) end},
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{Time = 1.4, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_empty_fast_05")) end},
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{Time = 0.833, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_empty_fast_04")) end},
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{Time = 1.533, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_empty_fast_06")) end},
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}
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},
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["Reload_Empty_Xmag"] = {
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Sequences = {"reload_empty_xmag"},
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Length = 2.86,
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Fps = 30,
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MagLength = 1.66,
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NextSequence = "Idle",
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Events = {
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{Time = 1.1, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(-5, 0, 40)) end},
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{Time = 0.0, Callback = function(self) self:DisableGrip() end},
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{Time = 1.633, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_empty_xmag_045")) end},
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{Time = 2.4, Callback = function(self) self:EnableGrip() end},
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{Time = 0.0, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_empty_xmag_01")) end},
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{Time = 0.267, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_empty_xmag_02")) end},
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{Time = 0.8, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_empty_xmag_03")) end},
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{Time = 1.267, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_empty_xmag_04")) end},
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{Time = 1.967, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_empty_xmag_05")) end},
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{Time = 2.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_reload_empty_xmag_06")) end},
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}
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},
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["Fire"] = {
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Sequences = {"fire"},
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Fps = 60,
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NextSequence = "Idle",
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Events = {
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{
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Time = 0,
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Callback = function(self)
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self:DoParticle("MuzzleFlash", "muzzle")
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self:DoParticle("Ejection", "shell_eject")
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self:DoEjection("shell_eject")
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end
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},
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Fire_Last"] = {
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Sequences = {"fire"},
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Fps = 60,
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NextSequence = "Idle",
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Events = {
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{
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Time = 0,
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Callback = function(self)
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self:DoParticle("MuzzleFlash", "muzzle")
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self:DoParticle("Ejection", "shell_eject")
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self:DoEjection("shell_eject")
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end
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},
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Ads_In"] = {
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Sequences = {"ads_in"},
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Length = 0.3,
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Fps = 45,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.beta.ads.up")) end}
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}
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},
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["Ads_Out"] = {
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Sequences = {"ads_out"},
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Length = 0.3,
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Fps = 45,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.beta.ads.down")) end}
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}
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},
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["Sprint_In"] = {
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Sequences = {"sprint_in"},
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Fps = 24,
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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}
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--NextSequence = "Sprint_Loop",
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},
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["Sprint_Loop"] = {
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Sequences = {"sprint_loop"},
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Fps = 30,
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NextSequence = "Sprint_Loop", --make our state loop
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--while sprinting, the playback rate of the viewmodel is scaled with velocity (cod-like behaviour)
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Sprint_Out"] = {
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Sequences = {"sprint_out"},
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Length = 0.3,
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Fps = 39,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Firemode_Auto"] = {
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Sequences = {"semi_off"},
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Length = 0.75,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.beta.selector.off")) end}
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}
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},
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["Firemode_Semi"] = {
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Sequences = {"semi_on"},
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Length = 0.75,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.beta.selector.on")) end}
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}
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},
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["Inspect"] = {
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Sequences = {"inspect"},
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Length = 4.366,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0.133, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_inspect_01")) end},
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{Time = 2.367, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_inspect_03")) end},
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{Time = 1.467, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_inspect_02")) end},
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{Time = 4.2, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_inspect_05")) end},
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{Time = 3.467, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sm_beta_inspect_04")) end},
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}
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},
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["Jog_Out"] = {
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Sequences = {"jog_out"},
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end}
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}
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},
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["Jump"] = {
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Sequences = {"jump"},
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Fps = 15,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end}
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}
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},
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["Land"] = {
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Sequences = {"jump_land"},
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end}
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}
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},
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["Melee"] = {
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Sequences = {"melee_miss_01", "melee_miss_02", "melee_miss_03"},
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Length = 0.6, --if melee misses
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Size = 15,
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Range = 40,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DisableGrip() end},
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||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Medium")) end},
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{Time = 0.8, Callback = function(self) self:EnableGrip() end}
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}
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},
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["Melee_Hit"] = {
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Sequences = {"melee_hit_01", "melee_hit_02", "melee_hit_03"},
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Length = 0.3, --if melee hits
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Damage = 45,
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Fps = 30,
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NextSequence = "Idle",
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||||
Events = {
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{Time = 0, Callback = function(self) self:DisableGrip() end},
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||||
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Medium")) end},
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{Time = 0.8, Callback = function(self) self:EnableGrip() end}
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||||
}
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},
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||||
}
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846
lua/weapons/mg_beta/customization.lua
Normal file
846
lua/weapons/mg_beta/customization.lua
Normal file
@@ -0,0 +1,846 @@
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AddCSLuaFile()
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function SWEP:doSuppressorStats()
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self.Primary.Sound = Sound("weap_beta_sup_fire_plr_lfe")
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self.Reverb = {
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RoomScale = 50000,
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Sounds = {
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Outside = {
|
||||
Layer = Sound("Atmo_SMG_Sup.Outside"),
|
||||
Reflection = Sound("Reflection_ARSUP.Outside")
|
||||
},
|
||||
|
||||
Inside = {
|
||||
Layer = Sound("Atmo_Pistol_Sup.Inside"),
|
||||
Reflection = Sound("Reflection_ARSUP.Inside")
|
||||
}
|
||||
}
|
||||
}
|
||||
self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
|
||||
end
|
||||
|
||||
-- local function doCalConversionStats(self)
|
||||
-- local bSup1 = self:HasAttachment("attachment_vm_silencer_east01")
|
||||
-- local bSup2 = self:HasAttachment("attachment_vm_silencer02")
|
||||
-- local bSup3 = self:HasAttachment("attachment_vm_silencer03")
|
||||
-- local bSup4 = self:HasAttachment("attachment_vm_silencer04")
|
||||
-- local bSup5 = self:HasAttachment("attachment_vm_sm_uzulu_suppressor")
|
||||
|
||||
-- if (!bSup1 && !bSup2 && !bSup3 && !bSup4 && !bSup5) then
|
||||
-- self.Primary.Sound = Sound("mw19.uzulu.fire.9mm")
|
||||
-- end
|
||||
|
||||
-- self.Shell.Model = Model("models/viper/mw/shells/fx_pistol_shell_lod0.mdl")
|
||||
-- self.Shell.Scale = 0.5
|
||||
-- self.Shell.Sound = Sound("MW_Casings.9mm")
|
||||
-- end
|
||||
|
||||
SWEP.Customization = {
|
||||
{"att_perk", "attachment_vm_sm_beta_perk_soh", "att_perk_fmj", "att_perk_ricochet", "att_perk_rof"},
|
||||
|
||||
{"att_receiver"},
|
||||
|
||||
{"attachment_vm_sm_beta_stock", "attachment_vm_sm_beta_stockmrkt", "attachment_vm_sm_augolf_stock_v2",
|
||||
"att_vm_stock_heavy01", "att_vm_stock_heavy02",
|
||||
"att_vm_stock_light01", "att_vm_stock_medium01",
|
||||
"att_vm_stock_no"},
|
||||
|
||||
{"attachment_vm_sm_beta_mag", "attachment_vm_sm_beta_xmags"},
|
||||
|
||||
{"attachment_vm_sm_beta_barrel", "attachment_vm_sm_beta_barshort",
|
||||
"attachment_vm_sm_beta_barmid", "attachment_vm_sm_beta_barlong"},
|
||||
|
||||
{"att_muzzle", "att_vm_breacher01", "att_vm_breacher02", "att_vm_compensator01",
|
||||
"att_vm_compensator02", "att_vm_flashhider01", "att_vm_flashhider02",
|
||||
"att_vm_flashhider03", "att_vm_flashhider04", "att_vm_muzzlebrake01",
|
||||
"att_vm_muzzlebrake02", "att_vm_muzzlebrake03",
|
||||
"att_vm_silencer01", "att_vm_silencer02", "att_vm_silencer03",
|
||||
"att_vm_silencer04", "att_vm_silencer05", "att_vm_silencer06"},
|
||||
|
||||
{"att_sight", "att_vm_2x_west02_holo", "att_vm_2x_west02", "att_vm_reflex_02", "att_vm_minireddot01_tall", "att_vm_minireddot02_tall", "att_vm_minireddot03_tall",
|
||||
"att_vm_holo_west01", "att_vm_holo_west02", "att_vm_holo_east01", "att_vm_reflex_east01",
|
||||
"att_vm_reflex_east02_tall", "att_vm_reflex_west02_tall", "att_vm_reflex_west03",
|
||||
"att_vm_hybrid_west01", "att_vm_hybrid_west03", "att_vm_4x_east01_tall", "att_vm_2x_west01",
|
||||
"att_vm_4x_west01_tall", "att_vm_4x_west02_tall", "att_vm_reflex_west04"},
|
||||
|
||||
{"att_laser", "attachment_vm_sm_beta_laser01", "attachment_vm_sm_beta_laser02",
|
||||
"attachment_vm_sm_beta_laser03"},
|
||||
}
|
||||
|
||||
--NECESSARY: it loads custom attachments from other authors
|
||||
require("mw_utils")
|
||||
mw_utils.LoadInjectors(SWEP)
|
||||
|
||||
-- SWEP.Customization = {
|
||||
-- ["Barrel"] = {
|
||||
-- Slot = 2,
|
||||
-- {
|
||||
-- Key = "no_attachment",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sm_beta_barlong",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 2
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sm_beta_barmid",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 4
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sm_beta_barshort",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 6
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
|
||||
-- ["Laser"] = {
|
||||
-- Slot = 6,
|
||||
-- {
|
||||
-- Key = "no_laser"
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_laser_cylinder01",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_laser"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_laser_attach",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.LaserAimAngles = Angle(-0.3, 0.2, -45)
|
||||
-- self.LaserAimPos = Vector(-2, 0, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_laser_cylinder02",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_laser"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_laser_attach",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.LaserAimAngles = Angle(-0.4, 0.265, -45)
|
||||
-- self.LaserAimPos = Vector(-2, 0, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_laser_cylinder03",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_laser"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_laser_attach",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.LaserAimAngles = Angle(-0.3, 0.2, -45)
|
||||
-- self.LaserAimPos = Vector(-2, 0, 0)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
|
||||
-- ["Optic"] = {
|
||||
-- Slot = 4,
|
||||
-- {
|
||||
-- Key = "no_sight",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_minireddot_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_optic_rail"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.9)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.02, 0.02, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_minireddot02_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_optic_rail"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.8)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0.01, 0.02, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_minireddot03_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_optic_rail"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.8)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0.035, 0.02, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_holo_west02",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_optic_rail"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.034, 0.018, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_holo_east",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_optic_rail"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.02, 1.5, -0.885)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.034, 0.018, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_east02_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_optic_rail"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.2)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.01, 0.05, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_west03",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_optic_rail"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.1)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.015, 0.02, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_west04",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_optic_rail"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.05)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.02, 0.013, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_holo_west_lod0",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_optic_rail"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.015, 0, -1.1)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.035, 0, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_reflex_east",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_optic_rail"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1)
|
||||
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.15, 0.017, 0)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_4x_east_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_optic_rail"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.1, 2, -1.21)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_4x_west_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_optic_rail"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.007, 0, -1.315)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_4x_west02_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_optic_rail"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.012, 0, -1.205)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_thermal_east_tall",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_optic_rail"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 2, -1.14)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_thermal_hybrid",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_optic_rail"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.0075, 1, -0.72)
|
||||
-- self.HybridAimAngles = Angle(-0.02, 0.02, -45)
|
||||
-- self.HybridAimPos = Vector(-1.75, 5, -0.2)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_thermal_west_01",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_optic_rail"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.0075, 1.75, -0.7)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "weapon_vm_scope_mike14_alt",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_optic_rail"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.015, 5, -1.09)
|
||||
-- self.Zoom.Blur.EyeFocusDistance = 3.5
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_scope_vz",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_optic_rail"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 5, -1.025)
|
||||
-- self.Zoom.Blur.EyeFocusDistance = 3.5
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_hybrid_west",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_optic_rail"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.001, 3, -0.85)
|
||||
-- self.HybridAimAngles = Angle(-0.02, 0.02, 0)
|
||||
-- self.HybridAimPos = Vector(0,2,-2)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_hybrid_west03",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_optic_rail"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_reflex",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0, 0), Angle()},
|
||||
-- [3] = {Vector(0, 0, 0), Angle()},
|
||||
-- [4] = {Vector(0, 0, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.0075, 1.5, -0.78)
|
||||
-- self.Zoom.Blur.EyeFocusDistance = 3.5
|
||||
-- self.HybridAimAngles = Angle(0, 0.015, -45)
|
||||
-- self.HybridAimPos = Vector(-1.55, 5, 0.015)
|
||||
-- end
|
||||
-- },
|
||||
-- },
|
||||
|
||||
-- ["Muzzle"] = {
|
||||
-- Slot = 3,
|
||||
-- {
|
||||
-- Key = "no_muzzle"
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_flashhider01",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, 1.6, 0), Angle()},
|
||||
-- [4] = {Vector(0, 1.15, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_flashhider02",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, 1.6, 0), Angle()},
|
||||
-- [4] = {Vector(0, 1.15, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_flashhider03",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, 1.6, 0), Angle()},
|
||||
-- [4] = {Vector(0, 1.15, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_flashhider05",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, 1.6, 0), Angle()},
|
||||
-- [4] = {Vector(0, 1.15, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlebrake01",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, 1.6, 0), Angle()},
|
||||
-- [4] = {Vector(0, 1.15, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlebrake02",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, 1.6, 0), Angle()},
|
||||
-- [4] = {Vector(0, 1.15, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlebrake03",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, 1.6, 0), Angle()},
|
||||
-- [4] = {Vector(0, 1.15, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlebrake04",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, 1.6, 0), Angle()},
|
||||
-- [4] = {Vector(0, 1.15, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_compensator01",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, 1.6, 0), Angle()},
|
||||
-- [4] = {Vector(0, 1.15, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_compensator02",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, 1.6, 0), Angle()},
|
||||
-- [4] = {Vector(0, 1.15, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlemelee01",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, 1.6, 0), Angle()},
|
||||
-- [4] = {Vector(0, 1.15, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_muzzlemelee02",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, 1.6, 0), Angle()},
|
||||
-- [4] = {Vector(0, 1.15, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_silencer_east01",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, 1.6, 0), Angle()},
|
||||
-- [4] = {Vector(0, 1.15, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_silencer02",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, 1.6, 0), Angle()},
|
||||
-- [4] = {Vector(0, 1.15, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_silencer03",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, 1.6, 0), Angle()},
|
||||
-- [4] = {Vector(0, 1.15, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_silencer04",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_tip"] = 1
|
||||
-- },
|
||||
-- VElement = {
|
||||
-- Bone = "tag_silencer",
|
||||
-- Position = Vector(0, 0, 0),
|
||||
-- Angles = Angle(),
|
||||
-- Offsets = {
|
||||
-- ["Barrel"] = {
|
||||
-- [2] = {Vector(0, 0.5, 0), Angle()},
|
||||
-- [3] = {Vector(0, 1.6, 0), Angle()},
|
||||
-- [4] = {Vector(0, 1.15, 0), Angle()}
|
||||
-- }
|
||||
-- }
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- doSuppressorStats(self)
|
||||
-- end
|
||||
-- },
|
||||
-- },
|
||||
|
||||
-- ["Perk"] = {
|
||||
-- Slot = 1,
|
||||
-- {
|
||||
-- Key = "no_perk",
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_soh",
|
||||
-- Stats = function(self)
|
||||
-- self.Animations.Reload = self.Animations.Reload_Fast
|
||||
-- self.Animations.Reload_Empty = self.Animations.Reload_Empty_Fast
|
||||
-- self.Animations.Reload_Xmag = self.Animations.Reload_Xmag_Fast
|
||||
-- self.Animations.Reload_Empty_Xmag = self.Animations.Reload_Empty_Fast
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_fastmelee",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_heavymelee",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "perk_fmj",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
|
||||
-- ["Stock"] = {
|
||||
-- Slot = 7,
|
||||
-- {
|
||||
-- Key = "attachment_vm_sm_beta_stock",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sm_beta_stockmrkt",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_stock_light01",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_stock_adapter"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_stock_medium01",
|
||||
-- Bodygroups = {
|
||||
-- ["tag_stock_adapter"] = 1
|
||||
-- },
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- },
|
||||
|
||||
-- ["Magazine"] = {
|
||||
-- Slot = 5,
|
||||
-- {
|
||||
-- Key = "attachment_vm_sm_beta_mag",
|
||||
-- Stats = function(self)
|
||||
-- end
|
||||
-- },
|
||||
-- {
|
||||
-- Key = "attachment_vm_sm_beta_xmags",
|
||||
-- Stats = function(self)
|
||||
-- self:SetGripPoseParameter("grip_xmag_offset")
|
||||
-- end
|
||||
-- }
|
||||
-- },
|
||||
-- }
|
||||
169
lua/weapons/mg_beta/shared.lua
Normal file
169
lua/weapons/mg_beta/shared.lua
Normal file
@@ -0,0 +1,169 @@
|
||||
AddCSLuaFile()
|
||||
|
||||
PrecacheParticleSystem("AC_muzzle_rifle")
|
||||
PrecacheParticleSystem("AC_muzzle_pistol_suppressed")
|
||||
PrecacheParticleSystem("AC_muzzle_pistol_ejection")
|
||||
PrecacheParticleSystem("AC_muzzle_pistol_smoke_barrel")
|
||||
include("animations.lua")
|
||||
include("customization.lua")
|
||||
|
||||
if CLIENT then
|
||||
killicon.Add( "mg_beta", "VGUI/entities/mg_beta", Color(255, 0, 0, 255))
|
||||
SWEP.WepSelectIcon = surface.GetTextureID("VGUI/spawnicons/icon_cac_weapon_sm_beta")
|
||||
end
|
||||
|
||||
SWEP.Base = "mg_base"
|
||||
SWEP.GripPoseParameters = {"grip_xmag_offset"}
|
||||
|
||||
SWEP.PrintName = "PP19 Bizon"
|
||||
SWEP.Category = "Modern Warfare"
|
||||
SWEP.SubCategory = "Submachine Guns"
|
||||
SWEP.Spawnable = true
|
||||
SWEP.VModel = Model("models/viper/mw/weapons/v_beta.mdl")
|
||||
SWEP.WorldModel = Model("models/viper/mw/weapons/w_beta.mdl")
|
||||
|
||||
SWEP.Slot = 2
|
||||
SWEP.HoldType = "Rifle"
|
||||
SWEP.Trigger = {
|
||||
PressedSound = Sound("weap_beta_fire_first_plr"),
|
||||
ReleasedSound = Sound("weap_beta_disconnector_plr"),
|
||||
Time = 0.015
|
||||
}
|
||||
|
||||
SWEP.Primary.Sound = Sound("weap_beta_fire_plr_lfe")
|
||||
SWEP.Primary.Ammo = "SMG1"
|
||||
SWEP.Primary.ClipSize = 64
|
||||
SWEP.Primary.Automatic = true
|
||||
SWEP.Primary.BurstRounds = 1
|
||||
SWEP.Primary.BurstDelay = 0
|
||||
SWEP.Primary.RPM = 659
|
||||
SWEP.CanChamberRound = true
|
||||
|
||||
SWEP.ParticleEffects = {
|
||||
["MuzzleFlash"] = "mw_fas2_muzzleflash_pistol",
|
||||
["MuzzleFlash_Suppressed"] = "mw_fas2_muzzleflash_suppressed",
|
||||
["Ejection"] = "mw_ins2_shell_eject",
|
||||
}
|
||||
|
||||
SWEP.Reverb = {
|
||||
RoomScale = 50000, --(cubic hu)
|
||||
--how big should an area be before it is categorized as 'outside'?
|
||||
|
||||
Sounds = {
|
||||
Outside = {
|
||||
Layer = Sound("Atmo_SMG.Outside"),
|
||||
Reflection = Sound("Reflection_Pistol.Outside")
|
||||
},
|
||||
|
||||
Inside = {
|
||||
Layer = Sound("Atmo_SMG.Inside"),
|
||||
Reflection = Sound("Reflection_Pistol.Inside")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.Firemodes = {
|
||||
[1] = {
|
||||
Name = "Full Auto",
|
||||
OnSet = function()
|
||||
return "Firemode_Auto"
|
||||
end
|
||||
},
|
||||
|
||||
[2] = {
|
||||
Name = "Semi Auto",
|
||||
OnSet = function(self)
|
||||
self.Primary.Automatic = false
|
||||
--self.Primary.RPM = 450
|
||||
|
||||
return "Firemode_Semi"
|
||||
end
|
||||
},
|
||||
|
||||
}
|
||||
|
||||
SWEP.BarrelSmoke = {
|
||||
Particle = "AC_muzzle_pistol_smoke_barrel",
|
||||
Attachment = "muzzle",
|
||||
ShotTemperatureIncrease = 35,
|
||||
TemperatureThreshold = 100, --temperature that triggers smoke
|
||||
TemperatureCooldown = 100 --degrees per second
|
||||
}
|
||||
|
||||
SWEP.Cone = {
|
||||
Hip = 0.1, --accuracy while hip
|
||||
Ads = 0.033, --accuracy while aiming
|
||||
Increase = 0.032, --increase cone size by this amount every time we shoot
|
||||
AdsMultiplier = 0.09, --multiply the increase value by this amount while aiming
|
||||
Max = 1.15, --the cone size will not go beyond this size
|
||||
Decrease = 0.75, -- amount (in seconds) for the cone to completely reset (from max)
|
||||
Seed = 6215 --just give this a random number
|
||||
}
|
||||
|
||||
SWEP.Recoil = {
|
||||
Vertical = {0.4, 0.5}, --random value between the 2
|
||||
Horizontal = {-0.3, 0.5}, --random value between the 2
|
||||
Shake = 0.95, --camera shake
|
||||
AdsMultiplier = 0.35, --multiply the values by this amount while aiming
|
||||
Seed = 77777 --give this a random number until you like the current recoil pattern
|
||||
}
|
||||
|
||||
SWEP.Bullet = {
|
||||
Damage = {19, 11}, --first value is damage at 0 meters from impact, second value is damage at furthest point in effective range
|
||||
EffectiveRange = 35, --in meters, damage scales within this distance
|
||||
DropOffStartRange = 10, --in meters, damage will start dropping off after this range
|
||||
Range = 100, --in meters, after this distance the bullet stops existing
|
||||
Tracer = false, --show tracer
|
||||
NumBullets = 1, --the amount of bullets to fire
|
||||
PhysicsMultiplier = 1, --damage is multiplied by this amount when pushing objects
|
||||
HeadshotMultiplier = 1,
|
||||
Penetration = {
|
||||
DamageMultiplier = 0.5, --how much damaged is multipled by when leaving a surface.
|
||||
MaxCount = 2, --how many times the bullet can penetrate.
|
||||
Thickness = 10, --in hu, how thick an obstacle has to be to stop the bullet.
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.Zoom = {
|
||||
FovMultiplier = 0.95,
|
||||
ViewModelFovMultiplier = 1,
|
||||
Blur = {
|
||||
EyeFocusDistance = 7.5
|
||||
}
|
||||
}
|
||||
|
||||
SWEP.WorldModelOffsets = {
|
||||
Bone = "tag_sling",
|
||||
Angles = Angle(0,100,-90),
|
||||
Pos = Vector(3,-2.5,-2)
|
||||
}
|
||||
|
||||
SWEP.ViewModelOffsets = {
|
||||
Aim = {
|
||||
Angles = Angle(0, 0, 0),
|
||||
Pos = Vector(0, 3, 0)
|
||||
},
|
||||
Idle = {
|
||||
Angles = Angle(0, 0, 0),
|
||||
Pos = Vector(0, 0, 0)
|
||||
},
|
||||
Inspection = {
|
||||
Bone = "tag_sling",
|
||||
X = {
|
||||
[0] = {Pos = Vector(-5, 0, 0), Angles = Angle(40, 0, 0)},
|
||||
[1] = {Pos = Vector(0, 0, 0), Angles = Angle(-10, 0, 0)}
|
||||
},
|
||||
Y = {
|
||||
[0] = {Pos = Vector(0, 0, 0), Angles = Angle(-10, 20, 0)},
|
||||
[1] = {Pos = Vector(0, 0, 1.5), Angles = Angle(10, 0, 0)}
|
||||
}
|
||||
},
|
||||
|
||||
RecoilMultiplier = 0.25,
|
||||
KickMultiplier = 0.2,
|
||||
AimKickMultiplier = 0.75
|
||||
}
|
||||
|
||||
SWEP.Shell = "mwb_shelleject_9mm"
|
||||
|
||||
DEFINE_BASECLASS("mg_base")
|
||||
Reference in New Issue
Block a user