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2026-03-30 10:39:52 +03:00
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MWBLTL.AddLanguage("zh-TW", "Chinese Traditional")
-- Stat Info
MWBLTL.LANGUAGE["StatInfo_RecoilStability"] = "後座力穩定性"
MWBLTL.LANGUAGE["StatInfo_Shake"] = "瞄準穩定性"
MWBLTL.LANGUAGE["StatInfo_AimSway"] = "瞄具晃動"
MWBLTL.LANGUAGE["StatInfo_MovementMultiplier"] = "武器移動穩定性"
MWBLTL.LANGUAGE["StatInfo_HeadshotMultiplier"] = "暴頭傷害"
MWBLTL.LANGUAGE["StatInfo_ProjectileSpeed"] = "彈道速度"
MWBLTL.LANGUAGE["StatInfo_ProjectileGravity"] = "彈道重力"
MWBLTL.LANGUAGE["StatInfo_ClipSize"] = "彈匣容量"
MWBLTL.LANGUAGE["StatInfo_RPM"] = "每分鐘射速"
MWBLTL.LANGUAGE["StatInfo_AimSpeed"] = "切換瞄準速度"
MWBLTL.LANGUAGE["StatInfo_SprintSpeed"] = "切換衝刺速度"
MWBLTL.LANGUAGE["StatInfo_AimLength"] = "切換瞄準時間"
MWBLTL.LANGUAGE["StatInfo_RechamberSpeed"] = "上膛速度"
MWBLTL.LANGUAGE["StatInfo_AimAccuracy"] = "瞄準精準度"
MWBLTL.LANGUAGE["StatInfo_ConeIncrease"] = "開火散射"
MWBLTL.LANGUAGE["StatInfo_Accuracy"] = "散射"
MWBLTL.LANGUAGE["StatInfo_ReloadSpeed"] = "裝填速度"
MWBLTL.LANGUAGE["StatInfo_SwitchSpeed"] = "切換速度"
MWBLTL.LANGUAGE["StatInfo_DrawLength"] = "拿出武器時間"
MWBLTL.LANGUAGE["StatInfo_HolsterLength"] = "收起武器時間"
MWBLTL.LANGUAGE["StatInfo_ReloadLength"] = "裝填時間"
MWBLTL.LANGUAGE["StatInfo_DamageClose"] = "近距離傷害"
MWBLTL.LANGUAGE["StatInfo_DamageRange"] = "傷害距離"
MWBLTL.LANGUAGE["StatInfo_EffectiveRange"] = "有效距離"
MWBLTL.LANGUAGE["StatInfo_MaxRange"] = "最大距離"
MWBLTL.LANGUAGE["StatInfo_PenetrationThickness"] = "穿透力"
MWBLTL.LANGUAGE["StatInfo_HorizontalRecoil"] = "水平後座力"
MWBLTL.LANGUAGE["StatInfo_Recoil"] = "擊退後座力"
MWBLTL.LANGUAGE["StatInfo_VerticalRecoil"] = "垂直後座力"
MWBLTL.LANGUAGE["StatInfo_MeleeSpeed"] = "近戰恢復速度"
MWBLTL.LANGUAGE["StatInfo_MeleeDamage"] = "近戰傷害"
MWBLTL.LANGUAGE["StatInfo_Bullets"] = "彈丸數量"
MWBLTL.LANGUAGE["StatInfo_SprintLength"] = "切換衝刺時間"
-- HUD
MWBLTL.LANGUAGE["HUD_Debug_Text1"] = "預設瞄具下,綠色十字線應該變成黃色(表示完美對齊)"
MWBLTL.LANGUAGE["HUD_Debug_Text2"] = "倘若你是開發者,你應該將調整用骨骼放在預設瞄具的成像中間後調整誤差。"
MWBLTL.LANGUAGE["HUD_Debug_Text3"] = "像素差距(越接近 0 越好)"
MWBLTL.LANGUAGE["HUD_Debug_Text4"] = "紫色直線表示角度,根據需要調整角度誤差 (!)"
MWBLTL.LANGUAGE["HUD_FireMode_Safety"] = "保險"
MWBLTL.LANGUAGE["HUD_Key_NotBound"] = "未綁定按鍵: "
MWBLTL.LANGUAGE["HUD_Commands_Text1"] = "x 2: 瞄具"
MWBLTL.LANGUAGE["HUD_Commands_Text2"] = "憋氣"
MWBLTL.LANGUAGE["HUD_Commands_Text3"] = ": 手電筒"
-- Customization Menu
MWBLTL.LANGUAGE["CuzMenu_Nom_Text1"] = "我的最愛"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text2"] = "預設"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text3"] = "輸入名稱……"
MWBLTL.LANGUAGE["CuzMenu_Method_Text1"] = ""
MWBLTL.LANGUAGE["CuzMenu_Method_Text2"] = "隨機"
MWBLTL.LANGUAGE["CuzMenu_Method_Text3"] = "隨機精選"
MWBLTL.LANGUAGE["CuzMenu_Method_Text4"] = "隨機最愛"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text4"] = "重生時派發:"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text5"] = "被此阻擋: "
MWBLTL.LANGUAGE["CuzMenu_Nom_Text6"] = "外觀"
MWBLTL.LANGUAGE["CuzMenu_Title_Text"] = "自訂"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text7"] = "退出"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text8"] = "屬性"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text9"] = "" -- (Metre: Unit of length)
MWBLTL.LANGUAGE["CuzMenu_Nom_Text10"] = "" -- (Second: Unit of time)
-- Spawn Menu
MWBLTL.LANGUAGE["SpawnMenu_VM_Title"] = "第一人稱模型"
MWBLTL.LANGUAGE["SpawnMenu_VM_Text1"] = "視野"
MWBLTL.LANGUAGE["SpawnMenu_VM_Help1"] = "調整第一人稱模型的視野FOV."
MWBLTL.LANGUAGE["SpawnMenu_VM_Text2"] = "視野 - 瞄準"
MWBLTL.LANGUAGE["SpawnMenu_VM_Help2"] = "調整瞄準時第一人稱模型的視野FOV"
MWBLTL.LANGUAGE["SpawnMenu_VM_Help3"] = "注意: 小於 1 的值對準鏡無效!"
MWBLTL.LANGUAGE["SpawnMenu_VM_Help4"] = "第一人稱骨骼架構"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Title"] = "視差效果"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Text1"] = "槍口煙霧"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Help1"] = "是否顯示武器過熱後槍口出現煙霧。"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Text2"] = "模糊效果"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Help2"] = "是否顯示裝填/自訂時的景深。"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Title"] = "抬頭顯示器HUD"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help1"] = "十字準星顏色"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text1"] = "十字準星"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help2"] = "開啟螢幕中見的十字準星。"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text2"] = "火控提示"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help3"] = "開啟顯示火控的抬頭顯示器HUD模組。"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text3"] = "手電筒提示"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help4"] = "啟用顯示手電筒狀態的抬頭顯示器HUD模組。"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text4"] = "準鏡提示"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help5"] = "切換使用準鏡瞄準時的抬頭顯示器HUD模組。"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text5"] = "自訂雷射顏色"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help6"] = "讓雷射使用沙盒模式下玩家的武器顏色。"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Title"] = "控制"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text1"] = "切換瞄準"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help1"] = "開啟後,按下按鍵會進入或離開瞄準;禁用時按住按鍵進入瞄準,鬆開放開。"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text2"] = "自動裝填"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help2"] = "開啟後,彈匣空時會自動裝填,不需要手動裝填。"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text3"] = "手動上膛"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help3"] = "使用汞動栓動武氣候,放開開火鍵才會上膛。"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help4"] = "自訂菜單按鍵"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help5"] = "設定此按鍵後,環境選單按鍵(預設 C不會再打開自訂選單"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text4"] = "瞄準輔助"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help6"] = "開啟準輔助。"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text5"] = "重生時使用預設配置:"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text6"] = ""
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text7"] = "隨機"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text8"] = "隨機精選"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text9"] = "隨機最愛"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text10"] = "自訂武器"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Title"] = "開發者調整"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text1"] = "固定第一人稱模型"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help1"] = "模型不會跟著玩家視角移動。"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text2"] = "凍結第一人稱模型"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help2"] = "動畫差植"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text3"] = "刷新動畫列表"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text4"] = "機械瞄具下顯示十字準星"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help3"] = "切換使用機械瞄具下十字準星的顯示。"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text5"] = "禁用晃動和憋氣"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help4"] = "禁用後可以固定準鏡視角(注意:伺服器端仍然會處理晃動和憋氣)。"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text6"] = "混響"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help5"] = "顯示混響檢測(需要启用 \"developer\" 参数)。"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text7"] = "射程小幫手"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help6"] = "顯示彈道落點的距離與傷害(需要開啟 \"developer\" 參數)。"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text8"] = "彈道小幫手"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help7"] = "顯示彈道軌跡和瞄準輔助(需要启用 \"developer\" 參數)。"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text9"] = "渲染第一人稱模型"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help8"] = "切換第一人稱模型(視差)模型的顯示狀態。"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text10"] = "渲染第三人稱模型"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help9"] = "切換第三人稱(世界)模型顯示的狀態。"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text11"] = "裝填調整"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help10"] = "彈匣容量固定為 1 發。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Title"] = "伺服器設定"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text1"] = "PvP 傷害倍率"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help1"] = "調整武器對玩家的傷害。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text2"] = "PvE 傷害倍率"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help2"] = "調整武器對 NPC 和 Nextbot 的傷害。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text3"] = "後座力倍率"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help3"] = "調整武器後座力強度。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text4"] = "精準度倍率"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help4"] = "調整武器精準度。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text5"] = "射程倍率"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help5"] = "調整射程長度。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text6"] = "瞄準輔助"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help6"] = "開啟瞄準輔助。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text7"] = "瞄具憋氣/晃動"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help7"] = "開啟瞄具時的晃動效果。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text8"] = "允許自訂"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help8"] = "允許自訂武器。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text9"] = "高級穿透模擬"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help9"] = "使用更精緻的穿透算法(對性能有負面影響)。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text10"] = "武器配件上限"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help10"] = "一個武器最多能有幾個配件。設定為0則是沒有上限。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text11"] = "初始拿出動畫"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help11"] = "第一是裝備武器時使用特殊動畫。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text12"] = "衝刺時裝填"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help12"] = "允許衝刺時裝填。"
MWBLTL.LANGUAGE["SpawnMenu_RC_Text1"] = "骨骼架構"
MWBLTL.LANGUAGE["SpawnMenu_RC_Text2"] = "第一人稱手臂"
MWBLTL.LANGUAGE["MWBLTL_Options_Title"] = "語言"
MWBLTL.LANGUAGE["MWBLTL_Options_Text1"] = "選擇語言"
MWBLTL.LANGUAGE["MWBLTL_Options_Text2"] = "如果更改沒有生效,則需要重新進入地圖。"
-- Attachments
MWBLTL.LANGUAGE["Atts_Category_Accessories"] = "配件"
MWBLTL.LANGUAGE["Atts_Category_Ammo"] = "彈藥"
MWBLTL.LANGUAGE["Atts_Category_Arms"] = "弩臂"
MWBLTL.LANGUAGE["Atts_Category_Arrows"] = "弩箭"
MWBLTL.LANGUAGE["Atts_Category_Barrels"] = "槍管"
MWBLTL.LANGUAGE["Atts_Category_Bolts"] = "槍栓"
MWBLTL.LANGUAGE["Atts_Category_Conversions"] = "轉換套件"
MWBLTL.LANGUAGE["Atts_Category_Forends"] = "魚骨"
MWBLTL.LANGUAGE["Atts_Category_Grips"] = "前握把"
MWBLTL.LANGUAGE["Atts_Category_Lasers"] = "雷射指示器"
MWBLTL.LANGUAGE["Atts_Category_Magazines"] = "彈匣"
MWBLTL.LANGUAGE["Atts_Category_Misc"] = "其他"
MWBLTL.LANGUAGE["Atts_Category_Muzzle_Devices"] = "槍口"
MWBLTL.LANGUAGE["Atts_Category_Perks"] = "特長"
MWBLTL.LANGUAGE["Atts_Category_Pistol_Grips"] = "後握把"
MWBLTL.LANGUAGE["Atts_Category_Pumps"] = "護木"
MWBLTL.LANGUAGE["Atts_Category_Rails"] = "導軌"
MWBLTL.LANGUAGE["Atts_Category_Receivers"] = "機匣"
MWBLTL.LANGUAGE["Atts_Category_Sights"] = "瞄具"
MWBLTL.LANGUAGE["Atts_Category_Stocks"] = "槍托"
MWBLTL.LANGUAGE["Atts_Category_Toprails"] = "頂部導軌"
MWBLTL.LANGUAGE["Atts_Category_Cables"] = "弩弦"