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lua/weapons/mg_base/modules/languages/en.lua
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lua/weapons/mg_base/modules/languages/en.lua
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-- Thank you for participating in the translation work of this addon.
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-- Below are the guidelines and requirements. If you are already familiar with them, you can skip ahead.
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-- Notes & Requirements
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/*
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1. For accuracy, please use English as the reference for your translation, even though you may be familiar with many languages.
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2. Please use formal grammar as much as possible when translating content. Don't use slang, abbreviations, misspellings, incorrect grammar, homophones, etc. for translation.
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3. If there is any content that you can't translate or don't understand, please use English instead.
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*/
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-- First Step
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/*
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First, you need to rename the file to your language code. (e.g. en-PT.lua)
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*/
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-- Second Step
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/*
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Before we start, you need to fill in the language code and its full name. [e.g. MWBLTL.AddLanguage("en-PT", "Pirate English")]
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Valid Language Code: bg cs da de el en en-PT es-ES et fi fr he hr hu it ja ko lt nl no pl pt-BR pt-PT ru sk sv-SE th tr uk vi zh-CN zh-TW
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If you don't know the language corresponding to a certain code, you can check it on https://wiki.facepunch.com/gmod/Addon_Localization.
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*/
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-- Third Step
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/*
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You can now officially start your translation work. If you have any questions or concerns, please add my Discord to ask. (NizcKM#5992)
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After you have finished, you can send the file to me using any method you prefer, or add me on Steam/Discord.
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*/
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MWBLTL.AddLanguage("en", "English")
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-- Stat Info
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MWBLTL.LANGUAGE["StatInfo_RecoilStability"] = "Recoil Stability"
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MWBLTL.LANGUAGE["StatInfo_Shake"] = "Aim Stability"
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MWBLTL.LANGUAGE["StatInfo_AimSway"] = "Scope Aim Sway"
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MWBLTL.LANGUAGE["StatInfo_MovementMultiplier"] = "Weapon Moving Steadiness"
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MWBLTL.LANGUAGE["StatInfo_HeadshotMultiplier"] = "Headshot Damage"
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MWBLTL.LANGUAGE["StatInfo_ProjectileSpeed"] = "Projectile Velocity"
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MWBLTL.LANGUAGE["StatInfo_ProjectileGravity"] = "Projectile Stability"
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MWBLTL.LANGUAGE["StatInfo_ClipSize"] = "Magazine Size"
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MWBLTL.LANGUAGE["StatInfo_RPM"] = "Rounds Per Minute"
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MWBLTL.LANGUAGE["StatInfo_AimSpeed"] = "ADS Speed"
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MWBLTL.LANGUAGE["StatInfo_SprintSpeed"] = "Sprint-to-Fire Speed"
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MWBLTL.LANGUAGE["StatInfo_AimLength"] = "ADS Time"
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MWBLTL.LANGUAGE["StatInfo_RechamberSpeed"] = "Rechamber Speed"
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MWBLTL.LANGUAGE["StatInfo_AimAccuracy"] = "ADS Spread"
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MWBLTL.LANGUAGE["StatInfo_ConeIncrease"] = "Firing Inaccuracy"
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MWBLTL.LANGUAGE["StatInfo_Accuracy"] = "Spread"
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MWBLTL.LANGUAGE["StatInfo_ReloadSpeed"] = "Reload Speed"
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MWBLTL.LANGUAGE["StatInfo_SwitchSpeed"] = "Handling Speed"
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MWBLTL.LANGUAGE["StatInfo_DrawLength"] = "Draw Time"
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MWBLTL.LANGUAGE["StatInfo_HolsterLength"] = "Holster Time"
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MWBLTL.LANGUAGE["StatInfo_ReloadLength"] = "Reload Time"
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MWBLTL.LANGUAGE["StatInfo_DamageClose"] = "Damage Close"
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MWBLTL.LANGUAGE["StatInfo_DamageRange"] = "Damage Range"
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MWBLTL.LANGUAGE["StatInfo_EffectiveRange"] = "Effective Range"
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MWBLTL.LANGUAGE["StatInfo_MaxRange"] = "Max Range"
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MWBLTL.LANGUAGE["StatInfo_PenetrationThickness"] = "Penetration Power"
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MWBLTL.LANGUAGE["StatInfo_HorizontalRecoil"] = "Recoil Horizontal"
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MWBLTL.LANGUAGE["StatInfo_Recoil"] = "Recoil Kick"
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MWBLTL.LANGUAGE["StatInfo_VerticalRecoil"] = "Recoil Vertical"
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MWBLTL.LANGUAGE["StatInfo_MeleeSpeed"] = "Melee Recovery"
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MWBLTL.LANGUAGE["StatInfo_MeleeDamage"] = "Damage Melee"
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MWBLTL.LANGUAGE["StatInfo_Bullets"] = "Number Of Pellets"
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MWBLTL.LANGUAGE["StatInfo_SprintLength"] = "Sprint-to-Fire Time"
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-- HUD
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MWBLTL.LANGUAGE["HUD_Debug_Text1"] = "With default sight, the green cross should turn yellow (perfect alignment)"
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MWBLTL.LANGUAGE["HUD_Debug_Text2"] = "If you're a developer, put the align bone in the middle of your default sight's picture, align with offsets accordingly"
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MWBLTL.LANGUAGE["HUD_Debug_Text3"] = "Pixel difference (closer to 0 the better): "
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MWBLTL.LANGUAGE["HUD_Debug_Text4"] = "Follow purple line to see angle, modify angle offsets if needed (!)"
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MWBLTL.LANGUAGE["HUD_FireMode_Safety"] = "SAFETY"
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MWBLTL.LANGUAGE["HUD_Key_NotBound"] = "KEY NOT BOUND: "
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MWBLTL.LANGUAGE["HUD_Commands_Text1"] = "x 2: SIGHTS"
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MWBLTL.LANGUAGE["HUD_Commands_Text2"] = "HOLD BREATH"
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MWBLTL.LANGUAGE["HUD_Commands_Text3"] = ": FLASHLIGHT"
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-- Customization Menu
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MWBLTL.LANGUAGE["CuzMenu_Nom_Text1"] = "FAVORITE"
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MWBLTL.LANGUAGE["CuzMenu_Nom_Text2"] = "PRESETS"
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MWBLTL.LANGUAGE["CuzMenu_Nom_Text3"] = "Type name..."
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MWBLTL.LANGUAGE["CuzMenu_Method_Text1"] = "NONE"
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MWBLTL.LANGUAGE["CuzMenu_Method_Text2"] = "RANDOM"
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MWBLTL.LANGUAGE["CuzMenu_Method_Text3"] = "RANDOM CURATED"
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MWBLTL.LANGUAGE["CuzMenu_Method_Text4"] = "RANDOM FAVORITE"
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MWBLTL.LANGUAGE["CuzMenu_Nom_Text4"] = "SPAWN WITH:"
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MWBLTL.LANGUAGE["CuzMenu_Nom_Text5"] = "Blocked by "
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MWBLTL.LANGUAGE["CuzMenu_Nom_Text6"] = "Cosmetic"
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MWBLTL.LANGUAGE["CuzMenu_Title_Text"] = "CUSTOMIZE"
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MWBLTL.LANGUAGE["CuzMenu_Nom_Text7"] = "EXIT"
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MWBLTL.LANGUAGE["CuzMenu_Nom_Text8"] = "STATS"
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MWBLTL.LANGUAGE["CuzMenu_Nom_Text9"] = "m" -- (Metre: Unit of length)
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MWBLTL.LANGUAGE["CuzMenu_Nom_Text10"] = "s" -- (Second: Unit of time)
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-- Spawn Menu
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MWBLTL.LANGUAGE["SpawnMenu_VM_Title"] = "View Model"
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MWBLTL.LANGUAGE["SpawnMenu_VM_Text1"] = "FOV"
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MWBLTL.LANGUAGE["SpawnMenu_VM_Help1"] = "Change view model FOV."
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MWBLTL.LANGUAGE["SpawnMenu_VM_Text2"] = "FOV - ADS"
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MWBLTL.LANGUAGE["SpawnMenu_VM_Help2"] = "Change view model FOV when aiming."
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MWBLTL.LANGUAGE["SpawnMenu_VM_Help3"] = "Note: scopes ignore anything lower than 1!"
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MWBLTL.LANGUAGE["SpawnMenu_VM_Help4"] = "VIEW MODEL RIGS"
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MWBLTL.LANGUAGE["SpawnMenu_Effs_Title"] = "Effects"
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MWBLTL.LANGUAGE["SpawnMenu_Effs_Text1"] = "Barrel Smoke"
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MWBLTL.LANGUAGE["SpawnMenu_Effs_Help1"] = "Toggle overheat smoke coming from the barrels."
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MWBLTL.LANGUAGE["SpawnMenu_Effs_Text2"] = "View Blur FX"
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MWBLTL.LANGUAGE["SpawnMenu_Effs_Help2"] = "Toggle DOF blur when reloading/customizing."
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MWBLTL.LANGUAGE["SpawnMenu_HUD_Title"] = "HUD"
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MWBLTL.LANGUAGE["SpawnMenu_HUD_Help1"] = "Crosshair Color"
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MWBLTL.LANGUAGE["SpawnMenu_HUD_Text1"] = "Crosshair"
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MWBLTL.LANGUAGE["SpawnMenu_HUD_Help2"] = "Toggle crosshair."
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MWBLTL.LANGUAGE["SpawnMenu_HUD_Text2"] = "Firemode Helper"
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MWBLTL.LANGUAGE["SpawnMenu_HUD_Help3"] = "Toggle firemode HUD."
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MWBLTL.LANGUAGE["SpawnMenu_HUD_Text3"] = "Flashlight Indicator"
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MWBLTL.LANGUAGE["SpawnMenu_HUD_Help4"] = "Toggle flashlight HUD."
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MWBLTL.LANGUAGE["SpawnMenu_HUD_Text4"] = "Sights Helper"
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MWBLTL.LANGUAGE["SpawnMenu_HUD_Help5"] = "Toggle sights HUD."
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MWBLTL.LANGUAGE["SpawnMenu_HUD_Text5"] = "Custom Lasers"
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MWBLTL.LANGUAGE["SpawnMenu_HUD_Help6"] = "Toggle sandbox weapon color for lasers."
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MWBLTL.LANGUAGE["SpawnMenu_Cont_Title"] = "Controls"
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MWBLTL.LANGUAGE["SpawnMenu_Cont_Text1"] = "Toggle ADS"
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MWBLTL.LANGUAGE["SpawnMenu_Cont_Help1"] = "Switch between hold and toggle to ADS."
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MWBLTL.LANGUAGE["SpawnMenu_Cont_Text2"] = "Auto Reload"
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MWBLTL.LANGUAGE["SpawnMenu_Cont_Help2"] = "Toggle auto reload when magazine is empty."
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MWBLTL.LANGUAGE["SpawnMenu_Cont_Text3"] = "Manual Rechamber"
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MWBLTL.LANGUAGE["SpawnMenu_Cont_Help3"] = "Toggle manual rechamber (pumping or reloading a bolt-action). Release fire to rechamber."
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MWBLTL.LANGUAGE["SpawnMenu_Cont_Help4"] = "Customize Menu Bind"
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MWBLTL.LANGUAGE["SpawnMenu_Cont_Help5"] = "Once this is set, the menu won't show up when pressing the context menu key!"
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MWBLTL.LANGUAGE["SpawnMenu_Cont_Text4"] = "Aim Assist"
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MWBLTL.LANGUAGE["SpawnMenu_Cont_Help6"] = "Enable aim assist."
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MWBLTL.LANGUAGE["SpawnMenu_Cont_Text5"] = "Preset Spawn With:"
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MWBLTL.LANGUAGE["SpawnMenu_Cont_Text6"] = "None"
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MWBLTL.LANGUAGE["SpawnMenu_Cont_Text7"] = "Random"
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MWBLTL.LANGUAGE["SpawnMenu_Cont_Text8"] = "Random Curated"
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MWBLTL.LANGUAGE["SpawnMenu_Cont_Text9"] = "Random Favorite"
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MWBLTL.LANGUAGE["SpawnMenu_Cont_Text10"] = "Customize Gun"
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Title"] = "Debug"
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Text1"] = "Free View Model"
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Help1"] = "Toggle free view model transform."
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Text2"] = "Freeze Viewmodel"
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Help2"] = "Animation Delta"
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Text3"] = "Reload Animation List"
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Text4"] = "Ironsights Crosshair"
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Help3"] = "Toggle ironsights crosshair."
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Text5"] = "Disable Breathing"
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Help4"] = "Toggle breathing (NOTE: this is still enabled on server)."
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Text6"] = "Reverb"
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Help5"] = "Show reverb (requires developer convar)."
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Text7"] = "Range Helper"
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Help6"] = "Show distance of impact (requires developer convar)."
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Text8"] = "Projectiles"
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Help7"] = "Show projectile travel and aim assist (requires developer convar)."
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Text9"] = "Viewmodel Rendering"
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Help8"] = "Toggle viewmodel rendering."
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Text10"] = "Worldmodel Rendering"
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Help9"] = "Toggle worldmodel rendering."
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Text11"] = "Magazine"
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MWBLTL.LANGUAGE["SpawnMenu_Debug_Help10"] = "Forces magazine to one round."
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MWBLTL.LANGUAGE["SpawnMenu_SC_Title"] = "Server Controls"
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MWBLTL.LANGUAGE["SpawnMenu_SC_Text1"] = "PvP Damage Multiplier"
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MWBLTL.LANGUAGE["SpawnMenu_SC_Help1"] = "Change damage towards players."
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MWBLTL.LANGUAGE["SpawnMenu_SC_Text2"] = "PvE Damage Multiplier"
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MWBLTL.LANGUAGE["SpawnMenu_SC_Help2"] = "Change damage towards NPCs and Nextbots."
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MWBLTL.LANGUAGE["SpawnMenu_SC_Text3"] = "Recoil Multiplier"
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MWBLTL.LANGUAGE["SpawnMenu_SC_Help3"] = "Change recoil intensity."
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MWBLTL.LANGUAGE["SpawnMenu_SC_Text4"] = "Accuracy Multiplier"
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MWBLTL.LANGUAGE["SpawnMenu_SC_Help4"] = "Change accuracy intensity."
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MWBLTL.LANGUAGE["SpawnMenu_SC_Text5"] = "Range Multiplier"
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MWBLTL.LANGUAGE["SpawnMenu_SC_Help5"] = "Change range limit."
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MWBLTL.LANGUAGE["SpawnMenu_SC_Text6"] = "Aim Assist"
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MWBLTL.LANGUAGE["SpawnMenu_SC_Help6"] = "Allow aim assist."
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MWBLTL.LANGUAGE["SpawnMenu_SC_Text7"] = "Scope Breathing/Sway"
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MWBLTL.LANGUAGE["SpawnMenu_SC_Help7"] = "Allow scopes to sway aim."
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MWBLTL.LANGUAGE["SpawnMenu_SC_Text8"] = "Toggle Customization"
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MWBLTL.LANGUAGE["SpawnMenu_SC_Help8"] = "Allow gun customization."
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MWBLTL.LANGUAGE["SpawnMenu_SC_Text9"] = "Detailed Penetration"
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MWBLTL.LANGUAGE["SpawnMenu_SC_Help9"] = "Toggle more detailed penetration model (heavier on performance)."
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MWBLTL.LANGUAGE["SpawnMenu_SC_Text10"] = "Customization Limit"
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MWBLTL.LANGUAGE["SpawnMenu_SC_Help10"] = "Limit the amount of attachments a gun can take. Zero means no limits."
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MWBLTL.LANGUAGE["SpawnMenu_SC_Text11"] = "First Draws"
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MWBLTL.LANGUAGE["SpawnMenu_SC_Help11"] = "Enable first draws on weapon equip."
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MWBLTL.LANGUAGE["SpawnMenu_SC_Text12"] = "Sprint Reloads"
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MWBLTL.LANGUAGE["SpawnMenu_SC_Help12"] = "Allows reloading while sprinting."
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MWBLTL.LANGUAGE["SpawnMenu_RC_Text1"] = "Rig"
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MWBLTL.LANGUAGE["SpawnMenu_RC_Text2"] = "C_Hands"
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MWBLTL.LANGUAGE["MWBLTL_Options_Title"] = "Languages"
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MWBLTL.LANGUAGE["MWBLTL_Options_Text1"] = "SELECT A LANGUAGES"
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MWBLTL.LANGUAGE["MWBLTL_Options_Text2"] = "If there are no changes, restart your map."
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-- Attachments
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MWBLTL.LANGUAGE["Atts_Category_Accessories"] = "Accessories"
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MWBLTL.LANGUAGE["Atts_Category_Ammo"] = "Ammo"
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MWBLTL.LANGUAGE["Atts_Category_Arms"] = "Arms"
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MWBLTL.LANGUAGE["Atts_Category_Arrows"] = "Arrows"
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MWBLTL.LANGUAGE["Atts_Category_Barrels"] = "Barrels"
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MWBLTL.LANGUAGE["Atts_Category_Bolts"] = "Bolts"
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MWBLTL.LANGUAGE["Atts_Category_Conversions"] = "Conversions"
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MWBLTL.LANGUAGE["Atts_Category_Forends"] = "Forends"
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MWBLTL.LANGUAGE["Atts_Category_Grips"] = "Grips"
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MWBLTL.LANGUAGE["Atts_Category_Lasers"] = "Lasers"
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MWBLTL.LANGUAGE["Atts_Category_Magazines"] = "Magazines"
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MWBLTL.LANGUAGE["Atts_Category_Misc"] = "Misc"
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MWBLTL.LANGUAGE["Atts_Category_Muzzle_Devices"] = "Muzzle Devices"
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MWBLTL.LANGUAGE["Atts_Category_Perks"] = "Perks"
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MWBLTL.LANGUAGE["Atts_Category_Pistol_Grips"] = "Pistol Grips"
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MWBLTL.LANGUAGE["Atts_Category_Pumps"] = "Pumps"
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MWBLTL.LANGUAGE["Atts_Category_Rails"] = "Rails"
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MWBLTL.LANGUAGE["Atts_Category_Receivers"] = "Receivers"
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MWBLTL.LANGUAGE["Atts_Category_Sights"] = "Sights"
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MWBLTL.LANGUAGE["Atts_Category_Stocks"] = "Stocks"
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MWBLTL.LANGUAGE["Atts_Category_Toprails"] = "Toprails"
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MWBLTL.LANGUAGE["Atts_Category_Cables"] = "Cables"
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Reference in New Issue
Block a user