Залив

This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

View File

@@ -0,0 +1,15 @@
ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "FORGE TAC Elite"
ATTACHMENT.Model = Model("models/viper/mw/attachments/xmike109/attachment_vm_sn_xmike109_barhvy.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/xmike109/icon_attachment_sn_xmike109_barhvy.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.91
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.91
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.92
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.92
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.9
weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.25
end

View File

@@ -0,0 +1,17 @@
ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "FORGE TAC Precision 20.0\""
ATTACHMENT.Model = Model("models/viper/mw/attachments/xmike109/attachment_vm_sn_xmike109_barlong.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/xmike109/icon_attachment_sn_xmike109_barlong.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.92
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.92
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.8
weapon.Recoil.Punch = weapon.Recoil.Punch * 0.8
weapon.Cone.Hip = weapon.Cone.Hip * 0.85
weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 1.1
weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.1
end

View File

@@ -0,0 +1,2 @@
ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/xmike109/attachment_vm_sn_xmike109_barrel.mdl")

View File

@@ -0,0 +1,15 @@
ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "FORGE TAC Elite"
ATTACHMENT.Model = Model("models/viper/mw/attachments/xmike109/attachment_vm_sn_xmike109_barshort.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/xmike109/icon_attachment_sn_xmike109_barshort.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.15
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.15
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.2
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.2
weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 0.78
weapon.Cone.Hip = weapon.Cone.Hip * 1.15
end

View File

@@ -0,0 +1,4 @@
ATTACHMENT.Base = "att_vm_laser01_cylinder"
ATTACHMENT.Bodygroups ={
["laser"] = 1
}

View File

@@ -0,0 +1,4 @@
ATTACHMENT.Base = "att_vm_laser02_cylinder"
ATTACHMENT.Bodygroups ={
["laser"] = 1
}

View File

@@ -0,0 +1,4 @@
ATTACHMENT.Base = "att_vm_laser03_cylinder"
ATTACHMENT.Bodygroups ={
["laser"] = 1
}

View File

@@ -0,0 +1,15 @@
ATTACHMENT.Base = "att_ammo_he"
ATTACHMENT.Name = "Explosive Rounds"
ATTACHMENT.Particle = "smoke_explosion_he"
ATTACHMENT.Radius = 128
ATTACHMENT.Model = Model("models/viper/mw/attachments/xmike109/attachment_vm_sn_xmike109_calcust1.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/xmike109/icon_attachment_sn_xmike109_calcust1.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 0.75
weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 0.75
end

View File

@@ -0,0 +1,16 @@
game.AddParticles("particles/mw19_attachments.pcf")
PrecacheParticleSystem("arrow_thermite")
ATTACHMENT.Base = "att_ammo_db"
ATTACHMENT.Name = "Thermite Rounds"
ATTACHMENT.Model = Model("models/viper/mw/attachments/xmike109/attachment_vm_sn_xmike109_calcust2.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/xmike109/icon_attachment_sn_xmike109_calcust2.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 0.75
weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 0.75
end

View File

@@ -0,0 +1,2 @@
ATTACHMENT.Base = "att_ammo_default"
ATTACHMENT.Model = Model("models/viper/mw/attachments/xmike109/attachment_vm_sn_xmike109_mag.mdl")

View File

@@ -0,0 +1,4 @@
ATTACHMENT.Base = "att_vm_muzzlebrake01"
ATTACHMENT.Model = Model("models/viper/mw/attachments/xmike109/attachment_vm_sn_xmike109_brake.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/xmike109/icon_attachment_sn_xmike109_brake.vmt")

View File

@@ -0,0 +1,3 @@
ATTACHMENT.Base = "att_vm_silencer01"
ATTACHMENT.Model = Model("models/viper/mw/attachments/xmike109/attachment_vm_sn_xmike109_silencerlrg.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/xmike109/icon_attachment_sn_xmike109_silencerlrg.vmt")

View File

@@ -0,0 +1,7 @@
ATTACHMENT.Base = "att_perk_soh"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.Reload_Fast
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
end

View File

@@ -0,0 +1,9 @@
ATTACHMENT.Base = "att_sight"
ATTACHMENT.Name = "Default Ironsights"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.ViewModelOffsets.Aim.Angles = Angle(0, 0, 0)
weapon.ViewModelOffsets.Aim.Pos = Vector(0, 0, 0.5)
end

View File

@@ -0,0 +1,22 @@
ATTACHMENT.Base = "att_optic_20x"
ATTACHMENT.Name = "Rytec AMR Scope"
ATTACHMENT.Model = Model("models/viper/mw/attachments/xmike109/attachment_vm_sn_xmike109_scope.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/xmike109/icon_attachment_sn_xmike109_scope.vmt")
ATTACHMENT.Bodygroups = {
["sight"] = 2
}
ATTACHMENT.Optic = {
HideModel = Model("models/viper/mw/attachments/xmike109/attachment_vm_sn_xmike109_scope_hide.mdl"),
LensHideMaterial = Material("viper/MW/weapons/xmike109/weapon_vm_sn_xmike109_scopelens.vmt"),
LensBodygroup = "lens",
FOV = 7,
ParallaxSize = 700, --a value of zero means 1:1 size with the end of the optic
Thermal = false
}
ATTACHMENT.Reticle = {
Material = Material("viper/mw/reticles/reticle_int_default"),
Size = 1200,
Color = Color(255, 255, 255, 255),
Attachment = "reticle"
}

View File

@@ -0,0 +1,2 @@
ATTACHMENT.Base = "att_stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/xmike109/attachment_vm_sn_xmike109_stock.mdl")

View File

@@ -0,0 +1,15 @@
ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "STVOL Tac-Wrap"
ATTACHMENT.Model = Model("models/viper/mw/attachments/xmike109/attachment_vm_sn_xmike109_stockl.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/xmike109/icon_attachment_sn_xmike109_stockl.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.12
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.12
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.2
weapon.Zoom.MovementMultiplier = weapon.Zoom.MovementMultiplier * 1.5
end

View File

@@ -0,0 +1,17 @@
ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "XRK Mastadon"
ATTACHMENT.Model = Model("models/viper/mw/attachments/xmike109/attachment_vm_sn_xmike109_stocks.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/xmike109/icon_attachment_sn_xmike109_stocks.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.8
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.8
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
weapon.Recoil.Punch = weapon.Recoil.Punch * 0.5
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.5
weapon.Recoil.AdsShakeMultiplier = weapon.Recoil.AdsShakeMultiplier * 0.5
end