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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/valpha/attachment_vm_ar_valpha_mag.mdl")
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "SPP 10-R Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/valpha/attachment_vm_ar_valpha_smags.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/valpha/icon_attachment_ar_valpha_smags.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 10
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weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 1.33
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weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.33
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.25
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.25
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.07
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.07
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.12
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.12
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weapon.Animations.Reload = weapon.Animations.reload_smag
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weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_smag
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weapon.Animations.Reload_Fast = weapon.Animations.reload_smag_fast
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weapon.Animations.Reload_Empty_Fast = weapon.Animations.reload_empty_smag_fast
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weapon.Animations.Inspect = weapon.Animations.inspect_smag
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_magwell_offset")
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end
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "30 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/valpha/attachment_vm_ar_valpha_xmags.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/valpha/icon_attachment_ar_valpha_xmags.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 30
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weapon.Animations.Reload = weapon.Animations.reload_xmag
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weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_xmag
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weapon.Animations.Reload_Fast = weapon.Animations.reload_xmag_fast
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weapon.Animations.Reload_Empty_Fast = weapon.Animations.reload_empty_xmag_fast
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weapon.Animations.Inspect = weapon.Animations.inspect_xmag
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
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end
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