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This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "VLK 200mm Osa"
ATTACHMENT.Model = Model("models/viper/mw/attachments/valpha/attachment_vm_ar_valpha_barhvy.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/valpha/icon_attachment_ar_valpha_barhvy.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.07
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.07
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.08
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_barheavy_offset")
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "VLK 105mm Sova"
ATTACHMENT.Model = Model("models/viper/mw/attachments/valpha/attachment_vm_ar_valpha_barlight.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/valpha/icon_attachment_ar_valpha_barlight.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.12
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.12
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.13
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.13
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.125
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.95
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.95
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_barlight_offset")
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/valpha/attachment_vm_ar_valpha_barrel.mdl")

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "Stovl SOF"
ATTACHMENT.Model = Model("models/viper/mw/attachments/valpha/attachment_vm_ar_valpha_barshort.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/valpha/icon_attachment_ar_valpha_barshort.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.17
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.17
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.2
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.2
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.125
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.9
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.9
weapon.PrintName = "SR-3 Vikhr"
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_barshort_offset")
end

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ATTACHMENT.Base = "att_vm_angledgrip01"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

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ATTACHMENT.Base = "att_vm_angledgrip02"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

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ATTACHMENT.Base = "att_vm_bipodgrip"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_stubbygrip01"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_stubbygrip02"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip01"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip02"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip03"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_laser01_cylinder"
ATTACHMENT.AttachmentBodygroups ={
["laser"] = 1
}
ATTACHMENT.BonemergeToCategory = {"Barrels"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_vm_laser02_cylinder"
ATTACHMENT.AttachmentBodygroups ={
["laser"] = 1
}
ATTACHMENT.BonemergeToCategory = {"Barrels"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_vm_laser03_cylinder"
ATTACHMENT.AttachmentBodygroups ={
["laser"] = 1
}
ATTACHMENT.BonemergeToCategory = {"Barrels"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/valpha/attachment_vm_ar_valpha_mag.mdl")

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "SPP 10-R Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/valpha/attachment_vm_ar_valpha_smags.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/valpha/icon_attachment_ar_valpha_smags.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 10
weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 1.33
weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.33
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.25
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.25
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.07
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.07
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.12
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.12
weapon.Animations.Reload = weapon.Animations.reload_smag
weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_smag
weapon.Animations.Reload_Fast = weapon.Animations.reload_smag_fast
weapon.Animations.Reload_Empty_Fast = weapon.Animations.reload_empty_smag_fast
weapon.Animations.Inspect = weapon.Animations.inspect_smag
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_magwell_offset")
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "30 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/valpha/attachment_vm_ar_valpha_xmags.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/valpha/icon_attachment_ar_valpha_xmags.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 30
weapon.Animations.Reload = weapon.Animations.reload_xmag
weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_xmag
weapon.Animations.Reload_Fast = weapon.Animations.reload_xmag_fast
weapon.Animations.Reload_Empty_Fast = weapon.Animations.reload_empty_xmag_fast
weapon.Animations.Inspect = weapon.Animations.inspect_xmag
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
end

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ATTACHMENT.Base = "att_perk_soh"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.Reload_Fast
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
weapon.Animations.reload_smag = weapon.Animations.reload_smag_fast
weapon.Animations.reload_empty_smag = weapon.Animations.reload_empty_smag_fast
weapon.Animations.reload_xmag = weapon.Animations.reload_xmag_fast
weapon.Animations.reload_empty_xmag = weapon.Animations.reload_empty_xmag_fast
end

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ATTACHMENT.Base = "att_optic_10x"
ATTACHMENT.Name = "Dragunov Scope"
ATTACHMENT.Model = Model("models/viper/mw/attachments/valpha/attachment_vm_ar_valpha_scope.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/valpha/icon_attachment_ar_valpha_scope.vmt")
ATTACHMENT.Bodygroups = {
["tag_sight"] = 2
}
ATTACHMENT.AttachmentBodygroups ={
["tag_sight"] = 2
}
ATTACHMENT.Optic = {
HideModel = Model("models/viper/mw/attachments/valpha/attachment_vm_ar_valpha_scope_lens_hide.mdl"),
LensHideMaterial = Material("viper/MW/weapons/valpha/weapon_vm_sn_delta_scope_lens.vmt"),
LensBodygroup = "lens",
FOV = 5,
ParallaxSize = 700, --a value of zero means 1:1 size with the end of the optic
Thermal = false
}
ATTACHMENT.Reticle = {
Material = Material("viper/shared/reticles/po4x_crosshair_remake"),
Size = 2500,
Color = Color(255, 255, 255, 255),
Attachment = "reticle"
}

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/valpha/attachment_vm_ar_valpha_stock.mdl")

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "VLK Vintazh"
ATTACHMENT.Model = Model("models/viper/mw/attachments/valpha/attachment_vm_ar_valpha_stockh.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/valpha/icon_attachment_ar_valpha_stockh.vmt")
ATTACHMENT.Bodygroups = {
["tag_grip"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.88
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.88
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.91
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.91
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.91
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.91
if (weapon:HasAttachment("attachment_vm_ar_valpha_smags")) then
weapon.PrintName = "VSS Vintorez"
end
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "FSS Intl. Gen 4 GRU"
ATTACHMENT.Model = Model("models/viper/mw/attachments/valpha/attachment_vm_ar_valpha_stocks.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/valpha/icon_attachment_ar_valpha_stocks.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.09
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.09
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.05
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.05
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.05
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.05
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "Stovl 6P30 Skelet"
ATTACHMENT.Model = Model("models/viper/mw/attachments/valpha/attachment_vm_ar_valpha_stockskel.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/valpha/icon_attachment_ar_valpha_stockskel.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.13
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.13
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.08
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.08
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.11
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.11
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.11
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.11
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "VLK Strelok"
ATTACHMENT.Model = Model("models/viper/mw/attachments/valpha/attachment_vm_ar_valpha_stocksn.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/valpha/icon_attachment_ar_valpha_stocksn.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.84
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.84
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.82
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.82
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.83
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.83
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.83
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.83
weapon.PrintName = "VSSM"
end