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ATTACHMENT.Base = "att_vm_stock_heavy01"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Equip = weapon.Animations.Equip_No_Stock
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end
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@@ -0,0 +1,6 @@
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ATTACHMENT.Base = "att_vm_stock_heavy02"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Equip = weapon.Animations.Equip_No_Stock
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end
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@@ -0,0 +1,6 @@
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ATTACHMENT.Base = "att_vm_stock_light01"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Equip = weapon.Animations.Equip_No_Stock
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end
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@@ -0,0 +1,6 @@
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ATTACHMENT.Base = "att_vm_stock_medium01"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Equip = weapon.Animations.Equip_No_Stock
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end
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@@ -0,0 +1,7 @@
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ATTACHMENT.Base = "att_vm_stock_no"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Equip = weapon.Animations.Equip_No_Stock
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end
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@@ -0,0 +1,2 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/uzulu/attachment_vm_sm_uzulu_stock.mdl")
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@@ -0,0 +1,15 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "Folded Stock"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/uzulu/attachment_vm_sm_uzulu_stock_folded.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/uzulu/icon_attachment_sm_uzulu_stock.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.15
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.15
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.25
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.25
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 2
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weapon.Animations.Equip = weapon.Animations.Equip_No_Stock
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end
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@@ -0,0 +1,15 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "Standard-Issue Wood Stock"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/uzulu/attachment_vm_sm_uzulu_stockh.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/uzulu/icon_attachment_sm_uzulu_stockh.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.82
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.82
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
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weapon.Recoil.AdsMultiplier = 0
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weapon.Animations.Equip = weapon.Animations.Equip_No_Stock
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end
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