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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/uzulu/attachment_vm_sm_uzulu_mag.mdl")
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = ".41 AE 32-Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/uzulu/attachment_vm_sm_uzulu_magcalcust.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/uzulu/icon_attachment_sm_uzulu_mag_clip.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 1.15
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weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.15
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.15
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.15
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weapon.Primary.ClipSize = 32
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weapon.Primary.RPM = weapon.Primary.RPM*0.84
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end
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "9x19mm 32-Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/uzulu/attachment_vm_sm_uzulu_mag.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/uzulu/icon_attachment_sm_uzulu_mag.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 0.89
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weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 0.99
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weapon.Primary.ClipSize = 32
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weapon.Primary.RPM = weapon.Primary.RPM*1.6
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weapon:doCalConversionStats()
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end
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "50 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/uzulu/attachment_vm_sm_uzulu_xmag2.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/uzulu/icon_attachment_sm_uzulu_xmag2.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 50
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weapon.Animations.Reload = weapon.Animations.Reload_Xmag
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
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weapon.Animations.Reload_Fast = weapon.Animations.Reload_Xmag_Fast
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weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_Xmag_Fast
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.92
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.92
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
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end
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "40 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/uzulu/attachment_vm_sm_uzulu_xmags.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/uzulu/icon_attachment_sm_uzulu_xmags.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 40
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weapon.Animations.Reload = weapon.Animations.Reload_Xmag
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
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weapon.Animations.Reload_Fast = weapon.Animations.Reload_Xmag_Fast
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weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_Xmag_Fast
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.97
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.97
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.95
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.95
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end
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