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This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "FSS Carbine Pro"
ATTACHMENT.Model = Model("models/viper/mw/attachments/uzulu/attachment_vm_sm_uzulu_barcust.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/uzulu/icon_attachment_sm_uzulu_barrel_v13.vmt")
ATTACHMENT.ExcludedCategories = {"Muzzle Devices"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.12
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.12
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.92
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.92
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.94
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.94
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.9
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "16.5 Factory Carbine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/uzulu/attachment_vm_sm_uzulu_barlong.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/uzulu/icon_attachment_sm_uzulu_barlong.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.07
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.07
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.96
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.96
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "13.1 First Responder"
ATTACHMENT.Model = Model("models/viper/mw/attachments/uzulu/attachment_vm_sm_uzulu_barmid.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/uzulu/icon_attachment_sm_uzulu_barmid.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.04
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.04
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.99
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.99
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/uzulu/attachment_vm_sm_uzulu_barrel.mdl")

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "8.5 Factory Mini"
ATTACHMENT.Model = Model("models/viper/mw/attachments/uzulu/attachment_vm_sm_uzulu_barshort.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/uzulu/icon_attachment_sm_uzulu_barshort.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.92
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.92
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.07
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.07
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
end

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ATTACHMENT.Base = "att_vm_angledgrip01"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

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ATTACHMENT.Base = "att_vm_angledgrip02"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

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ATTACHMENT.Base = "att_vm_bipodgrip"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_stubbygrip01"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_stubbygrip02"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip01"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip02"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip03"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_laser01_cylinder"
ATTACHMENT.AttachmentBodygroups ={
["laser"] = 1,
}
ATTACHMENT.Bodygroups ={
["laser"] = 1,
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_vm_laser02_cylinder"
ATTACHMENT.AttachmentBodygroups ={
["laser"] = 1,
}
ATTACHMENT.Bodygroups ={
["laser"] = 1,
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_vm_laser03_cylinder"
ATTACHMENT.AttachmentBodygroups ={
["laser"] = 1,
}
ATTACHMENT.Bodygroups ={
["laser"] = 1,
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/uzulu/attachment_vm_sm_uzulu_mag.mdl")

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = ".41 AE 32-Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/uzulu/attachment_vm_sm_uzulu_magcalcust.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/uzulu/icon_attachment_sm_uzulu_mag_clip.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 1.15
weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.15
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.15
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.15
weapon.Primary.ClipSize = 32
weapon.Primary.RPM = weapon.Primary.RPM*0.84
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "9x19mm 32-Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/uzulu/attachment_vm_sm_uzulu_mag.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/uzulu/icon_attachment_sm_uzulu_mag.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 0.89
weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 0.99
weapon.Primary.ClipSize = 32
weapon.Primary.RPM = weapon.Primary.RPM*1.6
weapon:doCalConversionStats()
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "50 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/uzulu/attachment_vm_sm_uzulu_xmag2.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/uzulu/icon_attachment_sm_uzulu_xmag2.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 50
weapon.Animations.Reload = weapon.Animations.Reload_Xmag
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
weapon.Animations.Reload_Fast = weapon.Animations.Reload_Xmag_Fast
weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_Xmag_Fast
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.92
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.92
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "40 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/uzulu/attachment_vm_sm_uzulu_xmags.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/uzulu/icon_attachment_sm_uzulu_xmags.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 40
weapon.Animations.Reload = weapon.Animations.Reload_Xmag
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
weapon.Animations.Reload_Fast = weapon.Animations.Reload_Xmag_Fast
weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_Xmag_Fast
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.97
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.97
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.95
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.95
end

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ATTACHMENT.Base = "att_vm_silencer04"
ATTACHMENT.Name = "Monolithic Suppressor"
ATTACHMENT.Model = Model("models/viper/mw/attachments/uzulu/attachment_vm_sm_uzulu_suppressor.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/uzulu/icon_attachment_sm_uzulu_suppressor.vmt")
ATTACHMENT.BonemergeToCategory = {"Barrels"}

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ATTACHMENT.Base = "att_perk_soh"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.Reload_Fast
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
weapon.Animations.Reload_Empty_Scope = weapon.Animations.Reload_Empty_Fast_Scope
weapon.Animations.Reload_XmagLrg = weapon.Animations.Reload_XmagLrg_Fast
weapon.Animations.Reload_Empty_XmagLrg = weapon.Animations.Reload_Empty_XmagLrg_Fast
weapon.Animations.Reload_Xmag = weapon.Animations.Reload_Xmag_Fast
weapon.Animations.Reload_Empty_Xmag = weapon.Animations.Reload_Empty_Xmag_Fast
end

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ATTACHMENT.Base = "att_receiver"
ATTACHMENT.Model = Model("models/viper/mw/attachments/uzulu/attachment_vm_sm_uzulu_receiver.mdl")

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ATTACHMENT.Base = "att_vm_stock_heavy01"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Equip = weapon.Animations.Equip_No_Stock
end

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ATTACHMENT.Base = "att_vm_stock_heavy02"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Equip = weapon.Animations.Equip_No_Stock
end

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ATTACHMENT.Base = "att_vm_stock_light01"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Equip = weapon.Animations.Equip_No_Stock
end

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ATTACHMENT.Base = "att_vm_stock_medium01"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Equip = weapon.Animations.Equip_No_Stock
end

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ATTACHMENT.Base = "att_vm_stock_no"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Equip = weapon.Animations.Equip_No_Stock
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/uzulu/attachment_vm_sm_uzulu_stock.mdl")

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "Folded Stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/uzulu/attachment_vm_sm_uzulu_stock_folded.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/uzulu/icon_attachment_sm_uzulu_stock.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.15
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.15
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.25
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.25
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 2
weapon.Animations.Equip = weapon.Animations.Equip_No_Stock
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "Standard-Issue Wood Stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/uzulu/attachment_vm_sm_uzulu_stockh.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/uzulu/icon_attachment_sm_uzulu_stockh.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.82
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.82
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
weapon.Recoil.AdsMultiplier = 0
weapon.Animations.Equip = weapon.Animations.Equip_No_Stock
end