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This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/tango21/attachment_vm_ar_tango21_stock.mdl")

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "XRK Close Quarters Stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/tango21/attachment_vm_ar_tango21_stock_heavy.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/tango21/icon_attachment_ar_tango21_stock_heavy.vmt")
ATTACHMENT.Bodygroups = {
["tag_stock"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.15
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "XRK Ultralight Hollow"
ATTACHMENT.Model = Model("models/viper/mw/attachments/tango21/attachment_vm_ar_tango21_stock_light.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/tango21/icon_attachment_ar_tango21_stock_light.vmt")
ATTACHMENT.Bodygroups = {
["tag_stock"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.95
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.95
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 1.07
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 1.07
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "FTAC Equilibrium"
ATTACHMENT.Model = Model("models/viper/mw/attachments/tango21/attachment_vm_ar_tango21_stock_tactical.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/tango21/icon_attachment_ar_tango21_stock_tactical.vmt")
ATTACHMENT.Bodygroups = {
["tag_stock"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 1.06
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 1.06
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.9
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.9
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95
end