Залив
This commit is contained in:
@@ -0,0 +1,25 @@
|
||||
ATTACHMENT.Base = "att_magazine"
|
||||
ATTACHMENT.Name = "60 Round 9mm Drum"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/tango21/attachment_vm_ar_tango21_drummag.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/tango21/icon_attachment_ar_tango21_drummag.vmt")
|
||||
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Primary.ClipSize = 60
|
||||
weapon.Primary.RPM = 1000
|
||||
weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 0.85
|
||||
weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 0.85
|
||||
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.5
|
||||
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.5
|
||||
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.5
|
||||
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.5
|
||||
weapon.Animations.Reload = weapon.Animations.reload_drum
|
||||
weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_drum
|
||||
weapon.Animations.Reload_Fast = weapon.Animations.reload_drum_fast
|
||||
weapon.Animations.Reload_Empty_Fast = weapon.Animations.reload_empty_drum_fast
|
||||
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.6
|
||||
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.6
|
||||
weapon:doCalConversionStats()
|
||||
end
|
||||
@@ -0,0 +1,2 @@
|
||||
ATTACHMENT.Base = "att_magazine"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/tango21/attachment_vm_ar_tango21_mag.mdl")
|
||||
@@ -0,0 +1,21 @@
|
||||
ATTACHMENT.Base = "att_magazine"
|
||||
ATTACHMENT.Name = "50 Round Mags"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/tango21/attachment_vm_ar_tango21_xmags.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/tango21/icon_attachment_ar_tango21_xmags.vmt")
|
||||
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Primary.ClipSize = 50
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
|
||||
weapon.Animations.Reload = weapon.Animations.reload_xmag
|
||||
weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_xmag
|
||||
weapon.Animations.Reload_Fast = weapon.Animations.reload_xmag_fast
|
||||
weapon.Animations.Reload_Empty_Fast = weapon.Animations.reload_empty_xmag_fast
|
||||
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
|
||||
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
|
||||
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
|
||||
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
|
||||
end
|
||||
Reference in New Issue
Block a user