Залив

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Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "60 Round 9mm Drum"
ATTACHMENT.Model = Model("models/viper/mw/attachments/tango21/attachment_vm_ar_tango21_drummag.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/tango21/icon_attachment_ar_tango21_drummag.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 60
weapon.Primary.RPM = 1000
weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 0.85
weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 0.85
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.5
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.5
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.5
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.5
weapon.Animations.Reload = weapon.Animations.reload_drum
weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_drum
weapon.Animations.Reload_Fast = weapon.Animations.reload_drum_fast
weapon.Animations.Reload_Empty_Fast = weapon.Animations.reload_empty_drum_fast
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.6
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.6
weapon:doCalConversionStats()
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/tango21/attachment_vm_ar_tango21_mag.mdl")

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "50 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/tango21/attachment_vm_ar_tango21_xmags.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/tango21/icon_attachment_ar_tango21_xmags.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 50
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
weapon.Animations.Reload = weapon.Animations.reload_xmag
weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_xmag
weapon.Animations.Reload_Fast = weapon.Animations.reload_xmag_fast
weapon.Animations.Reload_Empty_Fast = weapon.Animations.reload_empty_xmag_fast
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
end