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This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/smgolf45/attachment_vm_sm_smgolf45_mag.mdl")
ATTACHMENT.BulletList = {
[0] = {"j_bullet1"},
}

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "UMP-45 Magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/smgolf45/attachment_vm_sm_smgolf45_mag_v2.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/smgolf45/icon_attachment_sm_smgolf45_mag_v2.vmt")
ATTACHMENT.CosmeticChange = true
ATTACHMENT.BulletList = {
[0] = {"j_bullet1"},
}

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = ".45 Hollow Point 12-R Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/smgolf45/attachment_vm_sm_smgolf45_smags.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/smgolf45/icon_attachment_sm_smgolf45_smags.vmt")
ATTACHMENT.BulletList = {
[0] = {"j_bullet1"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.RPM = weapon.Primary.RPM - 19
weapon.Primary.ClipSize = 12
weapon.Animations.Reload = weapon.Animations.Reload_Smag
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Smag
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.14
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.14
weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 1.25
weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.25
--weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.15
--weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.15
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.35
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "45 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/smgolf45/attachment_vm_sm_smgolf45_xmagslrg.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/smgolf45/icon_attachment_sm_smgolf45_xmagslrg.vmt")
ATTACHMENT.BulletList = {
[0] = {"j_bullet1"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 45
weapon.Animations.Reload = weapon.Animations.Reload_Xmaglrg
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmaglrg
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.98
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.98
end