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This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "400mm Stainless Steel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/smgolf45/attachment_vm_sm_smgolf45_barlong.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/smgolf45/icon_attachment_sm_smgolf45_barlong.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.13
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.13
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.92
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.92
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.93
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.93
weapon.Cone.Hip = weapon.Cone.Hip * 0.8
weapon.Cone.Increase = weapon.Cone.Increase * 0.8
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
-- weapon:SetGripPoseParameter("grip_smg_pose_offset")
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "300mm Poly Barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/smgolf45/attachment_vm_sm_smgolf45_barmid.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/smgolf45/icon_attachment_sm_smgolf45_barmid.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.07
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.07
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.92
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.92
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.95
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.95
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.85
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/smgolf45//attachment_vm_sm_smgolf45_barrel.mdl")

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "150mm Stainless Steel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/smgolf45/attachment_vm_sm_smgolf45_barshort.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/smgolf45/icon_attachment_sm_smgolf45_barrel.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.95
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.95
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.03
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.03
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.05
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.05
end

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ATTACHMENT.Base = "att_vm_angledgrip01"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

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ATTACHMENT.Base = "att_vm_angledgrip02"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

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ATTACHMENT.Base = "att_vm_bipodgrip"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_grip"
ATTACHMENT.Name = "Kill The Clamp"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_killtheclamp_offset")
end

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ATTACHMENT.Base = "att_vm_stubbygrip01"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vertpro_offset")
end

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ATTACHMENT.Base = "att_vm_stubbygrip02"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vertpro_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip01"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip02"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip03"
ATTACHMENT.Bodygroups = {
["tag_grip_hide"] = 1,
["tag_grip_attach"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_laser01"
ATTACHMENT.Bodygroups ={
["tag_laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_vm_laser02"
ATTACHMENT.Bodygroups ={
["tag_laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_vm_laser03"
ATTACHMENT.Bodygroups ={
["tag_laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/smgolf45/attachment_vm_sm_smgolf45_mag.mdl")
ATTACHMENT.BulletList = {
[0] = {"j_bullet1"},
}

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "UMP-45 Magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/smgolf45/attachment_vm_sm_smgolf45_mag_v2.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/smgolf45/icon_attachment_sm_smgolf45_mag_v2.vmt")
ATTACHMENT.CosmeticChange = true
ATTACHMENT.BulletList = {
[0] = {"j_bullet1"},
}

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = ".45 Hollow Point 12-R Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/smgolf45/attachment_vm_sm_smgolf45_smags.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/smgolf45/icon_attachment_sm_smgolf45_smags.vmt")
ATTACHMENT.BulletList = {
[0] = {"j_bullet1"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.RPM = weapon.Primary.RPM - 19
weapon.Primary.ClipSize = 12
weapon.Animations.Reload = weapon.Animations.Reload_Smag
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Smag
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.14
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.14
weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 1.25
weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 1.25
--weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.15
--weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.15
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.35
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "45 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/smgolf45/attachment_vm_sm_smgolf45_xmagslrg.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/smgolf45/icon_attachment_sm_smgolf45_xmagslrg.vmt")
ATTACHMENT.BulletList = {
[0] = {"j_bullet1"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 45
weapon.Animations.Reload = weapon.Animations.Reload_Xmaglrg
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmaglrg
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.98
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.98
end

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ATTACHMENT.Base = "att_perk_soh"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.Reload_Fast
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
weapon.Animations.Reload_Xmaglrg = weapon.Animations.Reload_Xmaglrg_Fast
weapon.Animations.Reload_Empty_Xmaglrg = weapon.Animations.Reload_Empty_Xmaglrg_Fast
weapon.Animations.Reload_Smag = weapon.Animations.Reload_Smag_Fast
weapon.Animations.Reload_Empty_Smag = weapon.Animations.Reload_Empty_Smag_Fast
end

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ATTACHMENT.Base = "att_receiver"
ATTACHMENT.Model = Model("models/viper/mw/attachments/smgolf45/attachment_vm_sm_smgolf45_receiver.mdl")

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ATTACHMENT.Base = "att_receiver"
ATTACHMENT.Name = "UMP-45 Receiver"
ATTACHMENT.Model = Model("models/viper/mw/attachments/smgolf45/attachment_vm_sm_smgolf45_receiver_v2.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/smgolf45/icon_attachment_sm_smgolf45_receiver_v2.vmt")
ATTACHMENT.CosmeticChange = true

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/smgolf45/attachment_vm_sm_smgolf45_stock.mdl")

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "UMP-45 Stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/smgolf45/attachment_vm_sm_smgolf45_stock_v2.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/smgolf45/icon_attachment_sm_smgolf45_stock_v2.vmt")
ATTACHMENT.CosmeticChange = true

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "XRK Gen III Survivalist Series"
ATTACHMENT.Model = Model("models/viper/mw/attachments/smgolf45/attachment_vm_sm_smgolf45_stockcqb.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/smgolf45/icon_attachment_sm_smgolf45_stockcqb.vmt")
-- ATTACHMENT.Bodygroups = {
-- ["tag_stock"] = 1
-- }
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.92
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.92
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.05
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.05
weapon.Animations.Sprint_Out.Fps = weapon.Animations.Sprint_Out.Fps * 1.1
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "FTAC Precision Fixed Stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/smgolf45/attachment_vm_sm_smgolf45_stockh.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/smgolf45/icon_attachment_sm_smgolf45_stockh.vmt")
-- ATTACHMENT.Bodygroups = {
-- ["tag_stock"] = 1
-- }
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.89
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.89
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.93
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.93
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.74
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.74
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "FSS Guardian"
ATTACHMENT.Model = Model("models/viper/mw/attachments/smgolf45/attachment_vm_sm_smgolf45_stockl.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/smgolf45/icon_attachment_sm_smgolf45_stockl.vmt")
-- ATTACHMENT.Bodygroups = {
-- ["tag_stock"] = 1
-- }
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.92
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.92
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.98
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.98
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.84
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.84
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "ZLR Blade"
ATTACHMENT.Model = Model("models/viper/mw/attachments/smgolf45/attachment_vm_sm_smgolf45_stocksn.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/smgolf45/icon_attachment_sm_smgolf45_stocksn.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.95
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.95
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 0.85
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.92
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.92
end