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Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/slima/attachment_vm_lm_slima_mag.mdl")
--round, bone name
--im aware its the other way around but the reloads switch mags
--Current mag
ATTACHMENT.BulletList = {
[12] = {"j_bullet13"},
[11] = {"j_bullet12"},
[10] = {"j_bullet11"},
[9] = {"j_bullet10"},
[8] = {"j_bullet9"},
[7] = {"j_bullet8"},
[6] = {"j_bullet7"},
[5] = {"j_bullet6"},
[4] = {"j_bullet5"},
[3] = {"j_bullet4"},
[2] = {"j_bullet3"},
[1] = {"j_bullet2"},
[0] = {"j_bullet1"},
}

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "50 Round Belts"
ATTACHMENT.Model = Model("models/viper/mw/attachments/slima/attachment_vm_lm_slima_smag.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/slima/icon_attachment_lm_slima_smag.vmt")
--Current mag
ATTACHMENT.BulletList = {
[12] = {"j_bullet13"},
[11] = {"j_bullet12"},
[10] = {"j_bullet11"},
[9] = {"j_bullet10"},
[8] = {"j_bullet9"},
[7] = {"j_bullet8"},
[6] = {"j_bullet7"},
[5] = {"j_bullet6"},
[4] = {"j_bullet5"},
[3] = {"j_bullet4"},
[2] = {"j_bullet3"},
[1] = {"j_bullet2"},
[0] = {"j_bullet1"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 50
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.14
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.14
weapon.Animations.Reload = weapon.Animations.Reload_smag
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_smag
weapon.Animations.Inspect = weapon.Animations.Inspect_smag
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "150 Round Belt"
ATTACHMENT.Model = Model("models/viper/mw/attachments/slima/attachment_vm_lm_slima_xmags.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/slima/icon_attachment_lm_slima_xmags.vmt")
--Current mag
ATTACHMENT.BulletList = {
[12] = {"j_bullet13"},
[11] = {"j_bullet12"},
[10] = {"j_bullet11"},
[9] = {"j_bullet10"},
[8] = {"j_bullet9"},
[7] = {"j_bullet8"},
[6] = {"j_bullet7"},
[5] = {"j_bullet6"},
[4] = {"j_bullet5"},
[3] = {"j_bullet4"},
[2] = {"j_bullet3"},
[1] = {"j_bullet2"},
[0] = {"j_bullet1"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 150
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.85
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.85
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.81
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.81
weapon.Animations.Reload = weapon.Animations.Reload_xmag
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_xmag
weapon.Animations.Inspect = weapon.Animations.Inspect_xmag
end