Залив

This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "26.0\" RAAL ArcForge"
ATTACHMENT.Model = Model("models/viper/mw/attachments/slima/attachment_vm_lm_slima_barhvy.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/slima/icon_attachment_lm_slima_barhvy.vmt")
ATTACHMENT.Bodygroups = {
["tag_barrel_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.89
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.89
weapon.Cone.Hip = weapon.Cone.Hip * 0.82
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.9
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.9
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.9
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.9
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "25.0\" RAAL Tri-fold Lite"
ATTACHMENT.Model = Model("models/viper/mw/attachments/slima/attachment_vm_lm_slima_barlight.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/slima/icon_attachment_lm_slima_barlight.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.06
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.06
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.08
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.08
weapon.Cone.Hip = weapon.Cone.Hip * 1.1
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.96
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.96
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "32.0\" RAAL Line Breaker"
ATTACHMENT.Model = Model("models/viper/mw/attachments/slima/attachment_vm_lm_slima_barlong.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/slima/icon_attachment_lm_slima_barlong.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.13
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.13
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.85
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.85
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.8
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.8
weapon.Cone.Hip = weapon.Cone.Hip * 0.75
weapon.Recoil.DecreaseEveryShot = weapon.Recoil.DecreaseEveryShot * 1.2
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/slima/attachment_vm_lm_slima_barrel.mdl")

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ATTACHMENT.Base = "att_grip"
ATTACHMENT.Name = "Bipod"
ATTACHMENT.Model = Model("models/viper/mw/attachments/slima/attachment_vm_lm_slima_bipod.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/slima/icon_attachment_lm_slima_bipod.vmt")
ATTACHMENT.Bipod = true
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end

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ATTACHMENT.Base = "att_vm_vertgrip01"
ATTACHMENT.Name = "FSS Clinch"
ATTACHMENT.Model = Model("models/viper/mw/attachments/slima/attachment_vm_lm_slima_gripside.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/slima/icon_attachment_lm_slima_gripside.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_sidegrip_offset")
end

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ATTACHMENT.Base = "att_vm_stubbygrip01"
ATTACHMENT.Name = "PMC Grip"
ATTACHMENT.Model = Model("models/viper/mw/attachments/slima/attachment_vm_lm_slima_gripside02.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/slima/icon_attachment_lm_slima_gripside02.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_sidegrip_offset")
end

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ATTACHMENT.Base = "att_vm_angledgrip01"
ATTACHMENT.Name = "FSS Oblique"
ATTACHMENT.Model = Model("models/viper/mw/attachments/slima/attachment_vm_lm_slima_gripside03.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/slima/icon_attachment_lm_slima_gripside03.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_sidegrip_offset")
end

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ATTACHMENT.Base = "att_vm_laser01"
ATTACHMENT.AttachmentBodygroups ={
["laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -15)
weapon.LaserAimPos = Vector(-1, 0, -2)
end

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ATTACHMENT.Base = "att_vm_laser02"
ATTACHMENT.AttachmentBodygroups ={
["laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -15)
weapon.LaserAimPos = Vector(-1, 0, -2)
end

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ATTACHMENT.Base = "att_vm_laser03"
ATTACHMENT.AttachmentBodygroups ={
["laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -15)
weapon.LaserAimPos = Vector(-1, 0, -2)
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/slima/attachment_vm_lm_slima_mag.mdl")
--round, bone name
--im aware its the other way around but the reloads switch mags
--Current mag
ATTACHMENT.BulletList = {
[12] = {"j_bullet13"},
[11] = {"j_bullet12"},
[10] = {"j_bullet11"},
[9] = {"j_bullet10"},
[8] = {"j_bullet9"},
[7] = {"j_bullet8"},
[6] = {"j_bullet7"},
[5] = {"j_bullet6"},
[4] = {"j_bullet5"},
[3] = {"j_bullet4"},
[2] = {"j_bullet3"},
[1] = {"j_bullet2"},
[0] = {"j_bullet1"},
}

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "50 Round Belts"
ATTACHMENT.Model = Model("models/viper/mw/attachments/slima/attachment_vm_lm_slima_smag.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/slima/icon_attachment_lm_slima_smag.vmt")
--Current mag
ATTACHMENT.BulletList = {
[12] = {"j_bullet13"},
[11] = {"j_bullet12"},
[10] = {"j_bullet11"},
[9] = {"j_bullet10"},
[8] = {"j_bullet9"},
[7] = {"j_bullet8"},
[6] = {"j_bullet7"},
[5] = {"j_bullet6"},
[4] = {"j_bullet5"},
[3] = {"j_bullet4"},
[2] = {"j_bullet3"},
[1] = {"j_bullet2"},
[0] = {"j_bullet1"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 50
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.14
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.14
weapon.Animations.Reload = weapon.Animations.Reload_smag
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_smag
weapon.Animations.Inspect = weapon.Animations.Inspect_smag
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "150 Round Belt"
ATTACHMENT.Model = Model("models/viper/mw/attachments/slima/attachment_vm_lm_slima_xmags.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/slima/icon_attachment_lm_slima_xmags.vmt")
--Current mag
ATTACHMENT.BulletList = {
[12] = {"j_bullet13"},
[11] = {"j_bullet12"},
[10] = {"j_bullet11"},
[9] = {"j_bullet10"},
[8] = {"j_bullet9"},
[7] = {"j_bullet8"},
[6] = {"j_bullet7"},
[5] = {"j_bullet6"},
[4] = {"j_bullet5"},
[3] = {"j_bullet4"},
[2] = {"j_bullet3"},
[1] = {"j_bullet2"},
[0] = {"j_bullet1"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 150
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.85
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.85
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.81
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.81
weapon.Animations.Reload = weapon.Animations.Reload_xmag
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_xmag
weapon.Animations.Inspect = weapon.Animations.Inspect_xmag
end

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ATTACHMENT.Base = "att_perk_soh"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.Reload_fast
weapon.Animations.Reload_Empty = weapon.Animations.Reload_empty_fast
weapon.Animations.Reload_xmag = weapon.Animations.Reload_fast_xmag
weapon.Animations.Reload_Empty_xmag = weapon.Animations.Reload_empty_fast_xmag
weapon.Animations.Reload_smag = weapon.Animations.Reload_fast_smag
weapon.Animations.Reload_Empty_smag = weapon.Animations.Reload_empty_fast_smag
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/slima/attachment_vm_lm_slima_stock.mdl")

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ATTACHMENT.Base = "att_vm_stock_heavy01"
ATTACHMENT.Name = "SA Sandpiper Pro"
ATTACHMENT.Model = Model("models/viper/mw/attachments/slima/attachment_vm_lm_slima_stockh.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/slima/icon_attachment_lm_slima_stockh.mdl")

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ATTACHMENT.Base = "att_vm_stock_light01"
ATTACHMENT.Name = "SA Elevate"
ATTACHMENT.Model = Model("models/viper/mw/attachments/slima/attachment_vm_lm_slima_stockl.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/slima/icon_attachment_lm_slima_stockl.mdl")

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ATTACHMENT.Base = "att_vm_stock_no"
ATTACHMENT.Name = "Folded Stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/slima/attachment_vm_lm_slima_stockno.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/slima/icon_attachment_lm_slima_stockno.mdl")

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ATTACHMENT.Base = "att_vm_stock_heavy02"
ATTACHMENT.Name = "FSS Resistor"
ATTACHMENT.Model = Model("models/viper/mw/attachments/slima/attachment_vm_lm_slima_stocks.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/slima/icon_attachment_lm_slima_stocks.mdl")