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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "26.0\" RAAL ArcForge"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/slima/attachment_vm_lm_slima_barhvy.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/slima/icon_attachment_lm_slima_barhvy.vmt")
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ATTACHMENT.Bodygroups = {
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["tag_barrel_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.89
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.89
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weapon.Cone.Hip = weapon.Cone.Hip * 0.82
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.9
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.9
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.9
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.9
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end
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@@ -0,0 +1,21 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "25.0\" RAAL Tri-fold Lite"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/slima/attachment_vm_lm_slima_barlight.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/slima/icon_attachment_lm_slima_barlight.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.06
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.06
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.08
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.08
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weapon.Cone.Hip = weapon.Cone.Hip * 1.1
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.96
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.96
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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@@ -0,0 +1,21 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "32.0\" RAAL Line Breaker"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/slima/attachment_vm_lm_slima_barlong.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/slima/icon_attachment_lm_slima_barlong.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.13
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.13
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.85
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.85
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.8
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.8
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weapon.Cone.Hip = weapon.Cone.Hip * 0.75
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weapon.Recoil.DecreaseEveryShot = weapon.Recoil.DecreaseEveryShot * 1.2
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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@@ -0,0 +1,2 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/slima/attachment_vm_lm_slima_barrel.mdl")
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@@ -0,0 +1,14 @@
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ATTACHMENT.Base = "att_grip"
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ATTACHMENT.Name = "Bipod"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/slima/attachment_vm_lm_slima_bipod.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/slima/icon_attachment_lm_slima_bipod.vmt")
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ATTACHMENT.Bipod = true
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_vm_vertgrip01"
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ATTACHMENT.Name = "FSS Clinch"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/slima/attachment_vm_lm_slima_gripside.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/slima/icon_attachment_lm_slima_gripside.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_sidegrip_offset")
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end
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_vm_stubbygrip01"
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ATTACHMENT.Name = "PMC Grip"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/slima/attachment_vm_lm_slima_gripside02.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/slima/icon_attachment_lm_slima_gripside02.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_sidegrip_offset")
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end
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_vm_angledgrip01"
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ATTACHMENT.Name = "FSS Oblique"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/slima/attachment_vm_lm_slima_gripside03.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/slima/icon_attachment_lm_slima_gripside03.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_sidegrip_offset")
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_laser01"
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ATTACHMENT.AttachmentBodygroups ={
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["laser"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -15)
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weapon.LaserAimPos = Vector(-1, 0, -2)
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_laser02"
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ATTACHMENT.AttachmentBodygroups ={
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["laser"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -15)
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weapon.LaserAimPos = Vector(-1, 0, -2)
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_laser03"
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ATTACHMENT.AttachmentBodygroups ={
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["laser"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -15)
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weapon.LaserAimPos = Vector(-1, 0, -2)
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end
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@@ -0,0 +1,23 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/slima/attachment_vm_lm_slima_mag.mdl")
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--round, bone name
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--im aware its the other way around but the reloads switch mags
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--Current mag
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ATTACHMENT.BulletList = {
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[12] = {"j_bullet13"},
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[11] = {"j_bullet12"},
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[10] = {"j_bullet11"},
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[9] = {"j_bullet10"},
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[8] = {"j_bullet9"},
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[7] = {"j_bullet8"},
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[6] = {"j_bullet7"},
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[5] = {"j_bullet6"},
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[4] = {"j_bullet5"},
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[3] = {"j_bullet4"},
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[2] = {"j_bullet3"},
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[1] = {"j_bullet2"},
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[0] = {"j_bullet1"},
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}
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@@ -0,0 +1,35 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "50 Round Belts"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/slima/attachment_vm_lm_slima_smag.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/slima/icon_attachment_lm_slima_smag.vmt")
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--Current mag
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ATTACHMENT.BulletList = {
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[12] = {"j_bullet13"},
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[11] = {"j_bullet12"},
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[10] = {"j_bullet11"},
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[9] = {"j_bullet10"},
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[8] = {"j_bullet9"},
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[7] = {"j_bullet8"},
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[6] = {"j_bullet7"},
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[5] = {"j_bullet6"},
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[4] = {"j_bullet5"},
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[3] = {"j_bullet4"},
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[2] = {"j_bullet3"},
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[1] = {"j_bullet2"},
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[0] = {"j_bullet1"},
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 50
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.14
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.14
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weapon.Animations.Reload = weapon.Animations.Reload_smag
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_smag
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weapon.Animations.Inspect = weapon.Animations.Inspect_smag
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end
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@@ -0,0 +1,35 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "150 Round Belt"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/slima/attachment_vm_lm_slima_xmags.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/slima/icon_attachment_lm_slima_xmags.vmt")
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--Current mag
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ATTACHMENT.BulletList = {
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[12] = {"j_bullet13"},
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[11] = {"j_bullet12"},
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[10] = {"j_bullet11"},
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[9] = {"j_bullet10"},
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[8] = {"j_bullet9"},
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[7] = {"j_bullet8"},
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[6] = {"j_bullet7"},
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[5] = {"j_bullet6"},
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[4] = {"j_bullet5"},
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[3] = {"j_bullet4"},
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[2] = {"j_bullet3"},
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[1] = {"j_bullet2"},
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[0] = {"j_bullet1"},
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 150
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.85
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.85
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.81
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.81
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weapon.Animations.Reload = weapon.Animations.Reload_xmag
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_xmag
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weapon.Animations.Inspect = weapon.Animations.Inspect_xmag
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_perk_soh"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Reload = weapon.Animations.Reload_fast
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_empty_fast
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weapon.Animations.Reload_xmag = weapon.Animations.Reload_fast_xmag
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weapon.Animations.Reload_Empty_xmag = weapon.Animations.Reload_empty_fast_xmag
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weapon.Animations.Reload_smag = weapon.Animations.Reload_fast_smag
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weapon.Animations.Reload_Empty_smag = weapon.Animations.Reload_empty_fast_smag
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end
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@@ -0,0 +1,3 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/slima/attachment_vm_lm_slima_stock.mdl")
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@@ -0,0 +1,5 @@
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ATTACHMENT.Base = "att_vm_stock_heavy01"
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ATTACHMENT.Name = "SA Sandpiper Pro"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/slima/attachment_vm_lm_slima_stockh.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/slima/icon_attachment_lm_slima_stockh.mdl")
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@@ -0,0 +1,5 @@
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ATTACHMENT.Base = "att_vm_stock_light01"
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ATTACHMENT.Name = "SA Elevate"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/slima/attachment_vm_lm_slima_stockl.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/slima/icon_attachment_lm_slima_stockl.mdl")
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@@ -0,0 +1,5 @@
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ATTACHMENT.Base = "att_vm_stock_no"
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ATTACHMENT.Name = "Folded Stock"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/slima/attachment_vm_lm_slima_stockno.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/slima/icon_attachment_lm_slima_stockno.mdl")
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@@ -0,0 +1,5 @@
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ATTACHMENT.Base = "att_vm_stock_heavy02"
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ATTACHMENT.Name = "FSS Resistor"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/slima/attachment_vm_lm_slima_stocks.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/slima/icon_attachment_lm_slima_stocks.mdl")
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Reference in New Issue
Block a user