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This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "22\" FSS M59/66"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sksierra/attachment_vm_sn_sksierra_barhvy.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sksierra/icon_attachment_sn_sksierra_barhvy.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.08
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.08
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.89
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.89
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "FTAC Landmark"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sksierra/attachment_vm_sn_sksierra_barlong.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sksierra/icon_attachment_sn_sksierra_barlong.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.04
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.04
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.96
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.96
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.94
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.94
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sksierra/attachment_vm_sn_sksierra_barrel.mdl")

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "16\" FSS Para"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sksierra/attachment_vm_sn_sksierra_barshort.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sksierra/icon_attachment_sn_sksierra_barshort.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.15
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.05
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.05
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.05
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.05
end

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ATTACHMENT.Base = "att_vm_angledgrip01"
ATTACHMENT.AttachmentBodygroups = {
["ub_rail"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

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ATTACHMENT.Base = "att_vm_angledgrip02"
ATTACHMENT.AttachmentBodygroups = {
["ub_rail"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

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ATTACHMENT.Base = "att_vm_bipodgrip"
ATTACHMENT.AttachmentBodygroups = {
["ub_rail"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_stubbygrip01"
ATTACHMENT.AttachmentBodygroups = {
["ub_rail"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_stubbygrip02"
ATTACHMENT.AttachmentBodygroups = {
["ub_rail"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip01"
ATTACHMENT.AttachmentBodygroups = {
["ub_rail"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip02"
ATTACHMENT.AttachmentBodygroups = {
["ub_rail"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip03"
ATTACHMENT.AttachmentBodygroups = {
["ub_rail"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_laser01_cylinder"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups ={
["tag_laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_vm_laser02_cylinder"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups ={
["tag_laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_vm_laser03_cylinder"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups ={
["tag_laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sksierra/attachment_vm_sn_sksierra_mag.mdl")
ATTACHMENT.BulletList = {
[1] = {"j_bullet01"},
[2] = {"j_bullet02"},
[3] = {"j_bullet03"},
}

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "10 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sksierra/attachment_vm_sn_sksierra_smag.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sksierra/icon_attachment_sn_sksierra_smag.vmt")
ATTACHMENT.BulletList = {
[1] = {"j_bullet01"},
[2] = {"j_bullet02"},
[3] = {"j_bullet03"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.Reload_Smag
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Smag
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.04
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.04
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 1.1
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 1.1
weapon.Primary.ClipSize = 10
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "30 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sksierra/attachment_vm_sn_sksierra_xmag.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sksierra/icon_attachment_sn_sksierra_xmag.vmt")
ATTACHMENT.BulletList = {
[1] = {"j_bullet01"},
[2] = {"j_bullet02"},
[3] = {"j_bullet03"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.Reload_Xmag
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.93
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.93
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.89
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.89
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.95
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.95
weapon.Primary.ClipSize = 30
end

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ATTACHMENT.Base = "att_perk_soh"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.Reload_Fast
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
weapon.Animations.Reload_Xmag = weapon.Animations.Reload_Xmag_Fast
weapon.Animations.Reload_Empty_Xmag = weapon.Animations.Reload_Empty_Xmag_Fast
weapon.Animations.Reload_Smag = weapon.Animations.Reload_Smag_Fast
weapon.Animations.Reload_Empty_Smag = weapon.Animations.Reload_Empty_Smag_Fast
end

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ATTACHMENT.Base = "att_optic_4x"
ATTACHMENT.Name = "PU Scope"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sksierra/attachment_vm_sn_sksierra_scope.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sksierra/icon_attachment_sn_sksierra_scope.vmt")
ATTACHMENT.Optic = {
HideModel = Model("models/viper/mw/attachments/sksierra/attachment_vm_sn_sksierra_scope_hide.mdl"),
LensHideMaterial = Material("viper/mw/weapons/sksierra/weapon_vm_sn_sksierra_scopelens.vmt"),
LensBodygroup = "lens",
FOV = 7,
ParallaxSize = 750, --a value of zero means 1:1 size with the end of the optic
Thermal = false
}
ATTACHMENT.Reticle = {
Material = Material("viper/mw/reticles/reticle_16.vmt"),
Size = 600,
Color = Color(255, 255, 255, 255),
Attachment = "reticle"
}

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ATTACHMENT.Base = "att_sight"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.ViewModelOffsets.Aim.Pos.y = 8
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sksierra/attachment_vm_sn_sksierra_stock.mdl")

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "FTAC Hunter-Scout"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sksierra/attachment_vm_sn_sksierra_stockhvy.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sksierra/icon_attachment_sn_sksierra_stockhvy.vmt")
-- ATTACHMENT.Bodygroups = {
-- ["tag_stock"] = 1
-- }
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.92
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.92
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.92
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.92
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
-- weapon:SetGripPoseParameter("grip_ang_offset")
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "SKS Rifle Stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sksierra/attachment_vm_sn_sksierra_stockhvy2.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sksierra/icon_attachment_sn_sksierra_stockhvy2.vmt")
-- ATTACHMENT.Bodygroups = {
-- ["tag_stock"] = 1
-- }
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.85
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.85
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.85
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.85
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.94
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.94
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter2("grip_stockhvy_offset")
end

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ATTACHMENT.Base = "att_vm_stock_no"
ATTACHMENT.Name = "Sawed-off Stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sksierra/attachment_vm_sn_sksierra_stockno.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sksierra/icon_attachment_sn_sksierra_stockno.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter2("grip_stockhvy_offset")
end