Залив

This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

View File

@@ -0,0 +1,3 @@
ATTACHMENT.Base = "att_stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sierrax/attachment_vm_lm_sierrax_stock.mdl")

View File

@@ -0,0 +1,5 @@
ATTACHMENT.Base = "att_vm_stock_heavy02"
ATTACHMENT.Name = "FTAC Citadel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sierrax/attachment_vm_lm_sierrax_stockh.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierrax/icon_attachment_lm_sierrax_stockh.mdl")

View File

@@ -0,0 +1,5 @@
ATTACHMENT.Base = "att_vm_stock_medium01"
ATTACHMENT.Name = "XRK M309 Forward Assault"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sierrax/attachment_vm_lm_sierrax_stockl.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierrax/icon_attachment_lm_sierrax_stockl.mdl")

View File

@@ -0,0 +1,4 @@
ATTACHMENT.Base = "att_vm_stock_no"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sierrax/attachment_vm_lm_sierrax_stockno.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierrax/icon_attachment_lm_sierrax_stockno.mdl")

View File

@@ -0,0 +1,29 @@
ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "TA ChainSAW"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sierrax/attachment_vm_lm_sierrax_stocksaw.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierrax/icon_attachment_lm_sierrax_stocksaw.mdl")
ATTACHMENT.Bodygroups = {
["pgrip"] = 1
}
ATTACHMENT.ExcludedCategories = {
"Sights",
"Grips"
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.DecreaseEveryShot = weapon.Recoil.DecreaseEveryShot * 2
weapon.Cone.Hip = weapon.Cone.Hip * 0.75
weapon.Cone.DecreaseEveryShot = weapon.Cone.DecreaseEveryShot * 2
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.8
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.8
weapon.ViewModelOffsets.Idle.Angles = Angle(0, 0, -7)
weapon.ViewModelOffsets.Idle.Pos = Vector(0, -3, -4)
weapon.HoldType = "Saw"
weapon.WorldModelOffsets.Pos = Vector(9,-2, 0)
weapon.WorldModelOffsets.Angles = Angle(10, -20, -180)
end