Залив
This commit is contained in:
@@ -0,0 +1,21 @@
|
||||
ATTACHMENT.Base = "att_magazine"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/sierrax/attachment_vm_lm_sierrax_mag.mdl")
|
||||
|
||||
--round, bone name
|
||||
--im aware its the other way around but the reloads switch mags
|
||||
|
||||
|
||||
--Current mag
|
||||
ATTACHMENT.BulletList = {
|
||||
[10] = {"j_bullet011"},
|
||||
[9] = {"j_bullet010"},
|
||||
[8] = {"j_bullet09"},
|
||||
[7] = {"j_bullet08"},
|
||||
[6] = {"j_bullet07"},
|
||||
[5] = {"j_bullet06"},
|
||||
[4] = {"j_bullet05"},
|
||||
[3] = {"j_bullet04"},
|
||||
[2] = {"j_bullet03"},
|
||||
[1] = {"j_bullet02"},
|
||||
[0] = {"j_bullet01"},
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
ATTACHMENT.Base = "att_magazine"
|
||||
ATTACHMENT.Name = "5.56 CT 75-Round Belts"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/sierrax/attachment_vm_lm_sierrax_magcalcust1.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierrax/icon_attachment_lm_sierrax_magcalcust1.vmt")
|
||||
|
||||
--round, bone name
|
||||
--im aware its the other way around but the reloads switch mags
|
||||
|
||||
|
||||
--Current mag
|
||||
ATTACHMENT.BulletList = {
|
||||
[10] = {"j_bullet011"},
|
||||
[9] = {"j_bullet010"},
|
||||
[8] = {"j_bullet09"},
|
||||
[7] = {"j_bullet08"},
|
||||
[6] = {"j_bullet07"},
|
||||
[5] = {"j_bullet06"},
|
||||
[4] = {"j_bullet05"},
|
||||
[3] = {"j_bullet04"},
|
||||
[2] = {"j_bullet03"},
|
||||
[1] = {"j_bullet02"},
|
||||
[0] = {"j_bullet01"},
|
||||
}
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
|
||||
weapon.Primary.RPM = 995
|
||||
weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 0.75
|
||||
weapon.Cone.MinDecreaseEveryShot = weapon.Cone.MinDecreaseEveryShot * 3
|
||||
end
|
||||
@@ -0,0 +1,37 @@
|
||||
ATTACHMENT.Base = "attachment_vm_lm_sierrax_magcalcust1"
|
||||
ATTACHMENT.Name = "5.56 CT 100-Round Belts"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/sierrax/attachment_vm_lm_sierrax_magcalcust2.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierrax/icon_attachment_lm_sierrax_magcalcust2.vmt")
|
||||
|
||||
--round, bone name
|
||||
--im aware its the other way around but the reloads switch mags
|
||||
|
||||
|
||||
--Current mag
|
||||
ATTACHMENT.BulletList = {
|
||||
[10] = {"j_bullet011"},
|
||||
[9] = {"j_bullet010"},
|
||||
[8] = {"j_bullet09"},
|
||||
[7] = {"j_bullet08"},
|
||||
[6] = {"j_bullet07"},
|
||||
[5] = {"j_bullet06"},
|
||||
[4] = {"j_bullet05"},
|
||||
[3] = {"j_bullet04"},
|
||||
[2] = {"j_bullet03"},
|
||||
[1] = {"j_bullet02"},
|
||||
[0] = {"j_bullet01"},
|
||||
}
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
|
||||
weapon.Primary.ClipSize = 100
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
|
||||
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.85
|
||||
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.85
|
||||
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.95
|
||||
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.95
|
||||
end
|
||||
@@ -0,0 +1,33 @@
|
||||
ATTACHMENT.Base = "att_magazine"
|
||||
ATTACHMENT.Name = "5.56 NATO 100-Round Belts"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/sierrax/attachment_vm_lm_sierrax_xmags.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierrax/icon_attachment_lm_sierrax_xmags.vmt")
|
||||
|
||||
--Current mag
|
||||
ATTACHMENT.BulletList = {
|
||||
[10] = {"j_bullet011"},
|
||||
[9] = {"j_bullet010"},
|
||||
[8] = {"j_bullet09"},
|
||||
[7] = {"j_bullet08"},
|
||||
[6] = {"j_bullet07"},
|
||||
[5] = {"j_bullet06"},
|
||||
[4] = {"j_bullet05"},
|
||||
[3] = {"j_bullet04"},
|
||||
[2] = {"j_bullet03"},
|
||||
[1] = {"j_bullet02"},
|
||||
[0] = {"j_bullet01"},
|
||||
}
|
||||
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
|
||||
weapon.Primary.ClipSize = 100
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
|
||||
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.85
|
||||
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.85
|
||||
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.95
|
||||
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.95
|
||||
end
|
||||
Reference in New Issue
Block a user