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This commit is contained in:
@@ -0,0 +1,18 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "TA Pro Twist"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/sierrax/attachment_vm_lm_sierrax_barhvy.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierrax/icon_attachment_lm_sierrax_barhvy.vmt")
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ATTACHMENT.Bodygroups = {
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["tag_barrel_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Recoil.DecreaseEveryShot = weapon.Recoil.DecreaseEveryShot * 1.22
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weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.85
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weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.85
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.91
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.91
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.89
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.89
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end
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@@ -0,0 +1,18 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "TA VC-8 Harrier"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/sierrax/attachment_vm_lm_sierrax_barlight.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierrax/icon_attachment_lm_sierrax_barlight.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.95
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.95
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weapon.Cone.Hip = weapon.Cone.Hip * 1.2
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weapon.Cone.MinDecreaseEveryShot = weapon.Cone.MinDecreaseEveryShot * 2
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.08
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.08
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.11
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.11
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end
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@@ -0,0 +1,16 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "TA LongShot Advantage"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/sierrax/attachment_vm_lm_sierrax_barlong.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierrax/icon_attachment_lm_sierrax_barlong.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.15
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.15
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weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 1.06
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.87
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.87
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.84
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.84
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end
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@@ -0,0 +1,2 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/sierrax/attachment_vm_lm_sierrax_barrel.mdl")
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_vm_angledgrip01"
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ATTACHMENT.Bodygroups ={
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["tag_grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_ang_offset")
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_vm_angledgrip02"
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ATTACHMENT.Bodygroups ={
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["tag_grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_ang_offset")
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_vm_stubbygrip01"
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ATTACHMENT.Bodygroups ={
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["tag_grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_vm_stubbygrip02"
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ATTACHMENT.Bodygroups ={
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["tag_grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_vm_vertgrip01"
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ATTACHMENT.Bodygroups ={
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["tag_grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_vm_vertgrip02"
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ATTACHMENT.Bodygroups ={
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["tag_grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_vm_vertgrip03"
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ATTACHMENT.Bodygroups ={
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["tag_grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_laser01"
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ATTACHMENT.AttachmentBodygroups ={
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["laser"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -15)
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weapon.LaserAimPos = Vector(1, 0, -3)
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_laser02"
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ATTACHMENT.AttachmentBodygroups ={
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["laser"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -15)
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weapon.LaserAimPos = Vector(1, 0, -3)
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_laser03"
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ATTACHMENT.AttachmentBodygroups ={
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["laser"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -15)
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weapon.LaserAimPos = Vector(1, 0, -3)
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end
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@@ -0,0 +1,21 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/sierrax/attachment_vm_lm_sierrax_mag.mdl")
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--round, bone name
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--im aware its the other way around but the reloads switch mags
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--Current mag
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ATTACHMENT.BulletList = {
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[10] = {"j_bullet011"},
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[9] = {"j_bullet010"},
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[8] = {"j_bullet09"},
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[7] = {"j_bullet08"},
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[6] = {"j_bullet07"},
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[5] = {"j_bullet06"},
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[4] = {"j_bullet05"},
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[3] = {"j_bullet04"},
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[2] = {"j_bullet03"},
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[1] = {"j_bullet02"},
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[0] = {"j_bullet01"},
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}
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@@ -0,0 +1,33 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "5.56 CT 75-Round Belts"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/sierrax/attachment_vm_lm_sierrax_magcalcust1.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierrax/icon_attachment_lm_sierrax_magcalcust1.vmt")
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--round, bone name
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--im aware its the other way around but the reloads switch mags
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--Current mag
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ATTACHMENT.BulletList = {
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[10] = {"j_bullet011"},
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[9] = {"j_bullet010"},
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[8] = {"j_bullet09"},
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[7] = {"j_bullet08"},
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[6] = {"j_bullet07"},
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[5] = {"j_bullet06"},
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[4] = {"j_bullet05"},
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[3] = {"j_bullet04"},
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[2] = {"j_bullet03"},
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[1] = {"j_bullet02"},
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[0] = {"j_bullet01"},
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.RPM = 995
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weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 0.75
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weapon.Cone.MinDecreaseEveryShot = weapon.Cone.MinDecreaseEveryShot * 3
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end
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@@ -0,0 +1,37 @@
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ATTACHMENT.Base = "attachment_vm_lm_sierrax_magcalcust1"
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ATTACHMENT.Name = "5.56 CT 100-Round Belts"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/sierrax/attachment_vm_lm_sierrax_magcalcust2.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierrax/icon_attachment_lm_sierrax_magcalcust2.vmt")
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--round, bone name
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--im aware its the other way around but the reloads switch mags
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--Current mag
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ATTACHMENT.BulletList = {
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[10] = {"j_bullet011"},
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[9] = {"j_bullet010"},
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[8] = {"j_bullet09"},
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[7] = {"j_bullet08"},
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[6] = {"j_bullet07"},
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[5] = {"j_bullet06"},
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[4] = {"j_bullet05"},
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[3] = {"j_bullet04"},
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[2] = {"j_bullet03"},
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[1] = {"j_bullet02"},
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[0] = {"j_bullet01"},
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 100
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.85
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.85
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.95
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.95
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end
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@@ -0,0 +1,33 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "5.56 NATO 100-Round Belts"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/sierrax/attachment_vm_lm_sierrax_xmags.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierrax/icon_attachment_lm_sierrax_xmags.vmt")
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--Current mag
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ATTACHMENT.BulletList = {
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[10] = {"j_bullet011"},
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[9] = {"j_bullet010"},
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[8] = {"j_bullet09"},
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[7] = {"j_bullet08"},
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[6] = {"j_bullet07"},
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[5] = {"j_bullet06"},
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[4] = {"j_bullet05"},
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[3] = {"j_bullet04"},
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[2] = {"j_bullet03"},
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[1] = {"j_bullet02"},
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[0] = {"j_bullet01"},
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 100
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.85
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.85
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.95
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.95
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end
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@@ -0,0 +1,9 @@
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ATTACHMENT.Base = "att_perk_soh"
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Reload = weapon.Animations.Reload_fast
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_empty_fast
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weapon.Animations.Reload_saw = weapon.Animations.Reload_fast_saw
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weapon.Animations.Reload_Empty_saw = weapon.Animations.Reload_empty_fast_saw
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end
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@@ -0,0 +1,3 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/sierrax/attachment_vm_lm_sierrax_stock.mdl")
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@@ -0,0 +1,5 @@
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ATTACHMENT.Base = "att_vm_stock_heavy02"
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ATTACHMENT.Name = "FTAC Citadel"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/sierrax/attachment_vm_lm_sierrax_stockh.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierrax/icon_attachment_lm_sierrax_stockh.mdl")
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@@ -0,0 +1,5 @@
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ATTACHMENT.Base = "att_vm_stock_medium01"
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ATTACHMENT.Name = "XRK M309 Forward Assault"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/sierrax/attachment_vm_lm_sierrax_stockl.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierrax/icon_attachment_lm_sierrax_stockl.mdl")
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@@ -0,0 +1,4 @@
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ATTACHMENT.Base = "att_vm_stock_no"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/sierrax/attachment_vm_lm_sierrax_stockno.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierrax/icon_attachment_lm_sierrax_stockno.mdl")
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@@ -0,0 +1,29 @@
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ATTACHMENT.Base = "att_stock"
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ATTACHMENT.Name = "TA ChainSAW"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/sierrax/attachment_vm_lm_sierrax_stocksaw.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierrax/icon_attachment_lm_sierrax_stocksaw.mdl")
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ATTACHMENT.Bodygroups = {
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["pgrip"] = 1
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}
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ATTACHMENT.ExcludedCategories = {
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"Sights",
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"Grips"
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Recoil.DecreaseEveryShot = weapon.Recoil.DecreaseEveryShot * 2
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weapon.Cone.Hip = weapon.Cone.Hip * 0.75
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weapon.Cone.DecreaseEveryShot = weapon.Cone.DecreaseEveryShot * 2
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.8
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.8
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weapon.ViewModelOffsets.Idle.Angles = Angle(0, 0, -7)
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weapon.ViewModelOffsets.Idle.Pos = Vector(0, -3, -4)
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weapon.HoldType = "Saw"
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weapon.WorldModelOffsets.Pos = Vector(9,-2, 0)
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weapon.WorldModelOffsets.Angles = Angle(10, -20, -180)
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end
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Reference in New Issue
Block a user