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This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "TA Pro Twist"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sierrax/attachment_vm_lm_sierrax_barhvy.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierrax/icon_attachment_lm_sierrax_barhvy.vmt")
ATTACHMENT.Bodygroups = {
["tag_barrel_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.DecreaseEveryShot = weapon.Recoil.DecreaseEveryShot * 1.22
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.85
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.85
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.91
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.91
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.89
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.89
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "TA VC-8 Harrier"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sierrax/attachment_vm_lm_sierrax_barlight.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierrax/icon_attachment_lm_sierrax_barlight.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.95
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.95
weapon.Cone.Hip = weapon.Cone.Hip * 1.2
weapon.Cone.MinDecreaseEveryShot = weapon.Cone.MinDecreaseEveryShot * 2
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.08
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.08
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.11
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.11
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "TA LongShot Advantage"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sierrax/attachment_vm_lm_sierrax_barlong.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierrax/icon_attachment_lm_sierrax_barlong.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.15
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.15
weapon.Bullet.Damage[1] = weapon.Bullet.Damage[1] * 1.06
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.87
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.87
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.84
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.84
end

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ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sierrax/attachment_vm_lm_sierrax_barrel.mdl")

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ATTACHMENT.Base = "att_vm_angledgrip01"
ATTACHMENT.Bodygroups ={
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

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ATTACHMENT.Base = "att_vm_angledgrip02"
ATTACHMENT.Bodygroups ={
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

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ATTACHMENT.Base = "att_vm_stubbygrip01"
ATTACHMENT.Bodygroups ={
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_stubbygrip02"
ATTACHMENT.Bodygroups ={
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip01"
ATTACHMENT.Bodygroups ={
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip02"
ATTACHMENT.Bodygroups ={
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_vertgrip03"
ATTACHMENT.Bodygroups ={
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

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ATTACHMENT.Base = "att_vm_laser01"
ATTACHMENT.AttachmentBodygroups ={
["laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -15)
weapon.LaserAimPos = Vector(1, 0, -3)
end

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ATTACHMENT.Base = "att_vm_laser02"
ATTACHMENT.AttachmentBodygroups ={
["laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -15)
weapon.LaserAimPos = Vector(1, 0, -3)
end

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ATTACHMENT.Base = "att_vm_laser03"
ATTACHMENT.AttachmentBodygroups ={
["laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -15)
weapon.LaserAimPos = Vector(1, 0, -3)
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sierrax/attachment_vm_lm_sierrax_mag.mdl")
--round, bone name
--im aware its the other way around but the reloads switch mags
--Current mag
ATTACHMENT.BulletList = {
[10] = {"j_bullet011"},
[9] = {"j_bullet010"},
[8] = {"j_bullet09"},
[7] = {"j_bullet08"},
[6] = {"j_bullet07"},
[5] = {"j_bullet06"},
[4] = {"j_bullet05"},
[3] = {"j_bullet04"},
[2] = {"j_bullet03"},
[1] = {"j_bullet02"},
[0] = {"j_bullet01"},
}

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "5.56 CT 75-Round Belts"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sierrax/attachment_vm_lm_sierrax_magcalcust1.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierrax/icon_attachment_lm_sierrax_magcalcust1.vmt")
--round, bone name
--im aware its the other way around but the reloads switch mags
--Current mag
ATTACHMENT.BulletList = {
[10] = {"j_bullet011"},
[9] = {"j_bullet010"},
[8] = {"j_bullet09"},
[7] = {"j_bullet08"},
[6] = {"j_bullet07"},
[5] = {"j_bullet06"},
[4] = {"j_bullet05"},
[3] = {"j_bullet04"},
[2] = {"j_bullet03"},
[1] = {"j_bullet02"},
[0] = {"j_bullet01"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.RPM = 995
weapon.Bullet.Damage[2] = weapon.Bullet.Damage[2] * 0.75
weapon.Cone.MinDecreaseEveryShot = weapon.Cone.MinDecreaseEveryShot * 3
end

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ATTACHMENT.Base = "attachment_vm_lm_sierrax_magcalcust1"
ATTACHMENT.Name = "5.56 CT 100-Round Belts"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sierrax/attachment_vm_lm_sierrax_magcalcust2.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierrax/icon_attachment_lm_sierrax_magcalcust2.vmt")
--round, bone name
--im aware its the other way around but the reloads switch mags
--Current mag
ATTACHMENT.BulletList = {
[10] = {"j_bullet011"},
[9] = {"j_bullet010"},
[8] = {"j_bullet09"},
[7] = {"j_bullet08"},
[6] = {"j_bullet07"},
[5] = {"j_bullet06"},
[4] = {"j_bullet05"},
[3] = {"j_bullet04"},
[2] = {"j_bullet03"},
[1] = {"j_bullet02"},
[0] = {"j_bullet01"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 100
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.85
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.85
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.95
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.95
end

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ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "5.56 NATO 100-Round Belts"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sierrax/attachment_vm_lm_sierrax_xmags.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierrax/icon_attachment_lm_sierrax_xmags.vmt")
--Current mag
ATTACHMENT.BulletList = {
[10] = {"j_bullet011"},
[9] = {"j_bullet010"},
[8] = {"j_bullet09"},
[7] = {"j_bullet08"},
[6] = {"j_bullet07"},
[5] = {"j_bullet06"},
[4] = {"j_bullet05"},
[3] = {"j_bullet04"},
[2] = {"j_bullet03"},
[1] = {"j_bullet02"},
[0] = {"j_bullet01"},
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 100
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.85
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.85
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.95
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.95
end

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ATTACHMENT.Base = "att_perk_soh"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.Reload_fast
weapon.Animations.Reload_Empty = weapon.Animations.Reload_empty_fast
weapon.Animations.Reload_saw = weapon.Animations.Reload_fast_saw
weapon.Animations.Reload_Empty_saw = weapon.Animations.Reload_empty_fast_saw
end

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sierrax/attachment_vm_lm_sierrax_stock.mdl")

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ATTACHMENT.Base = "att_vm_stock_heavy02"
ATTACHMENT.Name = "FTAC Citadel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sierrax/attachment_vm_lm_sierrax_stockh.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierrax/icon_attachment_lm_sierrax_stockh.mdl")

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ATTACHMENT.Base = "att_vm_stock_medium01"
ATTACHMENT.Name = "XRK M309 Forward Assault"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sierrax/attachment_vm_lm_sierrax_stockl.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierrax/icon_attachment_lm_sierrax_stockl.mdl")

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ATTACHMENT.Base = "att_vm_stock_no"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sierrax/attachment_vm_lm_sierrax_stockno.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierrax/icon_attachment_lm_sierrax_stockno.mdl")

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ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "TA ChainSAW"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sierrax/attachment_vm_lm_sierrax_stocksaw.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierrax/icon_attachment_lm_sierrax_stocksaw.mdl")
ATTACHMENT.Bodygroups = {
["pgrip"] = 1
}
ATTACHMENT.ExcludedCategories = {
"Sights",
"Grips"
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.DecreaseEveryShot = weapon.Recoil.DecreaseEveryShot * 2
weapon.Cone.Hip = weapon.Cone.Hip * 0.75
weapon.Cone.DecreaseEveryShot = weapon.Cone.DecreaseEveryShot * 2
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.8
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.8
weapon.ViewModelOffsets.Idle.Angles = Angle(0, 0, -7)
weapon.ViewModelOffsets.Idle.Pos = Vector(0, -3, -4)
weapon.HoldType = "Saw"
weapon.WorldModelOffsets.Pos = Vector(9,-2, 0)
weapon.WorldModelOffsets.Angles = Angle(10, -20, -180)
end