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This commit is contained in:
@@ -0,0 +1,20 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "XRK CZEN mk2"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/sierra552/attachment_vm_ar_sierra552_barh.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierra552/icon_attachment_ar_sierra552_barh.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.06
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.06
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.08
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.08
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.1
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weapon.PrintName = "IMBEL IA2"
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_barhvy_offset")
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end
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@@ -0,0 +1,21 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "Barlight"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/sierra552/attachment_vm_ar_sierra552_barlight.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierra552/icon_attachment_ar_sierra552_barh.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.04
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.04
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.99
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.99
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.04
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.04
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weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.07
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_barlong_offset")
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end
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@@ -0,0 +1,25 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "FFS 20.8 Nexus"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/sierra552/attachment_vm_ar_sierra552_barlong.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierra552/icon_attachment_ar_sierra552_barlong.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.92
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.92
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.1
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.1
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weapon.Cone.Hip = weapon.Cone.Hip * 0.95
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weapon.PrintName = "SG 550"
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if ((weapon:HasAttachment("att_vm_scope_vz") || weapon:HasAttachment("att_vm_scope_mike14")) && weapon:HasAttachment("attachment_vm_ar_sierra552_stockh")) then
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weapon.PrintName = "SG 550-1"
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end
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_barhvy_offset")
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end
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@@ -0,0 +1,8 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/sierra552/attachment_vm_ar_sierra552_barrel.mdl")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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-- weapon:SetGripPoseParameter("grip_barhvy_offset")
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end
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@@ -0,0 +1,24 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "ZLR Drifter A-08"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/sierra552/attachment_vm_ar_sierra552_barshort.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierra552/icon_attachment_ar_sierra552_barshort.vmt")
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ATTACHMENT.ExcludedCategories = {"Grips"}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.12
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.12
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.15
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.15
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.87
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.87
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weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.95
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weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.95
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weapon.HoldType = "RifleWithVerticalGrip"
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_barshort_offset")
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end
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@@ -0,0 +1,25 @@
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ATTACHMENT.Base = "att_barrel"
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ATTACHMENT.Name = "Tempus 26.4 Archangel"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/sierra552/attachment_vm_ar_sierra552_barxlong.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierra552/icon_attachment_ar_sierra552_barxlong.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.8
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.8
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.8
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.8
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weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.2
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weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.2
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weapon.Cone.Hip = weapon.Cone.Hip * 0.9
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weapon.PrintName = "SG 550"
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if ((weapon:HasAttachment("att_vm_scope_vz") || weapon:HasAttachment("att_vm_scope_mike14")) && weapon:HasAttachment("attachment_vm_ar_sierra552_stockh")) then
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weapon.PrintName = "SG 550-1"
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end
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end
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_barxlong_offset")
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_angledgrip01"
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ATTACHMENT.AttachmentBodygroups = {
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["tag_grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_ang_offset")
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_angledgrip02"
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ATTACHMENT.AttachmentBodygroups = {
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["tag_grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_ang_offset")
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_bipodgrip"
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ATTACHMENT.AttachmentBodygroups = {
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["tag_grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_stubbygrip01"
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ATTACHMENT.AttachmentBodygroups = {
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["tag_grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_stubbygrip02"
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ATTACHMENT.AttachmentBodygroups = {
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["tag_grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_vertgrip01"
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ATTACHMENT.AttachmentBodygroups = {
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["tag_grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_vertgrip02"
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ATTACHMENT.AttachmentBodygroups = {
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["tag_grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,10 @@
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ATTACHMENT.Base = "att_vm_vertgrip03"
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ATTACHMENT.AttachmentBodygroups = {
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["tag_grip_hide"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:PostProcess(weapon)
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BaseClass.PostProcess(self, weapon)
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weapon:SetGripPoseParameter("grip_vert_offset")
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_vm_laser01_cylinder"
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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ATTACHMENT.AttachmentBodygroups ={
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["laser"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
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weapon.LaserAimPos = Vector(-2, 0, 0)
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_vm_laser02_cylinder"
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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ATTACHMENT.AttachmentBodygroups ={
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["laser"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
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weapon.LaserAimPos = Vector(-2, 0, 0)
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end
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@@ -0,0 +1,11 @@
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ATTACHMENT.Base = "att_vm_laser03_cylinder"
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ATTACHMENT.BonemergeToCategory = {"Barrels"}
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ATTACHMENT.AttachmentBodygroups ={
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["laser"] = 1
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}
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
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weapon.LaserAimPos = Vector(-2, 0, 0)
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end
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@@ -0,0 +1,2 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/sierra552/attachment_vm_ar_sierra552_mag.mdl")
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@@ -0,0 +1,21 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "50 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/sierra552/attachment_vm_ar_sierra552_xmags.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierra552/icon_attachment_ar_sierra552_xmags.vmt")
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 50
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.92
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weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.92
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weapon.Animations.Reload = weapon.Animations.reload_mmag
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weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_mmag
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weapon.Animations.Reload_Fast = weapon.Animations.reload_mmag_fast
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weapon.Animations.Reload_Empty_Fast = weapon.Animations.reload_empty_mmag_fast
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weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
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weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
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weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
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weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
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end
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@@ -0,0 +1,21 @@
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ATTACHMENT.Base = "att_magazine"
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ATTACHMENT.Name = "60 Round Mags"
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ATTACHMENT.Model = Model("models/viper/mw/attachments/sierra552/attachment_vm_ar_sierra552_xmagslrg.mdl")
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ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierra552/icon_attachment_ar_sierra552_xmagslrg.vmt")
|
||||
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local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
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function ATTACHMENT:Stats(weapon)
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BaseClass.Stats(self, weapon)
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weapon.Primary.ClipSize = 60
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weapon.Animations.Reload = weapon.Animations.Reload_Xmag
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weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
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weapon.Animations.Reload_Fast = weapon.Animations.Reload_Xmag_Fast
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weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_Xmag_Fast
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weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.83
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.83
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||||
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.8
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||||
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.8
|
||||
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.8
|
||||
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.8
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||||
end
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||||
@@ -0,0 +1,11 @@
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||||
ATTACHMENT.Base = "att_perk_soh"
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Animations.Reload = weapon.Animations.Reload_Fast
|
||||
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
|
||||
weapon.Animations.Reload_Xmag = weapon.Animations.Reload_Xmag_Fast
|
||||
weapon.Animations.Reload_Empty_Xmag = weapon.Animations.Reload_Empty_Xmag_Fast
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||||
weapon.Animations.reload_mmag = weapon.Animations.reload_mmag_fast
|
||||
weapon.Animations.reload_empty_mmag = weapon.Animations.reload_empty_mmag_fast
|
||||
end
|
||||
@@ -0,0 +1,2 @@
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||||
ATTACHMENT.Base = "att_stock"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/sierra552/attachment_vm_ar_sierra552_stock.mdl")
|
||||
@@ -0,0 +1,19 @@
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||||
ATTACHMENT.Base = "att_stock"
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||||
ATTACHMENT.Name = "FSS Blackjack"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/sierra552/attachment_vm_ar_sierra552_stockh.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierra552/icon_attachment_ar_sierra552_stockh.vmt")
|
||||
ATTACHMENT.Bodygroups = {
|
||||
["tag_stock_hide"] = 1
|
||||
}
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.85
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.85
|
||||
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.85
|
||||
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.85
|
||||
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.9
|
||||
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.9
|
||||
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.9
|
||||
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.9
|
||||
end
|
||||
@@ -0,0 +1,16 @@
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||||
ATTACHMENT.Base = "att_stock"
|
||||
ATTACHMENT.Name = "XRK StrikeLite III"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/sierra552/attachment_vm_ar_sierra552_stockl.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierra552/icon_attachment_ar_sierra552_stockl.vmt")
|
||||
ATTACHMENT.Bodygroups = {
|
||||
["tag_stock_hide"] = 1
|
||||
}
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.06
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.06
|
||||
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
|
||||
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
|
||||
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.18
|
||||
end
|
||||
@@ -0,0 +1,19 @@
|
||||
ATTACHMENT.Base = "att_stock"
|
||||
ATTACHMENT.Name = "No Stock"
|
||||
ATTACHMENT.Model = Model("models/viper/mw/attachments/sierra552/attachment_vm_ar_sierra552_stockno.mdl")
|
||||
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierra552/icon_attachment_ar_sierra552_stockno.vmt")
|
||||
ATTACHMENT.Bodygroups = {
|
||||
["tag_stock"] = 0
|
||||
}
|
||||
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
|
||||
function ATTACHMENT:Stats(weapon)
|
||||
BaseClass.Stats(self, weapon)
|
||||
weapon.Recoil.AdsMultiplier = 0.5
|
||||
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.26
|
||||
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.26
|
||||
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.26
|
||||
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.26
|
||||
if (weapon:HasAttachment("attachment_vm_ar_sierra552_barshort")) then
|
||||
weapon.PrintName = "FAMAE Mini-SAF"
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user