Залив

This commit is contained in:
Refosel
2026-03-30 10:39:52 +03:00
commit 2b57c019cb
2010 changed files with 185745 additions and 0 deletions

View File

@@ -0,0 +1,20 @@
ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "XRK CZEN mk2"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sierra552/attachment_vm_ar_sierra552_barh.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierra552/icon_attachment_ar_sierra552_barh.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.06
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.06
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.08
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.08
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.1
weapon.PrintName = "IMBEL IA2"
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_barhvy_offset")
end

View File

@@ -0,0 +1,21 @@
ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "Barlight"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sierra552/attachment_vm_ar_sierra552_barlight.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierra552/icon_attachment_ar_sierra552_barh.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.04
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.04
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.99
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.99
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.04
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.04
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.07
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_barlong_offset")
end

View File

@@ -0,0 +1,25 @@
ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "FFS 20.8 Nexus"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sierra552/attachment_vm_ar_sierra552_barlong.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierra552/icon_attachment_ar_sierra552_barlong.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.92
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.92
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.1
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.1
weapon.Cone.Hip = weapon.Cone.Hip * 0.95
weapon.PrintName = "SG 550"
if ((weapon:HasAttachment("att_vm_scope_vz") || weapon:HasAttachment("att_vm_scope_mike14")) && weapon:HasAttachment("attachment_vm_ar_sierra552_stockh")) then
weapon.PrintName = "SG 550-1"
end
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_barhvy_offset")
end

View File

@@ -0,0 +1,8 @@
ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sierra552/attachment_vm_ar_sierra552_barrel.mdl")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
-- weapon:SetGripPoseParameter("grip_barhvy_offset")
end

View File

@@ -0,0 +1,24 @@
ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "ZLR Drifter A-08"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sierra552/attachment_vm_ar_sierra552_barshort.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierra552/icon_attachment_ar_sierra552_barshort.vmt")
ATTACHMENT.ExcludedCategories = {"Grips"}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.12
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.12
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.15
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.15
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 0.87
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 0.87
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.95
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.95
weapon.HoldType = "RifleWithVerticalGrip"
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_barshort_offset")
end

View File

@@ -0,0 +1,25 @@
ATTACHMENT.Base = "att_barrel"
ATTACHMENT.Name = "Tempus 26.4 Archangel"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sierra552/attachment_vm_ar_sierra552_barxlong.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierra552/icon_attachment_ar_sierra552_barxlong.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.8
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.8
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.8
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.8
weapon.Bullet.EffectiveRange = weapon.Bullet.EffectiveRange * 1.2
weapon.Bullet.DropOffStartRange = weapon.Bullet.DropOffStartRange * 1.2
weapon.Cone.Hip = weapon.Cone.Hip * 0.9
weapon.PrintName = "SG 550"
if ((weapon:HasAttachment("att_vm_scope_vz") || weapon:HasAttachment("att_vm_scope_mike14")) && weapon:HasAttachment("attachment_vm_ar_sierra552_stockh")) then
weapon.PrintName = "SG 550-1"
end
end
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_barxlong_offset")
end

View File

@@ -0,0 +1,10 @@
ATTACHMENT.Base = "att_vm_angledgrip01"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

View File

@@ -0,0 +1,10 @@
ATTACHMENT.Base = "att_vm_angledgrip02"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_ang_offset")
end

View File

@@ -0,0 +1,10 @@
ATTACHMENT.Base = "att_vm_bipodgrip"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

View File

@@ -0,0 +1,10 @@
ATTACHMENT.Base = "att_vm_stubbygrip01"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

View File

@@ -0,0 +1,10 @@
ATTACHMENT.Base = "att_vm_stubbygrip02"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

View File

@@ -0,0 +1,10 @@
ATTACHMENT.Base = "att_vm_vertgrip01"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

View File

@@ -0,0 +1,10 @@
ATTACHMENT.Base = "att_vm_vertgrip02"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

View File

@@ -0,0 +1,10 @@
ATTACHMENT.Base = "att_vm_vertgrip03"
ATTACHMENT.AttachmentBodygroups = {
["tag_grip_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:PostProcess(weapon)
BaseClass.PostProcess(self, weapon)
weapon:SetGripPoseParameter("grip_vert_offset")
end

View File

@@ -0,0 +1,11 @@
ATTACHMENT.Base = "att_vm_laser01_cylinder"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups ={
["laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

View File

@@ -0,0 +1,11 @@
ATTACHMENT.Base = "att_vm_laser02_cylinder"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups ={
["laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

View File

@@ -0,0 +1,11 @@
ATTACHMENT.Base = "att_vm_laser03_cylinder"
ATTACHMENT.BonemergeToCategory = {"Barrels"}
ATTACHMENT.AttachmentBodygroups ={
["laser"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.LaserAimAngles = Angle(-0.3, 0.05, -45)
weapon.LaserAimPos = Vector(-2, 0, 0)
end

View File

@@ -0,0 +1,2 @@
ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sierra552/attachment_vm_ar_sierra552_mag.mdl")

View File

@@ -0,0 +1,21 @@
ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "50 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sierra552/attachment_vm_ar_sierra552_xmags.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierra552/icon_attachment_ar_sierra552_xmags.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 50
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.92
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.92
weapon.Animations.Reload = weapon.Animations.reload_mmag
weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_mmag
weapon.Animations.Reload_Fast = weapon.Animations.reload_mmag_fast
weapon.Animations.Reload_Empty_Fast = weapon.Animations.reload_empty_mmag_fast
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
end

View File

@@ -0,0 +1,21 @@
ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "60 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sierra552/attachment_vm_ar_sierra552_xmagslrg.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierra552/icon_attachment_ar_sierra552_xmagslrg.vmt")
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Primary.ClipSize = 60
weapon.Animations.Reload = weapon.Animations.Reload_Xmag
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Xmag
weapon.Animations.Reload_Fast = weapon.Animations.Reload_Xmag_Fast
weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_Xmag_Fast
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.83
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.83
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.8
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.8
weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.8
weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.8
end

View File

@@ -0,0 +1,11 @@
ATTACHMENT.Base = "att_perk_soh"
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Reload = weapon.Animations.Reload_Fast
weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_Fast
weapon.Animations.Reload_Xmag = weapon.Animations.Reload_Xmag_Fast
weapon.Animations.Reload_Empty_Xmag = weapon.Animations.Reload_Empty_Xmag_Fast
weapon.Animations.reload_mmag = weapon.Animations.reload_mmag_fast
weapon.Animations.reload_empty_mmag = weapon.Animations.reload_empty_mmag_fast
end

View File

@@ -0,0 +1,2 @@
ATTACHMENT.Base = "att_stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sierra552/attachment_vm_ar_sierra552_stock.mdl")

View File

@@ -0,0 +1,19 @@
ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "FSS Blackjack"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sierra552/attachment_vm_ar_sierra552_stockh.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierra552/icon_attachment_ar_sierra552_stockh.vmt")
ATTACHMENT.Bodygroups = {
["tag_stock_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.85
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.85
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.85
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.85
weapon.Recoil.Vertical[1] = weapon.Recoil.Vertical[1] * 0.9
weapon.Recoil.Vertical[2] = weapon.Recoil.Vertical[2] * 0.9
weapon.Recoil.Horizontal[1] = weapon.Recoil.Horizontal[1] * 0.9
weapon.Recoil.Horizontal[2] = weapon.Recoil.Horizontal[2] * 0.9
end

View File

@@ -0,0 +1,16 @@
ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "XRK StrikeLite III"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sierra552/attachment_vm_ar_sierra552_stockl.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierra552/icon_attachment_ar_sierra552_stockl.vmt")
ATTACHMENT.Bodygroups = {
["tag_stock_hide"] = 1
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.06
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.06
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.1
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.1
weapon.Recoil.AdsMultiplier = weapon.Recoil.AdsMultiplier * 1.18
end

View File

@@ -0,0 +1,19 @@
ATTACHMENT.Base = "att_stock"
ATTACHMENT.Name = "No Stock"
ATTACHMENT.Model = Model("models/viper/mw/attachments/sierra552/attachment_vm_ar_sierra552_stockno.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/sierra552/icon_attachment_ar_sierra552_stockno.vmt")
ATTACHMENT.Bodygroups = {
["tag_stock"] = 0
}
local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
BaseClass.Stats(self, weapon)
weapon.Recoil.AdsMultiplier = 0.5
weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.26
weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.26
weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.26
weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.26
if (weapon:HasAttachment("attachment_vm_ar_sierra552_barshort")) then
weapon.PrintName = "FAMAE Mini-SAF"
end
end